nir: Use the system-value front face for twoside lowering.
[mesa.git] / src / compiler / nir / nir_lower_two_sided_color.c
1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 #define MAX_COLORS 2 /* VARYING_SLOT_COL0/COL1 */
31
32 typedef struct {
33 nir_builder b;
34 nir_shader *shader;
35 struct {
36 nir_variable *front; /* COLn */
37 nir_variable *back; /* BFCn */
38 } colors[MAX_COLORS];
39 int colors_count;
40 } lower_2side_state;
41
42
43 /* Lowering pass for fragment shaders to emulated two-sided-color. For
44 * each COLOR input, a corresponding BCOLOR input is created, and bcsel
45 * instruction used to select front or back color based on FACE.
46 */
47
48 static nir_variable *
49 create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
50 {
51 nir_variable *var = rzalloc(shader, nir_variable);
52
53 var->data.driver_location = drvloc;
54 var->type = glsl_vec4_type();
55 var->data.mode = nir_var_shader_in;
56 var->name = ralloc_asprintf(var, "in_%d", drvloc);
57 var->data.index = 0;
58 var->data.location = slot;
59
60 exec_list_push_tail(&shader->inputs, &var->node);
61
62 shader->num_inputs++; /* TODO use type_size() */
63
64 return var;
65 }
66
67 static nir_ssa_def *
68 load_input(nir_builder *b, nir_variable *in)
69 {
70 nir_intrinsic_instr *load;
71
72 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
73 load->num_components = 4;
74 nir_intrinsic_set_base(load, in->data.driver_location);
75 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
76 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
77 nir_builder_instr_insert(b, &load->instr);
78
79 return &load->dest.ssa;
80 }
81
82 static int
83 setup_inputs(lower_2side_state *state)
84 {
85 int maxloc = -1;
86
87 /* find color inputs: */
88 nir_foreach_variable(var, &state->shader->inputs) {
89 int loc = var->data.driver_location;
90
91 /* keep track of last used driver-location.. we'll be
92 * appending BCLr after last existing input:
93 */
94 maxloc = MAX2(maxloc, loc);
95
96 switch (var->data.location) {
97 case VARYING_SLOT_COL0:
98 case VARYING_SLOT_COL1:
99 assert(state->colors_count < ARRAY_SIZE(state->colors));
100 state->colors[state->colors_count].front = var;
101 state->colors_count++;
102 break;
103 }
104 }
105
106 /* if we don't have any color inputs, nothing to do: */
107 if (state->colors_count == 0)
108 return -1;
109
110 /* add required back-face color inputs: */
111 for (int i = 0; i < state->colors_count; i++) {
112 gl_varying_slot slot;
113
114 if (state->colors[i].front->data.location == VARYING_SLOT_COL0)
115 slot = VARYING_SLOT_BFC0;
116 else
117 slot = VARYING_SLOT_BFC1;
118
119 state->colors[i].back = create_input(state->shader, ++maxloc, slot);
120 }
121
122 return 0;
123 }
124
125 static bool
126 nir_lower_two_sided_color_block(nir_block *block,
127 lower_2side_state *state)
128 {
129 nir_builder *b = &state->b;
130
131 nir_foreach_instr_safe(instr, block) {
132 if (instr->type != nir_instr_type_intrinsic)
133 continue;
134
135 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
136
137 if (intr->intrinsic != nir_intrinsic_load_input)
138 continue;
139
140 int idx;
141 for (idx = 0; idx < state->colors_count; idx++) {
142 unsigned drvloc =
143 state->colors[idx].front->data.driver_location;
144 if (nir_intrinsic_base(intr) == drvloc) {
145 assert(nir_src_as_const_value(intr->src[0]));
146 break;
147 }
148 }
149
150 if (idx == state->colors_count)
151 continue;
152
153 /* replace load_input(COLn) with
154 * bcsel(load_system_value(FACE), load_input(COLn), load_input(BFCn))
155 */
156 b->cursor = nir_before_instr(&intr->instr);
157 nir_ssa_def *face = nir_load_system_value(b,
158 nir_intrinsic_load_front_face,
159 0);
160 nir_ssa_def *front = load_input(b, state->colors[idx].front);
161 nir_ssa_def *back = load_input(b, state->colors[idx].back);
162 nir_ssa_def *color = nir_bcsel(b, face, front, back);
163
164 assert(intr->dest.is_ssa);
165 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(color));
166 }
167
168 return true;
169 }
170
171 static void
172 nir_lower_two_sided_color_impl(nir_function_impl *impl,
173 lower_2side_state *state)
174 {
175 nir_builder *b = &state->b;
176
177 nir_builder_init(b, impl);
178
179 nir_foreach_block(block, impl) {
180 nir_lower_two_sided_color_block(block, state);
181 }
182
183 nir_metadata_preserve(impl, nir_metadata_block_index |
184 nir_metadata_dominance);
185 }
186
187 void
188 nir_lower_two_sided_color(nir_shader *shader)
189 {
190 lower_2side_state state = {
191 .shader = shader,
192 };
193
194 if (shader->stage != MESA_SHADER_FRAGMENT)
195 return;
196
197 if (setup_inputs(&state) != 0)
198 return;
199
200 nir_foreach_function(function, shader) {
201 if (function->impl)
202 nir_lower_two_sided_color_impl(function->impl, &state);
203 }
204
205 }