Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / nir / nir_opt_constant_folding.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir_constant_expressions.h"
29 #include <math.h>
30
31 /*
32 * Implements SSA-based constant folding.
33 */
34
35 struct constant_fold_state {
36 nir_shader *shader;
37 unsigned execution_mode;
38 bool has_load_constant;
39 bool has_indirect_load_const;
40 };
41
42 static bool
43 constant_fold_alu_instr(struct constant_fold_state *state, nir_alu_instr *instr)
44 {
45 nir_const_value src[NIR_MAX_VEC_COMPONENTS][NIR_MAX_VEC_COMPONENTS];
46
47 if (!instr->dest.dest.is_ssa)
48 return false;
49
50 /* In the case that any outputs/inputs have unsized types, then we need to
51 * guess the bit-size. In this case, the validator ensures that all
52 * bit-sizes match so we can just take the bit-size from first
53 * output/input with an unsized type. If all the outputs/inputs are sized
54 * then we don't need to guess the bit-size at all because the code we
55 * generate for constant opcodes in this case already knows the sizes of
56 * the types involved and does not need the provided bit-size for anything
57 * (although it still requires to receive a valid bit-size).
58 */
59 unsigned bit_size = 0;
60 if (!nir_alu_type_get_type_size(nir_op_infos[instr->op].output_type))
61 bit_size = instr->dest.dest.ssa.bit_size;
62
63 for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
64 if (!instr->src[i].src.is_ssa)
65 return false;
66
67 if (bit_size == 0 &&
68 !nir_alu_type_get_type_size(nir_op_infos[instr->op].input_types[i]))
69 bit_size = instr->src[i].src.ssa->bit_size;
70
71 nir_instr *src_instr = instr->src[i].src.ssa->parent_instr;
72
73 if (src_instr->type != nir_instr_type_load_const)
74 return false;
75 nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr);
76
77 for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i);
78 j++) {
79 src[i][j] = load_const->value[instr->src[i].swizzle[j]];
80 }
81
82 /* We shouldn't have any source modifiers in the optimization loop. */
83 assert(!instr->src[i].abs && !instr->src[i].negate);
84 }
85
86 if (bit_size == 0)
87 bit_size = 32;
88
89 /* We shouldn't have any saturate modifiers in the optimization loop. */
90 assert(!instr->dest.saturate);
91
92 nir_const_value dest[NIR_MAX_VEC_COMPONENTS];
93 nir_const_value *srcs[NIR_MAX_VEC_COMPONENTS];
94 memset(dest, 0, sizeof(dest));
95 for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; ++i)
96 srcs[i] = src[i];
97 nir_eval_const_opcode(instr->op, dest, instr->dest.dest.ssa.num_components,
98 bit_size, srcs, state->execution_mode);
99
100 nir_load_const_instr *new_instr =
101 nir_load_const_instr_create(state->shader,
102 instr->dest.dest.ssa.num_components,
103 instr->dest.dest.ssa.bit_size);
104
105 memcpy(new_instr->value, dest, sizeof(*new_instr->value) * new_instr->def.num_components);
106
107 nir_instr_insert_before(&instr->instr, &new_instr->instr);
108
109 nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa,
110 nir_src_for_ssa(&new_instr->def));
111
112 nir_instr_remove(&instr->instr);
113 ralloc_free(instr);
114
115 return true;
116 }
117
118 static bool
119 constant_fold_intrinsic_instr(struct constant_fold_state *state, nir_intrinsic_instr *instr)
120 {
121 bool progress = false;
122
123 if ((instr->intrinsic == nir_intrinsic_demote_if ||
124 instr->intrinsic == nir_intrinsic_discard_if) &&
125 nir_src_is_const(instr->src[0])) {
126 if (nir_src_as_bool(instr->src[0])) {
127 nir_intrinsic_op op = instr->intrinsic == nir_intrinsic_discard_if ?
128 nir_intrinsic_discard :
129 nir_intrinsic_demote;
130 nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(state->shader, op);
131 nir_instr_insert_before(&instr->instr, &new_instr->instr);
132 nir_instr_remove(&instr->instr);
133 progress = true;
134 } else {
135 /* We're not discarding, just delete the instruction */
136 nir_instr_remove(&instr->instr);
137 progress = true;
138 }
139 } else if (instr->intrinsic == nir_intrinsic_load_constant) {
140 state->has_load_constant = true;
141
142 if (!nir_src_is_const(instr->src[0])) {
143 state->has_indirect_load_const = true;
144 return progress;
145 }
146
147 unsigned offset = nir_src_as_uint(instr->src[0]);
148 unsigned base = nir_intrinsic_base(instr);
149 unsigned range = nir_intrinsic_range(instr);
150 assert(base + range <= state->shader->constant_data_size);
151
152 nir_instr *new_instr = NULL;
153 if (offset >= range) {
154 nir_ssa_undef_instr *undef =
155 nir_ssa_undef_instr_create(state->shader,
156 instr->num_components,
157 instr->dest.ssa.bit_size);
158
159 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&undef->def));
160 new_instr = &undef->instr;
161 } else {
162 nir_load_const_instr *load_const =
163 nir_load_const_instr_create(state->shader,
164 instr->num_components,
165 instr->dest.ssa.bit_size);
166
167 uint8_t *data = (uint8_t*)state->shader->constant_data + base;
168 for (unsigned i = 0; i < instr->num_components; i++) {
169 unsigned bytes = instr->dest.ssa.bit_size / 8;
170 bytes = MIN2(bytes, range - offset);
171
172 memcpy(&load_const->value[i].u64, data + offset, bytes);
173 offset += bytes;
174 }
175
176 nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load_const->def));
177 new_instr = &load_const->instr;
178 }
179
180 nir_instr_insert_before(&instr->instr, new_instr);
181 nir_instr_remove(&instr->instr);
182 progress = true;
183 }
184
185 return progress;
186 }
187
188 static bool
189 constant_fold_block(struct constant_fold_state *state, nir_block *block)
190 {
191 bool progress = false;
192
193 nir_foreach_instr_safe(instr, block) {
194 switch (instr->type) {
195 case nir_instr_type_alu:
196 progress |= constant_fold_alu_instr(state, nir_instr_as_alu(instr));
197 break;
198 case nir_instr_type_intrinsic:
199 progress |=
200 constant_fold_intrinsic_instr(state, nir_instr_as_intrinsic(instr));
201 break;
202 default:
203 /* Don't know how to constant fold */
204 break;
205 }
206 }
207
208 return progress;
209 }
210
211 static bool
212 nir_opt_constant_folding_impl(struct constant_fold_state *state, nir_function_impl *impl)
213 {
214 bool progress = false;
215
216 nir_foreach_block(block, impl) {
217 progress |= constant_fold_block(state, block);
218 }
219
220 if (progress) {
221 nir_metadata_preserve(impl, nir_metadata_block_index |
222 nir_metadata_dominance);
223 } else {
224 nir_metadata_preserve(impl, nir_metadata_all);
225 }
226
227 return progress;
228 }
229
230 bool
231 nir_opt_constant_folding(nir_shader *shader)
232 {
233 bool progress = false;
234 struct constant_fold_state state;
235 state.shader = shader;
236 state.execution_mode = shader->info.float_controls_execution_mode;
237 state.has_load_constant = false;
238 state.has_indirect_load_const = false;
239
240 nir_foreach_function(function, shader) {
241 if (function->impl)
242 progress |= nir_opt_constant_folding_impl(&state, function->impl);
243 }
244
245 /* This doesn't free the constant data if there are no constant loads because
246 * the data might still be used but the loads have been lowered to load_ubo
247 */
248 if (state.has_load_constant && !state.has_indirect_load_const &&
249 shader->constant_data_size) {
250 ralloc_free(shader->constant_data);
251 shader->constant_data = NULL;
252 shader->constant_data_size = 0;
253 }
254
255 return progress;
256 }