spirv: Drop the constant_as_global as option
[mesa.git] / src / compiler / shader_enums.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "shader_enums.h"
30 #include "util/macros.h"
31 #include "mesa/main/config.h"
32
33 #define ENUM(x) [x] = #x
34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35
36 const char *
37 gl_shader_stage_name(gl_shader_stage stage)
38 {
39 static const char *names[] = {
40 ENUM(MESA_SHADER_VERTEX),
41 ENUM(MESA_SHADER_TESS_CTRL),
42 ENUM(MESA_SHADER_TESS_EVAL),
43 ENUM(MESA_SHADER_GEOMETRY),
44 ENUM(MESA_SHADER_FRAGMENT),
45 ENUM(MESA_SHADER_COMPUTE),
46 ENUM(MESA_SHADER_KERNEL),
47 };
48 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
49 return NAME(stage);
50 }
51
52 /**
53 * Translate a gl_shader_stage to a short shader stage name for debug
54 * printouts and error messages.
55 */
56 const char *
57 _mesa_shader_stage_to_string(unsigned stage)
58 {
59 switch (stage) {
60 case MESA_SHADER_VERTEX: return "vertex";
61 case MESA_SHADER_FRAGMENT: return "fragment";
62 case MESA_SHADER_GEOMETRY: return "geometry";
63 case MESA_SHADER_COMPUTE: return "compute";
64 case MESA_SHADER_KERNEL: return "kernel";
65 case MESA_SHADER_TESS_CTRL: return "tessellation control";
66 case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
67 }
68
69 unreachable("Unknown shader stage.");
70 }
71
72 /**
73 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
74 * for debug printouts and error messages.
75 */
76 const char *
77 _mesa_shader_stage_to_abbrev(unsigned stage)
78 {
79 switch (stage) {
80 case MESA_SHADER_VERTEX: return "VS";
81 case MESA_SHADER_FRAGMENT: return "FS";
82 case MESA_SHADER_GEOMETRY: return "GS";
83 case MESA_SHADER_COMPUTE: return "CS";
84 case MESA_SHADER_KERNEL: return "CL";
85 case MESA_SHADER_TESS_CTRL: return "TCS";
86 case MESA_SHADER_TESS_EVAL: return "TES";
87 }
88
89 unreachable("Unknown shader stage.");
90 }
91
92 const char *
93 gl_vert_attrib_name(gl_vert_attrib attrib)
94 {
95 static const char *names[] = {
96 ENUM(VERT_ATTRIB_POS),
97 ENUM(VERT_ATTRIB_NORMAL),
98 ENUM(VERT_ATTRIB_COLOR0),
99 ENUM(VERT_ATTRIB_COLOR1),
100 ENUM(VERT_ATTRIB_FOG),
101 ENUM(VERT_ATTRIB_COLOR_INDEX),
102 ENUM(VERT_ATTRIB_EDGEFLAG),
103 ENUM(VERT_ATTRIB_TEX0),
104 ENUM(VERT_ATTRIB_TEX1),
105 ENUM(VERT_ATTRIB_TEX2),
106 ENUM(VERT_ATTRIB_TEX3),
107 ENUM(VERT_ATTRIB_TEX4),
108 ENUM(VERT_ATTRIB_TEX5),
109 ENUM(VERT_ATTRIB_TEX6),
110 ENUM(VERT_ATTRIB_TEX7),
111 ENUM(VERT_ATTRIB_POINT_SIZE),
112 ENUM(VERT_ATTRIB_GENERIC0),
113 ENUM(VERT_ATTRIB_GENERIC1),
114 ENUM(VERT_ATTRIB_GENERIC2),
115 ENUM(VERT_ATTRIB_GENERIC3),
116 ENUM(VERT_ATTRIB_GENERIC4),
117 ENUM(VERT_ATTRIB_GENERIC5),
118 ENUM(VERT_ATTRIB_GENERIC6),
119 ENUM(VERT_ATTRIB_GENERIC7),
120 ENUM(VERT_ATTRIB_GENERIC8),
121 ENUM(VERT_ATTRIB_GENERIC9),
122 ENUM(VERT_ATTRIB_GENERIC10),
123 ENUM(VERT_ATTRIB_GENERIC11),
124 ENUM(VERT_ATTRIB_GENERIC12),
125 ENUM(VERT_ATTRIB_GENERIC13),
126 ENUM(VERT_ATTRIB_GENERIC14),
127 ENUM(VERT_ATTRIB_GENERIC15),
128 };
129 STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
130 return NAME(attrib);
131 }
132
133 const char *
134 gl_varying_slot_name(gl_varying_slot slot)
135 {
136 static const char *names[] = {
137 ENUM(VARYING_SLOT_POS),
138 ENUM(VARYING_SLOT_COL0),
139 ENUM(VARYING_SLOT_COL1),
140 ENUM(VARYING_SLOT_FOGC),
141 ENUM(VARYING_SLOT_TEX0),
142 ENUM(VARYING_SLOT_TEX1),
143 ENUM(VARYING_SLOT_TEX2),
144 ENUM(VARYING_SLOT_TEX3),
145 ENUM(VARYING_SLOT_TEX4),
146 ENUM(VARYING_SLOT_TEX5),
147 ENUM(VARYING_SLOT_TEX6),
148 ENUM(VARYING_SLOT_TEX7),
149 ENUM(VARYING_SLOT_PSIZ),
150 ENUM(VARYING_SLOT_BFC0),
151 ENUM(VARYING_SLOT_BFC1),
152 ENUM(VARYING_SLOT_EDGE),
153 ENUM(VARYING_SLOT_CLIP_VERTEX),
154 ENUM(VARYING_SLOT_CLIP_DIST0),
155 ENUM(VARYING_SLOT_CLIP_DIST1),
156 ENUM(VARYING_SLOT_CULL_DIST0),
157 ENUM(VARYING_SLOT_CULL_DIST1),
158 ENUM(VARYING_SLOT_PRIMITIVE_ID),
159 ENUM(VARYING_SLOT_LAYER),
160 ENUM(VARYING_SLOT_VIEWPORT),
161 ENUM(VARYING_SLOT_FACE),
162 ENUM(VARYING_SLOT_PNTC),
163 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
164 ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
165 ENUM(VARYING_SLOT_BOUNDING_BOX0),
166 ENUM(VARYING_SLOT_BOUNDING_BOX1),
167 ENUM(VARYING_SLOT_VIEW_INDEX),
168 ENUM(VARYING_SLOT_VIEWPORT_MASK),
169 ENUM(VARYING_SLOT_VAR0),
170 ENUM(VARYING_SLOT_VAR1),
171 ENUM(VARYING_SLOT_VAR2),
172 ENUM(VARYING_SLOT_VAR3),
173 ENUM(VARYING_SLOT_VAR4),
174 ENUM(VARYING_SLOT_VAR5),
175 ENUM(VARYING_SLOT_VAR6),
176 ENUM(VARYING_SLOT_VAR7),
177 ENUM(VARYING_SLOT_VAR8),
178 ENUM(VARYING_SLOT_VAR9),
179 ENUM(VARYING_SLOT_VAR10),
180 ENUM(VARYING_SLOT_VAR11),
181 ENUM(VARYING_SLOT_VAR12),
182 ENUM(VARYING_SLOT_VAR13),
183 ENUM(VARYING_SLOT_VAR14),
184 ENUM(VARYING_SLOT_VAR15),
185 ENUM(VARYING_SLOT_VAR16),
186 ENUM(VARYING_SLOT_VAR17),
187 ENUM(VARYING_SLOT_VAR18),
188 ENUM(VARYING_SLOT_VAR19),
189 ENUM(VARYING_SLOT_VAR20),
190 ENUM(VARYING_SLOT_VAR21),
191 ENUM(VARYING_SLOT_VAR22),
192 ENUM(VARYING_SLOT_VAR23),
193 ENUM(VARYING_SLOT_VAR24),
194 ENUM(VARYING_SLOT_VAR25),
195 ENUM(VARYING_SLOT_VAR26),
196 ENUM(VARYING_SLOT_VAR27),
197 ENUM(VARYING_SLOT_VAR28),
198 ENUM(VARYING_SLOT_VAR29),
199 ENUM(VARYING_SLOT_VAR30),
200 ENUM(VARYING_SLOT_VAR31),
201 };
202 STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
203 return NAME(slot);
204 }
205
206 const char *
207 gl_system_value_name(gl_system_value sysval)
208 {
209 static const char *names[] = {
210 ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
211 ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
212 ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
213 ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
214 ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
215 ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
216 ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
217 ENUM(SYSTEM_VALUE_NUM_SUBGROUPS),
218 ENUM(SYSTEM_VALUE_SUBGROUP_ID),
219 ENUM(SYSTEM_VALUE_VERTEX_ID),
220 ENUM(SYSTEM_VALUE_INSTANCE_ID),
221 ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
222 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
223 ENUM(SYSTEM_VALUE_BASE_VERTEX),
224 ENUM(SYSTEM_VALUE_FIRST_VERTEX),
225 ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
226 ENUM(SYSTEM_VALUE_BASE_INSTANCE),
227 ENUM(SYSTEM_VALUE_DRAW_ID),
228 ENUM(SYSTEM_VALUE_INVOCATION_ID),
229 ENUM(SYSTEM_VALUE_FRAG_COORD),
230 ENUM(SYSTEM_VALUE_POINT_COORD),
231 ENUM(SYSTEM_VALUE_LINE_COORD),
232 ENUM(SYSTEM_VALUE_FRONT_FACE),
233 ENUM(SYSTEM_VALUE_SAMPLE_ID),
234 ENUM(SYSTEM_VALUE_SAMPLE_POS),
235 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
236 ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
237 ENUM(SYSTEM_VALUE_COLOR0),
238 ENUM(SYSTEM_VALUE_COLOR1),
239 ENUM(SYSTEM_VALUE_TESS_COORD),
240 ENUM(SYSTEM_VALUE_VERTICES_IN),
241 ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
242 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
243 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
244 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT),
245 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT),
246 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
247 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
248 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
249 ENUM(SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID),
250 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX),
251 ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
252 ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
253 ENUM(SYSTEM_VALUE_LOCAL_GROUP_SIZE),
254 ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
255 ENUM(SYSTEM_VALUE_USER_DATA_AMD),
256 ENUM(SYSTEM_VALUE_WORK_DIM),
257 ENUM(SYSTEM_VALUE_DEVICE_INDEX),
258 ENUM(SYSTEM_VALUE_VIEW_INDEX),
259 ENUM(SYSTEM_VALUE_VERTEX_CNT),
260 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL),
261 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE),
262 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID),
263 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE),
264 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL),
265 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID),
266 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE),
267 ENUM(SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL),
268 ENUM(SYSTEM_VALUE_GS_HEADER_IR3),
269 ENUM(SYSTEM_VALUE_TCS_HEADER_IR3),
270 };
271 STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
272 return NAME(sysval);
273 }
274
275 const char *
276 glsl_interp_mode_name(enum glsl_interp_mode qual)
277 {
278 static const char *names[] = {
279 ENUM(INTERP_MODE_NONE),
280 ENUM(INTERP_MODE_SMOOTH),
281 ENUM(INTERP_MODE_FLAT),
282 ENUM(INTERP_MODE_NOPERSPECTIVE),
283 ENUM(INTERP_MODE_EXPLICIT),
284 };
285 STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
286 return NAME(qual);
287 }
288
289 const char *
290 gl_frag_result_name(gl_frag_result result)
291 {
292 static const char *names[] = {
293 ENUM(FRAG_RESULT_DEPTH),
294 ENUM(FRAG_RESULT_STENCIL),
295 ENUM(FRAG_RESULT_COLOR),
296 ENUM(FRAG_RESULT_SAMPLE_MASK),
297 ENUM(FRAG_RESULT_DATA0),
298 ENUM(FRAG_RESULT_DATA1),
299 ENUM(FRAG_RESULT_DATA2),
300 ENUM(FRAG_RESULT_DATA3),
301 ENUM(FRAG_RESULT_DATA4),
302 ENUM(FRAG_RESULT_DATA5),
303 ENUM(FRAG_RESULT_DATA6),
304 ENUM(FRAG_RESULT_DATA7),
305 };
306 STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
307 return NAME(result);
308 }