c49fed923e28427747312c51e6f5a15a579926c6
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float32_atomic_add;
46 bool float64;
47 bool float64_atomic_add;
48 bool fragment_shader_sample_interlock;
49 bool fragment_shader_pixel_interlock;
50 bool geometry_streams;
51 bool image_ms_array;
52 bool image_read_without_format;
53 bool image_write_without_format;
54 bool int8;
55 bool int16;
56 bool int64;
57 bool int64_atomics;
58 bool integer_functions2;
59 bool kernel;
60 bool kernel_image;
61 bool min_lod;
62 bool multiview;
63 bool physical_storage_buffer_address;
64 bool post_depth_coverage;
65 bool runtime_descriptor_array;
66 bool float_controls;
67 bool shader_clock;
68 bool shader_viewport_index_layer;
69 bool stencil_export;
70 bool storage_8bit;
71 bool storage_16bit;
72 bool storage_image_ms;
73 bool subgroup_arithmetic;
74 bool subgroup_ballot;
75 bool subgroup_basic;
76 bool subgroup_quad;
77 bool subgroup_shuffle;
78 bool subgroup_vote;
79 bool tessellation;
80 bool transform_feedback;
81 bool variable_pointers;
82 bool vk_memory_model;
83 bool vk_memory_model_device_scope;
84 bool float16;
85 bool amd_fragment_mask;
86 bool amd_gcn_shader;
87 bool amd_shader_ballot;
88 bool amd_trinary_minmax;
89 bool amd_image_read_write_lod;
90 bool amd_shader_explicit_vertex_parameter;
91 bool amd_image_gather_bias_lod;
92 };
93
94 typedef struct shader_info {
95 const char *name;
96
97 /* Descriptive name provided by the client; may be NULL */
98 const char *label;
99
100 /** The shader stage, such as MESA_SHADER_VERTEX. */
101 gl_shader_stage stage:8;
102
103 /** The shader stage in a non SSO linked program that follows this stage,
104 * such as MESA_SHADER_FRAGMENT.
105 */
106 gl_shader_stage next_stage:8;
107
108 /* Number of textures used by this shader */
109 uint8_t num_textures;
110 /* Number of uniform buffers used by this shader */
111 uint8_t num_ubos;
112 /* Number of atomic buffers used by this shader */
113 uint8_t num_abos;
114 /* Number of shader storage buffers (max .driver_location + 1) used by this
115 * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
116 * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
117 * and atomic counters in nir_shader->info.
118 */
119 uint8_t num_ssbos;
120 /* Number of images used by this shader */
121 uint8_t num_images;
122
123 /* Which inputs are actually read */
124 uint64_t inputs_read;
125 /* Which outputs are actually written */
126 uint64_t outputs_written;
127 /* Which outputs are actually read */
128 uint64_t outputs_read;
129 /* Which system values are actually read */
130 uint64_t system_values_read;
131
132 /* Which patch inputs are actually read */
133 uint32_t patch_inputs_read;
134 /* Which patch outputs are actually written */
135 uint32_t patch_outputs_written;
136 /* Which patch outputs are read */
137 uint32_t patch_outputs_read;
138
139 /* Which inputs are read indirectly (subset of inputs_read) */
140 uint64_t inputs_read_indirectly;
141 /* Which outputs are read or written indirectly */
142 uint64_t outputs_accessed_indirectly;
143 /* Which patch inputs are read indirectly (subset of patch_inputs_read) */
144 uint64_t patch_inputs_read_indirectly;
145 /* Which patch outputs are read or written indirectly */
146 uint64_t patch_outputs_accessed_indirectly;
147
148 /** Bitfield of which textures are used */
149 uint32_t textures_used;
150
151 /** Bitfield of which textures are used by texelFetch() */
152 uint32_t textures_used_by_txf;
153
154 /** Bitfield of which images are used */
155 uint32_t images_used;
156 /** Bitfield of which images are buffers. */
157 uint32_t image_buffers;
158 /** Bitfield of which images are MSAA. */
159 uint32_t msaa_images;
160
161 /* SPV_KHR_float_controls: execution mode for floating point ops */
162 uint16_t float_controls_execution_mode;
163
164 /* The size of the gl_ClipDistance[] array, if declared. */
165 uint8_t clip_distance_array_size:4;
166
167 /* The size of the gl_CullDistance[] array, if declared. */
168 uint8_t cull_distance_array_size:4;
169
170 /* Whether or not this shader ever uses textureGather() */
171 bool uses_texture_gather:1;
172
173 /**
174 * True if this shader uses the fddx/fddy opcodes.
175 *
176 * Note that this does not include the "fine" and "coarse" variants.
177 */
178 bool uses_fddx_fddy:1;
179
180 /**
181 * True if this shader uses 64-bit ALU operations
182 */
183 bool uses_64bit:1;
184
185 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
186 bool first_ubo_is_default_ubo:1;
187
188 /* Whether or not separate shader objects were used */
189 bool separate_shader:1;
190
191 /** Was this shader linked with any transform feedback varyings? */
192 bool has_transform_feedback_varyings:1;
193
194 /* Whether flrp has been lowered. */
195 bool flrp_lowered:1;
196
197 /* Whether nir_lower_io has been called to lower derefs.
198 * nir_variables for inputs and outputs might not be present in the IR.
199 */
200 bool io_lowered:1;
201
202 /* Whether the shader writes memory, including transform feedback. */
203 bool writes_memory:1;
204
205 /* Whether gl_Layer is viewport-relative */
206 bool layer_viewport_relative:1;
207
208 union {
209 struct {
210 /* Which inputs are doubles */
211 uint64_t double_inputs;
212
213 /* For AMD-specific driver-internal shaders. It replaces vertex
214 * buffer loads with code generating VS inputs from scalar registers.
215 *
216 * Valid values: SI_VS_BLIT_SGPRS_POS_*
217 */
218 uint8_t blit_sgprs_amd:4;
219
220 /* True if the shader writes position in window space coordinates pre-transform */
221 bool window_space_position:1;
222 } vs;
223
224 struct {
225 /** The output primitive type (GL enum value) */
226 uint16_t output_primitive;
227
228 /** The input primitive type (GL enum value) */
229 uint16_t input_primitive;
230
231 /** The maximum number of vertices the geometry shader might write. */
232 uint16_t vertices_out;
233
234 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
235 uint8_t invocations;
236
237 /** The number of vertices recieves per input primitive (max. 6) */
238 uint8_t vertices_in:3;
239
240 /** Whether or not this shader uses EndPrimitive */
241 bool uses_end_primitive:1;
242
243 /** The streams used in this shaders (max. 4) */
244 uint8_t active_stream_mask:4;
245 } gs;
246
247 struct {
248 bool uses_discard:1;
249 bool uses_demote:1;
250
251 /**
252 * True if this fragment shader requires helper invocations. This
253 * can be caused by the use of ALU derivative ops, texture
254 * instructions which do implicit derivatives, and the use of quad
255 * subgroup operations.
256 */
257 bool needs_helper_invocations:1;
258
259 /**
260 * Whether any inputs are declared with the "sample" qualifier.
261 */
262 bool uses_sample_qualifier:1;
263
264 /**
265 * Whether early fragment tests are enabled as defined by
266 * ARB_shader_image_load_store.
267 */
268 bool early_fragment_tests:1;
269
270 /**
271 * Defined by INTEL_conservative_rasterization.
272 */
273 bool inner_coverage:1;
274
275 bool post_depth_coverage:1;
276
277 /**
278 * \name ARB_fragment_coord_conventions
279 * @{
280 */
281 bool pixel_center_integer:1;
282 bool origin_upper_left:1;
283 /*@}*/
284
285 bool pixel_interlock_ordered:1;
286 bool pixel_interlock_unordered:1;
287 bool sample_interlock_ordered:1;
288 bool sample_interlock_unordered:1;
289
290 /**
291 * Flags whether NIR's base types on the FS color outputs should be
292 * ignored.
293 *
294 * GLSL requires that fragment shader output base types match the
295 * render target's base types for the behavior to be defined. From
296 * the GL 4.6 spec:
297 *
298 * "If the values written by the fragment shader do not match the
299 * format(s) of the corresponding color buffer(s), the result is
300 * undefined."
301 *
302 * However, for NIR shaders translated from TGSI, we don't have the
303 * output types any more, so the driver will need to do whatever
304 * fixups are necessary to handle effectively untyped data being
305 * output from the FS.
306 */
307 bool untyped_color_outputs:1;
308
309 /** gl_FragDepth layout for ARB_conservative_depth. */
310 enum gl_frag_depth_layout depth_layout:3;
311
312 /**
313 * Interpolation qualifiers for drivers that lowers color inputs
314 * to system values.
315 */
316 unsigned color0_interp:3; /* glsl_interp_mode */
317 bool color0_sample:1;
318 bool color0_centroid:1;
319 unsigned color1_interp:3; /* glsl_interp_mode */
320 bool color1_sample:1;
321 bool color1_centroid:1;
322 } fs;
323
324 struct {
325 uint16_t local_size[3];
326
327 bool local_size_variable:1;
328 uint8_t user_data_components_amd:3;
329
330 /*
331 * Arrangement of invocations used to calculate derivatives in a compute
332 * shader. From NV_compute_shader_derivatives.
333 */
334 enum gl_derivative_group derivative_group:2;
335
336 /**
337 * Size of shared variables accessed by the compute shader.
338 */
339 unsigned shared_size;
340
341 /**
342 * pointer size is:
343 * AddressingModelLogical: 0 (default)
344 * AddressingModelPhysical32: 32
345 * AddressingModelPhysical64: 64
346 */
347 unsigned ptr_size;
348 } cs;
349
350 /* Applies to both TCS and TES. */
351 struct {
352 uint16_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
353
354 /** The number of vertices in the TCS output patch. */
355 uint8_t tcs_vertices_out;
356 enum gl_tess_spacing spacing:2;
357
358 /** Is the vertex order counterclockwise? */
359 bool ccw:1;
360 bool point_mode:1;
361
362 /* Bit mask of TCS per-vertex inputs (VS outputs) that are used
363 * with a vertex index that is NOT the invocation id
364 */
365 uint64_t tcs_cross_invocation_inputs_read;
366
367 /* Bit mask of TCS per-vertex outputs that are used
368 * with a vertex index that is NOT the invocation id
369 */
370 uint64_t tcs_cross_invocation_outputs_read;
371 } tess;
372 };
373 } shader_info;
374
375 #ifdef __cplusplus
376 }
377 #endif
378
379 #endif /* SHADER_INFO_H */