nir: fill outputs_read field and add patch outputs read (v2)
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 typedef struct shader_info {
35 const char *name;
36
37 /* Descriptive name provided by the client; may be NULL */
38 const char *label;
39
40 /** The shader stage, such as MESA_SHADER_VERTEX. */
41 gl_shader_stage stage;
42
43 /* Number of textures used by this shader */
44 unsigned num_textures;
45 /* Number of uniform buffers used by this shader */
46 unsigned num_ubos;
47 /* Number of atomic buffers used by this shader */
48 unsigned num_abos;
49 /* Number of shader storage buffers used by this shader */
50 unsigned num_ssbos;
51 /* Number of images used by this shader */
52 unsigned num_images;
53
54 /* Which inputs are actually read */
55 uint64_t inputs_read;
56 /* Which inputs are actually read and are double */
57 uint64_t double_inputs_read;
58 /* Which outputs are actually written */
59 uint64_t outputs_written;
60 /* Which outputs are actually read */
61 uint64_t outputs_read;
62 /* Which system values are actually read */
63 uint64_t system_values_read;
64
65 /* Which patch inputs are actually read */
66 uint32_t patch_inputs_read;
67 /* Which patch outputs are actually written */
68 uint32_t patch_outputs_written;
69 /* Which patch outputs are read */
70 uint32_t patch_outputs_read;
71
72 /* Whether or not this shader ever uses textureGather() */
73 bool uses_texture_gather;
74
75 /** Bitfield of which textures are used by texelFetch() */
76 uint32_t textures_used_by_txf;
77
78 /**
79 * True if this shader uses the fddx/fddy opcodes.
80 *
81 * Note that this does not include the "fine" and "coarse" variants.
82 */
83 bool uses_fddx_fddy;
84
85 /* The size of the gl_ClipDistance[] array, if declared. */
86 unsigned clip_distance_array_size;
87
88 /* The size of the gl_CullDistance[] array, if declared. */
89 unsigned cull_distance_array_size;
90
91 /* Whether or not separate shader objects were used */
92 bool separate_shader;
93
94 /** Was this shader linked with any transform feedback varyings? */
95 bool has_transform_feedback_varyings;
96
97 union {
98 struct {
99 /** The number of vertices recieves per input primitive */
100 unsigned vertices_in;
101
102 /** The output primitive type (GL enum value) */
103 unsigned output_primitive;
104
105 /** The input primitive type (GL enum value) */
106 unsigned input_primitive;
107
108 /** The maximum number of vertices the geometry shader might write. */
109 unsigned vertices_out;
110
111 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
112 unsigned invocations;
113
114 /** Whether or not this shader uses EndPrimitive */
115 bool uses_end_primitive;
116
117 /** Whether or not this shader uses non-zero streams */
118 bool uses_streams;
119 } gs;
120
121 struct {
122 bool uses_discard;
123
124 /**
125 * Whether any inputs are declared with the "sample" qualifier.
126 */
127 bool uses_sample_qualifier;
128
129 /**
130 * Whether early fragment tests are enabled as defined by
131 * ARB_shader_image_load_store.
132 */
133 bool early_fragment_tests;
134
135 /**
136 * Defined by INTEL_conservative_rasterization.
137 */
138 bool inner_coverage;
139
140 bool post_depth_coverage;
141
142 /** gl_FragDepth layout for ARB_conservative_depth. */
143 enum gl_frag_depth_layout depth_layout;
144 } fs;
145
146 struct {
147 unsigned local_size[3];
148
149 bool local_size_variable;
150
151 /**
152 * Size of shared variables accessed by the compute shader.
153 */
154 unsigned shared_size;
155 } cs;
156
157 /* Applies to both TCS and TES. */
158 struct {
159 /** The number of vertices in the TCS output patch. */
160 unsigned tcs_vertices_out;
161
162 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
163 enum gl_tess_spacing spacing;
164 /** Is the vertex order counterclockwise? */
165 bool ccw;
166 bool point_mode;
167 } tess;
168 };
169 } shader_info;
170
171 #ifdef __cplusplus
172 }
173 #endif
174
175 #endif /* SHADER_INFO_H */