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28 #include "shader_enums.h"
34 typedef struct shader_info
{
37 /* Descriptive name provided by the client; may be NULL */
40 /** The shader stage, such as MESA_SHADER_VERTEX. */
41 gl_shader_stage stage
;
43 /* Number of textures used by this shader */
44 unsigned num_textures
;
45 /* Number of uniform buffers used by this shader */
47 /* Number of atomic buffers used by this shader */
49 /* Number of shader storage buffers used by this shader */
51 /* Number of images used by this shader */
54 /* Which inputs are actually read */
56 /* Which inputs are actually read and are double */
57 uint64_t double_inputs_read
;
58 /* Which outputs are actually written */
59 uint64_t outputs_written
;
60 /* Which outputs are actually read */
61 uint64_t outputs_read
;
62 /* Which system values are actually read */
63 uint64_t system_values_read
;
65 /* Which patch inputs are actually read */
66 uint32_t patch_inputs_read
;
67 /* Which patch outputs are actually written */
68 uint32_t patch_outputs_written
;
69 /* Which patch outputs are read */
70 uint32_t patch_outputs_read
;
72 /* Whether or not this shader ever uses textureGather() */
73 bool uses_texture_gather
;
75 /** Bitfield of which textures are used by texelFetch() */
76 uint32_t textures_used_by_txf
;
79 * True if this shader uses the fddx/fddy opcodes.
81 * Note that this does not include the "fine" and "coarse" variants.
85 /* The size of the gl_ClipDistance[] array, if declared. */
86 unsigned clip_distance_array_size
;
88 /* The size of the gl_CullDistance[] array, if declared. */
89 unsigned cull_distance_array_size
;
91 /* Whether or not separate shader objects were used */
94 /** Was this shader linked with any transform feedback varyings? */
95 bool has_transform_feedback_varyings
;
99 /** The number of vertices recieves per input primitive */
100 unsigned vertices_in
;
102 /** The output primitive type (GL enum value) */
103 unsigned output_primitive
;
105 /** The input primitive type (GL enum value) */
106 unsigned input_primitive
;
108 /** The maximum number of vertices the geometry shader might write. */
109 unsigned vertices_out
;
111 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
112 unsigned invocations
;
114 /** Whether or not this shader uses EndPrimitive */
115 bool uses_end_primitive
;
117 /** Whether or not this shader uses non-zero streams */
125 * Whether any inputs are declared with the "sample" qualifier.
127 bool uses_sample_qualifier
;
130 * Whether early fragment tests are enabled as defined by
131 * ARB_shader_image_load_store.
133 bool early_fragment_tests
;
136 * Defined by INTEL_conservative_rasterization.
140 bool post_depth_coverage
;
142 /** gl_FragDepth layout for ARB_conservative_depth. */
143 enum gl_frag_depth_layout depth_layout
;
147 unsigned local_size
[3];
149 bool local_size_variable
;
152 * Size of shared variables accessed by the compute shader.
154 unsigned shared_size
;
157 /* Applies to both TCS and TES. */
159 /** The number of vertices in the TCS output patch. */
160 unsigned tcs_vertices_out
;
162 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
163 enum gl_tess_spacing spacing
;
164 /** Is the vertex order counterclockwise? */
175 #endif /* SHADER_INFO_H */