st/mesa: call nir_lower_flrp only once per shader
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float64;
46 bool fragment_shader_sample_interlock;
47 bool fragment_shader_pixel_interlock;
48 bool geometry_streams;
49 bool image_ms_array;
50 bool image_read_without_format;
51 bool image_write_without_format;
52 bool int8;
53 bool int16;
54 bool int64;
55 bool int64_atomics;
56 bool kernel;
57 bool min_lod;
58 bool multiview;
59 bool physical_storage_buffer_address;
60 bool post_depth_coverage;
61 bool runtime_descriptor_array;
62 bool float_controls;
63 bool shader_clock;
64 bool shader_viewport_index_layer;
65 bool stencil_export;
66 bool storage_8bit;
67 bool storage_16bit;
68 bool storage_image_ms;
69 bool subgroup_arithmetic;
70 bool subgroup_ballot;
71 bool subgroup_basic;
72 bool subgroup_quad;
73 bool subgroup_shuffle;
74 bool subgroup_vote;
75 bool tessellation;
76 bool transform_feedback;
77 bool variable_pointers;
78 bool vk_memory_model;
79 bool vk_memory_model_device_scope;
80 bool float16;
81 bool amd_gcn_shader;
82 bool amd_shader_ballot;
83 bool amd_trinary_minmax;
84 };
85
86 typedef struct shader_info {
87 const char *name;
88
89 /* Descriptive name provided by the client; may be NULL */
90 const char *label;
91
92 /** The shader stage, such as MESA_SHADER_VERTEX. */
93 gl_shader_stage stage;
94
95 /** The shader stage in a non SSO linked program that follows this stage,
96 * such as MESA_SHADER_FRAGMENT.
97 */
98 gl_shader_stage next_stage;
99
100 /* Number of textures used by this shader */
101 unsigned num_textures;
102 /* Number of uniform buffers used by this shader */
103 unsigned num_ubos;
104 /* Number of atomic buffers used by this shader */
105 unsigned num_abos;
106 /* Number of shader storage buffers used by this shader */
107 unsigned num_ssbos;
108 /* Number of images used by this shader */
109 unsigned num_images;
110 /* Index of the last MSAA image. */
111 int last_msaa_image;
112
113 /* Which inputs are actually read */
114 uint64_t inputs_read;
115 /* Which outputs are actually written */
116 uint64_t outputs_written;
117 /* Which outputs are actually read */
118 uint64_t outputs_read;
119 /* Which system values are actually read */
120 uint64_t system_values_read;
121
122 /* Which patch inputs are actually read */
123 uint32_t patch_inputs_read;
124 /* Which patch outputs are actually written */
125 uint32_t patch_outputs_written;
126 /* Which patch outputs are read */
127 uint32_t patch_outputs_read;
128
129 /* Whether or not this shader ever uses textureGather() */
130 bool uses_texture_gather;
131
132 /** Bitfield of which textures are used */
133 uint32_t textures_used;
134
135 /** Bitfield of which textures are used by texelFetch() */
136 uint32_t textures_used_by_txf;
137
138 /**
139 * True if this shader uses the fddx/fddy opcodes.
140 *
141 * Note that this does not include the "fine" and "coarse" variants.
142 */
143 bool uses_fddx_fddy;
144
145 /**
146 * True if this shader uses 64-bit ALU operations
147 */
148 bool uses_64bit;
149
150 /* The size of the gl_ClipDistance[] array, if declared. */
151 unsigned clip_distance_array_size;
152
153 /* The size of the gl_CullDistance[] array, if declared. */
154 unsigned cull_distance_array_size;
155
156 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
157 bool first_ubo_is_default_ubo;
158
159 /* Whether or not separate shader objects were used */
160 bool separate_shader;
161
162 /** Was this shader linked with any transform feedback varyings? */
163 bool has_transform_feedback_varyings;
164
165 /* Whether flrp has been lowered. */
166 bool flrp_lowered;
167
168 /* SPV_KHR_float_controls: execution mode for floating point ops */
169 unsigned float_controls_execution_mode;
170
171 union {
172 struct {
173 /* Which inputs are doubles */
174 uint64_t double_inputs;
175
176 /* For AMD-specific driver-internal shaders. It replaces vertex
177 * buffer loads with code generating VS inputs from scalar registers.
178 *
179 * Valid values: SI_VS_BLIT_SGPRS_POS_*
180 */
181 unsigned blit_sgprs_amd;
182
183 /* True if the shader writes position in window space coordinates pre-transform */
184 bool window_space_position;
185 } vs;
186
187 struct {
188 /** The number of vertices recieves per input primitive */
189 unsigned vertices_in;
190
191 /** The output primitive type (GL enum value) */
192 unsigned output_primitive;
193
194 /** The input primitive type (GL enum value) */
195 unsigned input_primitive;
196
197 /** The maximum number of vertices the geometry shader might write. */
198 unsigned vertices_out;
199
200 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
201 unsigned invocations;
202
203 /** Whether or not this shader uses EndPrimitive */
204 bool uses_end_primitive;
205
206 /** Whether or not this shader uses non-zero streams */
207 bool uses_streams;
208 } gs;
209
210 struct {
211 bool uses_discard;
212
213 /**
214 * True if this fragment shader requires helper invocations. This
215 * can be caused by the use of ALU derivative ops, texture
216 * instructions which do implicit derivatives, and the use of quad
217 * subgroup operations.
218 */
219 bool needs_helper_invocations;
220
221 /**
222 * Whether any inputs are declared with the "sample" qualifier.
223 */
224 bool uses_sample_qualifier;
225
226 /**
227 * Whether early fragment tests are enabled as defined by
228 * ARB_shader_image_load_store.
229 */
230 bool early_fragment_tests;
231
232 /**
233 * Defined by INTEL_conservative_rasterization.
234 */
235 bool inner_coverage;
236
237 bool post_depth_coverage;
238
239 /**
240 * \name ARB_fragment_coord_conventions
241 * @{
242 */
243 bool pixel_center_integer;
244 bool origin_upper_left;
245 /*@}*/
246
247 bool pixel_interlock_ordered;
248 bool pixel_interlock_unordered;
249 bool sample_interlock_ordered;
250 bool sample_interlock_unordered;
251
252 /**
253 * Flags whether NIR's base types on the FS color outputs should be
254 * ignored.
255 *
256 * GLSL requires that fragment shader output base types match the
257 * render target's base types for the behavior to be defined. From
258 * the GL 4.6 spec:
259 *
260 * "If the values written by the fragment shader do not match the
261 * format(s) of the corresponding color buffer(s), the result is
262 * undefined."
263 *
264 * However, for NIR shaders translated from TGSI, we don't have the
265 * output types any more, so the driver will need to do whatever
266 * fixups are necessary to handle effectively untyped data being
267 * output from the FS.
268 */
269 bool untyped_color_outputs;
270
271 /** gl_FragDepth layout for ARB_conservative_depth. */
272 enum gl_frag_depth_layout depth_layout;
273 } fs;
274
275 struct {
276 unsigned local_size[3];
277
278 bool local_size_variable;
279 char user_data_components_amd;
280
281 /**
282 * Size of shared variables accessed by the compute shader.
283 */
284 unsigned shared_size;
285
286
287 /**
288 * pointer size is:
289 * AddressingModelLogical: 0 (default)
290 * AddressingModelPhysical32: 32
291 * AddressingModelPhysical64: 64
292 */
293 unsigned ptr_size;
294
295 /*
296 * Arrangement of invocations used to calculate derivatives in a compute
297 * shader. From NV_compute_shader_derivatives.
298 */
299 enum gl_derivative_group derivative_group;
300 } cs;
301
302 /* Applies to both TCS and TES. */
303 struct {
304 /** The number of vertices in the TCS output patch. */
305 unsigned tcs_vertices_out;
306
307 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
308 enum gl_tess_spacing spacing;
309 /** Is the vertex order counterclockwise? */
310 bool ccw;
311 bool point_mode;
312 } tess;
313 };
314 } shader_info;
315
316 #ifdef __cplusplus
317 }
318 #endif
319
320 #endif /* SHADER_INFO_H */