2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
32 typedef struct shader_info
{
35 /* Descriptive name provided by the client; may be NULL */
38 /* Number of textures used by this shader */
39 unsigned num_textures
;
40 /* Number of uniform buffers used by this shader */
42 /* Number of atomic buffers used by this shader */
44 /* Number of shader storage buffers used by this shader */
46 /* Number of images used by this shader */
49 /* Which inputs are actually read */
51 /* Which inputs are actually read and are double */
52 uint64_t double_inputs_read
;
53 /* Which outputs are actually written */
54 uint64_t outputs_written
;
55 /* Which outputs are actually read */
56 uint64_t outputs_read
;
57 /* Which system values are actually read */
58 uint64_t system_values_read
;
60 /* Which patch inputs are actually read */
61 uint32_t patch_inputs_read
;
62 /* Which patch outputs are actually written */
63 uint32_t patch_outputs_written
;
65 /* Whether or not this shader ever uses textureGather() */
66 bool uses_texture_gather
;
68 /* Whether or not this shader uses the gl_ClipDistance output */
69 bool uses_clip_distance_out
;
71 /* Whether or not separate shader objects were used */
74 /** Was this shader linked with any transform feedback varyings? */
75 bool has_transform_feedback_varyings
;
79 /** The number of vertices recieves per input primitive */
82 /** The output primitive type (GL enum value) */
83 unsigned output_primitive
;
85 /** The input primitive type (GL enum value) */
86 unsigned input_primitive
;
88 /** The maximum number of vertices the geometry shader might write. */
89 unsigned vertices_out
;
91 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
94 /** Whether or not this shader uses EndPrimitive */
95 bool uses_end_primitive
;
97 /** Whether or not this shader uses non-zero streams */
105 * Whether any inputs are declared with the "sample" qualifier.
107 bool uses_sample_qualifier
;
110 * Whether early fragment tests are enabled as defined by
111 * ARB_shader_image_load_store.
113 bool early_fragment_tests
;
115 /** gl_FragDepth layout for ARB_conservative_depth. */
116 enum gl_frag_depth_layout depth_layout
;
120 unsigned local_size
[3];
123 * Size of shared variables accessed by the compute shader.
125 unsigned shared_size
;
129 /** The number of vertices in the TCS output patch. */
130 unsigned vertices_out
;
134 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
135 uint32_t spacing
; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
136 uint32_t vertex_order
; /* GL_CW or GL_CCW */
142 struct gl_shader_program
;
143 struct gl_linked_shader
;
146 copy_shader_info(const struct gl_shader_program
*shader_prog
,
147 struct gl_linked_shader
*sh
);
153 #endif /* SHADER_INFO_H */