compiler: add additional cs metadata fields to shader info
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31
32 typedef struct shader_info {
33 const char *name;
34
35 /* Descriptive name provided by the client; may be NULL */
36 const char *label;
37
38 /* Number of textures used by this shader */
39 unsigned num_textures;
40 /* Number of uniform buffers used by this shader */
41 unsigned num_ubos;
42 /* Number of atomic buffers used by this shader */
43 unsigned num_abos;
44 /* Number of shader storage buffers used by this shader */
45 unsigned num_ssbos;
46 /* Number of images used by this shader */
47 unsigned num_images;
48
49 /* Which inputs are actually read */
50 uint64_t inputs_read;
51 /* Which inputs are actually read and are double */
52 uint64_t double_inputs_read;
53 /* Which outputs are actually written */
54 uint64_t outputs_written;
55 /* Which outputs are actually read */
56 uint64_t outputs_read;
57 /* Which system values are actually read */
58 uint64_t system_values_read;
59
60 /* Which patch inputs are actually read */
61 uint32_t patch_inputs_read;
62 /* Which patch outputs are actually written */
63 uint32_t patch_outputs_written;
64
65 /* Whether or not this shader ever uses textureGather() */
66 bool uses_texture_gather;
67
68 /* Whether or not this shader uses the gl_ClipDistance output */
69 bool uses_clip_distance_out;
70
71 /* Whether or not separate shader objects were used */
72 bool separate_shader;
73
74 /** Was this shader linked with any transform feedback varyings? */
75 bool has_transform_feedback_varyings;
76
77 union {
78 struct {
79 /** The number of vertices recieves per input primitive */
80 unsigned vertices_in;
81
82 /** The output primitive type (GL enum value) */
83 unsigned output_primitive;
84
85 /** The input primitive type (GL enum value) */
86 unsigned input_primitive;
87
88 /** The maximum number of vertices the geometry shader might write. */
89 unsigned vertices_out;
90
91 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
92 unsigned invocations;
93
94 /** Whether or not this shader uses EndPrimitive */
95 bool uses_end_primitive;
96
97 /** Whether or not this shader uses non-zero streams */
98 bool uses_streams;
99 } gs;
100
101 struct {
102 bool uses_discard;
103
104 /**
105 * Whether any inputs are declared with the "sample" qualifier.
106 */
107 bool uses_sample_qualifier;
108
109 /**
110 * Whether early fragment tests are enabled as defined by
111 * ARB_shader_image_load_store.
112 */
113 bool early_fragment_tests;
114
115 /** gl_FragDepth layout for ARB_conservative_depth. */
116 enum gl_frag_depth_layout depth_layout;
117 } fs;
118
119 struct {
120 unsigned local_size[3];
121
122 /**
123 * Size of shared variables accessed by the compute shader.
124 */
125 unsigned shared_size;
126 } cs;
127
128 struct {
129 /** The number of vertices in the TCS output patch. */
130 unsigned vertices_out;
131 } tcs;
132
133 struct {
134 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
135 uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
136 uint32_t vertex_order; /* GL_CW or GL_CCW */
137 bool point_mode;
138 } tes;
139 };
140 } shader_info;
141
142 struct gl_shader_program;
143 struct gl_linked_shader;
144
145 void
146 copy_shader_info(const struct gl_shader_program *shader_prog,
147 struct gl_linked_shader *sh);
148
149 #ifdef __cplusplus
150 }
151 #endif
152
153 #endif /* SHADER_INFO_H */