2 * Copyright © 2016 Intel Corporation
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6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
48 bool shader_viewport_index_layer
;
49 bool subgroup_arithmetic
;
53 bool subgroup_shuffle
;
57 bool descriptor_array_dynamic_indexing
;
58 bool runtime_descriptor_array
;
61 typedef struct shader_info
{
64 /* Descriptive name provided by the client; may be NULL */
67 /** The shader stage, such as MESA_SHADER_VERTEX. */
68 gl_shader_stage stage
;
70 /** The shader stage in a non SSO linked program that follows this stage,
71 * such as MESA_SHADER_FRAGMENT.
73 gl_shader_stage next_stage
;
75 /* Number of textures used by this shader */
76 unsigned num_textures
;
77 /* Number of uniform buffers used by this shader */
79 /* Number of atomic buffers used by this shader */
81 /* Number of shader storage buffers used by this shader */
83 /* Number of images used by this shader */
86 /* Which inputs are actually read */
88 /* Which outputs are actually written */
89 uint64_t outputs_written
;
90 /* Which outputs are actually read */
91 uint64_t outputs_read
;
92 /* Which system values are actually read */
93 uint64_t system_values_read
;
95 /* Which patch inputs are actually read */
96 uint32_t patch_inputs_read
;
97 /* Which patch outputs are actually written */
98 uint32_t patch_outputs_written
;
99 /* Which patch outputs are read */
100 uint32_t patch_outputs_read
;
102 /* Whether or not this shader ever uses textureGather() */
103 bool uses_texture_gather
;
105 /** Bitfield of which textures are used by texelFetch() */
106 uint32_t textures_used_by_txf
;
109 * True if this shader uses the fddx/fddy opcodes.
111 * Note that this does not include the "fine" and "coarse" variants.
115 /* The size of the gl_ClipDistance[] array, if declared. */
116 unsigned clip_distance_array_size
;
118 /* The size of the gl_CullDistance[] array, if declared. */
119 unsigned cull_distance_array_size
;
121 /* Whether or not separate shader objects were used */
122 bool separate_shader
;
124 /** Was this shader linked with any transform feedback varyings? */
125 bool has_transform_feedback_varyings
;
129 /* Which inputs are doubles */
130 uint64_t double_inputs
;
132 /* Which inputs are actually read and are double */
133 uint64_t double_inputs_read
;
137 /** The number of vertices recieves per input primitive */
138 unsigned vertices_in
;
140 /** The output primitive type (GL enum value) */
141 unsigned output_primitive
;
143 /** The input primitive type (GL enum value) */
144 unsigned input_primitive
;
146 /** The maximum number of vertices the geometry shader might write. */
147 unsigned vertices_out
;
149 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
150 unsigned invocations
;
152 /** Whether or not this shader uses EndPrimitive */
153 bool uses_end_primitive
;
155 /** Whether or not this shader uses non-zero streams */
163 * Whether any inputs are declared with the "sample" qualifier.
165 bool uses_sample_qualifier
;
168 * Whether early fragment tests are enabled as defined by
169 * ARB_shader_image_load_store.
171 bool early_fragment_tests
;
174 * Defined by INTEL_conservative_rasterization.
178 bool post_depth_coverage
;
180 bool pixel_center_integer
;
182 bool pixel_interlock_ordered
;
183 bool pixel_interlock_unordered
;
184 bool sample_interlock_ordered
;
185 bool sample_interlock_unordered
;
187 /** gl_FragDepth layout for ARB_conservative_depth. */
188 enum gl_frag_depth_layout depth_layout
;
192 unsigned local_size
[3];
194 bool local_size_variable
;
197 * Size of shared variables accessed by the compute shader.
199 unsigned shared_size
;
202 /* Applies to both TCS and TES. */
204 /** The number of vertices in the TCS output patch. */
205 unsigned tcs_vertices_out
;
207 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
208 enum gl_tess_spacing spacing
;
209 /** Is the vertex order counterclockwise? */
220 #endif /* SHADER_INFO_H */