spirv: add support for SPV_KHR_post_depth_coverage
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool int16;
48 bool shader_viewport_index_layer;
49 bool subgroup_arithmetic;
50 bool subgroup_ballot;
51 bool subgroup_basic;
52 bool subgroup_quad;
53 bool subgroup_shuffle;
54 bool subgroup_vote;
55 bool gcn_shader;
56 bool trinary_minmax;
57 bool descriptor_array_dynamic_indexing;
58 bool runtime_descriptor_array;
59 bool stencil_export;
60 bool atomic_storage;
61 bool storage_8bit;
62 bool post_depth_coverage;
63 };
64
65 typedef struct shader_info {
66 const char *name;
67
68 /* Descriptive name provided by the client; may be NULL */
69 const char *label;
70
71 /** The shader stage, such as MESA_SHADER_VERTEX. */
72 gl_shader_stage stage;
73
74 /** The shader stage in a non SSO linked program that follows this stage,
75 * such as MESA_SHADER_FRAGMENT.
76 */
77 gl_shader_stage next_stage;
78
79 /* Number of textures used by this shader */
80 unsigned num_textures;
81 /* Number of uniform buffers used by this shader */
82 unsigned num_ubos;
83 /* Number of atomic buffers used by this shader */
84 unsigned num_abos;
85 /* Number of shader storage buffers used by this shader */
86 unsigned num_ssbos;
87 /* Number of images used by this shader */
88 unsigned num_images;
89
90 /* Which inputs are actually read */
91 uint64_t inputs_read;
92 /* Which outputs are actually written */
93 uint64_t outputs_written;
94 /* Which outputs are actually read */
95 uint64_t outputs_read;
96 /* Which system values are actually read */
97 uint64_t system_values_read;
98
99 /* Which patch inputs are actually read */
100 uint32_t patch_inputs_read;
101 /* Which patch outputs are actually written */
102 uint32_t patch_outputs_written;
103 /* Which patch outputs are read */
104 uint32_t patch_outputs_read;
105
106 /* Whether or not this shader ever uses textureGather() */
107 bool uses_texture_gather;
108
109 /** Bitfield of which textures are used by texelFetch() */
110 uint32_t textures_used_by_txf;
111
112 /**
113 * True if this shader uses the fddx/fddy opcodes.
114 *
115 * Note that this does not include the "fine" and "coarse" variants.
116 */
117 bool uses_fddx_fddy;
118
119 /* The size of the gl_ClipDistance[] array, if declared. */
120 unsigned clip_distance_array_size;
121
122 /* The size of the gl_CullDistance[] array, if declared. */
123 unsigned cull_distance_array_size;
124
125 /* Whether or not separate shader objects were used */
126 bool separate_shader;
127
128 /** Was this shader linked with any transform feedback varyings? */
129 bool has_transform_feedback_varyings;
130
131 union {
132 struct {
133 /* Which inputs are doubles */
134 uint64_t double_inputs;
135
136 /* Which inputs are actually read and are double */
137 uint64_t double_inputs_read;
138 } vs;
139
140 struct {
141 /** The number of vertices recieves per input primitive */
142 unsigned vertices_in;
143
144 /** The output primitive type (GL enum value) */
145 unsigned output_primitive;
146
147 /** The input primitive type (GL enum value) */
148 unsigned input_primitive;
149
150 /** The maximum number of vertices the geometry shader might write. */
151 unsigned vertices_out;
152
153 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
154 unsigned invocations;
155
156 /** Whether or not this shader uses EndPrimitive */
157 bool uses_end_primitive;
158
159 /** Whether or not this shader uses non-zero streams */
160 bool uses_streams;
161 } gs;
162
163 struct {
164 bool uses_discard;
165
166 /**
167 * Whether any inputs are declared with the "sample" qualifier.
168 */
169 bool uses_sample_qualifier;
170
171 /**
172 * Whether early fragment tests are enabled as defined by
173 * ARB_shader_image_load_store.
174 */
175 bool early_fragment_tests;
176
177 /**
178 * Defined by INTEL_conservative_rasterization.
179 */
180 bool inner_coverage;
181
182 bool post_depth_coverage;
183
184 bool pixel_center_integer;
185
186 bool pixel_interlock_ordered;
187 bool pixel_interlock_unordered;
188 bool sample_interlock_ordered;
189 bool sample_interlock_unordered;
190
191 /** gl_FragDepth layout for ARB_conservative_depth. */
192 enum gl_frag_depth_layout depth_layout;
193 } fs;
194
195 struct {
196 unsigned local_size[3];
197
198 bool local_size_variable;
199
200 /**
201 * Size of shared variables accessed by the compute shader.
202 */
203 unsigned shared_size;
204 } cs;
205
206 /* Applies to both TCS and TES. */
207 struct {
208 /** The number of vertices in the TCS output patch. */
209 unsigned tcs_vertices_out;
210
211 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
212 enum gl_tess_spacing spacing;
213 /** Is the vertex order counterclockwise? */
214 bool ccw;
215 bool point_mode;
216 } tess;
217 };
218 } shader_info;
219
220 #ifdef __cplusplus
221 }
222 #endif
223
224 #endif /* SHADER_INFO_H */