st/mesa: Replace UsesStreams by ActiveStreamMask for GS
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool demote_to_helper_invocation;
39 bool derivative_group;
40 bool descriptor_array_dynamic_indexing;
41 bool descriptor_array_non_uniform_indexing;
42 bool descriptor_indexing;
43 bool device_group;
44 bool draw_parameters;
45 bool float32_atomic_add;
46 bool float64;
47 bool float64_atomic_add;
48 bool fragment_shader_sample_interlock;
49 bool fragment_shader_pixel_interlock;
50 bool geometry_streams;
51 bool image_ms_array;
52 bool image_read_without_format;
53 bool image_write_without_format;
54 bool int8;
55 bool int16;
56 bool int64;
57 bool int64_atomics;
58 bool integer_functions2;
59 bool kernel;
60 bool min_lod;
61 bool multiview;
62 bool physical_storage_buffer_address;
63 bool post_depth_coverage;
64 bool runtime_descriptor_array;
65 bool float_controls;
66 bool shader_clock;
67 bool shader_viewport_index_layer;
68 bool stencil_export;
69 bool storage_8bit;
70 bool storage_16bit;
71 bool storage_image_ms;
72 bool subgroup_arithmetic;
73 bool subgroup_ballot;
74 bool subgroup_basic;
75 bool subgroup_quad;
76 bool subgroup_shuffle;
77 bool subgroup_vote;
78 bool tessellation;
79 bool transform_feedback;
80 bool variable_pointers;
81 bool vk_memory_model;
82 bool vk_memory_model_device_scope;
83 bool float16;
84 bool amd_fragment_mask;
85 bool amd_gcn_shader;
86 bool amd_shader_ballot;
87 bool amd_trinary_minmax;
88 bool amd_image_read_write_lod;
89 bool amd_shader_explicit_vertex_parameter;
90 bool amd_image_gather_bias_lod;
91 };
92
93 typedef struct shader_info {
94 const char *name;
95
96 /* Descriptive name provided by the client; may be NULL */
97 const char *label;
98
99 /** The shader stage, such as MESA_SHADER_VERTEX. */
100 gl_shader_stage stage:8;
101
102 /** The shader stage in a non SSO linked program that follows this stage,
103 * such as MESA_SHADER_FRAGMENT.
104 */
105 gl_shader_stage next_stage:8;
106
107 /* Number of textures used by this shader */
108 uint8_t num_textures;
109 /* Number of uniform buffers used by this shader */
110 uint8_t num_ubos;
111 /* Number of atomic buffers used by this shader */
112 uint8_t num_abos;
113 /* Number of shader storage buffers (max .driver_location + 1) used by this
114 * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
115 * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
116 * and atomic counters in nir_shader->info.
117 */
118 uint8_t num_ssbos;
119 /* Number of images used by this shader */
120 uint8_t num_images;
121
122 /* Which inputs are actually read */
123 uint64_t inputs_read;
124 /* Which outputs are actually written */
125 uint64_t outputs_written;
126 /* Which outputs are actually read */
127 uint64_t outputs_read;
128 /* Which system values are actually read */
129 uint64_t system_values_read;
130
131 /* Which patch inputs are actually read */
132 uint32_t patch_inputs_read;
133 /* Which patch outputs are actually written */
134 uint32_t patch_outputs_written;
135 /* Which patch outputs are read */
136 uint32_t patch_outputs_read;
137
138 /* Which inputs are read indirectly (subset of inputs_read) */
139 uint64_t inputs_read_indirectly;
140 /* Which outputs are read or written indirectly */
141 uint64_t outputs_accessed_indirectly;
142 /* Which patch inputs are read indirectly (subset of patch_inputs_read) */
143 uint64_t patch_inputs_read_indirectly;
144 /* Which patch outputs are read or written indirectly */
145 uint64_t patch_outputs_accessed_indirectly;
146
147 /** Bitfield of which textures are used */
148 uint32_t textures_used;
149
150 /** Bitfield of which textures are used by texelFetch() */
151 uint32_t textures_used_by_txf;
152
153 /** Bitfield of which images are used */
154 uint32_t images_used;
155 /** Bitfield of which images are buffers. */
156 uint32_t image_buffers;
157 /** Bitfield of which images are MSAA. */
158 uint32_t msaa_images;
159
160 /* SPV_KHR_float_controls: execution mode for floating point ops */
161 uint16_t float_controls_execution_mode;
162
163 /* The size of the gl_ClipDistance[] array, if declared. */
164 uint8_t clip_distance_array_size:4;
165
166 /* The size of the gl_CullDistance[] array, if declared. */
167 uint8_t cull_distance_array_size:4;
168
169 /* Whether or not this shader ever uses textureGather() */
170 bool uses_texture_gather:1;
171
172 /**
173 * True if this shader uses the fddx/fddy opcodes.
174 *
175 * Note that this does not include the "fine" and "coarse" variants.
176 */
177 bool uses_fddx_fddy:1;
178
179 /**
180 * True if this shader uses 64-bit ALU operations
181 */
182 bool uses_64bit:1;
183
184 /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
185 bool first_ubo_is_default_ubo:1;
186
187 /* Whether or not separate shader objects were used */
188 bool separate_shader:1;
189
190 /** Was this shader linked with any transform feedback varyings? */
191 bool has_transform_feedback_varyings:1;
192
193 /* Whether flrp has been lowered. */
194 bool flrp_lowered:1;
195
196 /* Whether the shader writes memory, including transform feedback. */
197 bool writes_memory:1;
198
199 /* Whether gl_Layer is viewport-relative */
200 bool layer_viewport_relative:1;
201
202 union {
203 struct {
204 /* Which inputs are doubles */
205 uint64_t double_inputs;
206
207 /* For AMD-specific driver-internal shaders. It replaces vertex
208 * buffer loads with code generating VS inputs from scalar registers.
209 *
210 * Valid values: SI_VS_BLIT_SGPRS_POS_*
211 */
212 uint8_t blit_sgprs_amd:4;
213
214 /* True if the shader writes position in window space coordinates pre-transform */
215 bool window_space_position:1;
216 } vs;
217
218 struct {
219 /** The output primitive type (GL enum value) */
220 uint16_t output_primitive;
221
222 /** The input primitive type (GL enum value) */
223 uint16_t input_primitive;
224
225 /** The maximum number of vertices the geometry shader might write. */
226 uint16_t vertices_out;
227
228 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
229 uint8_t invocations;
230
231 /** The number of vertices recieves per input primitive (max. 6) */
232 uint8_t vertices_in:3;
233
234 /** Whether or not this shader uses EndPrimitive */
235 bool uses_end_primitive:1;
236
237 /** The streams used in this shaders (max. 4) */
238 uint8_t active_stream_mask:4;
239 } gs;
240
241 struct {
242 bool uses_discard:1;
243 bool uses_demote:1;
244
245 /**
246 * True if this fragment shader requires helper invocations. This
247 * can be caused by the use of ALU derivative ops, texture
248 * instructions which do implicit derivatives, and the use of quad
249 * subgroup operations.
250 */
251 bool needs_helper_invocations:1;
252
253 /**
254 * Whether any inputs are declared with the "sample" qualifier.
255 */
256 bool uses_sample_qualifier:1;
257
258 /**
259 * Whether early fragment tests are enabled as defined by
260 * ARB_shader_image_load_store.
261 */
262 bool early_fragment_tests:1;
263
264 /**
265 * Defined by INTEL_conservative_rasterization.
266 */
267 bool inner_coverage:1;
268
269 bool post_depth_coverage:1;
270
271 /**
272 * \name ARB_fragment_coord_conventions
273 * @{
274 */
275 bool pixel_center_integer:1;
276 bool origin_upper_left:1;
277 /*@}*/
278
279 bool pixel_interlock_ordered:1;
280 bool pixel_interlock_unordered:1;
281 bool sample_interlock_ordered:1;
282 bool sample_interlock_unordered:1;
283
284 /**
285 * Flags whether NIR's base types on the FS color outputs should be
286 * ignored.
287 *
288 * GLSL requires that fragment shader output base types match the
289 * render target's base types for the behavior to be defined. From
290 * the GL 4.6 spec:
291 *
292 * "If the values written by the fragment shader do not match the
293 * format(s) of the corresponding color buffer(s), the result is
294 * undefined."
295 *
296 * However, for NIR shaders translated from TGSI, we don't have the
297 * output types any more, so the driver will need to do whatever
298 * fixups are necessary to handle effectively untyped data being
299 * output from the FS.
300 */
301 bool untyped_color_outputs:1;
302
303 /** gl_FragDepth layout for ARB_conservative_depth. */
304 enum gl_frag_depth_layout depth_layout:3;
305 } fs;
306
307 struct {
308 uint16_t local_size[3];
309
310 bool local_size_variable:1;
311 uint8_t user_data_components_amd:3;
312
313 /*
314 * Arrangement of invocations used to calculate derivatives in a compute
315 * shader. From NV_compute_shader_derivatives.
316 */
317 enum gl_derivative_group derivative_group:2;
318
319 /**
320 * Size of shared variables accessed by the compute shader.
321 */
322 unsigned shared_size;
323
324 /**
325 * pointer size is:
326 * AddressingModelLogical: 0 (default)
327 * AddressingModelPhysical32: 32
328 * AddressingModelPhysical64: 64
329 */
330 unsigned ptr_size;
331 } cs;
332
333 /* Applies to both TCS and TES. */
334 struct {
335 uint16_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
336
337 /** The number of vertices in the TCS output patch. */
338 uint8_t tcs_vertices_out;
339 enum gl_tess_spacing spacing:2;
340
341 /** Is the vertex order counterclockwise? */
342 bool ccw:1;
343 bool point_mode:1;
344
345 /* Bit mask of TCS per-vertex inputs (VS outputs) that are used
346 * with a vertex index that is NOT the invocation id
347 */
348 uint64_t tcs_cross_invocation_inputs_read;
349
350 /* Bit mask of TCS per-vertex outputs that are used
351 * with a vertex index that is NOT the invocation id
352 */
353 uint64_t tcs_cross_invocation_outputs_read;
354 } tess;
355 };
356 } shader_info;
357
358 #ifdef __cplusplus
359 }
360 #endif
361
362 #endif /* SHADER_INFO_H */