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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #include "shader_enums.h"
34 typedef struct shader_info
{
37 /* Descriptive name provided by the client; may be NULL */
40 /* Number of textures used by this shader */
41 unsigned num_textures
;
42 /* Number of uniform buffers used by this shader */
44 /* Number of atomic buffers used by this shader */
46 /* Number of shader storage buffers used by this shader */
48 /* Number of images used by this shader */
51 /* Which inputs are actually read */
53 /* Which inputs are actually read and are double */
54 uint64_t double_inputs_read
;
55 /* Which outputs are actually written */
56 uint64_t outputs_written
;
57 /* Which outputs are actually read */
58 uint64_t outputs_read
;
59 /* Which system values are actually read */
60 uint64_t system_values_read
;
62 /* Which patch inputs are actually read */
63 uint32_t patch_inputs_read
;
64 /* Which patch outputs are actually written */
65 uint32_t patch_outputs_written
;
67 /* Whether or not this shader ever uses textureGather() */
68 bool uses_texture_gather
;
70 /* The size of the gl_ClipDistance[] array, if declared. */
71 unsigned clip_distance_array_size
;
73 /* The size of the gl_CullDistance[] array, if declared. */
74 unsigned cull_distance_array_size
;
76 /* Whether or not separate shader objects were used */
79 /** Was this shader linked with any transform feedback varyings? */
80 bool has_transform_feedback_varyings
;
84 /** The number of vertices recieves per input primitive */
87 /** The output primitive type (GL enum value) */
88 unsigned output_primitive
;
90 /** The input primitive type (GL enum value) */
91 unsigned input_primitive
;
93 /** The maximum number of vertices the geometry shader might write. */
94 unsigned vertices_out
;
96 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
99 /** Whether or not this shader uses EndPrimitive */
100 bool uses_end_primitive
;
102 /** Whether or not this shader uses non-zero streams */
110 * Whether any inputs are declared with the "sample" qualifier.
112 bool uses_sample_qualifier
;
115 * Whether early fragment tests are enabled as defined by
116 * ARB_shader_image_load_store.
118 bool early_fragment_tests
;
119 bool post_depth_coverage
;
121 /** gl_FragDepth layout for ARB_conservative_depth. */
122 enum gl_frag_depth_layout depth_layout
;
126 unsigned local_size
[3];
129 * Size of shared variables accessed by the compute shader.
131 unsigned shared_size
;
135 /** The number of vertices in the TCS output patch. */
136 unsigned vertices_out
;
140 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
141 uint32_t spacing
; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
142 uint32_t vertex_order
; /* GL_CW or GL_CCW */
152 #endif /* SHADER_INFO_H */