mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33
34 typedef struct shader_info {
35 const char *name;
36
37 /* Descriptive name provided by the client; may be NULL */
38 const char *label;
39
40 /* Number of textures used by this shader */
41 unsigned num_textures;
42 /* Number of uniform buffers used by this shader */
43 unsigned num_ubos;
44 /* Number of atomic buffers used by this shader */
45 unsigned num_abos;
46 /* Number of shader storage buffers used by this shader */
47 unsigned num_ssbos;
48 /* Number of images used by this shader */
49 unsigned num_images;
50
51 /* Which inputs are actually read */
52 uint64_t inputs_read;
53 /* Which inputs are actually read and are double */
54 uint64_t double_inputs_read;
55 /* Which outputs are actually written */
56 uint64_t outputs_written;
57 /* Which outputs are actually read */
58 uint64_t outputs_read;
59 /* Which system values are actually read */
60 uint64_t system_values_read;
61
62 /* Which patch inputs are actually read */
63 uint32_t patch_inputs_read;
64 /* Which patch outputs are actually written */
65 uint32_t patch_outputs_written;
66
67 /* Whether or not this shader ever uses textureGather() */
68 bool uses_texture_gather;
69
70 /* The size of the gl_ClipDistance[] array, if declared. */
71 unsigned clip_distance_array_size;
72
73 /* The size of the gl_CullDistance[] array, if declared. */
74 unsigned cull_distance_array_size;
75
76 /* Whether or not separate shader objects were used */
77 bool separate_shader;
78
79 /** Was this shader linked with any transform feedback varyings? */
80 bool has_transform_feedback_varyings;
81
82 union {
83 struct {
84 /** The number of vertices recieves per input primitive */
85 unsigned vertices_in;
86
87 /** The output primitive type (GL enum value) */
88 unsigned output_primitive;
89
90 /** The input primitive type (GL enum value) */
91 unsigned input_primitive;
92
93 /** The maximum number of vertices the geometry shader might write. */
94 unsigned vertices_out;
95
96 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
97 unsigned invocations;
98
99 /** Whether or not this shader uses EndPrimitive */
100 bool uses_end_primitive;
101
102 /** Whether or not this shader uses non-zero streams */
103 bool uses_streams;
104 } gs;
105
106 struct {
107 bool uses_discard;
108
109 /**
110 * Whether any inputs are declared with the "sample" qualifier.
111 */
112 bool uses_sample_qualifier;
113
114 /**
115 * Whether early fragment tests are enabled as defined by
116 * ARB_shader_image_load_store.
117 */
118 bool early_fragment_tests;
119 bool post_depth_coverage;
120
121 /** gl_FragDepth layout for ARB_conservative_depth. */
122 enum gl_frag_depth_layout depth_layout;
123 } fs;
124
125 struct {
126 unsigned local_size[3];
127
128 /**
129 * Size of shared variables accessed by the compute shader.
130 */
131 unsigned shared_size;
132 } cs;
133
134 struct {
135 /** The number of vertices in the TCS output patch. */
136 unsigned vertices_out;
137 } tcs;
138
139 struct {
140 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
141 uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
142 uint32_t vertex_order; /* GL_CW or GL_CCW */
143 bool point_mode;
144 } tes;
145 };
146 } shader_info;
147
148 #ifdef __cplusplus
149 }
150 #endif
151
152 #endif /* SHADER_INFO_H */