spirv: Add subgroup ballot support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_ballot;
49 bool subgroup_basic;
50 };
51
52 typedef struct shader_info {
53 const char *name;
54
55 /* Descriptive name provided by the client; may be NULL */
56 const char *label;
57
58 /** The shader stage, such as MESA_SHADER_VERTEX. */
59 gl_shader_stage stage;
60
61 /* Number of textures used by this shader */
62 unsigned num_textures;
63 /* Number of uniform buffers used by this shader */
64 unsigned num_ubos;
65 /* Number of atomic buffers used by this shader */
66 unsigned num_abos;
67 /* Number of shader storage buffers used by this shader */
68 unsigned num_ssbos;
69 /* Number of images used by this shader */
70 unsigned num_images;
71
72 /* Which inputs are actually read */
73 uint64_t inputs_read;
74 /* Which outputs are actually written */
75 uint64_t outputs_written;
76 /* Which outputs are actually read */
77 uint64_t outputs_read;
78 /* Which system values are actually read */
79 uint64_t system_values_read;
80
81 /* Which patch inputs are actually read */
82 uint32_t patch_inputs_read;
83 /* Which patch outputs are actually written */
84 uint32_t patch_outputs_written;
85 /* Which patch outputs are read */
86 uint32_t patch_outputs_read;
87
88 /* Whether or not this shader ever uses textureGather() */
89 bool uses_texture_gather;
90
91 /** Bitfield of which textures are used by texelFetch() */
92 uint32_t textures_used_by_txf;
93
94 /**
95 * True if this shader uses the fddx/fddy opcodes.
96 *
97 * Note that this does not include the "fine" and "coarse" variants.
98 */
99 bool uses_fddx_fddy;
100
101 /* The size of the gl_ClipDistance[] array, if declared. */
102 unsigned clip_distance_array_size;
103
104 /* The size of the gl_CullDistance[] array, if declared. */
105 unsigned cull_distance_array_size;
106
107 /* Whether or not separate shader objects were used */
108 bool separate_shader;
109
110 /** Was this shader linked with any transform feedback varyings? */
111 bool has_transform_feedback_varyings;
112
113 union {
114 struct {
115 /* Which inputs are doubles */
116 uint64_t double_inputs;
117
118 /* Which inputs are actually read and are double */
119 uint64_t double_inputs_read;
120 } vs;
121
122 struct {
123 /** The number of vertices recieves per input primitive */
124 unsigned vertices_in;
125
126 /** The output primitive type (GL enum value) */
127 unsigned output_primitive;
128
129 /** The input primitive type (GL enum value) */
130 unsigned input_primitive;
131
132 /** The maximum number of vertices the geometry shader might write. */
133 unsigned vertices_out;
134
135 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
136 unsigned invocations;
137
138 /** Whether or not this shader uses EndPrimitive */
139 bool uses_end_primitive;
140
141 /** Whether or not this shader uses non-zero streams */
142 bool uses_streams;
143 } gs;
144
145 struct {
146 bool uses_discard;
147
148 /**
149 * Whether any inputs are declared with the "sample" qualifier.
150 */
151 bool uses_sample_qualifier;
152
153 /**
154 * Whether early fragment tests are enabled as defined by
155 * ARB_shader_image_load_store.
156 */
157 bool early_fragment_tests;
158
159 /**
160 * Defined by INTEL_conservative_rasterization.
161 */
162 bool inner_coverage;
163
164 bool post_depth_coverage;
165
166 bool pixel_center_integer;
167
168 /** gl_FragDepth layout for ARB_conservative_depth. */
169 enum gl_frag_depth_layout depth_layout;
170 } fs;
171
172 struct {
173 unsigned local_size[3];
174
175 bool local_size_variable;
176
177 /**
178 * Size of shared variables accessed by the compute shader.
179 */
180 unsigned shared_size;
181 } cs;
182
183 /* Applies to both TCS and TES. */
184 struct {
185 /** The number of vertices in the TCS output patch. */
186 unsigned tcs_vertices_out;
187
188 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
189 enum gl_tess_spacing spacing;
190 /** Is the vertex order counterclockwise? */
191 bool ccw;
192 bool point_mode;
193 } tess;
194 };
195 } shader_info;
196
197 #ifdef __cplusplus
198 }
199 #endif
200
201 #endif /* SHADER_INFO_H */