nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool descriptor_array_dynamic_indexing;
39 bool device_group;
40 bool draw_parameters;
41 bool float64;
42 bool geometry_streams;
43 bool gcn_shader;
44 bool image_ms_array;
45 bool image_read_without_format;
46 bool image_write_without_format;
47 bool int8;
48 bool int16;
49 bool int64;
50 bool int64_atomics;
51 bool kernel;
52 bool min_lod;
53 bool multiview;
54 bool physical_storage_buffer_address;
55 bool post_depth_coverage;
56 bool runtime_descriptor_array;
57 bool shader_viewport_index_layer;
58 bool stencil_export;
59 bool storage_8bit;
60 bool storage_16bit;
61 bool storage_image_ms;
62 bool subgroup_arithmetic;
63 bool subgroup_ballot;
64 bool subgroup_basic;
65 bool subgroup_quad;
66 bool subgroup_shuffle;
67 bool subgroup_vote;
68 bool tessellation;
69 bool transform_feedback;
70 bool trinary_minmax;
71 bool variable_pointers;
72 };
73
74 typedef struct shader_info {
75 const char *name;
76
77 /* Descriptive name provided by the client; may be NULL */
78 const char *label;
79
80 /** The shader stage, such as MESA_SHADER_VERTEX. */
81 gl_shader_stage stage;
82
83 /** The shader stage in a non SSO linked program that follows this stage,
84 * such as MESA_SHADER_FRAGMENT.
85 */
86 gl_shader_stage next_stage;
87
88 /* Number of textures used by this shader */
89 unsigned num_textures;
90 /* Number of uniform buffers used by this shader */
91 unsigned num_ubos;
92 /* Number of atomic buffers used by this shader */
93 unsigned num_abos;
94 /* Number of shader storage buffers used by this shader */
95 unsigned num_ssbos;
96 /* Number of images used by this shader */
97 unsigned num_images;
98
99 /* Which inputs are actually read */
100 uint64_t inputs_read;
101 /* Which outputs are actually written */
102 uint64_t outputs_written;
103 /* Which outputs are actually read */
104 uint64_t outputs_read;
105 /* Which system values are actually read */
106 uint64_t system_values_read;
107
108 /* Which patch inputs are actually read */
109 uint32_t patch_inputs_read;
110 /* Which patch outputs are actually written */
111 uint32_t patch_outputs_written;
112 /* Which patch outputs are read */
113 uint32_t patch_outputs_read;
114
115 /* Whether or not this shader ever uses textureGather() */
116 bool uses_texture_gather;
117
118 /** Bitfield of which textures are used by texelFetch() */
119 uint32_t textures_used_by_txf;
120
121 /**
122 * True if this shader uses the fddx/fddy opcodes.
123 *
124 * Note that this does not include the "fine" and "coarse" variants.
125 */
126 bool uses_fddx_fddy;
127
128 /**
129 * True if this shader uses 64-bit ALU operations
130 */
131 bool uses_64bit;
132
133 /* The size of the gl_ClipDistance[] array, if declared. */
134 unsigned clip_distance_array_size;
135
136 /* The size of the gl_CullDistance[] array, if declared. */
137 unsigned cull_distance_array_size;
138
139 /* Whether or not separate shader objects were used */
140 bool separate_shader;
141
142 /** Was this shader linked with any transform feedback varyings? */
143 bool has_transform_feedback_varyings;
144
145 union {
146 struct {
147 /* Which inputs are doubles */
148 uint64_t double_inputs;
149 } vs;
150
151 struct {
152 /** The number of vertices recieves per input primitive */
153 unsigned vertices_in;
154
155 /** The output primitive type (GL enum value) */
156 unsigned output_primitive;
157
158 /** The input primitive type (GL enum value) */
159 unsigned input_primitive;
160
161 /** The maximum number of vertices the geometry shader might write. */
162 unsigned vertices_out;
163
164 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
165 unsigned invocations;
166
167 /** Whether or not this shader uses EndPrimitive */
168 bool uses_end_primitive;
169
170 /** Whether or not this shader uses non-zero streams */
171 bool uses_streams;
172 } gs;
173
174 struct {
175 bool uses_discard;
176
177 /**
178 * Whether any inputs are declared with the "sample" qualifier.
179 */
180 bool uses_sample_qualifier;
181
182 /**
183 * Whether early fragment tests are enabled as defined by
184 * ARB_shader_image_load_store.
185 */
186 bool early_fragment_tests;
187
188 /**
189 * Defined by INTEL_conservative_rasterization.
190 */
191 bool inner_coverage;
192
193 bool post_depth_coverage;
194
195 bool pixel_center_integer;
196
197 bool pixel_interlock_ordered;
198 bool pixel_interlock_unordered;
199 bool sample_interlock_ordered;
200 bool sample_interlock_unordered;
201
202 /**
203 * Flags whether NIR's base types on the FS color outputs should be
204 * ignored.
205 *
206 * GLSL requires that fragment shader output base types match the
207 * render target's base types for the behavior to be defined. From
208 * the GL 4.6 spec:
209 *
210 * "If the values written by the fragment shader do not match the
211 * format(s) of the corresponding color buffer(s), the result is
212 * undefined."
213 *
214 * However, for NIR shaders translated from TGSI, we don't have the
215 * output types any more, so the driver will need to do whatever
216 * fixups are necessary to handle effectively untyped data being
217 * output from the FS.
218 */
219 bool untyped_color_outputs;
220
221 /** gl_FragDepth layout for ARB_conservative_depth. */
222 enum gl_frag_depth_layout depth_layout;
223 } fs;
224
225 struct {
226 unsigned local_size[3];
227
228 bool local_size_variable;
229
230 /**
231 * Size of shared variables accessed by the compute shader.
232 */
233 unsigned shared_size;
234 } cs;
235
236 /* Applies to both TCS and TES. */
237 struct {
238 /** The number of vertices in the TCS output patch. */
239 unsigned tcs_vertices_out;
240
241 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
242 enum gl_tess_spacing spacing;
243 /** Is the vertex order counterclockwise? */
244 bool ccw;
245 bool point_mode;
246 } tess;
247 };
248 } shader_info;
249
250 #ifdef __cplusplus
251 }
252 #endif
253
254 #endif /* SHADER_INFO_H */