spirv: Add initial subgroup support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_basic;
49 };
50
51 typedef struct shader_info {
52 const char *name;
53
54 /* Descriptive name provided by the client; may be NULL */
55 const char *label;
56
57 /** The shader stage, such as MESA_SHADER_VERTEX. */
58 gl_shader_stage stage;
59
60 /* Number of textures used by this shader */
61 unsigned num_textures;
62 /* Number of uniform buffers used by this shader */
63 unsigned num_ubos;
64 /* Number of atomic buffers used by this shader */
65 unsigned num_abos;
66 /* Number of shader storage buffers used by this shader */
67 unsigned num_ssbos;
68 /* Number of images used by this shader */
69 unsigned num_images;
70
71 /* Which inputs are actually read */
72 uint64_t inputs_read;
73 /* Which outputs are actually written */
74 uint64_t outputs_written;
75 /* Which outputs are actually read */
76 uint64_t outputs_read;
77 /* Which system values are actually read */
78 uint64_t system_values_read;
79
80 /* Which patch inputs are actually read */
81 uint32_t patch_inputs_read;
82 /* Which patch outputs are actually written */
83 uint32_t patch_outputs_written;
84 /* Which patch outputs are read */
85 uint32_t patch_outputs_read;
86
87 /* Whether or not this shader ever uses textureGather() */
88 bool uses_texture_gather;
89
90 /** Bitfield of which textures are used by texelFetch() */
91 uint32_t textures_used_by_txf;
92
93 /**
94 * True if this shader uses the fddx/fddy opcodes.
95 *
96 * Note that this does not include the "fine" and "coarse" variants.
97 */
98 bool uses_fddx_fddy;
99
100 /* The size of the gl_ClipDistance[] array, if declared. */
101 unsigned clip_distance_array_size;
102
103 /* The size of the gl_CullDistance[] array, if declared. */
104 unsigned cull_distance_array_size;
105
106 /* Whether or not separate shader objects were used */
107 bool separate_shader;
108
109 /** Was this shader linked with any transform feedback varyings? */
110 bool has_transform_feedback_varyings;
111
112 union {
113 struct {
114 /* Which inputs are doubles */
115 uint64_t double_inputs;
116
117 /* Which inputs are actually read and are double */
118 uint64_t double_inputs_read;
119 } vs;
120
121 struct {
122 /** The number of vertices recieves per input primitive */
123 unsigned vertices_in;
124
125 /** The output primitive type (GL enum value) */
126 unsigned output_primitive;
127
128 /** The input primitive type (GL enum value) */
129 unsigned input_primitive;
130
131 /** The maximum number of vertices the geometry shader might write. */
132 unsigned vertices_out;
133
134 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
135 unsigned invocations;
136
137 /** Whether or not this shader uses EndPrimitive */
138 bool uses_end_primitive;
139
140 /** Whether or not this shader uses non-zero streams */
141 bool uses_streams;
142 } gs;
143
144 struct {
145 bool uses_discard;
146
147 /**
148 * Whether any inputs are declared with the "sample" qualifier.
149 */
150 bool uses_sample_qualifier;
151
152 /**
153 * Whether early fragment tests are enabled as defined by
154 * ARB_shader_image_load_store.
155 */
156 bool early_fragment_tests;
157
158 /**
159 * Defined by INTEL_conservative_rasterization.
160 */
161 bool inner_coverage;
162
163 bool post_depth_coverage;
164
165 bool pixel_center_integer;
166
167 /** gl_FragDepth layout for ARB_conservative_depth. */
168 enum gl_frag_depth_layout depth_layout;
169 } fs;
170
171 struct {
172 unsigned local_size[3];
173
174 bool local_size_variable;
175
176 /**
177 * Size of shared variables accessed by the compute shader.
178 */
179 unsigned shared_size;
180 } cs;
181
182 /* Applies to both TCS and TES. */
183 struct {
184 /** The number of vertices in the TCS output patch. */
185 unsigned tcs_vertices_out;
186
187 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
188 enum gl_tess_spacing spacing;
189 /** Is the vertex order counterclockwise? */
190 bool ccw;
191 bool point_mode;
192 } tess;
193 };
194 } shader_info;
195
196 #ifdef __cplusplus
197 }
198 #endif
199
200 #endif /* SHADER_INFO_H */