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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
41 bool image_read_without_format
;
42 bool image_write_without_format
;
45 bool variable_pointers
;
47 bool shader_viewport_index_layer
;
51 typedef struct shader_info
{
54 /* Descriptive name provided by the client; may be NULL */
57 /** The shader stage, such as MESA_SHADER_VERTEX. */
58 gl_shader_stage stage
;
60 /* Number of textures used by this shader */
61 unsigned num_textures
;
62 /* Number of uniform buffers used by this shader */
64 /* Number of atomic buffers used by this shader */
66 /* Number of shader storage buffers used by this shader */
68 /* Number of images used by this shader */
71 /* Which inputs are actually read */
73 /* Which outputs are actually written */
74 uint64_t outputs_written
;
75 /* Which outputs are actually read */
76 uint64_t outputs_read
;
77 /* Which system values are actually read */
78 uint64_t system_values_read
;
80 /* Which patch inputs are actually read */
81 uint32_t patch_inputs_read
;
82 /* Which patch outputs are actually written */
83 uint32_t patch_outputs_written
;
84 /* Which patch outputs are read */
85 uint32_t patch_outputs_read
;
87 /* Whether or not this shader ever uses textureGather() */
88 bool uses_texture_gather
;
90 /** Bitfield of which textures are used by texelFetch() */
91 uint32_t textures_used_by_txf
;
94 * True if this shader uses the fddx/fddy opcodes.
96 * Note that this does not include the "fine" and "coarse" variants.
100 /* The size of the gl_ClipDistance[] array, if declared. */
101 unsigned clip_distance_array_size
;
103 /* The size of the gl_CullDistance[] array, if declared. */
104 unsigned cull_distance_array_size
;
106 /* Whether or not separate shader objects were used */
107 bool separate_shader
;
109 /** Was this shader linked with any transform feedback varyings? */
110 bool has_transform_feedback_varyings
;
114 /* Which inputs are doubles */
115 uint64_t double_inputs
;
117 /* Which inputs are actually read and are double */
118 uint64_t double_inputs_read
;
122 /** The number of vertices recieves per input primitive */
123 unsigned vertices_in
;
125 /** The output primitive type (GL enum value) */
126 unsigned output_primitive
;
128 /** The input primitive type (GL enum value) */
129 unsigned input_primitive
;
131 /** The maximum number of vertices the geometry shader might write. */
132 unsigned vertices_out
;
134 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
135 unsigned invocations
;
137 /** Whether or not this shader uses EndPrimitive */
138 bool uses_end_primitive
;
140 /** Whether or not this shader uses non-zero streams */
148 * Whether any inputs are declared with the "sample" qualifier.
150 bool uses_sample_qualifier
;
153 * Whether early fragment tests are enabled as defined by
154 * ARB_shader_image_load_store.
156 bool early_fragment_tests
;
159 * Defined by INTEL_conservative_rasterization.
163 bool post_depth_coverage
;
165 bool pixel_center_integer
;
167 /** gl_FragDepth layout for ARB_conservative_depth. */
168 enum gl_frag_depth_layout depth_layout
;
172 unsigned local_size
[3];
174 bool local_size_variable
;
177 * Size of shared variables accessed by the compute shader.
179 unsigned shared_size
;
182 /* Applies to both TCS and TES. */
184 /** The number of vertices in the TCS output patch. */
185 unsigned tcs_vertices_out
;
187 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
188 enum gl_tess_spacing spacing
;
189 /** Is the vertex order counterclockwise? */
200 #endif /* SHADER_INFO_H */