spirv: add SpvCapabilityFloat16 support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool address;
37 bool atomic_storage;
38 bool derivative_group;
39 bool descriptor_array_dynamic_indexing;
40 bool device_group;
41 bool draw_parameters;
42 bool float64;
43 bool geometry_streams;
44 bool gcn_shader;
45 bool image_ms_array;
46 bool image_read_without_format;
47 bool image_write_without_format;
48 bool int8;
49 bool int16;
50 bool int64;
51 bool int64_atomics;
52 bool kernel;
53 bool min_lod;
54 bool multiview;
55 bool physical_storage_buffer_address;
56 bool post_depth_coverage;
57 bool runtime_descriptor_array;
58 bool shader_viewport_index_layer;
59 bool stencil_export;
60 bool storage_8bit;
61 bool storage_16bit;
62 bool storage_image_ms;
63 bool subgroup_arithmetic;
64 bool subgroup_ballot;
65 bool subgroup_basic;
66 bool subgroup_quad;
67 bool subgroup_shuffle;
68 bool subgroup_vote;
69 bool tessellation;
70 bool transform_feedback;
71 bool trinary_minmax;
72 bool variable_pointers;
73 bool float16;
74 };
75
76 typedef struct shader_info {
77 const char *name;
78
79 /* Descriptive name provided by the client; may be NULL */
80 const char *label;
81
82 /** The shader stage, such as MESA_SHADER_VERTEX. */
83 gl_shader_stage stage;
84
85 /** The shader stage in a non SSO linked program that follows this stage,
86 * such as MESA_SHADER_FRAGMENT.
87 */
88 gl_shader_stage next_stage;
89
90 /* Number of textures used by this shader */
91 unsigned num_textures;
92 /* Number of uniform buffers used by this shader */
93 unsigned num_ubos;
94 /* Number of atomic buffers used by this shader */
95 unsigned num_abos;
96 /* Number of shader storage buffers used by this shader */
97 unsigned num_ssbos;
98 /* Number of images used by this shader */
99 unsigned num_images;
100
101 /* Which inputs are actually read */
102 uint64_t inputs_read;
103 /* Which outputs are actually written */
104 uint64_t outputs_written;
105 /* Which outputs are actually read */
106 uint64_t outputs_read;
107 /* Which system values are actually read */
108 uint64_t system_values_read;
109
110 /* Which patch inputs are actually read */
111 uint32_t patch_inputs_read;
112 /* Which patch outputs are actually written */
113 uint32_t patch_outputs_written;
114 /* Which patch outputs are read */
115 uint32_t patch_outputs_read;
116
117 /* Whether or not this shader ever uses textureGather() */
118 bool uses_texture_gather;
119
120 /** Bitfield of which textures are used */
121 uint32_t textures_used;
122
123 /** Bitfield of which textures are used by texelFetch() */
124 uint32_t textures_used_by_txf;
125
126 /**
127 * True if this shader uses the fddx/fddy opcodes.
128 *
129 * Note that this does not include the "fine" and "coarse" variants.
130 */
131 bool uses_fddx_fddy;
132
133 /**
134 * True if this shader uses 64-bit ALU operations
135 */
136 bool uses_64bit;
137
138 /* The size of the gl_ClipDistance[] array, if declared. */
139 unsigned clip_distance_array_size;
140
141 /* The size of the gl_CullDistance[] array, if declared. */
142 unsigned cull_distance_array_size;
143
144 /* Whether or not separate shader objects were used */
145 bool separate_shader;
146
147 /** Was this shader linked with any transform feedback varyings? */
148 bool has_transform_feedback_varyings;
149
150 union {
151 struct {
152 /* Which inputs are doubles */
153 uint64_t double_inputs;
154
155 /* True if the shader writes position in window space coordinates pre-transform */
156 bool window_space_position;
157 } vs;
158
159 struct {
160 /** The number of vertices recieves per input primitive */
161 unsigned vertices_in;
162
163 /** The output primitive type (GL enum value) */
164 unsigned output_primitive;
165
166 /** The input primitive type (GL enum value) */
167 unsigned input_primitive;
168
169 /** The maximum number of vertices the geometry shader might write. */
170 unsigned vertices_out;
171
172 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
173 unsigned invocations;
174
175 /** Whether or not this shader uses EndPrimitive */
176 bool uses_end_primitive;
177
178 /** Whether or not this shader uses non-zero streams */
179 bool uses_streams;
180 } gs;
181
182 struct {
183 bool uses_discard;
184
185 /**
186 * Whether any inputs are declared with the "sample" qualifier.
187 */
188 bool uses_sample_qualifier;
189
190 /**
191 * Whether early fragment tests are enabled as defined by
192 * ARB_shader_image_load_store.
193 */
194 bool early_fragment_tests;
195
196 /**
197 * Defined by INTEL_conservative_rasterization.
198 */
199 bool inner_coverage;
200
201 bool post_depth_coverage;
202
203 /**
204 * \name ARB_fragment_coord_conventions
205 * @{
206 */
207 bool pixel_center_integer;
208 bool origin_upper_left;
209 /*@}*/
210
211 bool pixel_interlock_ordered;
212 bool pixel_interlock_unordered;
213 bool sample_interlock_ordered;
214 bool sample_interlock_unordered;
215
216 /**
217 * Flags whether NIR's base types on the FS color outputs should be
218 * ignored.
219 *
220 * GLSL requires that fragment shader output base types match the
221 * render target's base types for the behavior to be defined. From
222 * the GL 4.6 spec:
223 *
224 * "If the values written by the fragment shader do not match the
225 * format(s) of the corresponding color buffer(s), the result is
226 * undefined."
227 *
228 * However, for NIR shaders translated from TGSI, we don't have the
229 * output types any more, so the driver will need to do whatever
230 * fixups are necessary to handle effectively untyped data being
231 * output from the FS.
232 */
233 bool untyped_color_outputs;
234
235 /** gl_FragDepth layout for ARB_conservative_depth. */
236 enum gl_frag_depth_layout depth_layout;
237 } fs;
238
239 struct {
240 unsigned local_size[3];
241
242 bool local_size_variable;
243
244 /**
245 * Size of shared variables accessed by the compute shader.
246 */
247 unsigned shared_size;
248
249
250 /**
251 * pointer size is:
252 * AddressingModelLogical: 0 (default)
253 * AddressingModelPhysical32: 32
254 * AddressingModelPhysical64: 64
255 */
256 unsigned ptr_size;
257
258 /*
259 * Arrangement of invocations used to calculate derivatives in a compute
260 * shader. From NV_compute_shader_derivatives.
261 */
262 enum gl_derivative_group derivative_group;
263 } cs;
264
265 /* Applies to both TCS and TES. */
266 struct {
267 /** The number of vertices in the TCS output patch. */
268 unsigned tcs_vertices_out;
269
270 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
271 enum gl_tess_spacing spacing;
272 /** Is the vertex order counterclockwise? */
273 bool ccw;
274 bool point_mode;
275 } tess;
276 };
277 } shader_info;
278
279 #ifdef __cplusplus
280 }
281 #endif
282
283 #endif /* SHADER_INFO_H */