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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool derivative_group
;
39 bool descriptor_array_dynamic_indexing
;
43 bool geometry_streams
;
46 bool image_read_without_format
;
47 bool image_write_without_format
;
55 bool physical_storage_buffer_address
;
56 bool post_depth_coverage
;
57 bool runtime_descriptor_array
;
58 bool shader_viewport_index_layer
;
62 bool storage_image_ms
;
63 bool subgroup_arithmetic
;
67 bool subgroup_shuffle
;
70 bool transform_feedback
;
72 bool variable_pointers
;
76 typedef struct shader_info
{
79 /* Descriptive name provided by the client; may be NULL */
82 /** The shader stage, such as MESA_SHADER_VERTEX. */
83 gl_shader_stage stage
;
85 /** The shader stage in a non SSO linked program that follows this stage,
86 * such as MESA_SHADER_FRAGMENT.
88 gl_shader_stage next_stage
;
90 /* Number of textures used by this shader */
91 unsigned num_textures
;
92 /* Number of uniform buffers used by this shader */
94 /* Number of atomic buffers used by this shader */
96 /* Number of shader storage buffers used by this shader */
98 /* Number of images used by this shader */
101 /* Which inputs are actually read */
102 uint64_t inputs_read
;
103 /* Which outputs are actually written */
104 uint64_t outputs_written
;
105 /* Which outputs are actually read */
106 uint64_t outputs_read
;
107 /* Which system values are actually read */
108 uint64_t system_values_read
;
110 /* Which patch inputs are actually read */
111 uint32_t patch_inputs_read
;
112 /* Which patch outputs are actually written */
113 uint32_t patch_outputs_written
;
114 /* Which patch outputs are read */
115 uint32_t patch_outputs_read
;
117 /* Whether or not this shader ever uses textureGather() */
118 bool uses_texture_gather
;
120 /** Bitfield of which textures are used */
121 uint32_t textures_used
;
123 /** Bitfield of which textures are used by texelFetch() */
124 uint32_t textures_used_by_txf
;
127 * True if this shader uses the fddx/fddy opcodes.
129 * Note that this does not include the "fine" and "coarse" variants.
134 * True if this shader uses 64-bit ALU operations
138 /* The size of the gl_ClipDistance[] array, if declared. */
139 unsigned clip_distance_array_size
;
141 /* The size of the gl_CullDistance[] array, if declared. */
142 unsigned cull_distance_array_size
;
144 /* Whether or not separate shader objects were used */
145 bool separate_shader
;
147 /** Was this shader linked with any transform feedback varyings? */
148 bool has_transform_feedback_varyings
;
152 /* Which inputs are doubles */
153 uint64_t double_inputs
;
155 /* True if the shader writes position in window space coordinates pre-transform */
156 bool window_space_position
;
160 /** The number of vertices recieves per input primitive */
161 unsigned vertices_in
;
163 /** The output primitive type (GL enum value) */
164 unsigned output_primitive
;
166 /** The input primitive type (GL enum value) */
167 unsigned input_primitive
;
169 /** The maximum number of vertices the geometry shader might write. */
170 unsigned vertices_out
;
172 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
173 unsigned invocations
;
175 /** Whether or not this shader uses EndPrimitive */
176 bool uses_end_primitive
;
178 /** Whether or not this shader uses non-zero streams */
186 * Whether any inputs are declared with the "sample" qualifier.
188 bool uses_sample_qualifier
;
191 * Whether early fragment tests are enabled as defined by
192 * ARB_shader_image_load_store.
194 bool early_fragment_tests
;
197 * Defined by INTEL_conservative_rasterization.
201 bool post_depth_coverage
;
204 * \name ARB_fragment_coord_conventions
207 bool pixel_center_integer
;
208 bool origin_upper_left
;
211 bool pixel_interlock_ordered
;
212 bool pixel_interlock_unordered
;
213 bool sample_interlock_ordered
;
214 bool sample_interlock_unordered
;
217 * Flags whether NIR's base types on the FS color outputs should be
220 * GLSL requires that fragment shader output base types match the
221 * render target's base types for the behavior to be defined. From
224 * "If the values written by the fragment shader do not match the
225 * format(s) of the corresponding color buffer(s), the result is
228 * However, for NIR shaders translated from TGSI, we don't have the
229 * output types any more, so the driver will need to do whatever
230 * fixups are necessary to handle effectively untyped data being
231 * output from the FS.
233 bool untyped_color_outputs
;
235 /** gl_FragDepth layout for ARB_conservative_depth. */
236 enum gl_frag_depth_layout depth_layout
;
240 unsigned local_size
[3];
242 bool local_size_variable
;
245 * Size of shared variables accessed by the compute shader.
247 unsigned shared_size
;
252 * AddressingModelLogical: 0 (default)
253 * AddressingModelPhysical32: 32
254 * AddressingModelPhysical64: 64
259 * Arrangement of invocations used to calculate derivatives in a compute
260 * shader. From NV_compute_shader_derivatives.
262 enum gl_derivative_group derivative_group
;
265 /* Applies to both TCS and TES. */
267 /** The number of vertices in the TCS output patch. */
268 unsigned tcs_vertices_out
;
270 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
271 enum gl_tess_spacing spacing
;
272 /** Is the vertex order counterclockwise? */
283 #endif /* SHADER_INFO_H */