glsl: Split out shader program serialization
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool draw_parameters;
40 bool image_read_without_format;
41 bool image_write_without_format;
42 bool int64;
43 bool multiview;
44 bool variable_pointers;
45 bool storage_16bit;
46 };
47
48 typedef struct shader_info {
49 const char *name;
50
51 /* Descriptive name provided by the client; may be NULL */
52 const char *label;
53
54 /** The shader stage, such as MESA_SHADER_VERTEX. */
55 gl_shader_stage stage;
56
57 /* Number of textures used by this shader */
58 unsigned num_textures;
59 /* Number of uniform buffers used by this shader */
60 unsigned num_ubos;
61 /* Number of atomic buffers used by this shader */
62 unsigned num_abos;
63 /* Number of shader storage buffers used by this shader */
64 unsigned num_ssbos;
65 /* Number of images used by this shader */
66 unsigned num_images;
67
68 /* Which inputs are actually read */
69 uint64_t inputs_read;
70 /* Which inputs are actually read and are double */
71 uint64_t double_inputs_read;
72 /* Which outputs are actually written */
73 uint64_t outputs_written;
74 /* Which outputs are actually read */
75 uint64_t outputs_read;
76 /* Which system values are actually read */
77 uint64_t system_values_read;
78
79 /* Which patch inputs are actually read */
80 uint32_t patch_inputs_read;
81 /* Which patch outputs are actually written */
82 uint32_t patch_outputs_written;
83 /* Which patch outputs are read */
84 uint32_t patch_outputs_read;
85
86 /* Whether or not this shader ever uses textureGather() */
87 bool uses_texture_gather;
88
89 /** Bitfield of which textures are used by texelFetch() */
90 uint32_t textures_used_by_txf;
91
92 /**
93 * True if this shader uses the fddx/fddy opcodes.
94 *
95 * Note that this does not include the "fine" and "coarse" variants.
96 */
97 bool uses_fddx_fddy;
98
99 /* The size of the gl_ClipDistance[] array, if declared. */
100 unsigned clip_distance_array_size;
101
102 /* The size of the gl_CullDistance[] array, if declared. */
103 unsigned cull_distance_array_size;
104
105 /* Whether or not separate shader objects were used */
106 bool separate_shader;
107
108 /** Was this shader linked with any transform feedback varyings? */
109 bool has_transform_feedback_varyings;
110
111 union {
112 struct {
113 /** The number of vertices recieves per input primitive */
114 unsigned vertices_in;
115
116 /** The output primitive type (GL enum value) */
117 unsigned output_primitive;
118
119 /** The input primitive type (GL enum value) */
120 unsigned input_primitive;
121
122 /** The maximum number of vertices the geometry shader might write. */
123 unsigned vertices_out;
124
125 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
126 unsigned invocations;
127
128 /** Whether or not this shader uses EndPrimitive */
129 bool uses_end_primitive;
130
131 /** Whether or not this shader uses non-zero streams */
132 bool uses_streams;
133 } gs;
134
135 struct {
136 bool uses_discard;
137
138 /**
139 * Whether any inputs are declared with the "sample" qualifier.
140 */
141 bool uses_sample_qualifier;
142
143 /**
144 * Whether early fragment tests are enabled as defined by
145 * ARB_shader_image_load_store.
146 */
147 bool early_fragment_tests;
148
149 /**
150 * Defined by INTEL_conservative_rasterization.
151 */
152 bool inner_coverage;
153
154 bool post_depth_coverage;
155
156 /** gl_FragDepth layout for ARB_conservative_depth. */
157 enum gl_frag_depth_layout depth_layout;
158 } fs;
159
160 struct {
161 unsigned local_size[3];
162
163 bool local_size_variable;
164
165 /**
166 * Size of shared variables accessed by the compute shader.
167 */
168 unsigned shared_size;
169 } cs;
170
171 /* Applies to both TCS and TES. */
172 struct {
173 /** The number of vertices in the TCS output patch. */
174 unsigned tcs_vertices_out;
175
176 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
177 enum gl_tess_spacing spacing;
178 /** Is the vertex order counterclockwise? */
179 bool ccw;
180 bool point_mode;
181 } tess;
182 };
183 } shader_info;
184
185 #ifdef __cplusplus
186 }
187 #endif
188
189 #endif /* SHADER_INFO_H */