compiler/spirv: add implementation to check for SpvCapabilityInt16 support
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool int16;
48 bool shader_viewport_index_layer;
49 bool subgroup_arithmetic;
50 bool subgroup_ballot;
51 bool subgroup_basic;
52 bool subgroup_quad;
53 bool subgroup_shuffle;
54 bool subgroup_vote;
55 bool gcn_shader;
56 bool trinary_minmax;
57 bool descriptor_array_dynamic_indexing;
58 bool runtime_descriptor_array;
59 };
60
61 typedef struct shader_info {
62 const char *name;
63
64 /* Descriptive name provided by the client; may be NULL */
65 const char *label;
66
67 /** The shader stage, such as MESA_SHADER_VERTEX. */
68 gl_shader_stage stage;
69
70 /** The shader stage in a non SSO linked program that follows this stage,
71 * such as MESA_SHADER_FRAGMENT.
72 */
73 gl_shader_stage next_stage;
74
75 /* Number of textures used by this shader */
76 unsigned num_textures;
77 /* Number of uniform buffers used by this shader */
78 unsigned num_ubos;
79 /* Number of atomic buffers used by this shader */
80 unsigned num_abos;
81 /* Number of shader storage buffers used by this shader */
82 unsigned num_ssbos;
83 /* Number of images used by this shader */
84 unsigned num_images;
85
86 /* Which inputs are actually read */
87 uint64_t inputs_read;
88 /* Which outputs are actually written */
89 uint64_t outputs_written;
90 /* Which outputs are actually read */
91 uint64_t outputs_read;
92 /* Which system values are actually read */
93 uint64_t system_values_read;
94
95 /* Which patch inputs are actually read */
96 uint32_t patch_inputs_read;
97 /* Which patch outputs are actually written */
98 uint32_t patch_outputs_written;
99 /* Which patch outputs are read */
100 uint32_t patch_outputs_read;
101
102 /* Whether or not this shader ever uses textureGather() */
103 bool uses_texture_gather;
104
105 /** Bitfield of which textures are used by texelFetch() */
106 uint32_t textures_used_by_txf;
107
108 /**
109 * True if this shader uses the fddx/fddy opcodes.
110 *
111 * Note that this does not include the "fine" and "coarse" variants.
112 */
113 bool uses_fddx_fddy;
114
115 /* The size of the gl_ClipDistance[] array, if declared. */
116 unsigned clip_distance_array_size;
117
118 /* The size of the gl_CullDistance[] array, if declared. */
119 unsigned cull_distance_array_size;
120
121 /* Whether or not separate shader objects were used */
122 bool separate_shader;
123
124 /** Was this shader linked with any transform feedback varyings? */
125 bool has_transform_feedback_varyings;
126
127 union {
128 struct {
129 /* Which inputs are doubles */
130 uint64_t double_inputs;
131
132 /* Which inputs are actually read and are double */
133 uint64_t double_inputs_read;
134 } vs;
135
136 struct {
137 /** The number of vertices recieves per input primitive */
138 unsigned vertices_in;
139
140 /** The output primitive type (GL enum value) */
141 unsigned output_primitive;
142
143 /** The input primitive type (GL enum value) */
144 unsigned input_primitive;
145
146 /** The maximum number of vertices the geometry shader might write. */
147 unsigned vertices_out;
148
149 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
150 unsigned invocations;
151
152 /** Whether or not this shader uses EndPrimitive */
153 bool uses_end_primitive;
154
155 /** Whether or not this shader uses non-zero streams */
156 bool uses_streams;
157 } gs;
158
159 struct {
160 bool uses_discard;
161
162 /**
163 * Whether any inputs are declared with the "sample" qualifier.
164 */
165 bool uses_sample_qualifier;
166
167 /**
168 * Whether early fragment tests are enabled as defined by
169 * ARB_shader_image_load_store.
170 */
171 bool early_fragment_tests;
172
173 /**
174 * Defined by INTEL_conservative_rasterization.
175 */
176 bool inner_coverage;
177
178 bool post_depth_coverage;
179
180 bool pixel_center_integer;
181
182 /** gl_FragDepth layout for ARB_conservative_depth. */
183 enum gl_frag_depth_layout depth_layout;
184 } fs;
185
186 struct {
187 unsigned local_size[3];
188
189 bool local_size_variable;
190
191 /**
192 * Size of shared variables accessed by the compute shader.
193 */
194 unsigned shared_size;
195 } cs;
196
197 /* Applies to both TCS and TES. */
198 struct {
199 /** The number of vertices in the TCS output patch. */
200 unsigned tcs_vertices_out;
201
202 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
203 enum gl_tess_spacing spacing;
204 /** Is the vertex order counterclockwise? */
205 bool ccw;
206 bool point_mode;
207 } tess;
208 };
209 } shader_info;
210
211 #ifdef __cplusplus
212 }
213 #endif
214
215 #endif /* SHADER_INFO_H */