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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #include "shader_enums.h"
35 struct spirv_supported_capabilities
{
38 bool descriptor_array_dynamic_indexing
;
42 bool geometry_streams
;
45 bool image_read_without_format
;
46 bool image_write_without_format
;
54 bool physical_storage_buffer_address
;
55 bool post_depth_coverage
;
56 bool runtime_descriptor_array
;
57 bool shader_viewport_index_layer
;
61 bool storage_image_ms
;
62 bool subgroup_arithmetic
;
66 bool subgroup_shuffle
;
69 bool transform_feedback
;
71 bool variable_pointers
;
74 typedef struct shader_info
{
77 /* Descriptive name provided by the client; may be NULL */
80 /** The shader stage, such as MESA_SHADER_VERTEX. */
81 gl_shader_stage stage
;
83 /** The shader stage in a non SSO linked program that follows this stage,
84 * such as MESA_SHADER_FRAGMENT.
86 gl_shader_stage next_stage
;
88 /* Number of textures used by this shader */
89 unsigned num_textures
;
90 /* Number of uniform buffers used by this shader */
92 /* Number of atomic buffers used by this shader */
94 /* Number of shader storage buffers used by this shader */
96 /* Number of images used by this shader */
99 /* Which inputs are actually read */
100 uint64_t inputs_read
;
101 /* Which outputs are actually written */
102 uint64_t outputs_written
;
103 /* Which outputs are actually read */
104 uint64_t outputs_read
;
105 /* Which system values are actually read */
106 uint64_t system_values_read
;
108 /* Which patch inputs are actually read */
109 uint32_t patch_inputs_read
;
110 /* Which patch outputs are actually written */
111 uint32_t patch_outputs_written
;
112 /* Which patch outputs are read */
113 uint32_t patch_outputs_read
;
115 /* Whether or not this shader ever uses textureGather() */
116 bool uses_texture_gather
;
118 /** Bitfield of which textures are used */
119 uint32_t textures_used
;
121 /** Bitfield of which textures are used by texelFetch() */
122 uint32_t textures_used_by_txf
;
125 * True if this shader uses the fddx/fddy opcodes.
127 * Note that this does not include the "fine" and "coarse" variants.
132 * True if this shader uses 64-bit ALU operations
136 /* The size of the gl_ClipDistance[] array, if declared. */
137 unsigned clip_distance_array_size
;
139 /* The size of the gl_CullDistance[] array, if declared. */
140 unsigned cull_distance_array_size
;
142 /* Whether or not separate shader objects were used */
143 bool separate_shader
;
145 /** Was this shader linked with any transform feedback varyings? */
146 bool has_transform_feedback_varyings
;
150 /* Which inputs are doubles */
151 uint64_t double_inputs
;
155 /** The number of vertices recieves per input primitive */
156 unsigned vertices_in
;
158 /** The output primitive type (GL enum value) */
159 unsigned output_primitive
;
161 /** The input primitive type (GL enum value) */
162 unsigned input_primitive
;
164 /** The maximum number of vertices the geometry shader might write. */
165 unsigned vertices_out
;
167 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
168 unsigned invocations
;
170 /** Whether or not this shader uses EndPrimitive */
171 bool uses_end_primitive
;
173 /** Whether or not this shader uses non-zero streams */
181 * Whether any inputs are declared with the "sample" qualifier.
183 bool uses_sample_qualifier
;
186 * Whether early fragment tests are enabled as defined by
187 * ARB_shader_image_load_store.
189 bool early_fragment_tests
;
192 * Defined by INTEL_conservative_rasterization.
196 bool post_depth_coverage
;
198 bool pixel_center_integer
;
200 bool pixel_interlock_ordered
;
201 bool pixel_interlock_unordered
;
202 bool sample_interlock_ordered
;
203 bool sample_interlock_unordered
;
206 * Flags whether NIR's base types on the FS color outputs should be
209 * GLSL requires that fragment shader output base types match the
210 * render target's base types for the behavior to be defined. From
213 * "If the values written by the fragment shader do not match the
214 * format(s) of the corresponding color buffer(s), the result is
217 * However, for NIR shaders translated from TGSI, we don't have the
218 * output types any more, so the driver will need to do whatever
219 * fixups are necessary to handle effectively untyped data being
220 * output from the FS.
222 bool untyped_color_outputs
;
224 /** gl_FragDepth layout for ARB_conservative_depth. */
225 enum gl_frag_depth_layout depth_layout
;
229 unsigned local_size
[3];
231 bool local_size_variable
;
234 * Size of shared variables accessed by the compute shader.
236 unsigned shared_size
;
239 /* Applies to both TCS and TES. */
241 /** The number of vertices in the TCS output patch. */
242 unsigned tcs_vertices_out
;
244 uint32_t primitive_mode
; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
245 enum gl_tess_spacing spacing
;
246 /** Is the vertex order counterclockwise? */
257 #endif /* SHADER_INFO_H */