5 #include "eglcontext.h"
6 #include "egldisplay.h"
7 #include "eglcurrent.h"
8 #include "eglsurface.h"
13 * Return the API bit (one of EGL_xxx_BIT) of the context.
16 _eglGetContextAPIBit(_EGLContext
*ctx
)
20 switch (ctx
->ClientAPI
) {
21 case EGL_OPENGL_ES_API
:
22 switch (ctx
->ClientVersion
) {
24 bit
= EGL_OPENGL_ES_BIT
;
27 bit
= EGL_OPENGL_ES2_BIT
;
48 * Parse the list of context attributes and return the proper error code.
51 _eglParseContextAttribList(_EGLContext
*ctx
, const EGLint
*attrib_list
)
53 EGLenum api
= ctx
->ClientAPI
;
54 EGLint i
, err
= EGL_SUCCESS
;
59 for (i
= 0; attrib_list
[i
] != EGL_NONE
; i
++) {
60 EGLint attr
= attrib_list
[i
++];
61 EGLint val
= attrib_list
[i
];
64 case EGL_CONTEXT_CLIENT_VERSION
:
65 if (api
!= EGL_OPENGL_ES_API
) {
66 err
= EGL_BAD_ATTRIBUTE
;
69 if (val
!= 1 && val
!= 2) {
70 err
= EGL_BAD_ATTRIBUTE
;
73 ctx
->ClientVersion
= val
;
76 err
= EGL_BAD_ATTRIBUTE
;
80 if (err
!= EGL_SUCCESS
) {
81 _eglLog(_EGL_DEBUG
, "bad context attribute 0x%04x", attr
);
86 if (err
== EGL_SUCCESS
) {
87 EGLint renderable_type
, api_bit
;
89 renderable_type
= GET_CONFIG_ATTRIB(ctx
->Config
, EGL_RENDERABLE_TYPE
);
90 api_bit
= _eglGetContextAPIBit(ctx
);
91 if (!(renderable_type
& api_bit
))
100 * Initialize the given _EGLContext object to defaults and/or the values
101 * in the attrib_list.
104 _eglInitContext(_EGLDriver
*drv
, _EGLContext
*ctx
,
105 _EGLConfig
*conf
, const EGLint
*attrib_list
)
107 const EGLenum api
= eglQueryAPI();
110 if (api
== EGL_NONE
) {
111 _eglError(EGL_BAD_MATCH
, "eglCreateContext(no client API)");
115 memset(ctx
, 0, sizeof(_EGLContext
));
116 ctx
->ClientAPI
= api
;
118 ctx
->WindowRenderBuffer
= EGL_NONE
;
120 ctx
->ClientVersion
= 1; /* the default, per EGL spec */
122 err
= _eglParseContextAttribList(ctx
, attrib_list
);
123 if (err
!= EGL_SUCCESS
)
124 return _eglError(err
, "eglCreateContext");
131 * Just a placeholder/demo function. Real driver will never use this!
134 _eglCreateContext(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLConfig
*conf
,
135 _EGLContext
*share_list
, const EGLint
*attrib_list
)
142 * Default fallback routine - drivers should usually override this.
145 _eglDestroyContext(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLContext
*ctx
)
147 if (!_eglIsContextBound(ctx
))
153 #ifdef EGL_VERSION_1_2
155 _eglQueryContextRenderBuffer(_EGLContext
*ctx
)
157 _EGLSurface
*surf
= ctx
->DrawSurface
;
162 if (surf
->Type
== EGL_WINDOW_BIT
&& ctx
->WindowRenderBuffer
!= EGL_NONE
)
163 rb
= ctx
->WindowRenderBuffer
;
165 rb
= surf
->RenderBuffer
;
168 #endif /* EGL_VERSION_1_2 */
172 _eglQueryContext(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLContext
*c
,
173 EGLint attribute
, EGLint
*value
)
179 return _eglError(EGL_BAD_PARAMETER
, "eglQueryContext");
183 *value
= GET_CONFIG_ATTRIB(c
->Config
, EGL_CONFIG_ID
);
185 case EGL_CONTEXT_CLIENT_VERSION
:
186 *value
= c
->ClientVersion
;
188 #ifdef EGL_VERSION_1_2
189 case EGL_CONTEXT_CLIENT_TYPE
:
190 *value
= c
->ClientAPI
;
192 case EGL_RENDER_BUFFER
:
193 *value
= _eglQueryContextRenderBuffer(c
);
195 #endif /* EGL_VERSION_1_2 */
197 return _eglError(EGL_BAD_ATTRIBUTE
, "eglQueryContext");
205 * Bind the context to the surfaces. Return the surfaces that are "orphaned".
206 * That is, when the context is not NULL, return the surfaces it previously
207 * bound to; when the context is NULL, the same surfaces are returned.
210 _eglBindContextToSurfaces(_EGLContext
*ctx
,
211 _EGLSurface
**draw
, _EGLSurface
**read
)
213 _EGLSurface
*newDraw
= *draw
, *newRead
= *read
;
215 if (newDraw
->CurrentContext
)
216 newDraw
->CurrentContext
->DrawSurface
= NULL
;
217 newDraw
->CurrentContext
= ctx
;
219 if (newRead
->CurrentContext
)
220 newRead
->CurrentContext
->ReadSurface
= NULL
;
221 newRead
->CurrentContext
= ctx
;
224 *draw
= ctx
->DrawSurface
;
225 ctx
->DrawSurface
= newDraw
;
227 *read
= ctx
->ReadSurface
;
228 ctx
->ReadSurface
= newRead
;
234 * Bind the context to the thread and return the previous context.
236 * Note that the context may be NULL.
239 _eglBindContextToThread(_EGLContext
*ctx
, _EGLThreadInfo
*t
)
245 _eglConvertApiToIndex(ctx
->ClientAPI
) : t
->CurrentAPIIndex
;
247 oldCtx
= t
->CurrentContexts
[apiIndex
];
252 oldCtx
->Binding
= NULL
;
256 t
->CurrentContexts
[apiIndex
] = ctx
;
263 * Return true if the given context and surfaces can be made current.
266 _eglCheckMakeCurrent(_EGLContext
*ctx
, _EGLSurface
*draw
, _EGLSurface
*read
)
268 _EGLThreadInfo
*t
= _eglGetCurrentThread();
271 if (_eglIsCurrentThreadDummy())
272 return _eglError(EGL_BAD_ALLOC
, "eglMakeCurrent");
277 return _eglError(EGL_BAD_MATCH
, "eglMakeCurrent");
281 /* ctx/draw/read must be all given */
282 if (draw
== NULL
|| read
== NULL
)
283 return _eglError(EGL_BAD_MATCH
, "eglMakeCurrent");
285 /* context stealing from another thread is not allowed */
286 if (ctx
->Binding
&& ctx
->Binding
!= t
)
287 return _eglError(EGL_BAD_ACCESS
, "eglMakeCurrent");
292 * "If ctx is current to some other thread, or if either draw or read are
293 * bound to contexts in another thread, an EGL_BAD_ACCESS error is
298 * "at most one context may be bound to a particular surface at a given
301 * The latter is more restrictive so we can check only the latter case.
303 if ((draw
->CurrentContext
&& draw
->CurrentContext
!= ctx
) ||
304 (read
->CurrentContext
&& read
->CurrentContext
!= ctx
))
305 return _eglError(EGL_BAD_ACCESS
, "eglMakeCurrent");
307 /* simply require the configs to be equal */
308 if (draw
->Config
!= ctx
->Config
|| read
->Config
!= ctx
->Config
)
309 return _eglError(EGL_BAD_MATCH
, "eglMakeCurrent");
311 switch (ctx
->ClientAPI
) {
312 #ifdef EGL_VERSION_1_4
313 /* OpenGL and OpenGL ES are conflicting */
314 case EGL_OPENGL_ES_API
:
315 conflict_api
= EGL_OPENGL_API
;
318 conflict_api
= EGL_OPENGL_ES_API
;
326 if (conflict_api
>= 0 && _eglGetAPIContext(conflict_api
))
327 return _eglError(EGL_BAD_ACCESS
, "eglMakeCurrent");
334 * Bind the context to the current thread and given surfaces. Return the
335 * previously bound context and the surfaces it bound to. Each argument is
336 * both input and output.
339 _eglBindContext(_EGLContext
**ctx
, _EGLSurface
**draw
, _EGLSurface
**read
)
341 _EGLThreadInfo
*t
= _eglGetCurrentThread();
342 _EGLContext
*newCtx
= *ctx
, *oldCtx
;
344 if (!_eglCheckMakeCurrent(newCtx
, *draw
, *read
))
347 /* bind the new context */
348 oldCtx
= _eglBindContextToThread(newCtx
, t
);
351 _eglBindContextToSurfaces(newCtx
, draw
, read
);
353 /* unbind the old context from its binding surfaces */
356 * If the new context replaces some old context, the new one should not
357 * be current before the replacement and it should not be bound to any
361 assert(!*draw
&& !*read
);
363 *draw
= oldCtx
->DrawSurface
;
364 *read
= oldCtx
->ReadSurface
;
365 assert(*draw
&& *read
);
367 _eglBindContextToSurfaces(NULL
, draw
, read
);
375 * Just a placeholder/demo function. Drivers should override this.
378 _eglMakeCurrent(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLSurface
*draw
,
379 _EGLSurface
*read
, _EGLContext
*ctx
)
386 * This is defined by the EGL_MESA_copy_context extension.
389 _eglCopyContextMESA(_EGLDriver
*drv
, EGLDisplay dpy
, EGLContext source
,
390 EGLContext dest
, EGLint mask
)
392 /* This function will always have to be overridden/implemented in the
393 * device driver. If the driver is based on Mesa, use _mesa_copy_context().