freedreno/a6xx: Drop the "alignment" layout temporary.
[mesa.git] / src / freedreno / fdl / fd6_layout.c
1 /*
2 * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018-2019 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include <stdio.h>
29
30 #include "freedreno_layout.h"
31
32 /* indexed by cpp, including msaa 2x and 4x:
33 * TODO:
34 * cpp=1 UBWC needs testing at larger texture sizes
35 * missing UBWC blockwidth/blockheight for npot+64 cpp
36 * missing 96/128 CPP for 8x MSAA with 32_32_32/32_32_32_32
37 */
38 static const struct {
39 unsigned basealign;
40 unsigned pitchalign;
41 unsigned heightalign;
42 uint8_t ubwc_blockwidth;
43 uint8_t ubwc_blockheight;
44 } tile_alignment[] = {
45 [1] = { 64, 128, 32, 16, 4 },
46 [2] = { 128, 128, 16, 16, 4 },
47 [3] = { 256, 64, 32 },
48 [4] = { 256, 64, 16, 16, 4 },
49 [6] = { 256, 64, 16 },
50 [8] = { 256, 64, 16, 8, 4, },
51 [12] = { 256, 64, 16 },
52 [16] = { 256, 64, 16, 4, 4, },
53 [24] = { 256, 64, 16 },
54 [32] = { 256, 64, 16, 4, 2 },
55 [48] = { 256, 64, 16 },
56 [64] = { 256, 64, 16 },
57
58 /* special cases for r8g8: */
59 [0] = { 256, 64, 32, 16, 4 },
60 };
61
62 #define RGB_TILE_WIDTH_ALIGNMENT 64
63 #define RGB_TILE_HEIGHT_ALIGNMENT 16
64 #define UBWC_PLANE_SIZE_ALIGNMENT 4096
65
66 /* NOTE: good way to test this is: (for example)
67 * piglit/bin/texelFetch fs sampler3D 100x100x8
68 */
69 void
70 fdl6_layout(struct fdl_layout *layout,
71 enum pipe_format format, uint32_t nr_samples,
72 uint32_t width0, uint32_t height0, uint32_t depth0,
73 uint32_t mip_levels, uint32_t array_size, bool is_3d)
74 {
75 assert(nr_samples > 0);
76 layout->width0 = width0;
77 layout->height0 = height0;
78 layout->depth0 = depth0;
79
80 layout->cpp = util_format_get_blocksize(format);
81 layout->cpp *= nr_samples;
82 layout->format = format;
83 layout->nr_samples = nr_samples;
84 layout->layer_first = !is_3d;
85
86 if (depth0 > 1)
87 layout->ubwc = false;
88 if (tile_alignment[layout->cpp].ubwc_blockwidth == 0)
89 layout->ubwc = false;
90
91 const struct util_format_description *format_desc =
92 util_format_description(format);
93 int ta = layout->cpp;
94
95 /* The z16/r16 formats seem to not play by the normal tiling rules: */
96 if ((layout->cpp == 2) && (util_format_get_nr_components(format) == 2))
97 ta = 0;
98
99 /* in layer_first layout, the level (slice) contains just one
100 * layer (since in fact the layer contains the slices)
101 */
102 uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
103
104 debug_assert(ta < ARRAY_SIZE(tile_alignment));
105 debug_assert(tile_alignment[ta].pitchalign);
106
107 if (layout->tile_mode) {
108 layout->base_align = tile_alignment[ta].basealign;
109 } else {
110 layout->base_align = 64;
111 }
112
113 for (uint32_t level = 0; level < mip_levels; level++) {
114 uint32_t depth = u_minify(depth0, level);
115 struct fdl_slice *slice = &layout->slices[level];
116 struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
117 uint32_t tile_mode = fdl_tile_mode(layout, level);
118 uint32_t width, height;
119
120 /* tiled levels of 3D textures are rounded up to PoT dimensions: */
121 if (is_3d && tile_mode) {
122 width = u_minify(util_next_power_of_two(width0), level);
123 height = u_minify(util_next_power_of_two(height0), level);
124 } else {
125 width = u_minify(width0, level);
126 height = u_minify(height0, level);
127 }
128 uint32_t pitchalign;
129
130 if (tile_mode) {
131 pitchalign = tile_alignment[ta].pitchalign;
132 height = align(height, tile_alignment[ta].heightalign);
133 } else {
134 pitchalign = 64;
135 }
136
137 /* The blits used for mem<->gmem work at a granularity of
138 * 32x32, which can cause faults due to over-fetch on the
139 * last level. The simple solution is to over-allocate a
140 * bit the last level to ensure any over-fetch is harmless.
141 * The pitch is already sufficiently aligned, but height
142 * may not be:
143 */
144 if (level == mip_levels - 1)
145 height = align(height, 32);
146
147 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC)
148 slice->pitch =
149 util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
150 else
151 slice->pitch = align(width, pitchalign);
152
153 slice->offset = layout->size;
154 uint32_t blocks = util_format_get_nblocks(format,
155 slice->pitch, height);
156
157 /* 1d array and 2d array textures must all have the same layer size
158 * for each miplevel on a6xx. 3d textures can have different layer
159 * sizes for high levels, but the hw auto-sizer is buggy (or at least
160 * different than what this code does), so as soon as the layer size
161 * range gets into range, we stop reducing it.
162 */
163 if (is_3d) {
164 if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
165 slice->size0 = align(blocks * layout->cpp, 4096);
166 } else {
167 slice->size0 = layout->slices[level - 1].size0;
168 }
169 } else {
170 slice->size0 = blocks * layout->cpp;
171 }
172
173 layout->size += slice->size0 * depth * layers_in_level;
174
175 if (layout->ubwc) {
176 /* with UBWC every level is aligned to 4K */
177 layout->size = align(layout->size, 4096);
178
179 uint32_t block_width = tile_alignment[ta].ubwc_blockwidth;
180 uint32_t block_height = tile_alignment[ta].ubwc_blockheight;
181 uint32_t meta_pitch = align(DIV_ROUND_UP(width, block_width),
182 RGB_TILE_WIDTH_ALIGNMENT);
183 uint32_t meta_height = align(DIV_ROUND_UP(height, block_height),
184 RGB_TILE_HEIGHT_ALIGNMENT);
185
186 /* it looks like mipmaps need alignment to power of two
187 * TODO: needs testing with large npot textures
188 * (needed for the first level?)
189 */
190 if (mip_levels > 1) {
191 meta_pitch = util_next_power_of_two(meta_pitch);
192 meta_height = util_next_power_of_two(meta_height);
193 }
194
195 ubwc_slice->size0 = align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
196 ubwc_slice->pitch = meta_pitch;
197 ubwc_slice->offset = layout->ubwc_layer_size;
198 layout->ubwc_layer_size += ubwc_slice->size0;
199 }
200 }
201
202 if (layout->layer_first) {
203 layout->layer_size = align(layout->size, 4096);
204 layout->size = layout->layer_size * array_size;
205 }
206
207 /* Place the UBWC slices before the uncompressed slices, because the
208 * kernel expects UBWC to be at the start of the buffer. In the HW, we
209 * get to program the UBWC and non-UBWC offset/strides
210 * independently.
211 */
212 if (layout->ubwc) {
213 for (uint32_t level = 0; level < mip_levels; level++)
214 layout->slices[level].offset += layout->ubwc_layer_size * array_size;
215 layout->size += layout->ubwc_layer_size * array_size;
216 }
217 }
218
219 void
220 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
221 uint32_t *blockwidth, uint32_t *blockheight)
222 {
223 *blockwidth = tile_alignment[layout->cpp].ubwc_blockwidth;
224 *blockheight = tile_alignment[layout->cpp].ubwc_blockheight;
225 }