7230d337a484a741453f05e65d1b393f1e4180ea
[mesa.git] / src / freedreno / fdl / freedreno_layout.h
1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef FREEDRENO_LAYOUT_H_
25 #define FREEDRENO_LAYOUT_H_
26
27 #include <stdbool.h>
28 #include <stdint.h>
29
30 #include "util/u_debug.h"
31 #include "util/u_math.h"
32 #include "util/format/u_format.h"
33
34 /* Shared freedreno mipmap layout helper
35 *
36 * It does *not* attempt to track surface transitions, in particular
37 * about UBWC state. Possibly it should, but
38 * (a) I'm not sure if in all cases we can transparently do in-
39 * place transitions (ie. a5xx textures with interleaved
40 * meta and pixel data
41 * (b) Even if we can, we probably can't assume that we have
42 * figured out yet how to do in-place transition for every
43 * generation.
44 */
45
46 /* Texture Layout on a3xx:
47 * -----------------------
48 *
49 * Each mipmap-level contains all of it's layers (ie. all cubmap
50 * faces, all 1d/2d array elements, etc). The texture sampler is
51 * programmed with the start address of each mipmap level, and hw
52 * derives the layer offset within the level.
53 *
54 *
55 * Texture Layout on a4xx+:
56 * -----------------------
57 *
58 * For cubemap and 2d array, each layer contains all of it's mipmap
59 * levels (layer_first layout).
60 *
61 * 3d textures are laid out as on a3xx.
62 *
63 * In either case, the slice represents the per-miplevel information,
64 * but in layer_first layout it only includes the first layer, and
65 * an additional offset of (rsc->layer_size * layer) must be added.
66 *
67 *
68 * UBWC Color Compressions (a5xx+):
69 * -------------------------------
70 *
71 * Color compression is only supported for tiled layouts. In general
72 * the meta "flag" buffer (ie. what holds the compression state for
73 * each block) can be separate from the color data, except for textures
74 * on a5xx where it needs to be interleaved with layers/levels of a
75 * texture.
76 */
77
78 #define FDL_MAX_MIP_LEVELS 14
79
80 struct fdl_slice {
81 uint32_t offset; /* offset of first layer in slice */
82 uint32_t pitch;
83 uint32_t size0; /* size of first layer in slice */
84 };
85
86 /**
87 * Encapsulates the layout of a resource, including position of given 2d
88 * surface (layer, level) within. Or rather all the information needed
89 * to derive this.
90 */
91 struct fdl_layout {
92 struct fdl_slice slices[FDL_MAX_MIP_LEVELS];
93 struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS];
94 uint32_t layer_size;
95 uint32_t ubwc_layer_size; /* in bytes */
96 bool layer_first : 1; /* see above description */
97
98 /* Note that for tiled textures, beyond a certain mipmap level (ie.
99 * when width is less than block size) things switch to linear. In
100 * general you should not directly look at fdl_layout::tile_mode,
101 * but instead use fdl_surface::tile_mode which will correctly take
102 * this into account.
103 */
104 uint32_t tile_mode : 2;
105 /* Bytes per pixel (where a "pixel" is a single row of a block in the case
106 * of compression), including each sample in the case of multisample
107 * layouts.
108 */
109 uint8_t cpp;
110
111 uint32_t width0, height0, depth0;
112 uint32_t nr_samples;
113 enum pipe_format format;
114
115 uint32_t size; /* Size of the whole image, in bytes. */
116 };
117
118 static inline uint32_t
119 fdl_layer_stride(const struct fdl_layout *layout, unsigned level)
120 {
121 if (layout->layer_first)
122 return layout->layer_size;
123 else
124 return layout->slices[level].size0;
125 }
126
127 static inline uint32_t
128 fdl_surface_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
129 {
130 const struct fdl_slice *slice = &layout->slices[level];
131 return slice->offset + fdl_layer_stride(layout, level) * layer;
132 }
133
134 static inline uint32_t
135 fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
136 {
137 /* for now this doesn't do anything clever, but when UBWC is enabled
138 * for multi layer/level images, it will.
139 */
140 if (layout->ubwc_layer_size) {
141 assert(level == 0);
142 assert(layer == 0);
143 }
144 return layout->ubwc_slices[0].offset;
145 }
146
147 static inline bool
148 fdl_level_linear(const struct fdl_layout *layout, int level)
149 {
150 unsigned w = u_minify(layout->width0, level);
151 if (w < 16)
152 return true;
153 return false;
154 }
155
156 static inline uint32_t
157 fdl_tile_mode(const struct fdl_layout *layout, int level)
158 {
159 if (layout->tile_mode && fdl_level_linear(layout, level))
160 return 0; /* linear */
161 else
162 return layout->tile_mode;
163 }
164
165 static inline bool
166 fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
167 {
168 return layout->ubwc_layer_size && fdl_tile_mode(layout, level);
169 }
170
171 void
172 fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
173
174 void
175 fdl6_layout(struct fdl_layout *layout,
176 enum pipe_format format, uint32_t nr_samples,
177 uint32_t width0, uint32_t height0, uint32_t depth0,
178 uint32_t mip_levels, uint32_t array_size, bool is_3d, bool ubwc);
179
180 void
181 fdl_dump_layout(struct fdl_layout *layout);
182
183 void
184 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
185 uint32_t *blockwidth, uint32_t *blockheight);
186
187 #endif /* FREEDRENO_LAYOUT_H_ */