Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / freedreno / fdl / freedreno_layout.h
1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef FREEDRENO_LAYOUT_H_
25 #define FREEDRENO_LAYOUT_H_
26
27 #include <stdbool.h>
28 #include <stdint.h>
29
30 #include "util/u_debug.h"
31 #include "util/u_math.h"
32 #include "util/format/u_format.h"
33
34 /* Shared freedreno mipmap layout helper
35 *
36 * It does *not* attempt to track surface transitions, in particular
37 * about UBWC state. Possibly it should, but
38 * (a) I'm not sure if in all cases we can transparently do in-
39 * place transitions (ie. a5xx textures with interleaved
40 * meta and pixel data
41 * (b) Even if we can, we probably can't assume that we have
42 * figured out yet how to do in-place transition for every
43 * generation.
44 */
45
46 /* Texture Layout on a3xx:
47 * -----------------------
48 *
49 * Each mipmap-level contains all of it's layers (ie. all cubmap
50 * faces, all 1d/2d array elements, etc). The texture sampler is
51 * programmed with the start address of each mipmap level, and hw
52 * derives the layer offset within the level.
53 *
54 *
55 * Texture Layout on a4xx+:
56 * -----------------------
57 *
58 * For cubemap and 2d array, each layer contains all of it's mipmap
59 * levels (layer_first layout).
60 *
61 * 3d textures are laid out as on a3xx.
62 *
63 * In either case, the slice represents the per-miplevel information,
64 * but in layer_first layout it only includes the first layer, and
65 * an additional offset of (rsc->layer_size * layer) must be added.
66 *
67 *
68 * UBWC Color Compressions (a5xx+):
69 * -------------------------------
70 *
71 * Color compression is only supported for tiled layouts. In general
72 * the meta "flag" buffer (ie. what holds the compression state for
73 * each block) can be separate from the color data, except for textures
74 * on a5xx where it needs to be interleaved with layers/levels of a
75 * texture.
76 */
77
78 #define FDL_MAX_MIP_LEVELS 15
79
80 struct fdl_slice {
81 uint32_t offset; /* offset of first layer in slice */
82 uint32_t size0; /* size of first layer in slice */
83 };
84
85 /* parameters for explicit (imported) layout */
86 struct fdl_explicit_layout {
87 uint32_t offset;
88 uint32_t pitch;
89 };
90
91 /**
92 * Encapsulates the layout of a resource, including position of given 2d
93 * surface (layer, level) within. Or rather all the information needed
94 * to derive this.
95 */
96 struct fdl_layout {
97 struct fdl_slice slices[FDL_MAX_MIP_LEVELS];
98 struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS];
99 uint32_t pitch0;
100 uint32_t ubwc_width0;
101 uint32_t layer_size;
102 uint32_t ubwc_layer_size; /* in bytes */
103 bool ubwc : 1;
104 bool layer_first : 1; /* see above description */
105
106 /* Note that for tiled textures, beyond a certain mipmap level (ie.
107 * when width is less than block size) things switch to linear. In
108 * general you should not directly look at fdl_layout::tile_mode,
109 * but instead use fdl_surface::tile_mode which will correctly take
110 * this into account.
111 */
112 uint32_t tile_mode : 2;
113 /* Bytes per pixel (where a "pixel" is a single row of a block in the case
114 * of compression), including each sample in the case of multisample
115 * layouts.
116 */
117 uint8_t cpp;
118
119 /**
120 * Left shift necessary to multiply by cpp. Invalid for NPOT cpp, please
121 * use fdl_cpp_shift() to sanity check you aren't hitting that case.
122 */
123 uint8_t cpp_shift;
124
125 uint32_t width0, height0, depth0;
126 uint32_t nr_samples;
127 enum pipe_format format;
128
129 uint32_t size; /* Size of the whole image, in bytes. */
130 uint32_t base_align; /* Alignment of the base address, in bytes. */
131 uint8_t pitchalign; /* log2(pitchalign) */
132 };
133
134 static inline uint32_t
135 fdl_cpp_shift(const struct fdl_layout *layout)
136 {
137 assert(util_is_power_of_two_or_zero(layout->cpp));
138 return layout->cpp_shift;
139 }
140
141 static inline uint32_t
142 fdl_pitch(const struct fdl_layout *layout, unsigned level)
143 {
144 return align(u_minify(layout->pitch0, level), 1 << layout->pitchalign);
145 }
146
147 #define RGB_TILE_WIDTH_ALIGNMENT 64
148 #define RGB_TILE_HEIGHT_ALIGNMENT 16
149 #define UBWC_PLANE_SIZE_ALIGNMENT 4096
150
151 static inline uint32_t
152 fdl_ubwc_pitch(const struct fdl_layout *layout, unsigned level)
153 {
154 if (!layout->ubwc)
155 return 0;
156 return align(u_minify(layout->ubwc_width0, level), RGB_TILE_WIDTH_ALIGNMENT);
157 }
158
159 static inline uint32_t
160 fdl_layer_stride(const struct fdl_layout *layout, unsigned level)
161 {
162 if (layout->layer_first)
163 return layout->layer_size;
164 else
165 return layout->slices[level].size0;
166 }
167
168 /* a2xx is special and needs PoT alignment for mipmaps: */
169 static inline uint32_t
170 fdl2_pitch(const struct fdl_layout *layout, unsigned level)
171 {
172 uint32_t pitch = fdl_pitch(layout, level);
173 if (level)
174 pitch = util_next_power_of_two(pitch);
175 return pitch;
176 }
177
178 static inline uint32_t
179 fdl2_pitch_pixels(const struct fdl_layout *layout, unsigned level)
180 {
181 return fdl2_pitch(layout, level) >> fdl_cpp_shift(layout);
182 }
183
184 static inline uint32_t
185 fdl_surface_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
186 {
187 const struct fdl_slice *slice = &layout->slices[level];
188 return slice->offset + fdl_layer_stride(layout, level) * layer;
189 }
190
191 static inline uint32_t
192 fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
193 {
194 const struct fdl_slice *slice = &layout->ubwc_slices[level];
195 return slice->offset + layer * layout->ubwc_layer_size;
196 }
197
198 /* Minimum layout width to enable UBWC. */
199 #define FDL_MIN_UBWC_WIDTH 16
200
201 static inline bool
202 fdl_level_linear(const struct fdl_layout *layout, int level)
203 {
204 if (layout->ubwc)
205 return false;
206
207 unsigned w = u_minify(layout->width0, level);
208 if (w < FDL_MIN_UBWC_WIDTH)
209 return true;
210
211 return false;
212 }
213
214 static inline uint32_t
215 fdl_tile_mode(const struct fdl_layout *layout, int level)
216 {
217 if (layout->tile_mode && fdl_level_linear(layout, level))
218 return 0; /* linear */
219 else
220 return layout->tile_mode;
221 }
222
223 static inline bool
224 fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
225 {
226 return layout->ubwc;
227 }
228
229 void
230 fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
231
232 void
233 fdl5_layout(struct fdl_layout *layout,
234 enum pipe_format format, uint32_t nr_samples,
235 uint32_t width0, uint32_t height0, uint32_t depth0,
236 uint32_t mip_levels, uint32_t array_size, bool is_3d);
237
238 bool
239 fdl6_layout(struct fdl_layout *layout,
240 enum pipe_format format, uint32_t nr_samples,
241 uint32_t width0, uint32_t height0, uint32_t depth0,
242 uint32_t mip_levels, uint32_t array_size, bool is_3d,
243 struct fdl_explicit_layout *plane_layout);
244
245 static inline void
246 fdl_set_pitchalign(struct fdl_layout *layout, unsigned pitchalign)
247 {
248 uint32_t nblocksx = util_format_get_nblocksx(layout->format, layout->width0);
249 layout->pitchalign = pitchalign;
250 layout->pitch0 = align(nblocksx * layout->cpp, 1 << pitchalign);
251 }
252
253 void
254 fdl_dump_layout(struct fdl_layout *layout);
255
256 void
257 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
258 uint32_t *blockwidth, uint32_t *blockheight);
259
260 #endif /* FREEDRENO_LAYOUT_H_ */