tu: Move UBWC layout into fdl6_layout() and use that function.
[mesa.git] / src / freedreno / fdl / freedreno_layout.h
1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef FREEDRENO_LAYOUT_H_
25 #define FREEDRENO_LAYOUT_H_
26
27 #include <stdbool.h>
28 #include <stdint.h>
29
30 #include "util/u_debug.h"
31 #include "util/u_math.h"
32 #include "util/format/u_format.h"
33
34 /* Shared freedreno mipmap layout helper
35 *
36 * It does *not* attempt to track surface transitions, in particular
37 * about UBWC state. Possibly it should, but
38 * (a) I'm not sure if in all cases we can transparently do in-
39 * place transitions (ie. a5xx textures with interleaved
40 * meta and pixel data
41 * (b) Even if we can, we probably can't assume that we have
42 * figured out yet how to do in-place transition for every
43 * generation.
44 */
45
46 /* Texture Layout on a3xx:
47 * -----------------------
48 *
49 * Each mipmap-level contains all of it's layers (ie. all cubmap
50 * faces, all 1d/2d array elements, etc). The texture sampler is
51 * programmed with the start address of each mipmap level, and hw
52 * derives the layer offset within the level.
53 *
54 *
55 * Texture Layout on a4xx+:
56 * -----------------------
57 *
58 * For cubemap and 2d array, each layer contains all of it's mipmap
59 * levels (layer_first layout).
60 *
61 * 3d textures are laid out as on a3xx.
62 *
63 * In either case, the slice represents the per-miplevel information,
64 * but in layer_first layout it only includes the first layer, and
65 * an additional offset of (rsc->layer_size * layer) must be added.
66 *
67 *
68 * UBWC Color Compressions (a5xx+):
69 * -------------------------------
70 *
71 * Color compression is only supported for tiled layouts. In general
72 * the meta "flag" buffer (ie. what holds the compression state for
73 * each block) can be separate from the color data, except for textures
74 * on a5xx where it needs to be interleaved with layers/levels of a
75 * texture.
76 */
77
78 #define FDL_MAX_MIP_LEVELS 14
79
80 struct fdl_slice {
81 uint32_t offset; /* offset of first layer in slice */
82 uint32_t pitch;
83 uint32_t size0; /* size of first layer in slice */
84 };
85
86 /**
87 * Encapsulates the layout of a resource, including position of given 2d
88 * surface (layer, level) within. Or rather all the information needed
89 * to derive this.
90 */
91 struct fdl_layout {
92 struct fdl_slice slices[FDL_MAX_MIP_LEVELS];
93 struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS];
94 uint32_t layer_size;
95 bool layer_first : 1; /* see above description */
96
97 /* Note that for tiled textures, beyond a certain mipmap level (ie.
98 * when width is less than block size) things switch to linear. In
99 * general you should not directly look at fdl_layout::tile_mode,
100 * but instead use fdl_surface::tile_mode which will correctly take
101 * this into account.
102 */
103 uint32_t tile_mode : 2;
104 /* Bytes per pixel (where a "pixel" is a single row of a block in the case
105 * of compression), including each sample in the case of multisample
106 * layouts.
107 */
108 uint8_t cpp;
109
110 uint32_t width0, height0, depth0;
111
112 uint32_t size; /* Size of the whole image, in bytes. */
113
114 uint32_t ubwc_size;
115 };
116
117 static inline uint32_t
118 fdl_layer_stride(const struct fdl_layout *layout, unsigned level)
119 {
120 if (layout->layer_first)
121 return layout->layer_size;
122 else
123 return layout->slices[level].size0;
124 }
125
126 static inline uint32_t
127 fdl_surface_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
128 {
129 const struct fdl_slice *slice = &layout->slices[level];
130 return slice->offset + fdl_layer_stride(layout, level) * layer;
131 }
132
133 static inline uint32_t
134 fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
135 {
136 /* for now this doesn't do anything clever, but when UBWC is enabled
137 * for multi layer/level images, it will.
138 */
139 if (layout->ubwc_size) {
140 assert(level == 0);
141 assert(layer == 0);
142 }
143 return layout->ubwc_slices[0].offset;
144 }
145
146 static inline bool
147 fdl_level_linear(const struct fdl_layout *layout, int level)
148 {
149 unsigned w = u_minify(layout->width0, level);
150 if (w < 16)
151 return true;
152 return false;
153 }
154
155 static inline uint32_t
156 fdl_tile_mode(const struct fdl_layout *layout, int level)
157 {
158 if (layout->tile_mode && fdl_level_linear(layout, level))
159 return 0; /* linear */
160 else
161 return layout->tile_mode;
162 }
163
164 static inline bool
165 fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
166 {
167 return layout->ubwc_size && fdl_tile_mode(layout, level);
168 }
169
170 void
171 fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
172
173 void
174 fdl6_layout(struct fdl_layout *layout,
175 enum pipe_format format, uint32_t nr_samples,
176 uint32_t width0, uint32_t height0, uint32_t depth0,
177 uint32_t mip_levels, uint32_t array_size, bool is_3d, bool ubwc);
178
179 void
180 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout,
181 uint32_t *blockwidth, uint32_t *blockheight);
182
183 #endif /* FREEDRENO_LAYOUT_H_ */