b0e0959b157802e7edf1cabd57069e48990116f0
[mesa.git] / src / freedreno / ir3 / ir3_image.h
1 /*
2 * Copyright (C) 2017-2018 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_IMAGE_H_
28 #define IR3_IMAGE_H_
29
30 #include "ir3_context.h"
31
32
33 void ir3_ibo_mapping_init(struct ir3_ibo_mapping *mapping, unsigned num_textures);
34 unsigned ir3_ssbo_to_ibo(struct ir3_shader *shader, unsigned ssbo);
35 unsigned ir3_ssbo_to_tex(struct ir3_ibo_mapping *mapping, unsigned ssbo);
36 unsigned ir3_image_to_ibo(struct ir3_shader *shader, unsigned image);
37 unsigned ir3_image_to_tex(struct ir3_ibo_mapping *mapping, unsigned image);
38
39 unsigned ir3_get_image_slot(nir_deref_instr *deref);
40 unsigned ir3_get_image_coords(const nir_variable *var, unsigned *flagsp);
41 type_t ir3_get_image_type(const nir_variable *var);
42 unsigned ir3_get_num_components_for_glformat(GLuint format);
43
44 #endif /* IR3_IMAGE_H_ */