nir: rename nir_var_function to nir_var_function_temp
[mesa.git] / src / freedreno / ir3 / ir3_nir.c
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "util/debug.h"
29
30 #include "ir3_nir.h"
31 #include "ir3_compiler.h"
32 #include "ir3_shader.h"
33
34 static const nir_shader_compiler_options options = {
35 .lower_fpow = true,
36 .lower_scmp = true,
37 .lower_flrp32 = true,
38 .lower_flrp64 = true,
39 .lower_ffract = true,
40 .lower_fmod32 = true,
41 .lower_fmod64 = true,
42 .lower_fdiv = true,
43 .lower_ldexp = true,
44 .fuse_ffma = true,
45 .native_integers = true,
46 .vertex_id_zero_based = true,
47 .lower_extract_byte = true,
48 .lower_extract_word = true,
49 .lower_all_io_to_temps = true,
50 .lower_helper_invocation = true,
51 };
52
53 const nir_shader_compiler_options *
54 ir3_get_compiler_options(struct ir3_compiler *compiler)
55 {
56 return &options;
57 }
58
59 /* for given shader key, are any steps handled in nir? */
60 bool
61 ir3_key_lowers_nir(const struct ir3_shader_key *key)
62 {
63 return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r |
64 key->vsaturate_s | key->vsaturate_t | key->vsaturate_r |
65 key->ucp_enables | key->color_two_side |
66 key->fclamp_color | key->vclamp_color;
67 }
68
69 #define OPT(nir, pass, ...) ({ \
70 bool this_progress = false; \
71 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
72 this_progress; \
73 })
74
75 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
76
77 static void
78 ir3_optimize_loop(nir_shader *s)
79 {
80 bool progress;
81 do {
82 progress = false;
83
84 OPT_V(s, nir_lower_vars_to_ssa);
85 progress |= OPT(s, nir_opt_copy_prop_vars);
86 progress |= OPT(s, nir_opt_dead_write_vars);
87 progress |= OPT(s, nir_lower_alu_to_scalar);
88 progress |= OPT(s, nir_lower_phis_to_scalar);
89
90 progress |= OPT(s, nir_copy_prop);
91 progress |= OPT(s, nir_opt_dce);
92 progress |= OPT(s, nir_opt_cse);
93 static int gcm = -1;
94 if (gcm == -1)
95 gcm = env_var_as_unsigned("GCM", 0);
96 if (gcm == 1)
97 progress |= OPT(s, nir_opt_gcm, true);
98 else if (gcm == 2)
99 progress |= OPT(s, nir_opt_gcm, false);
100 progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
101 progress |= OPT(s, nir_opt_intrinsics);
102 progress |= OPT(s, nir_opt_algebraic);
103 progress |= OPT(s, nir_opt_constant_folding);
104 progress |= OPT(s, nir_opt_dead_cf);
105 if (OPT(s, nir_opt_trivial_continues)) {
106 progress |= true;
107 /* If nir_opt_trivial_continues makes progress, then we need to clean
108 * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
109 * to make progress.
110 */
111 OPT(s, nir_copy_prop);
112 OPT(s, nir_opt_dce);
113 }
114 progress |= OPT(s, nir_opt_if);
115 progress |= OPT(s, nir_opt_remove_phis);
116 progress |= OPT(s, nir_opt_undef);
117
118 } while (progress);
119 }
120
121 struct nir_shader *
122 ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
123 const struct ir3_shader_key *key)
124 {
125 struct nir_lower_tex_options tex_options = {
126 .lower_rect = 0,
127 };
128
129 if (key) {
130 switch (shader->type) {
131 case MESA_SHADER_FRAGMENT:
132 tex_options.saturate_s = key->fsaturate_s;
133 tex_options.saturate_t = key->fsaturate_t;
134 tex_options.saturate_r = key->fsaturate_r;
135 break;
136 case MESA_SHADER_VERTEX:
137 tex_options.saturate_s = key->vsaturate_s;
138 tex_options.saturate_t = key->vsaturate_t;
139 tex_options.saturate_r = key->vsaturate_r;
140 break;
141 default:
142 /* TODO */
143 break;
144 }
145 }
146
147 if (shader->compiler->gpu_id >= 400) {
148 /* a4xx seems to have *no* sam.p */
149 tex_options.lower_txp = ~0; /* lower all txp */
150 } else {
151 /* a3xx just needs to avoid sam.p for 3d tex */
152 tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
153 }
154
155 if (ir3_shader_debug & IR3_DBG_DISASM) {
156 debug_printf("----------------------\n");
157 nir_print_shader(s, stdout);
158 debug_printf("----------------------\n");
159 }
160
161 OPT_V(s, nir_opt_global_to_local);
162 OPT_V(s, nir_lower_regs_to_ssa);
163
164 if (key) {
165 if (s->info.stage == MESA_SHADER_VERTEX) {
166 OPT_V(s, nir_lower_clip_vs, key->ucp_enables, false);
167 if (key->vclamp_color)
168 OPT_V(s, nir_lower_clamp_color_outputs);
169 } else if (s->info.stage == MESA_SHADER_FRAGMENT) {
170 OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
171 if (key->fclamp_color)
172 OPT_V(s, nir_lower_clamp_color_outputs);
173 }
174 if (key->color_two_side) {
175 OPT_V(s, nir_lower_two_sided_color);
176 }
177 } else {
178 /* only want to do this the first time (when key is null)
179 * and not again on any potential 2nd variant lowering pass:
180 */
181 OPT_V(s, ir3_nir_apply_trig_workarounds);
182 }
183
184 OPT_V(s, nir_lower_tex, &tex_options);
185 OPT_V(s, nir_lower_load_const_to_scalar);
186 if (shader->compiler->gpu_id < 500)
187 OPT_V(s, ir3_nir_lower_tg4_to_tex);
188
189 ir3_optimize_loop(s);
190
191 /* do idiv lowering after first opt loop to give a chance for
192 * divide by immed power-of-two to be caught first:
193 */
194 if (OPT(s, nir_lower_idiv))
195 ir3_optimize_loop(s);
196
197 OPT_V(s, nir_remove_dead_variables, nir_var_function_temp);
198
199 OPT_V(s, nir_move_load_const);
200
201 if (ir3_shader_debug & IR3_DBG_DISASM) {
202 debug_printf("----------------------\n");
203 nir_print_shader(s, stdout);
204 debug_printf("----------------------\n");
205 }
206
207 nir_sweep(s);
208
209 return s;
210 }
211
212 void
213 ir3_nir_scan_driver_consts(nir_shader *shader,
214 struct ir3_driver_const_layout *layout)
215 {
216 nir_foreach_function(function, shader) {
217 if (!function->impl)
218 continue;
219
220 nir_foreach_block(block, function->impl) {
221 nir_foreach_instr(instr, block) {
222 if (instr->type != nir_instr_type_intrinsic)
223 continue;
224
225 nir_intrinsic_instr *intr =
226 nir_instr_as_intrinsic(instr);
227 unsigned idx;
228
229 switch (intr->intrinsic) {
230 case nir_intrinsic_get_buffer_size:
231 idx = nir_src_as_const_value(intr->src[0])->u32[0];
232 if (layout->ssbo_size.mask & (1 << idx))
233 break;
234 layout->ssbo_size.mask |= (1 << idx);
235 layout->ssbo_size.off[idx] =
236 layout->ssbo_size.count;
237 layout->ssbo_size.count += 1; /* one const per */
238 break;
239 case nir_intrinsic_image_deref_atomic_add:
240 case nir_intrinsic_image_deref_atomic_min:
241 case nir_intrinsic_image_deref_atomic_max:
242 case nir_intrinsic_image_deref_atomic_and:
243 case nir_intrinsic_image_deref_atomic_or:
244 case nir_intrinsic_image_deref_atomic_xor:
245 case nir_intrinsic_image_deref_atomic_exchange:
246 case nir_intrinsic_image_deref_atomic_comp_swap:
247 case nir_intrinsic_image_deref_store:
248 case nir_intrinsic_image_deref_size:
249 idx = nir_intrinsic_get_var(intr, 0)->data.driver_location;
250 if (layout->image_dims.mask & (1 << idx))
251 break;
252 layout->image_dims.mask |= (1 << idx);
253 layout->image_dims.off[idx] =
254 layout->image_dims.count;
255 layout->image_dims.count += 3; /* three const per */
256 break;
257 default:
258 break;
259 }
260 }
261 }
262 }
263 }