freedreno/ir3: split ubo analysis/lowering passes
[mesa.git] / src / freedreno / ir3 / ir3_nir.h
1 /*
2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_NIR_H_
28 #define IR3_NIR_H_
29
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_builder.h"
32 #include "compiler/shader_enums.h"
33
34 #include "ir3_shader.h"
35
36 bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
37 bool ir3_nir_lower_imul(nir_shader *shader);
38 bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
39 bool ir3_nir_lower_io_offsets(nir_shader *shader, int gpu_id);
40 bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
41 bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
42 bool ir3_nir_move_varying_inputs(nir_shader *shader);
43 int ir3_nir_coord_offset(nir_ssa_def *ssa);
44 bool ir3_nir_lower_tex_prefetch(nir_shader *shader);
45
46
47 void ir3_nir_lower_to_explicit_output(nir_shader *shader,
48 struct ir3_shader_variant *v, unsigned topology);
49 void ir3_nir_lower_to_explicit_input(nir_shader *shader);
50 void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v, unsigned topology);
51 void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology);
52 void ir3_nir_lower_gs(nir_shader *shader);
53
54 const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
55 void ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s);
56 void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s);
57
58 void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
59 struct ir3_const_state *const_state);
60 void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
61 bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v);
62
63 nir_ssa_def *
64 ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
65
66 uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
67 const struct ir3_shader_variant *consumer,
68 uint32_t *locs);
69
70 static inline nir_intrinsic_instr *
71 ir3_bindless_resource(nir_src src)
72 {
73 if (!src.is_ssa)
74 return NULL;
75
76 if (src.ssa->parent_instr->type != nir_instr_type_intrinsic)
77 return NULL;
78
79 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr);
80 if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3)
81 return NULL;
82
83 return intrin;
84 }
85
86 #endif /* IR3_NIR_H_ */