nir: Use a single list for all shader variables
[mesa.git] / src / freedreno / ir3 / ir3_nir_lower_tess.c
1 /*
2 * Copyright © 2019 Google, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "ir3_nir.h"
25 #include "ir3_compiler.h"
26 #include "compiler/nir/nir_builder.h"
27
28 struct state {
29 uint32_t topology;
30
31 struct primitive_map {
32 unsigned loc[32];
33 unsigned size[32];
34 unsigned stride;
35 } map;
36
37 nir_ssa_def *header;
38
39 nir_variable *vertex_count_var;
40 nir_variable *emitted_vertex_var;
41 nir_variable *vertex_flags_out;
42
43 struct exec_list old_outputs;
44 struct exec_list new_outputs;
45 struct exec_list emit_outputs;
46
47 /* tess ctrl shader on a650 gets the local primitive id at different bits: */
48 unsigned local_primitive_id_start;
49 };
50
51 static nir_ssa_def *
52 bitfield_extract(nir_builder *b, nir_ssa_def *v, uint32_t start, uint32_t mask)
53 {
54 return nir_iand(b, nir_ushr(b, v, nir_imm_int(b, start)),
55 nir_imm_int(b, mask));
56 }
57
58 static nir_ssa_def *
59 build_invocation_id(nir_builder *b, struct state *state)
60 {
61 return bitfield_extract(b, state->header, 11, 31);
62 }
63
64 static nir_ssa_def *
65 build_vertex_id(nir_builder *b, struct state *state)
66 {
67 return bitfield_extract(b, state->header, 6, 31);
68 }
69
70 static nir_ssa_def *
71 build_local_primitive_id(nir_builder *b, struct state *state)
72 {
73 return bitfield_extract(b, state->header, state->local_primitive_id_start, 63);
74 }
75
76 static nir_variable *
77 get_var(nir_shader *shader, nir_variable_mode mode, int driver_location)
78 {
79 nir_foreach_variable_with_modes (v, shader, mode) {
80 if (v->data.driver_location == driver_location) {
81 return v;
82 }
83 }
84
85 return NULL;
86 }
87
88 static bool
89 is_tess_levels(nir_variable *var)
90 {
91 return (var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER ||
92 var->data.location == VARYING_SLOT_TESS_LEVEL_INNER);
93 }
94
95 static nir_ssa_def *
96 build_local_offset(nir_builder *b, struct state *state,
97 nir_ssa_def *vertex, uint32_t base, nir_ssa_def *offset)
98 {
99 nir_ssa_def *primitive_stride = nir_load_vs_primitive_stride_ir3(b);
100 nir_ssa_def *primitive_offset =
101 nir_imul24(b, build_local_primitive_id(b, state), primitive_stride);
102 nir_ssa_def *attr_offset;
103 nir_ssa_def *vertex_stride;
104
105 switch (b->shader->info.stage) {
106 case MESA_SHADER_VERTEX:
107 case MESA_SHADER_TESS_EVAL:
108 vertex_stride = nir_imm_int(b, state->map.stride * 4);
109 attr_offset = nir_imm_int(b, state->map.loc[base] * 4);
110 break;
111 case MESA_SHADER_TESS_CTRL:
112 case MESA_SHADER_GEOMETRY:
113 vertex_stride = nir_load_vs_vertex_stride_ir3(b);
114 attr_offset = nir_load_primitive_location_ir3(b, base);
115 break;
116 default:
117 unreachable("bad shader stage");
118 }
119
120 nir_ssa_def *vertex_offset = nir_imul24(b, vertex, vertex_stride);
121
122 return nir_iadd(b, nir_iadd(b, primitive_offset, vertex_offset),
123 nir_iadd(b, attr_offset, offset));
124 }
125
126 static nir_intrinsic_instr *
127 replace_intrinsic(nir_builder *b, nir_intrinsic_instr *intr,
128 nir_intrinsic_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2)
129 {
130 nir_intrinsic_instr *new_intr =
131 nir_intrinsic_instr_create(b->shader, op);
132
133 new_intr->src[0] = nir_src_for_ssa(src0);
134 if (src1)
135 new_intr->src[1] = nir_src_for_ssa(src1);
136 if (src2)
137 new_intr->src[2] = nir_src_for_ssa(src2);
138
139 new_intr->num_components = intr->num_components;
140
141 if (nir_intrinsic_infos[op].has_dest)
142 nir_ssa_dest_init(&new_intr->instr, &new_intr->dest,
143 intr->num_components, 32, NULL);
144
145 nir_builder_instr_insert(b, &new_intr->instr);
146
147 if (nir_intrinsic_infos[op].has_dest)
148 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(&new_intr->dest.ssa));
149
150 nir_instr_remove(&intr->instr);
151
152 return new_intr;
153 }
154
155 static void
156 build_primitive_map(nir_shader *shader, nir_variable_mode mode, struct primitive_map *map)
157 {
158 nir_foreach_variable_with_modes (var, shader, mode) {
159 switch (var->data.location) {
160 case VARYING_SLOT_TESS_LEVEL_OUTER:
161 case VARYING_SLOT_TESS_LEVEL_INNER:
162 continue;
163 }
164
165 unsigned size = glsl_count_attribute_slots(var->type, false) * 4;
166
167 assert(var->data.driver_location < ARRAY_SIZE(map->size));
168 map->size[var->data.driver_location] =
169 MAX2(map->size[var->data.driver_location], size);
170 }
171
172 unsigned loc = 0;
173 for (uint32_t i = 0; i < ARRAY_SIZE(map->size); i++) {
174 if (map->size[i] == 0)
175 continue;
176 nir_variable *var = get_var(shader, mode, i);
177 map->loc[i] = loc;
178 loc += map->size[i];
179
180 if (var->data.patch)
181 map->size[i] = 0;
182 else
183 map->size[i] = map->size[i] / glsl_get_length(var->type);
184 }
185
186 map->stride = loc;
187 }
188
189 static void
190 lower_block_to_explicit_output(nir_block *block, nir_builder *b, struct state *state)
191 {
192 nir_foreach_instr_safe (instr, block) {
193 if (instr->type != nir_instr_type_intrinsic)
194 continue;
195
196 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
197
198 switch (intr->intrinsic) {
199 case nir_intrinsic_store_output: {
200 // src[] = { value, offset }.
201
202 /* nir_lower_io_to_temporaries replaces all access to output
203 * variables with temp variables and then emits a nir_copy_var at
204 * the end of the shader. Thus, we should always get a full wrmask
205 * here.
206 */
207 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
208
209 b->cursor = nir_instr_remove(&intr->instr);
210
211 nir_ssa_def *vertex_id = build_vertex_id(b, state);
212 nir_ssa_def *offset = build_local_offset(b, state, vertex_id, nir_intrinsic_base(intr),
213 intr->src[1].ssa);
214 nir_intrinsic_instr *store =
215 nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_shared_ir3);
216
217 store->src[0] = nir_src_for_ssa(intr->src[0].ssa);
218 store->src[1] = nir_src_for_ssa(offset);
219 store->num_components = intr->num_components;
220
221 nir_builder_instr_insert(b, &store->instr);
222 break;
223 }
224
225 default:
226 break;
227 }
228 }
229 }
230
231 static nir_ssa_def *
232 local_thread_id(nir_builder *b)
233 {
234 return bitfield_extract(b, nir_load_gs_header_ir3(b), 16, 1023);
235 }
236
237 void
238 ir3_nir_lower_to_explicit_output(nir_shader *shader, struct ir3_shader_variant *v,
239 unsigned topology)
240 {
241 struct state state = { };
242
243 build_primitive_map(shader, nir_var_shader_out, &state.map);
244 memcpy(v->output_loc, state.map.loc, sizeof(v->output_loc));
245
246 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
247 assert(impl);
248
249 nir_builder b;
250 nir_builder_init(&b, impl);
251 b.cursor = nir_before_cf_list(&impl->body);
252
253 if (v->type == MESA_SHADER_VERTEX && topology != IR3_TESS_NONE)
254 state.header = nir_load_tcs_header_ir3(&b);
255 else
256 state.header = nir_load_gs_header_ir3(&b);
257
258 nir_foreach_block_safe (block, impl)
259 lower_block_to_explicit_output(block, &b, &state);
260
261 nir_metadata_preserve(impl, nir_metadata_block_index |
262 nir_metadata_dominance);
263
264 v->output_size = state.map.stride;
265 }
266
267
268 static void
269 lower_block_to_explicit_input(nir_block *block, nir_builder *b, struct state *state)
270 {
271 nir_foreach_instr_safe (instr, block) {
272 if (instr->type != nir_instr_type_intrinsic)
273 continue;
274
275 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
276
277 switch (intr->intrinsic) {
278 case nir_intrinsic_load_per_vertex_input: {
279 // src[] = { vertex, offset }.
280
281 b->cursor = nir_before_instr(&intr->instr);
282
283 nir_ssa_def *offset = build_local_offset(b, state,
284 intr->src[0].ssa, // this is typically gl_InvocationID
285 nir_intrinsic_base(intr),
286 intr->src[1].ssa);
287
288 replace_intrinsic(b, intr, nir_intrinsic_load_shared_ir3, offset, NULL, NULL);
289 break;
290 }
291
292 case nir_intrinsic_load_invocation_id: {
293 b->cursor = nir_before_instr(&intr->instr);
294
295 nir_ssa_def *iid = build_invocation_id(b, state);
296 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(iid));
297 nir_instr_remove(&intr->instr);
298 break;
299 }
300
301 default:
302 break;
303 }
304 }
305 }
306
307 void
308 ir3_nir_lower_to_explicit_input(nir_shader *shader, struct ir3_compiler *compiler)
309 {
310 struct state state = { };
311
312 /* when using stl/ldl (instead of stlw/ldlw) for linking VS and HS,
313 * HS uses a different primitive id, which starts at bit 16 in the header
314 */
315 if (shader->info.stage == MESA_SHADER_TESS_CTRL && compiler->tess_use_shared)
316 state.local_primitive_id_start = 16;
317
318 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
319 assert(impl);
320
321 nir_builder b;
322 nir_builder_init(&b, impl);
323 b.cursor = nir_before_cf_list(&impl->body);
324
325 if (shader->info.stage == MESA_SHADER_GEOMETRY)
326 state.header = nir_load_gs_header_ir3(&b);
327 else
328 state.header = nir_load_tcs_header_ir3(&b);
329
330 nir_foreach_block_safe (block, impl)
331 lower_block_to_explicit_input(block, &b, &state);
332 }
333
334
335 static nir_ssa_def *
336 build_per_vertex_offset(nir_builder *b, struct state *state,
337 nir_ssa_def *vertex, nir_ssa_def *offset, nir_variable *var)
338 {
339 nir_ssa_def *primitive_id = nir_load_primitive_id(b);
340 nir_ssa_def *patch_stride = nir_load_hs_patch_stride_ir3(b);
341 nir_ssa_def *patch_offset = nir_imul24(b, primitive_id, patch_stride);
342 nir_ssa_def *attr_offset;
343 int loc = var->data.driver_location;
344
345 switch (b->shader->info.stage) {
346 case MESA_SHADER_TESS_CTRL:
347 attr_offset = nir_imm_int(b, state->map.loc[loc]);
348 break;
349 case MESA_SHADER_TESS_EVAL:
350 attr_offset = nir_load_primitive_location_ir3(b, loc);
351 break;
352 default:
353 unreachable("bad shader state");
354 }
355
356 nir_ssa_def *attr_stride = nir_imm_int(b, state->map.size[loc]);
357 nir_ssa_def *vertex_offset = nir_imul24(b, vertex, attr_stride);
358
359 return nir_iadd(b, nir_iadd(b, patch_offset, attr_offset),
360 nir_iadd(b, vertex_offset, nir_ishl(b, offset, nir_imm_int(b, 2))));
361 }
362
363 static nir_ssa_def *
364 build_patch_offset(nir_builder *b, struct state *state, nir_ssa_def *offset, nir_variable *var)
365 {
366 debug_assert(var && var->data.patch);
367
368 return build_per_vertex_offset(b, state, nir_imm_int(b, 0), offset, var);
369 }
370
371 static void
372 tess_level_components(struct state *state, uint32_t *inner, uint32_t *outer)
373 {
374 switch (state->topology) {
375 case IR3_TESS_TRIANGLES:
376 *inner = 1;
377 *outer = 3;
378 break;
379 case IR3_TESS_QUADS:
380 *inner = 2;
381 *outer = 4;
382 break;
383 case IR3_TESS_ISOLINES:
384 *inner = 0;
385 *outer = 2;
386 break;
387 default:
388 unreachable("bad");
389 }
390 }
391
392 static nir_ssa_def *
393 build_tessfactor_base(nir_builder *b, gl_varying_slot slot, struct state *state)
394 {
395 uint32_t inner_levels, outer_levels;
396 tess_level_components(state, &inner_levels, &outer_levels);
397
398 const uint32_t patch_stride = 1 + inner_levels + outer_levels;
399
400 nir_ssa_def *primitive_id = nir_load_primitive_id(b);
401
402 nir_ssa_def *patch_offset = nir_imul24(b, primitive_id, nir_imm_int(b, patch_stride));
403
404 uint32_t offset;
405 switch (slot) {
406 case VARYING_SLOT_TESS_LEVEL_OUTER:
407 /* There's some kind of header dword, tess levels start at index 1. */
408 offset = 1;
409 break;
410 case VARYING_SLOT_TESS_LEVEL_INNER:
411 offset = 1 + outer_levels;
412 break;
413 default:
414 unreachable("bad");
415 }
416
417 return nir_iadd(b, patch_offset, nir_imm_int(b, offset));
418 }
419
420 static void
421 lower_tess_ctrl_block(nir_block *block, nir_builder *b, struct state *state)
422 {
423 nir_foreach_instr_safe (instr, block) {
424 if (instr->type != nir_instr_type_intrinsic)
425 continue;
426
427 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
428
429 switch (intr->intrinsic) {
430 case nir_intrinsic_control_barrier:
431 case nir_intrinsic_memory_barrier_tcs_patch:
432 /* Hull shaders dispatch 32 wide so an entire patch will always
433 * fit in a single warp and execute in lock-step. Consequently,
434 * we don't need to do anything for TCS barriers so just remove
435 * the intrinsic. Otherwise we'll emit an actual barrier
436 * instructions, which will deadlock.
437 */
438 nir_instr_remove(&intr->instr);
439 break;
440
441 case nir_intrinsic_load_per_vertex_output: {
442 // src[] = { vertex, offset }.
443
444 b->cursor = nir_before_instr(&intr->instr);
445
446 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
447 nir_variable *var = get_var(b->shader, nir_var_shader_out, nir_intrinsic_base(intr));
448 nir_ssa_def *offset = build_per_vertex_offset(b, state,
449 intr->src[0].ssa, intr->src[1].ssa, var);
450
451 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
452 break;
453 }
454
455 case nir_intrinsic_store_per_vertex_output: {
456 // src[] = { value, vertex, offset }.
457
458 b->cursor = nir_before_instr(&intr->instr);
459
460 /* sparse writemask not supported */
461 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
462
463 nir_ssa_def *value = intr->src[0].ssa;
464 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
465 nir_variable *var = get_var(b->shader, nir_var_shader_out, nir_intrinsic_base(intr));
466 nir_ssa_def *offset = build_per_vertex_offset(b, state,
467 intr->src[1].ssa, intr->src[2].ssa, var);
468
469 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3, value, address,
470 nir_iadd(b, offset, nir_imm_int(b, nir_intrinsic_component(intr))));
471
472 break;
473 }
474
475 case nir_intrinsic_load_output: {
476 // src[] = { offset }.
477
478 nir_variable *var = get_var(b->shader, nir_var_shader_out, nir_intrinsic_base(intr));
479
480 b->cursor = nir_before_instr(&intr->instr);
481
482 nir_ssa_def *address, *offset;
483
484 /* note if vectorization of the tess level loads ever happens:
485 * "ldg" across 16-byte boundaries can behave incorrectly if results
486 * are never used. most likely some issue with (sy) not properly
487 * syncing with values coming from a second memory transaction.
488 */
489 if (is_tess_levels(var)) {
490 assert(intr->dest.ssa.num_components == 1);
491 address = nir_load_tess_factor_base_ir3(b);
492 offset = build_tessfactor_base(b, var->data.location, state);
493 } else {
494 address = nir_load_tess_param_base_ir3(b);
495 offset = build_patch_offset(b, state, intr->src[0].ssa, var);
496 }
497
498 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
499 break;
500 }
501
502 case nir_intrinsic_store_output: {
503 // src[] = { value, offset }.
504
505 /* write patch output to bo */
506
507 nir_variable *var = get_var(b->shader, nir_var_shader_out, nir_intrinsic_base(intr));
508
509 b->cursor = nir_before_instr(&intr->instr);
510
511 /* sparse writemask not supported */
512 assert(util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1));
513
514 if (is_tess_levels(var)) {
515 /* with tess levels are defined as float[4] and float[2],
516 * but tess factor BO has smaller sizes for tris/isolines,
517 * so we have to discard any writes beyond the number of
518 * components for inner/outer levels */
519 uint32_t inner_levels, outer_levels, levels;
520 tess_level_components(state, &inner_levels, &outer_levels);
521
522 if (var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
523 levels = outer_levels;
524 else
525 levels = inner_levels;
526
527 assert(intr->src[0].ssa->num_components == 1);
528
529 nir_ssa_def *offset =
530 nir_iadd_imm(b, intr->src[1].ssa, nir_intrinsic_component(intr));
531
532 nir_if *nif = nir_push_if(b, nir_ult(b, offset, nir_imm_int(b, levels)));
533
534 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3,
535 intr->src[0].ssa,
536 nir_load_tess_factor_base_ir3(b),
537 nir_iadd(b, offset, build_tessfactor_base(b, var->data.location, state)));
538
539 nir_pop_if(b, nif);
540 } else {
541 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
542 nir_ssa_def *offset = build_patch_offset(b, state, intr->src[1].ssa, var);
543
544 debug_assert(nir_intrinsic_component(intr) == 0);
545
546 replace_intrinsic(b, intr, nir_intrinsic_store_global_ir3,
547 intr->src[0].ssa, address, offset);
548 }
549 break;
550 }
551
552 default:
553 break;
554 }
555 }
556 }
557
558 static void
559 emit_tess_epilouge(nir_builder *b, struct state *state)
560 {
561 /* Insert endpatch instruction:
562 *
563 * TODO we should re-work this to use normal flow control.
564 */
565
566 nir_intrinsic_instr *end_patch =
567 nir_intrinsic_instr_create(b->shader, nir_intrinsic_end_patch_ir3);
568 nir_builder_instr_insert(b, &end_patch->instr);
569 }
570
571 void
572 ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v,
573 unsigned topology)
574 {
575 struct state state = { .topology = topology };
576
577 if (shader_debug_enabled(shader->info.stage)) {
578 fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
579 _mesa_shader_stage_to_string(shader->info.stage));
580 nir_print_shader(shader, stderr);
581 }
582
583 build_primitive_map(shader, nir_var_shader_out, &state.map);
584 memcpy(v->output_loc, state.map.loc, sizeof(v->output_loc));
585 v->output_size = state.map.stride;
586
587 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
588 assert(impl);
589
590 nir_builder b;
591 nir_builder_init(&b, impl);
592 b.cursor = nir_before_cf_list(&impl->body);
593
594 state.header = nir_load_tcs_header_ir3(&b);
595
596 nir_foreach_block_safe (block, impl)
597 lower_tess_ctrl_block(block, &b, &state);
598
599 /* Now move the body of the TCS into a conditional:
600 *
601 * if (gl_InvocationID < num_vertices)
602 * // body
603 *
604 */
605
606 nir_cf_list body;
607 nir_cf_extract(&body, nir_before_cf_list(&impl->body),
608 nir_after_cf_list(&impl->body));
609
610 b.cursor = nir_after_cf_list(&impl->body);
611
612 /* Re-emit the header, since the old one got moved into the if branch */
613 state.header = nir_load_tcs_header_ir3(&b);
614 nir_ssa_def *iid = build_invocation_id(&b, &state);
615
616 const uint32_t nvertices = shader->info.tess.tcs_vertices_out;
617 nir_ssa_def *cond = nir_ult(&b, iid, nir_imm_int(&b, nvertices));
618
619 nir_if *nif = nir_push_if(&b, cond);
620
621 nir_cf_reinsert(&body, b.cursor);
622
623 b.cursor = nir_after_cf_list(&nif->then_list);
624
625 /* Insert conditional exit for threads invocation id != 0 */
626 nir_ssa_def *iid0_cond = nir_ieq(&b, iid, nir_imm_int(&b, 0));
627 nir_intrinsic_instr *cond_end =
628 nir_intrinsic_instr_create(shader, nir_intrinsic_cond_end_ir3);
629 cond_end->src[0] = nir_src_for_ssa(iid0_cond);
630 nir_builder_instr_insert(&b, &cond_end->instr);
631
632 emit_tess_epilouge(&b, &state);
633
634 nir_pop_if(&b, nif);
635
636 nir_metadata_preserve(impl, 0);
637 }
638
639
640 static void
641 lower_tess_eval_block(nir_block *block, nir_builder *b, struct state *state)
642 {
643 nir_foreach_instr_safe (instr, block) {
644 if (instr->type != nir_instr_type_intrinsic)
645 continue;
646
647 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
648
649 switch (intr->intrinsic) {
650 case nir_intrinsic_load_tess_coord: {
651 b->cursor = nir_after_instr(&intr->instr);
652 nir_ssa_def *x = nir_channel(b, &intr->dest.ssa, 0);
653 nir_ssa_def *y = nir_channel(b, &intr->dest.ssa, 1);
654 nir_ssa_def *z;
655
656 if (state->topology == IR3_TESS_TRIANGLES)
657 z = nir_fsub(b, nir_fsub(b, nir_imm_float(b, 1.0f), y), x);
658 else
659 z = nir_imm_float(b, 0.0f);
660
661 nir_ssa_def *coord = nir_vec3(b, x, y, z);
662
663 nir_ssa_def_rewrite_uses_after(&intr->dest.ssa,
664 nir_src_for_ssa(coord),
665 b->cursor.instr);
666 break;
667 }
668
669 case nir_intrinsic_load_per_vertex_input: {
670 // src[] = { vertex, offset }.
671
672 b->cursor = nir_before_instr(&intr->instr);
673
674 nir_ssa_def *address = nir_load_tess_param_base_ir3(b);
675 nir_variable *var = get_var(b->shader, nir_var_shader_in, nir_intrinsic_base(intr));
676 nir_ssa_def *offset = build_per_vertex_offset(b, state,
677 intr->src[0].ssa, intr->src[1].ssa, var);
678
679 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
680 break;
681 }
682
683 case nir_intrinsic_load_input: {
684 // src[] = { offset }.
685
686 nir_variable *var = get_var(b->shader, nir_var_shader_in, nir_intrinsic_base(intr));
687
688 debug_assert(var->data.patch);
689
690 b->cursor = nir_before_instr(&intr->instr);
691
692 nir_ssa_def *address, *offset;
693
694 /* note if vectorization of the tess level loads ever happens:
695 * "ldg" across 16-byte boundaries can behave incorrectly if results
696 * are never used. most likely some issue with (sy) not properly
697 * syncing with values coming from a second memory transaction.
698 */
699 if (is_tess_levels(var)) {
700 assert(intr->dest.ssa.num_components == 1);
701 address = nir_load_tess_factor_base_ir3(b);
702 offset = build_tessfactor_base(b, var->data.location, state);
703 } else {
704 address = nir_load_tess_param_base_ir3(b);
705 offset = build_patch_offset(b, state, intr->src[0].ssa, var);
706 }
707
708 offset = nir_iadd(b, offset, nir_imm_int(b, nir_intrinsic_component(intr)));
709
710 replace_intrinsic(b, intr, nir_intrinsic_load_global_ir3, address, offset, NULL);
711 break;
712 }
713
714 default:
715 break;
716 }
717 }
718 }
719
720 void
721 ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology)
722 {
723 struct state state = { .topology = topology };
724
725 if (shader_debug_enabled(shader->info.stage)) {
726 fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
727 _mesa_shader_stage_to_string(shader->info.stage));
728 nir_print_shader(shader, stderr);
729 }
730
731 /* Build map of inputs so we have the sizes. */
732 build_primitive_map(shader, nir_var_shader_in, &state.map);
733
734 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
735 assert(impl);
736
737 nir_builder b;
738 nir_builder_init(&b, impl);
739
740 nir_foreach_block_safe (block, impl)
741 lower_tess_eval_block(block, &b, &state);
742
743 nir_metadata_preserve(impl, 0);
744 }
745
746 static void
747 lower_gs_block(nir_block *block, nir_builder *b, struct state *state)
748 {
749 nir_foreach_instr_safe (instr, block) {
750 if (instr->type != nir_instr_type_intrinsic)
751 continue;
752
753 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
754
755 switch (intr->intrinsic) {
756 case nir_intrinsic_end_primitive: {
757 b->cursor = nir_before_instr(&intr->instr);
758 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 4), 0x1);
759 nir_instr_remove(&intr->instr);
760 break;
761 }
762
763 case nir_intrinsic_emit_vertex: {
764 /* Load the vertex count */
765 b->cursor = nir_before_instr(&intr->instr);
766 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
767
768 nir_push_if(b, nir_ieq(b, count, local_thread_id(b)));
769
770 foreach_two_lists(dest_node, &state->emit_outputs, src_node, &state->old_outputs) {
771 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
772 nir_variable *src = exec_node_data(nir_variable, src_node, node);
773 nir_copy_var(b, dest, src);
774 }
775
776 nir_instr_remove(&intr->instr);
777
778 nir_store_var(b, state->emitted_vertex_var,
779 nir_iadd(b, nir_load_var(b, state->emitted_vertex_var), nir_imm_int(b, 1)), 0x1);
780
781 nir_pop_if(b, NULL);
782
783 /* Increment the vertex count by 1 */
784 nir_store_var(b, state->vertex_count_var,
785 nir_iadd(b, count, nir_imm_int(b, 1)), 0x1); /* .x */
786 nir_store_var(b, state->vertex_flags_out, nir_imm_int(b, 0), 0x1);
787
788 break;
789 }
790
791 default:
792 break;
793 }
794 }
795 }
796
797 void
798 ir3_nir_lower_gs(nir_shader *shader)
799 {
800 struct state state = { };
801
802 if (shader_debug_enabled(shader->info.stage)) {
803 fprintf(stderr, "NIR (before gs lowering):\n");
804 nir_print_shader(shader, stderr);
805 }
806
807 build_primitive_map(shader, nir_var_shader_in, &state.map);
808
809 /* Create an output var for vertex_flags. This will be shadowed below,
810 * same way regular outputs get shadowed, and this variable will become a
811 * temporary.
812 */
813 state.vertex_flags_out = nir_variable_create(shader, nir_var_shader_out,
814 glsl_uint_type(), "vertex_flags");
815 state.vertex_flags_out->data.driver_location = shader->num_outputs++;
816 state.vertex_flags_out->data.location = VARYING_SLOT_GS_VERTEX_FLAGS_IR3;
817 state.vertex_flags_out->data.interpolation = INTERP_MODE_NONE;
818
819 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
820 assert(impl);
821
822 nir_builder b;
823 nir_builder_init(&b, impl);
824 b.cursor = nir_before_cf_list(&impl->body);
825
826 state.header = nir_load_gs_header_ir3(&b);
827
828 /* Generate two set of shadow vars for the output variables. The first
829 * set replaces the real outputs and the second set (emit_outputs) we'll
830 * assign in the emit_vertex conditionals. Then at the end of the shader
831 * we copy the emit_outputs to the real outputs, so that we get
832 * store_output in uniform control flow.
833 */
834 exec_list_make_empty(&state.old_outputs);
835 nir_foreach_shader_out_variable_safe(var, shader) {
836 exec_node_remove(&var->node);
837 exec_list_push_tail(&state.old_outputs, &var->node);
838 }
839 exec_list_make_empty(&state.new_outputs);
840 exec_list_make_empty(&state.emit_outputs);
841 nir_foreach_variable_in_list(var, &state.old_outputs) {
842 /* Create a new output var by cloning the original output var and
843 * stealing the name.
844 */
845 nir_variable *output = nir_variable_clone(var, shader);
846 exec_list_push_tail(&state.new_outputs, &output->node);
847
848 /* Rewrite the original output to be a shadow variable. */
849 var->name = ralloc_asprintf(var, "%s@gs-temp", output->name);
850 var->data.mode = nir_var_shader_temp;
851
852 /* Clone the shadow variable to create the emit shadow variable that
853 * we'll assign in the emit conditionals.
854 */
855 nir_variable *emit_output = nir_variable_clone(var, shader);
856 emit_output->name = ralloc_asprintf(var, "%s@emit-temp", output->name);
857 exec_list_push_tail(&state.emit_outputs, &emit_output->node);
858 }
859
860 /* During the shader we'll keep track of which vertex we're currently
861 * emitting for the EmitVertex test and how many vertices we emitted so we
862 * know to discard if didn't emit any. In most simple shaders, this can
863 * all be statically determined and gets optimized away.
864 */
865 state.vertex_count_var =
866 nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
867 state.emitted_vertex_var =
868 nir_local_variable_create(impl, glsl_uint_type(), "emitted_vertex");
869
870 /* Initialize to 0. */
871 b.cursor = nir_before_cf_list(&impl->body);
872 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1);
873 nir_store_var(&b, state.emitted_vertex_var, nir_imm_int(&b, 0), 0x1);
874 nir_store_var(&b, state.vertex_flags_out, nir_imm_int(&b, 4), 0x1);
875
876 nir_foreach_block_safe (block, impl)
877 lower_gs_block(block, &b, &state);
878
879 set_foreach(impl->end_block->predecessors, block_entry) {
880 struct nir_block *block = (void *)block_entry->key;
881 b.cursor = nir_after_block_before_jump(block);
882
883 nir_intrinsic_instr *discard_if =
884 nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if);
885
886 nir_ssa_def *cond = nir_ieq(&b, nir_load_var(&b, state.emitted_vertex_var), nir_imm_int(&b, 0));
887
888 discard_if->src[0] = nir_src_for_ssa(cond);
889
890 nir_builder_instr_insert(&b, &discard_if->instr);
891
892 foreach_two_lists(dest_node, &state.new_outputs, src_node, &state.emit_outputs) {
893 nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
894 nir_variable *src = exec_node_data(nir_variable, src_node, node);
895 nir_copy_var(&b, dest, src);
896 }
897 }
898
899 exec_list_append(&shader->variables, &state.old_outputs);
900 exec_list_append(&shader->variables, &state.emit_outputs);
901 exec_list_append(&shader->variables, &state.new_outputs);
902
903 nir_metadata_preserve(impl, 0);
904
905 nir_lower_global_vars_to_local(shader);
906 nir_split_var_copies(shader);
907 nir_lower_var_copies(shader);
908
909 nir_fixup_deref_modes(shader);
910
911 if (shader_debug_enabled(shader->info.stage)) {
912 fprintf(stderr, "NIR (after gs lowering):\n");
913 nir_print_shader(shader, stderr);
914 }
915 }
916
917 uint32_t
918 ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
919 const struct ir3_shader_variant *consumer,
920 uint32_t *locs)
921 {
922 uint32_t num_loc = 0, factor;
923
924 switch (consumer->type) {
925 case MESA_SHADER_TESS_CTRL:
926 case MESA_SHADER_GEOMETRY:
927 /* These stages load with ldlw, which expects byte offsets. */
928 factor = 4;
929 break;
930 case MESA_SHADER_TESS_EVAL:
931 /* The tess eval shader uses ldg, which takes dword offsets. */
932 factor = 1;
933 break;
934 default:
935 unreachable("bad shader stage");
936 }
937
938 nir_foreach_shader_in_variable(in_var, consumer->shader->nir) {
939 nir_foreach_shader_out_variable(out_var, producer->shader->nir) {
940 if (in_var->data.location == out_var->data.location) {
941 locs[in_var->data.driver_location] =
942 producer->output_loc[out_var->data.driver_location] * factor;
943
944 debug_assert(num_loc <= in_var->data.driver_location + 1);
945 num_loc = in_var->data.driver_location + 1;
946 }
947 }
948 }
949
950 return num_loc;
951 }