freedreno/registers: install gzip'd register database
[mesa.git] / src / freedreno / registers / rules-ng-ng.txt
1 1. Introduction
2
3 rules-ng is a package consisting of a database of nvidia GPU registers in XML
4 format, and tools made to parse this database and do useful work with it. It
5 is in mostly usable state, but there are some annoyances that prevent its
6 adoption as the home of all nouveau documentation.
7
8 Note that this document and rules-ng understands "register" quite liberally as
9 "anything that has an address and can have a value in it, written to it, or
10 read to it". This includes conventional MMIO registers, as well as fields of
11 memory structures and grobj methods.
12
13 Its parsable XML format is supposed to solve three problems:
14
15 - serve as actual documentation for the known registers: supports attaching
16 arbitrary text in <doc> tags and generating HTML for easy reading.
17 - name -> hex translation: supports generating C headers that #define all
18 known registers, bitfields and enum values as C constants.
19 - hex -> name translation: you tell it the address or address+value of a
20 register, and it decodes the address to its symbolic name, and the value to
21 its constituting bitfields, if any. Useful for decoding mmio-traces /
22 renouveau dumps, as well as standalone use.
23
24 What's non-trivial about all this [ie. why rules-ng is not a long series of
25 plain address - name - documentation tuples]:
26
27 - The registers may be split into bitfields, each with a different purpose
28 and name [and separate documentation].
29 - The registers/bitfields may accept values from a predefined set [enum],
30 each with a different meaning. Each value also has a name and
31 documentation.
32 - The registers may come in multiple copies, forming arrays. They can also
33 form logical groups. And these groups can also come in multiple copies,
34 forming larger arrays... and you get a hierarchical structure.
35 - There are multiple different GPU chipsets. The available register set
36 changed between these chipsets - sometimes only a few registers, sometimes
37 half the card was remade from scratch. More annoyingly, sometimes some
38 registers move from one place to another, but are otherwise unchanged.
39 Also [nvidia-specific], new grobj classes are sometimes really just new
40 revisions of a base class with a few methods changed. In both of these
41 cases, we want to avoid duplication as much as possible.
42
43 2. Proposed new XML format
44
45 2.1. General tags
46
47 Root tag is <database>. There is one per the whole file and it should contain
48 everything else.
49
50 <brief> and <doc> are tags that can appear inside any other tag, and document
51 whatever it defines. <brief> is supposed to be a short one-line description
52 giving a rough idea what a given item is for if no sufficiently descriptive
53 name was used. <doc> can be of any length, can contain some html and html-like
54 tags, and is supposed to describe a given item in as much detail as needed.
55 There should be at most one <doc> and at most one <brief> tag for any parent.
56
57 Tags that define top-level entities include:
58
59 <domain>: Declares an addressing space containing registers
60 <group>: Declares a block of registers, expected to be included by one or
61 more <domain>s
62 <bitset>: Declares a list of applicable bitfields for some register
63 <enum>: Declares a list of related symbolic values. Can describe params to
64 a register/bitfield, or discriminate between card variants.
65
66 Each of these has an associated global name used to refer to them from other
67 parts of database. As a convenience, and to allow related stuff to be kept
68 together, the top-level entities are allowed to occur pretty much anywhere
69 inside the XML file except inside <doc> tags. This implies no scoping,
70 however: the effect is the same as putting the entity right below <database>.
71 If two top-level elements of the same type and name are defined, they'll be
72 merged into a single one, as if contents of one were written right after
73 contents of the other. All attributes of the merged tags need to match.
74
75 Another top-level tag that can be used anywhere is the <import> tag. It's used
76 like <import file="foo.xml"/> and makes all of foo.xml's definitions available
77 to the containing file. If a single file is <import>ed more than one time, all
78 <import>s other than the first are ignored.
79
80 2.2. Domains
81
82 All register definitions ultimately belong to a <domain>. <domain> is
83 basically just a single address space. So we'll have a domain for the MMIO
84 BAR, one for each type of memory structure we need to describe, a domain for
85 the grobj/FIFO methods, and a domain for each indirect index-data pair used to
86 access something useful. <domain> can have the following attributes:
87
88 - name [required]: The name of the domain.
89 - width [optional]: the size, in bits, of a single addressable unit. This is
90 8 by default for usual byte-addressable memory, but 32 can be useful
91 occasionally for indexed spaces of 32-bit cells. Values sane enough to
92 support for now include 8, 16, 32, 64.
93 - size [optional]: total number of addressable units it spans. Can be
94 undefined if you don't know it or it doesn't make sense. As a special
95 exception to the merging rules, size attribute need not be specified on all
96 tags that will result in a merged domain: tags with size can be merged with
97 tags without size, resulting in merged domain that has size. Error only
98 happens when the merged domains both have sizes, and the sizes differ.
99 - bare [optional]: if set to "no", all children items will have the domain
100 name prepended to their names. If set to "yes", such prefixing doesn't
101 happen. Default is "no".
102 - prefix [optional]: selects the string that should be prepended to name
103 of every child item. The special value "none" means no prefix, and is the
104 default. All other values are looked up as <enum> names and, for each child
105 item, its name is prefixed with name of the earliest variant in the given
106 enum that supports given item.
107
108 <domain name="NV_MMIO" size="0x1000000" prefix="chipset" bare="yes">
109 <reg32 offset="0" name="PMC_BOOT_0" />
110 <reg32 offset="4" name="PMC_BOOT_1" varset="chipset" variants="NV10-" />
111 <reg32 offset="0x100" name="PMC_INTR" />
112 </domain>
113
114 Describes a space with 0x1000000 of 8-bit addressable cells. Cells 0-3 belong
115 to NV04_PMC_BOOT_0 register, 4-7 belong to NV10_PMC_BOOT_1 register,
116 0x100-0x103 belong to NV04_PMC_INTR register, and remaining cells are either
117 unused or unknown. The generated .h definitions are:
118
119 #define NV_MMIO__SIZE 0x1000000
120 #define NV04_PMC_BOOT_0 0
121 #define NV10_PMC_BOOT_1 4
122 #define NV04_PMC_INTR 0x100
123
124 <domain name="NV50_PFB_VM_TRAP" width="32" size="6">
125 <reg32 offset="0" name="STATUS" />
126 <reg32 offset="1" name="CHANNEL" />
127 <reg32 offset="2" name="UNK2" />
128 <reg32 offset="3" name="ADDRLOW" />
129 <reg32 offset="4" name="ADDRMID" />
130 <reg32 offset="5" name="ADDRHIGH" />
131 </domain>
132
133 Defines a 6-cell address space with each cell 32 bits in size and
134 corresponding to a single register. Definitions are:
135
136 #define NV50_PFB_VM_TRAP__SIZE 6
137 #define NV50_PFB_VM_TRAP_STATUS 0
138 #define NV50_PFB_VM_TRAP_CHANNEL 1
139 #define NV50_PFB_VM_TRAP_UNK2 2
140 #define NV50_PFB_VM_TRAP_ADDRLOW 3
141 #define NV50_PFB_VM_TRAP_ADDRMID 4
142 #define NV50_PFB_VM_TRAP_ADDRHIGH 5
143
144 2.3. Registers
145
146 What we really want all the time is defining registers. This is done with
147 <reg8>, <reg16>, <reg32> or <reg64> tags. The register of course takes
148 reg_width / domain_width cells in the domain. It's an error to define a
149 register with smaller width than the domain it's in. The <reg*> attributes
150 are:
151
152 - name [required]: the name of the register
153 - offset [required]: the offset of the register
154 - access [optional]: "rw" [default], "r", or "w" to mark the register as
155 read-write, read-only, or write-only. Only makes sense for real MMIO
156 domains.
157 - varset [optional]: the <enum> to choose from by the variant attribute.
158 Defaults to first <enum> used in currently active prefix.
159 - variants [optional]: space-separated list of and variant ranges that this
160 register is present on. The items of this list can be:
161 - var1: a single variant
162 - var1-var2: all variants starting with var1 up to and including var2
163 - var1:var2: all variants starting with var1 up to, but not including var2
164 - :var1: all variants before var1
165 - -var1: all variants up to and including var1
166 - var1-: all variants starting from var1
167 - type [optional]: How to interpret the contents of this register.
168 - "uint": unsigned decimal integer
169 - "int": signed decimal integer
170 - "hex": unsigned hexadecimal integer
171 - "float" IEEE 16-bit, 32-bit or 64-bit floating point format, depending
172 on register/bitfield size
173 - "boolean": a boolean value: 0 is false, 1 is true
174 - any defined enum name: value from that anum
175 - "enum": value from the inline <value> tags in this <reg*>
176 - any defined bitset name: value decoded further according to that bitset
177 - "bitset": value decoded further according to the inline <bitfield>
178 tags
179 - any defined domain name: value decoded as an offset in that domain
180 The default is "bitset" if there are inline <bitfield> tags present,
181 otherwise "enum" if there are inline <value> tags present, otherwise
182 "boolean" if this is a bitfield with width 1, otherwise "hex".
183 - shr [optional]: the value in this register is the real value shifted right
184 by this many bits. Ie. for register with shr="12", register value 0x1234
185 should be interpreted as 0x1234000. May sound too specific, but happens
186 quite often in nvidia hardware.
187 - length [optional]: if specified to be other than 1, the register is treated
188 as if it was enclosed in an anonymous <stripe> with corresponding length
189 and stride attributes, except the __ESIZE and __LEN stripe defines are
190 emitted with the register's name. If not specified, defaults to 1.
191 - stride [optional]: the stride value to use if length is non-1. Defaults to
192 the register's size in cells.
193
194 The definitions emitted for a non-stripe register include only its offset and
195 shr value. Other informations are generally expected to be a part of code
196 logic anyway:
197
198 <reg32 offset="0x400784" name="PGRAPH_CTXCTL_SWAP" shr="12" />
199
200 results in
201
202 #define PGRAPH_CTXCTL_SWAP 0x400784
203 #define PGRAPH_CTXCTL_SWAP__SHR 12
204
205 For striped registers, __LEN and __ESIZE definitions like <stripe> are emitted
206 too:
207
208 <!-- in a 8-bit domain -->
209 <reg32 offset="0x0600" name="NV50_COMPUTE_USER_PARAM" length="64" />
210
211 results in
212
213 #define NV50_COMPUTE_USER_PARAM(i) (0x600 + (i)*4)
214 #define NV50_COMPUTE_USER_PARAM__LEN 64
215 #define NV50_COMPUTE_USER_PARAM__ESIZE 4
216
217 The <reg*> tags can also contain either bitfield definitions, or enum value
218 definitions.
219
220 2.4. Enums and variants
221
222 Enum is, basically, a set of values. They're defined by <enum> tag with the
223 following attributes:
224
225 - name [required]: an identifying name.
226 - inline [optional]: "yes" or "no", with "no" being the default. Selects if
227 this enum should emit its own definitions in .h file, or be inlined into
228 any <reg*> / <bitfield> definitions that reference it.
229 - bare [optional]: only for no-inline enums, behaves like bare attribute
230 to <domain>
231 - prefix [optional]: only for no-inline enums, behaves like prefix attribute
232 to <domain>.
233
234 The <enum> tag contains <value> tags with the following attributes:
235
236 - name [required]: the name of the value
237 - value [optional]: the value
238 - varset [optional]: like in <reg*>
239 - variants [optional]: like in <reg*>
240
241 The <enum>s are referenced from inside <reg*> and <bitfield> tags by setting
242 the type attribute to the name of the enum. For single-use enums, the <value>
243 tags can also be written directly inside <reg*> tag.
244
245 <enum name="SURFACE_FORMAT" prefix="chipset">
246 <value value="6" name="A8R8G8B8" />
247 <value value="0x12" name="A8R8G8B8_RECT" variants="NV10-" />
248 </enum>
249
250 <enum name="gl_shade_model" inline="yes">
251 <value value="0x1d00" name="FLAT" />
252 <value value="0x1d01" name="SMOOTH" />
253 </enum>
254
255 <reg32 offset="0x1234" name="TEXTURE_FORMAT" type="SURFACE_FORMAT" />
256 <reg32 offset="0x1238" name="SHADE_MODEL" type="gl_shade_model" />
257 <reg32 offset="0x123c" name="PATTERN_SELECT">
258 <value value="1" name="MONO" />
259 <value value="2" name="COLOR" />
260 </reg32>
261
262 Result:
263
264 #define NV04_SURFACE_FORMAT_A8R8G8B8 6
265 #define NV04_SURFACE_FORMAT_A8R8G8B8_RECT 0x12
266 #define TEXTURE_FORMAT 0x1234
267 #define SHADE_MODEL 0x1238
268 #define SHADE_MODEL_FLAT 0x1d00
269 #define SHADE_MODEL_SMOOTH 0x1d01
270 #define PATTERN_SELECT 0x123c
271 #define PATTERN_SELECT_MONO 1
272 #define PATTERN_SELECT_COLOR 2
273
274 Another use for enums is describing variants: slightly different versions of
275 cards, objects, etc. The varset and variant attributes of most tags allow
276 defining items that are only present when you're dealing with something of the
277 matching variant. The variant space is "multidimensional" - so you can have
278 a variant "dimension" representing what GPU chipset you're using at the
279 moment, and another dimension representing what grobj class you're dealing
280 with [taken from another enum]. Both of these can be independent.
281
282 <enum name="chipset">
283 <brief>The chipset of the card</brief>
284 <value name="NV04">
285 <brief>RIVA TNT</brief>
286 </value>
287 <value name="NV05">
288 <brief>RIVA TNT2</brief>
289 </value>
290 <value name="NV10">
291 <brief>GeForce 256</brief>
292 </value>
293 <value name="NV50">
294 <brief>G80: GeForce 8800 GTX, Tesla *870, ...</brief>
295 </value>
296 <value name="NV84">
297 <brief>G84: GeForce 8600 GT, ...</brief>
298 </value>
299 <value name="NVA0">
300 <brief>G200: GeForce 260 GTX, Tesla C1060, ...</brief>
301 </value>
302 <value name="NVA5">
303 <brief>GT216: GeForce GT 220</brief>
304 </value>
305 </enum>
306
307 If enabled for a given domain, the name of the earliest variant to support
308 a given register / bitfield / value / whatever will be automatically prepended
309 to its name. For this purpose, "earliest" is defined as "comes first in the
310 XML file".
311
312 <enum>s used for this purpose can still be used as normal enums. And can even
313 have variant-specific values referencing another <enum>. Example:
314
315 <enum name="grobj-class" bare="yes" prefix="chipset">
316 <value name="MEMORY_TO_MEMORY_FORMAT" value="0x0039" variants=":NV50" />
317 <value name="MEMORY_TO_MEMORY_FORMAT" value="0x5039" variants="NV50-" />
318 <value name="2D" value="0x502d" variants="NV50-" />
319 <value name="TCL" value="0x5097" variants="NV50:NVA0" />
320 <value name="TCL" value="0x8297" variants="NV84" />
321 <value name="COMPUTE" value="0x50c0" variants="NV50-" />
322 </enum>
323
324 In generated .h file, this will result in:
325
326 #define NV04_MEMORY_TO_MEMORY_FORMAT 0x0039
327 #define NV50_MEMORY_TO_MEMORY_FORMAT 0x5039
328 #define NV50_2D 0x502d
329 #define NV50_TCL 0x5097
330 #define NV84_TCL 0x8297
331 #define NV50_COMPUTE 0x50c0
332
333 2.5. Bitfields
334
335 Often, registers store not a single full-width value, but are split into
336 bitfields. Like values can be grouped in enums, bitfields can be called in
337 bitsets. The <bitset> tag has the same set of attributes as <enum> tag, and
338 contains <bitfield> tags with the following attributes:
339
340 - name [required]: name of the bitfield
341 - low [required]: index of the lowest bit belonging to this bitfield. bits
342 are counted from 0, LSB-first.
343 - high [required]: index of the highest bit belonging to this bitfield.
344 - varset [optional]: like in <reg*>
345 - variants [optional]: like in <reg*>
346 - type [optional]: like in <reg*>
347 - shr [optional]: like in <reg*>
348
349 Like <value>s, <bitfield>s are also allowed to be written directly inside
350 <reg*> tags.
351
352 <bitfield>s themselves can contain <value>s. The defines generated for
353 <bitfield>s include "name__MASK" equal to the bitmask corresponding to given
354 bitfield, "name__SHIFT" equal to the low attribute, "name__SHR" equal to
355 the shr attribute [if defined]. Single-bit bitfields with type "boolean" are
356 treated specially, and get "name" defined to the bitmask instead. If the
357 bitfield contains any <value>s, <bitfield>s, or references an inlined
358 enum/bitset, defines for them are also generated, pre-shifted to the correct
359 position. Example:
360
361 <enum name="nv03_operation" inline="yes">
362 <value value="0" name="SRCCOPY_AND" />
363 <value value="1" name="ROP_AND" />
364 <value value="2" name="BLEND_AND" />
365 <value value="3" name="SRCCOPY" />
366 <value value="4" name="SRCCOPY_PRE" />
367 <value value="5" name="BLEND_PRE" />
368 </enum>
369
370 <bitset name="NV04_GROBJ_1">
371 <bitfield high="7" low="0" name="GRCLASS" />
372 <bitfield high="12" low="12" name="CHROMA_KEY" />
373 <bitfield high="13" low="13" name="USER_CLIP" />
374 <bitfield high="14" low="14" name="SWIZZLE" />
375 <bitfield high="17" low="15" name="PATCH_CONFIG" type="nv03_operation" />
376 <!-- ... -->
377 </bitset>
378
379 <bitset name="xy16" inline="yes">
380 <bitfield high="15" low="0" name="X" />
381 <bitfield high="31" low="16" name="Y" />
382 </bitset>
383
384 <bitset name="nv50_vic" inline="yes">
385 <bitfield high="0" low="0" name="X"/>
386 <bitfield high="1" low="1" name="Y"/>
387 <bitfield high="2" low="2" name="Z"/>
388 <bitfield high="3" low="3" name="W"/>
389 </bitset>
390
391 <reg32 offset="0x40014c" name="PGRAPH_CTX_SWITCH_1" type="NV04_GROBJ_1" />
392
393 <reg32 offset="0x0404" name="FORMAT">
394 <bitfield high="15" low="0" name="PITCH" />
395 <bitfield high="23" low="16" name="ORIGIN" />
396 <bitfield high="31" low="24" name="FILTER" />
397 </reg32>
398
399 <reg32 offset="0x040c" name="POINT" type="xy16" />
400
401 <reg32 offset="0x1988" name="FP_INTERPOLANT_CTRL">
402 <bitfield name="UMASK" high="31" low="24" type="nv50_vic"/>
403 <bitfield name="COUNT_NONFLAT" high="23" low="16" type="int"/>
404 <bitfield name="OFFSET" high="15" low="8" type="int"/>
405 <bitfield name="COUNT" high="7" low="0" type="int"/>
406 </reg32>
407
408 Result:
409
410 #define NV04_GROBJ_1_GRCLASS__MASK 0x000000ff
411 #define NV04_GROBJ_1_GRCLASS__SHIFT 0
412 #define NV04_GROBJ_1_CHROMA_KEY 0x00001000
413 #define NV04_GROBJ_1_USER_CLIP 0x00002000
414 #define NV04_GROBJ_1_SWIZZLE 0x00004000
415 #define NV04_GROBJ_1_PATCH_CONFIG__MASK 0x00038000
416 #define NV04_GROBJ_1_PATCH_CONFIG__SHIFT 15
417 #define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY_AND 0x00000000
418 #define NV04_GROBJ_1_PATCH_CONFIG_ROP_AND 0x00008000
419 #define NV04_GROBJ_1_PATCH_CONFIG_BLEND_AND 0x00010000
420 #define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY 0x00018000
421 #define NV04_GROBJ_1_PATCH_CONFIG_SRCCOPY_PRE 0x00020000
422 #define NV04_GROBJ_1_PATCH_CONFIG_BLEND_PRE 0x00028000
423
424 #define PGRAPH_CTX_SWITCH_1 0x40014c
425
426 #define FORMAT 0x0404
427 #define FORMAT_PITCH__MASK 0x0000ffff
428 #define FORMAT_PITCH__SHIFT 0
429 #define FORMAT_ORIGIN__MASM 0x00ff0000
430 #define FORMAT_ORIGIN__SHIFT 16
431 #define FORMAT_FILTER__MASK 0xff000000
432 #define FORMAT_FILTER__SHIFT 24
433
434 #define POINT 0x040c
435 #define POINT_X 0x0000ffff
436 #define POINT_X__SHIFT 0
437 #define POINT_Y 0xffff0000
438 #define POINT_Y__SHIFT 16
439
440 #define FP_INTERPOLANT_CTRL 0x00001988
441 #define FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000
442 #define FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
443 #define FP_INTERPOLANT_CTRL_UMASK_X 0x01000000
444 #define FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000
445 #define FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000
446 #define FP_INTERPOLANT_CTRL_UMASK_W 0x08000000
447 #define FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
448 #define FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
449 #define FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
450 #define FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
451 #define FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
452 #define FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
453
454 2.6. Arrays and stripes.
455
456 Sometimes you have multiple copies of a register. Sometimes you actually have
457 multiple copies of a whole set of registers. And sometimes this set itself
458 contains multiple copies of something. This is what <array>s are for. The
459 <array> represents "length" units, each of size "stride" packed next to each
460 other starting at "offset". Offsets of everything inside the array are
461 relative to start of an element of the array. The <array> attributes include:
462
463 - name [required]: name of the array, also used as prefix for all items
464 inside it
465 - offset [required]: starting offset of the array.
466 - stride [required]: size of a single element of the array, as well as the
467 difference between offsets of two neighboring elements
468 - length [required]: Number of elements in the array
469 - varset [optional]: As in <reg*>
470 - variants [optional]: As in <reg*>
471
472 The definitions emitted for an array include:
473 - name(i) defined to be the starting offset of element i, if length > 1
474 - name defined to be the starting offset of arrayi, if length == 1
475 - name__LEN defined to be the length of array
476 - name__ESIZE defined to be the stride of array
477
478 Also, if length is not 1, definitions for all items inside the array that
479 involve offsets become parameter-taking C macros that calculate the offset
480 based on array index. For nested arrays, this macro takes as many arguments
481 as there are indices involved.
482
483 It's an error if an item inside an array doesn't fit inside the array element.
484
485 <array offset="0x408000" name="PGRAPH_TP" stride="0x1000" length="8">
486 <array offset="0x200" name="MP" stride="0x80" length="2">
487 <!-- ... -->
488 <reg64 offset="0x70" name="TRAPPED_OPCODE" />
489 <!-- ... -->
490 </array>
491 <reg32 offset="0x314" name="MP_TRAP />
492 <!-- ... -->
493 </array>
494
495 #define PGRAPH_TP(i) (0x408000+(i)*0x1000)
496 #define PGRAPH_TP__LEN 8
497 #define PGRAPH_TP__ESIZE 0x1000
498 #define PGRAPH_TP_MP(i,j) (0x408200+(i)*0x1000+(j)*0x80)
499 #define PGRAPH_TP__LEN 2
500 #define PGRAPH_TP__ESIZE 0x80
501 #define PGRAPH_TP_MP_TRAPPED_OPCODE(i,j) (0x408270+(i)*0x1000+(j)*0x80)
502
503 <stripe>s are somewhat similar to arrays, but don't reserve space, merely say
504 that all items inside come in "length" copies "stride" cells apart. As opposed
505 to <array>s, items can have offsets larger than stride, and offsets aren't
506 automatically assumed to be a part of <stripe> unless a <reg*> explicitely
507 hits that particular offset for some index. Also, <stripe>s of length 1 and
508 stride 0 can be used as generic container, for example to apply a variant set
509 or a prefix to a bigger set of elements. Attributes:
510
511 - name [optional]: like in <array>. If not given, no prefixing happens, and
512 the defines for <stripe> itself aren't emitted.
513 - offset [optional]: like <array>. Defaults to 0 if unspecified.
514 - stride [optional]: the difference between offsets of items with indices i
515 and i+1. Or size of the <stripe> if it makes sense in that particular
516 context. Defaults to 0.
517 - length [optional]: like in array. Defaults to 1.
518 - varset [optional]: as in <reg*>
519 - variants [optional]: as in <reg*>
520 - prefix [optional]: as in <domain>, overrides parent's prefix option.
521
522 Definitions are emitted like for arrays, but:
523 - if no name is given, the definitions for stripe itself won't be emitted
524 - if length is 0, the length is assumed to be unknown or undefined. No __LEN
525 is emitted in this case.
526 - if stride is 0, __ESIZE is not emitted
527 - it's an error to have stride 0 with length different than 1
528
529
530 Examples:
531
532 <stripe name="PGRAPH" offset="0x400000" variants="NV04-NV05">
533 <reg32 offset="0x100" name="INTR" />
534 <reg32 offset="0x140" name="INTR_EN" />
535 </stripe>
536
537 <stripe name="PGRAPH" offset="0x400000" variants="NV50-">
538 <reg32 offset="0x100" name="INTR" />
539 <reg32 offset="0x108" name="TRAP" />
540 <reg32 offset="0x138" name="TRAP_EN" />
541 <reg32 offset="0x13c" name="INTR_EN" />
542 </stripe>
543
544 Results in:
545
546 #define NV04_PGRAPH 0x400000
547 #define NV04_PGRAPH_INTR 0x400100
548 #define NV04_PGRAPH_INTR_EN 0x400140
549 #define NV50_PGRAPH 0x400000
550 #define NV50_PGRAPH_INTR 0x400100
551 #define NV50_PGRAPH_TRAP 0x400108
552 #define NV50_PGRAPH_TRAP_EN 0x400138
553 #define NV50_PGRAPH_INTR_EN 0x40013c
554
555 <stripe name="PVIDEO" offset="0x8000">
556 <stripe offset="0x900" stride="4" length="2">
557 <reg32 offset="0" name="BASE" />
558 <reg32 offset="8" name="LIMIT" />
559 <reg32 offset="0x10" name="LUMINANCE" />
560 <reg32 offset="0x18" name="CHROMINANCE" />
561 <!-- ... -->
562 </stripe>
563 </stripe>
564
565 Results in:
566
567 #define PVIDEO_BASE (0x8900+(i)*4)
568 #define PVIDEO_LIMIT (0x8908+(i)*4)
569 #define PVIDEO_LUMINANCE (0x8910+(i)*4)
570 #define PVIDEO_CHROMINANCE (0x8918+(i)*4)
571
572 <domain name="NV_OBJECT" bare="yes">
573 <stripe name="OBJECT" prefix="chipset">
574 <reg32 offset="0x00" name="NAME" />
575 <reg32 offset="0x10" name="FENCE_ADDRESS_HIGH" variants="NV50-" />
576 <!-- more PFIFO methods -->
577 </stripe>
578 <stripe prefix="grobj-class">
579 <stripe variants="NV04_MEMORY_TO_MEMORY_FORMAT-NV05_MEMORY_TO_MEMORY_FORMAT">
580 <reg32 offset="0x200" name="LINEAR_IN" variants="NV50_MEMORY_TO_MEMORY_FORMAT" />
581 <reg32 offset="0x328" name="BUFFER_NOTIFY" />
582 <!-- more m2mf methods -->
583 </stripe>
584 <stripe variants="NV50_COMPUTE">
585 <reg32 offset="0x368" name="LAUNCH" />
586 <stripe name="GLOBAL" offset="0x400" stride="0x20" length="16">
587 <reg32 offset="0" name="ADDRESS_HIGH" />
588 <reg32 offset="4" name="ADDRESS_LOW" />
589 <reg32 offset="8" name="PITCH" />
590 <reg32 offset="0xc" name="LIMIT" />
591 <reg32 offset="0x10" name="MODE" />
592 </stripe>
593 <!-- more NV50_COMPUTE methods -->
594 <reg32 offset="0x0600" name="USER_PARAM" length="64" />
595 </stripe>
596 </stripe>
597 </domain>
598
599 Results in:
600
601 #define NV01_OBJECT_NAME 0x00
602 #define NV50_OBJECT_FENCE_ADDRESS_HIGH 0x10
603 #define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_IN 0x200
604 #define NV04_MEMORY_TO_MEMORY_FORMAT_BUFFER_NOTIFY 0x328
605 #define NV50_COMPUTE_LAUNCH 0x368
606 #define NV50_COMPUTE_GLOBAL 0x400
607 #define NV50_COMPUTE_GLOBAL__LEN 16
608 #define NV50_COMPUTE_GLOBAL__ESIZE 0x20
609 #define NV50_COMPUTE_GLOBAL_ADDRESS_HIGH (0x400 + (i)*0x20)
610 #define NV50_COMPUTE_GLOBAL_ADDRESS_LOW (0x404 + (i)*0x20)
611 #define NV50_COMPUTE_GLOBAL_PITCH (0x408 + (i)*0x20)
612 #define NV50_COMPUTE_GLOBAL_LIMIT (0x40c + (i)*0x20)
613 #define NV50_COMPUTE_GLOBAL_MODE (0x410 + (i)*0x20)
614 #define NV50_COMPUTE_USER_PARAM(i) (0x600 + (i)*4)
615 #define NV50_COMPUTE_USER_PARAM__LEN 64
616 #define NV50_COMPUTE_USER_PARAM__ESIZE 4
617
618 2.7. Groups
619
620 Groups are just sets of registers and/or arrays that can be copied-and-pasted
621 together, when they're duplicated in several places in the same <domain>,
622 two different <domain>s, or have different offsets for different variants.
623 <group> and <use-group> only have the name attribute. <use-group> can appear
624 wherever <reg*> can, including inside a <group>.
625
626 <group name="nv50_mp">
627 <!-- ... -->
628 <reg64 offset="0x70" name="TRAPPED_OPCODE" />
629 <!-- ... -->
630 </group>
631
632 <array offset="0x408000" name="PGRAPH_TP" stride="0x1000" length="8" variants="NV50:NVA0">
633 <array offset="0x200" name="MP" stride="0x80" length="2">
634 <use-group name="nv50_mp" />
635 </array>
636 <!-- ... -->
637 </array>
638 <array offset="0x408000" name="PGRAPH_TP" stride="0x800" length="10" variants="NVA0-">
639 <array offset="0x100" name="MP" stride="0x80" length="4">
640 <use-group name="nv50_mp" />
641 </array>
642 <!-- ... -->
643 </array>
644
645 Will get you:
646
647 #define NV50_PGRAPH_TP_MP_TRAPPED_OPCODE(i, j) (0x408270 + (i)*0x1000 + (j)*0x80)
648 #define NVA0_PGRAPH_TP_MP_TRAPPED_OPCODE(i, j) (0x408170 + (i)*0x800 + (j)*0x80)
649
650 3. The utilities.
651
652 The header generation utility will take a set of XML files and generate .h
653 file with all of their definitions, as defined above.
654
655 The HTML generation utilty will take an XML file and generate HTML
656 documentation out of it. The documentation will include the <brief> and <doc>
657 tags in some way, as well as information from all the attributes, in some easy
658 to read format. Some naming scheme for the HTML files should be decided, so
659 that cross-refs to HTML documentation generated for <import>ed files will work
660 correctly if the generator is run in both.
661
662 The lookup utility will perform database lookups of the following types:
663
664 - domain name, offset, access type, variant type[s] -> register name + array
665 indices if applicable
666 - the above + register value -> same as above + decoded value. For registers
667 with bitfields, print all bitfields, and indicate if any bits not covered
668 by the bitfields are set to 1. For registers/bitfields with enum values,
669 print the matching one if any. For remaining registers/bitfields, print
670 according to type attribute.
671 - bitset name + value -> decoded value, as above
672 - enum name + value -> decoded value, as above
673
674 The mmio-parse utility will parse a mmio-trace file and apply the second kind
675 of database lookups to all memory accesses matching a given range. Some
676 nv-specific hacks will be in order to automate the parsing: extract the
677 chipset from PMC_BOOT_0, figure out the mmio base from PCI config, etc.
678
679 The renouveau-parse utility will take contents of a PFIFO pushbuffer and
680 decode them. The splitting to method,data pair will be done by nv-specific
681 code, then the pair will be handed over to generic rules-ng lookup.
682
683 4. Issues
684
685 - Random typing-saving feature for bitfields: make high default to same value
686 as low, to have one less attribute for single-bit bitfields?
687
688 - What about allowing nameless registers and/or bitfields? These are
689 supported by renouveau.xml and are used commonly to signify an unknown
690 register.
691
692 - How about cross-ref links in <doc> tags?
693
694 - <translation>: do we need them? Sounds awesome and useful, but as defined
695 by the old spec, they're quite limited. The only examples of straight
696 translations that I know of are the legacy VGA registers and
697 NV50_PFB_VM_TRAP. And NV01_PDAC, but I doubt anybody gives a damn about it.
698 This list is small enough to be just handled by nv-specific hacks in
699 mmio-trace parser if really needed.
700
701 - Another thing that renouveau.xml does is disassembling NV20-NV40 shaders.
702 Do we want that in rules-ng? IMO we'd be better off hacking nv50dis to
703 support it...