2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
28 #include "tu_private.h"
30 #include "main/menums.h"
32 #include "nir/nir_builder.h"
33 #include "spirv/nir_spirv.h"
34 #include "util/debug.h"
35 #include "util/mesa-sha1.h"
36 #include "util/u_atomic.h"
37 #include "vk_format.h"
42 struct tu_pipeline_builder
44 struct tu_device
*device
;
45 struct tu_pipeline_cache
*cache
;
46 struct tu_pipeline_layout
*layout
;
47 const VkAllocationCallbacks
*alloc
;
48 const VkGraphicsPipelineCreateInfo
*create_info
;
50 struct tu_shader
*shaders
[MESA_SHADER_STAGES
];
51 uint32_t shader_offsets
[MESA_SHADER_STAGES
];
52 uint32_t binning_vs_offset
;
53 uint32_t shader_total_size
;
55 bool rasterizer_discard
;
56 /* these states are affectd by rasterizer_discard */
57 VkSampleCountFlagBits samples
;
58 bool use_depth_stencil_attachment
;
59 bool use_color_attachments
;
60 uint32_t color_attachment_count
;
61 VkFormat color_attachment_formats
[MAX_RTS
];
64 static enum tu_dynamic_state_bits
65 tu_dynamic_state_bit(VkDynamicState state
)
68 case VK_DYNAMIC_STATE_VIEWPORT
:
69 return TU_DYNAMIC_VIEWPORT
;
70 case VK_DYNAMIC_STATE_SCISSOR
:
71 return TU_DYNAMIC_SCISSOR
;
72 case VK_DYNAMIC_STATE_LINE_WIDTH
:
73 return TU_DYNAMIC_LINE_WIDTH
;
74 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
75 return TU_DYNAMIC_DEPTH_BIAS
;
76 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
77 return TU_DYNAMIC_BLEND_CONSTANTS
;
78 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
79 return TU_DYNAMIC_DEPTH_BOUNDS
;
80 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
81 return TU_DYNAMIC_STENCIL_COMPARE_MASK
;
82 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
83 return TU_DYNAMIC_STENCIL_WRITE_MASK
;
84 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
85 return TU_DYNAMIC_STENCIL_REFERENCE
;
87 unreachable("invalid dynamic state");
92 static gl_shader_stage
93 tu_shader_stage(VkShaderStageFlagBits stage
)
96 case VK_SHADER_STAGE_VERTEX_BIT
:
97 return MESA_SHADER_VERTEX
;
98 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
99 return MESA_SHADER_TESS_CTRL
;
100 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
101 return MESA_SHADER_TESS_EVAL
;
102 case VK_SHADER_STAGE_GEOMETRY_BIT
:
103 return MESA_SHADER_GEOMETRY
;
104 case VK_SHADER_STAGE_FRAGMENT_BIT
:
105 return MESA_SHADER_FRAGMENT
;
106 case VK_SHADER_STAGE_COMPUTE_BIT
:
107 return MESA_SHADER_COMPUTE
;
109 unreachable("invalid VkShaderStageFlagBits");
110 return MESA_SHADER_NONE
;
114 static const VkVertexInputAttributeDescription
*
115 tu_find_vertex_input_attribute(
116 const VkPipelineVertexInputStateCreateInfo
*vi_info
, uint32_t slot
)
118 assert(slot
>= VERT_ATTRIB_GENERIC0
);
119 slot
-= VERT_ATTRIB_GENERIC0
;
120 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
121 if (vi_info
->pVertexAttributeDescriptions
[i
].location
== slot
)
122 return &vi_info
->pVertexAttributeDescriptions
[i
];
127 static const VkVertexInputBindingDescription
*
128 tu_find_vertex_input_binding(
129 const VkPipelineVertexInputStateCreateInfo
*vi_info
,
130 const VkVertexInputAttributeDescription
*vi_attr
)
133 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
134 if (vi_info
->pVertexBindingDescriptions
[i
].binding
== vi_attr
->binding
)
135 return &vi_info
->pVertexBindingDescriptions
[i
];
141 tu_logic_op_reads_dst(VkLogicOp op
)
144 case VK_LOGIC_OP_CLEAR
:
145 case VK_LOGIC_OP_COPY
:
146 case VK_LOGIC_OP_COPY_INVERTED
:
147 case VK_LOGIC_OP_SET
:
155 tu_blend_factor_no_dst_alpha(VkBlendFactor factor
)
157 /* treat dst alpha as 1.0 and avoid reading it */
159 case VK_BLEND_FACTOR_DST_ALPHA
:
160 return VK_BLEND_FACTOR_ONE
;
161 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
162 return VK_BLEND_FACTOR_ZERO
;
168 static enum pc_di_primtype
169 tu6_primtype(VkPrimitiveTopology topology
)
172 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
173 return DI_PT_POINTLIST
;
174 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
175 return DI_PT_LINELIST
;
176 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
177 return DI_PT_LINESTRIP
;
178 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
179 return DI_PT_TRILIST
;
180 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
181 return DI_PT_TRISTRIP
;
182 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
184 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
185 return DI_PT_LINE_ADJ
;
186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
187 return DI_PT_LINESTRIP_ADJ
;
188 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
189 return DI_PT_TRI_ADJ
;
190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
191 return DI_PT_TRISTRIP_ADJ
;
192 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
194 unreachable("invalid primitive topology");
199 static enum adreno_compare_func
200 tu6_compare_func(VkCompareOp op
)
203 case VK_COMPARE_OP_NEVER
:
205 case VK_COMPARE_OP_LESS
:
207 case VK_COMPARE_OP_EQUAL
:
209 case VK_COMPARE_OP_LESS_OR_EQUAL
:
211 case VK_COMPARE_OP_GREATER
:
213 case VK_COMPARE_OP_NOT_EQUAL
:
214 return FUNC_NOTEQUAL
;
215 case VK_COMPARE_OP_GREATER_OR_EQUAL
:
217 case VK_COMPARE_OP_ALWAYS
:
220 unreachable("invalid VkCompareOp");
225 static enum adreno_stencil_op
226 tu6_stencil_op(VkStencilOp op
)
229 case VK_STENCIL_OP_KEEP
:
231 case VK_STENCIL_OP_ZERO
:
233 case VK_STENCIL_OP_REPLACE
:
234 return STENCIL_REPLACE
;
235 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
236 return STENCIL_INCR_CLAMP
;
237 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
238 return STENCIL_DECR_CLAMP
;
239 case VK_STENCIL_OP_INVERT
:
240 return STENCIL_INVERT
;
241 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
242 return STENCIL_INCR_WRAP
;
243 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
244 return STENCIL_DECR_WRAP
;
246 unreachable("invalid VkStencilOp");
251 static enum a3xx_rop_code
252 tu6_rop(VkLogicOp op
)
255 case VK_LOGIC_OP_CLEAR
:
257 case VK_LOGIC_OP_AND
:
259 case VK_LOGIC_OP_AND_REVERSE
:
260 return ROP_AND_REVERSE
;
261 case VK_LOGIC_OP_COPY
:
263 case VK_LOGIC_OP_AND_INVERTED
:
264 return ROP_AND_INVERTED
;
265 case VK_LOGIC_OP_NO_OP
:
267 case VK_LOGIC_OP_XOR
:
271 case VK_LOGIC_OP_NOR
:
273 case VK_LOGIC_OP_EQUIVALENT
:
275 case VK_LOGIC_OP_INVERT
:
277 case VK_LOGIC_OP_OR_REVERSE
:
278 return ROP_OR_REVERSE
;
279 case VK_LOGIC_OP_COPY_INVERTED
:
280 return ROP_COPY_INVERTED
;
281 case VK_LOGIC_OP_OR_INVERTED
:
282 return ROP_OR_INVERTED
;
283 case VK_LOGIC_OP_NAND
:
285 case VK_LOGIC_OP_SET
:
288 unreachable("invalid VkLogicOp");
293 static enum adreno_rb_blend_factor
294 tu6_blend_factor(VkBlendFactor factor
)
297 case VK_BLEND_FACTOR_ZERO
:
299 case VK_BLEND_FACTOR_ONE
:
301 case VK_BLEND_FACTOR_SRC_COLOR
:
302 return FACTOR_SRC_COLOR
;
303 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
304 return FACTOR_ONE_MINUS_SRC_COLOR
;
305 case VK_BLEND_FACTOR_DST_COLOR
:
306 return FACTOR_DST_COLOR
;
307 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
308 return FACTOR_ONE_MINUS_DST_COLOR
;
309 case VK_BLEND_FACTOR_SRC_ALPHA
:
310 return FACTOR_SRC_ALPHA
;
311 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
312 return FACTOR_ONE_MINUS_SRC_ALPHA
;
313 case VK_BLEND_FACTOR_DST_ALPHA
:
314 return FACTOR_DST_ALPHA
;
315 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
316 return FACTOR_ONE_MINUS_DST_ALPHA
;
317 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
318 return FACTOR_CONSTANT_COLOR
;
319 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
320 return FACTOR_ONE_MINUS_CONSTANT_COLOR
;
321 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
322 return FACTOR_CONSTANT_ALPHA
;
323 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
324 return FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
325 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
326 return FACTOR_SRC_ALPHA_SATURATE
;
327 case VK_BLEND_FACTOR_SRC1_COLOR
:
328 return FACTOR_SRC1_COLOR
;
329 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
330 return FACTOR_ONE_MINUS_SRC1_COLOR
;
331 case VK_BLEND_FACTOR_SRC1_ALPHA
:
332 return FACTOR_SRC1_ALPHA
;
333 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
334 return FACTOR_ONE_MINUS_SRC1_ALPHA
;
336 unreachable("invalid VkBlendFactor");
341 static enum a3xx_rb_blend_opcode
342 tu6_blend_op(VkBlendOp op
)
345 case VK_BLEND_OP_ADD
:
346 return BLEND_DST_PLUS_SRC
;
347 case VK_BLEND_OP_SUBTRACT
:
348 return BLEND_SRC_MINUS_DST
;
349 case VK_BLEND_OP_REVERSE_SUBTRACT
:
350 return BLEND_DST_MINUS_SRC
;
351 case VK_BLEND_OP_MIN
:
352 return BLEND_MIN_DST_SRC
;
353 case VK_BLEND_OP_MAX
:
354 return BLEND_MAX_DST_SRC
;
356 unreachable("invalid VkBlendOp");
357 return BLEND_DST_PLUS_SRC
;
362 tu_shader_nibo(const struct tu_shader
*shader
)
364 /* Don't use ir3_shader_nibo(), because that would include declared but
365 * unused storage images and SSBOs.
367 return shader
->ssbo_map
.num_desc
+ shader
->image_map
.num_desc
;
371 tu6_emit_vs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
372 const struct ir3_shader_variant
*vs
)
374 uint32_t sp_vs_ctrl
=
375 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
376 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs
->info
.max_reg
+ 1) |
377 A6XX_SP_VS_CTRL_REG0_MERGEDREGS
|
378 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs
->branchstack
);
380 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE
;
381 if (vs
->need_fine_derivatives
)
382 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_DIFF_FINE
;
384 uint32_t sp_vs_config
= A6XX_SP_VS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
385 A6XX_SP_VS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
);
387 sp_vs_config
|= A6XX_SP_VS_CONFIG_ENABLED
;
389 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CTRL_REG0
, 1);
390 tu_cs_emit(cs
, sp_vs_ctrl
);
392 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CONFIG
, 2);
393 tu_cs_emit(cs
, sp_vs_config
);
394 tu_cs_emit(cs
, vs
->instrlen
);
396 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_VS_CNTL
, 1);
397 tu_cs_emit(cs
, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs
->constlen
, 4)) |
398 A6XX_HLSQ_VS_CNTL_ENABLED
);
402 tu6_emit_hs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
403 const struct ir3_shader_variant
*hs
)
405 uint32_t sp_hs_config
= 0;
407 sp_hs_config
|= A6XX_SP_HS_CONFIG_ENABLED
;
409 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
412 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_CONFIG
, 2);
413 tu_cs_emit(cs
, sp_hs_config
);
414 tu_cs_emit(cs
, hs
->instrlen
);
416 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_HS_CNTL
, 1);
417 tu_cs_emit(cs
, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs
->constlen
, 4)));
421 tu6_emit_ds_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
422 const struct ir3_shader_variant
*ds
)
424 uint32_t sp_ds_config
= 0;
426 sp_ds_config
|= A6XX_SP_DS_CONFIG_ENABLED
;
428 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_DS_CONFIG
, 2);
429 tu_cs_emit(cs
, sp_ds_config
);
430 tu_cs_emit(cs
, ds
->instrlen
);
432 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_DS_CNTL
, 1);
433 tu_cs_emit(cs
, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds
->constlen
, 4)));
437 tu6_emit_gs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
438 const struct ir3_shader_variant
*gs
)
440 uint32_t sp_gs_config
= 0;
442 sp_gs_config
|= A6XX_SP_GS_CONFIG_ENABLED
;
444 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
447 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CONFIG
, 2);
448 tu_cs_emit(cs
, sp_gs_config
);
449 tu_cs_emit(cs
, gs
->instrlen
);
451 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_GS_CNTL
, 1);
452 tu_cs_emit(cs
, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs
->constlen
, 4)));
456 tu6_emit_fs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
457 const struct ir3_shader_variant
*fs
)
459 uint32_t sp_fs_ctrl
=
460 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) | 0x1000000 |
461 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs
->info
.max_reg
+ 1) |
462 A6XX_SP_FS_CTRL_REG0_MERGEDREGS
|
463 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs
->branchstack
);
464 if (fs
->total_in
> 0)
465 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_VARYING
;
467 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE
;
468 if (fs
->need_fine_derivatives
)
469 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_DIFF_FINE
;
471 uint32_t sp_fs_config
= 0;
472 unsigned shader_nibo
= 0;
474 shader_nibo
= tu_shader_nibo(shader
);
475 sp_fs_config
= A6XX_SP_FS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
476 A6XX_SP_FS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
) |
477 A6XX_SP_FS_CONFIG_NIBO(shader_nibo
);
481 sp_fs_config
|= A6XX_SP_FS_CONFIG_ENABLED
;
483 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CTRL_REG0
, 1);
484 tu_cs_emit(cs
, sp_fs_ctrl
);
486 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CONFIG
, 2);
487 tu_cs_emit(cs
, sp_fs_config
);
488 tu_cs_emit(cs
, fs
->instrlen
);
490 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_FS_CNTL
, 1);
491 tu_cs_emit(cs
, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs
->constlen
, 4)) |
492 A6XX_HLSQ_FS_CNTL_ENABLED
);
494 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_IBO_COUNT
, 1);
495 tu_cs_emit(cs
, shader_nibo
);
499 tu6_emit_cs_config(struct tu_cs
*cs
, const struct tu_shader
*shader
,
500 const struct ir3_shader_variant
*v
)
502 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
503 tu_cs_emit(cs
, 0xff);
505 unsigned constlen
= align(v
->constlen
, 4);
506 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL
, 1);
507 tu_cs_emit(cs
, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen
) |
508 A6XX_HLSQ_CS_CNTL_ENABLED
);
510 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CONFIG
, 2);
511 tu_cs_emit(cs
, A6XX_SP_CS_CONFIG_ENABLED
|
512 A6XX_SP_CS_CONFIG_NIBO(tu_shader_nibo(shader
)) |
513 A6XX_SP_CS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
514 A6XX_SP_CS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
));
515 tu_cs_emit(cs
, v
->instrlen
);
517 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CTRL_REG0
, 1);
518 tu_cs_emit(cs
, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
519 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v
->info
.max_reg
+ 1) |
520 A6XX_SP_CS_CTRL_REG0_MERGEDREGS
|
521 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v
->branchstack
) |
522 COND(v
->need_pixlod
, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE
) |
523 COND(v
->need_fine_derivatives
, A6XX_SP_CS_CTRL_REG0_DIFF_FINE
));
525 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_UNKNOWN_A9B1
, 1);
526 tu_cs_emit(cs
, 0x41);
528 uint32_t local_invocation_id
=
529 ir3_find_sysval_regid(v
, SYSTEM_VALUE_LOCAL_INVOCATION_ID
);
530 uint32_t work_group_id
=
531 ir3_find_sysval_regid(v
, SYSTEM_VALUE_WORK_GROUP_ID
);
533 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL_0
, 2);
535 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id
) |
536 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
537 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
538 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id
));
539 tu_cs_emit(cs
, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
541 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_IBO_COUNT
, 1);
542 tu_cs_emit(cs
, tu_shader_nibo(shader
));
546 tu6_emit_vs_system_values(struct tu_cs
*cs
,
547 const struct ir3_shader_variant
*vs
)
549 const uint32_t vertexid_regid
=
550 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VERTEX_ID
);
551 const uint32_t instanceid_regid
=
552 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_INSTANCE_ID
);
554 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_1
, 6);
555 tu_cs_emit(cs
, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid
) |
556 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid
) |
558 tu_cs_emit(cs
, 0x0000fcfc); /* VFD_CONTROL_2 */
559 tu_cs_emit(cs
, 0xfcfcfcfc); /* VFD_CONTROL_3 */
560 tu_cs_emit(cs
, 0x000000fc); /* VFD_CONTROL_4 */
561 tu_cs_emit(cs
, 0x0000fcfc); /* VFD_CONTROL_5 */
562 tu_cs_emit(cs
, 0x00000000); /* VFD_CONTROL_6 */
565 /* Add any missing varyings needed for stream-out. Otherwise varyings not
566 * used by fragment shader will be stripped out.
569 tu6_link_streamout(struct ir3_shader_linkage
*l
,
570 const struct ir3_shader_variant
*v
)
572 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
575 * First, any stream-out varyings not already in linkage map (ie. also
576 * consumed by frag shader) need to be added:
578 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
579 const struct ir3_stream_output
*out
= &info
->output
[i
];
581 (1 << (out
->num_components
+ out
->start_component
)) - 1;
582 unsigned k
= out
->register_index
;
583 unsigned idx
, nextloc
= 0;
585 /* psize/pos need to be the last entries in linkage map, and will
586 * get added link_stream_out, so skip over them:
588 if (v
->outputs
[k
].slot
== VARYING_SLOT_PSIZ
||
589 v
->outputs
[k
].slot
== VARYING_SLOT_POS
)
592 for (idx
= 0; idx
< l
->cnt
; idx
++) {
593 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
595 nextloc
= MAX2(nextloc
, l
->var
[idx
].loc
+ 4);
598 /* add if not already in linkage map: */
600 ir3_link_add(l
, v
->outputs
[k
].regid
, compmask
, nextloc
);
602 /* expand component-mask if needed, ie streaming out all components
603 * but frag shader doesn't consume all components:
605 if (compmask
& ~l
->var
[idx
].compmask
) {
606 l
->var
[idx
].compmask
|= compmask
;
607 l
->max_loc
= MAX2(l
->max_loc
, l
->var
[idx
].loc
+
608 util_last_bit(l
->var
[idx
].compmask
));
614 tu6_setup_streamout(const struct ir3_shader_variant
*v
,
615 struct ir3_shader_linkage
*l
, struct tu_streamout_state
*tf
)
617 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
619 memset(tf
, 0, sizeof(*tf
));
621 tf
->prog_count
= align(l
->max_loc
, 2) / 2;
623 debug_assert(tf
->prog_count
< ARRAY_SIZE(tf
->prog
));
625 /* set stride info to the streamout state */
626 for (unsigned i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
627 tf
->stride
[i
] = info
->stride
[i
];
629 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
630 const struct ir3_stream_output
*out
= &info
->output
[i
];
631 unsigned k
= out
->register_index
;
634 tf
->ncomp
[out
->output_buffer
] += out
->num_components
;
636 /* linkage map sorted by order frag shader wants things, so
637 * a bit less ideal here..
639 for (idx
= 0; idx
< l
->cnt
; idx
++)
640 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
643 debug_assert(idx
< l
->cnt
);
645 for (unsigned j
= 0; j
< out
->num_components
; j
++) {
646 unsigned c
= j
+ out
->start_component
;
647 unsigned loc
= l
->var
[idx
].loc
+ c
;
648 unsigned off
= j
+ out
->dst_offset
; /* in dwords */
651 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_B_EN
|
652 A6XX_VPC_SO_PROG_B_BUF(out
->output_buffer
) |
653 A6XX_VPC_SO_PROG_B_OFF(off
* 4);
655 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_A_EN
|
656 A6XX_VPC_SO_PROG_A_BUF(out
->output_buffer
) |
657 A6XX_VPC_SO_PROG_A_OFF(off
* 4);
662 tf
->vpc_so_buf_cntl
= A6XX_VPC_SO_BUF_CNTL_ENABLE
|
663 COND(tf
->ncomp
[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0
) |
664 COND(tf
->ncomp
[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1
) |
665 COND(tf
->ncomp
[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2
) |
666 COND(tf
->ncomp
[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3
);
670 tu6_emit_const(struct tu_cs
*cs
, uint32_t opcode
, uint32_t base
,
671 enum a6xx_state_block block
, uint32_t offset
,
672 uint32_t size
, uint32_t *dwords
) {
673 assert(size
% 4 == 0);
675 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
);
676 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
677 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
678 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
679 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
680 CP_LOAD_STATE6_0_NUM_UNIT(size
/ 4));
682 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
683 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
684 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
686 tu_cs_emit_array(cs
, dwords
, size
);
690 tu6_emit_vpc(struct tu_cs
*cs
,
691 const struct ir3_shader_variant
*vs
,
692 const struct ir3_shader_variant
*fs
,
694 struct tu_streamout_state
*tf
)
696 struct ir3_shader_linkage linkage
= { 0 };
697 ir3_link_shaders(&linkage
, vs
, fs
);
699 if (vs
->shader
->stream_output
.num_outputs
)
700 tu6_link_streamout(&linkage
, vs
);
702 BITSET_DECLARE(vpc_var_enables
, 128) = { 0 };
703 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
704 const uint32_t comp_count
= util_last_bit(linkage
.var
[i
].compmask
);
705 for (uint32_t j
= 0; j
< comp_count
; j
++)
706 BITSET_SET(vpc_var_enables
, linkage
.var
[i
].loc
+ j
);
709 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VAR_DISABLE(0), 4);
710 tu_cs_emit(cs
, ~vpc_var_enables
[0]);
711 tu_cs_emit(cs
, ~vpc_var_enables
[1]);
712 tu_cs_emit(cs
, ~vpc_var_enables
[2]);
713 tu_cs_emit(cs
, ~vpc_var_enables
[3]);
715 /* a6xx finds position/pointsize at the end */
716 const uint32_t position_regid
=
717 ir3_find_output_regid(vs
, VARYING_SLOT_POS
);
718 const uint32_t pointsize_regid
=
719 ir3_find_output_regid(vs
, VARYING_SLOT_PSIZ
);
720 uint32_t pointsize_loc
= 0xff, position_loc
= 0xff;
721 if (position_regid
!= regid(63, 0)) {
722 position_loc
= linkage
.max_loc
;
723 ir3_link_add(&linkage
, position_regid
, 0xf, linkage
.max_loc
);
725 if (pointsize_regid
!= regid(63, 0)) {
726 pointsize_loc
= linkage
.max_loc
;
727 ir3_link_add(&linkage
, pointsize_regid
, 0x1, linkage
.max_loc
);
730 if (vs
->shader
->stream_output
.num_outputs
)
731 tu6_setup_streamout(vs
, &linkage
, tf
);
733 /* map vs outputs to VPC */
734 assert(linkage
.cnt
<= 32);
735 const uint32_t sp_vs_out_count
= (linkage
.cnt
+ 1) / 2;
736 const uint32_t sp_vs_vpc_dst_count
= (linkage
.cnt
+ 3) / 4;
737 uint32_t sp_vs_out
[16];
738 uint32_t sp_vs_vpc_dst
[8];
739 sp_vs_out
[sp_vs_out_count
- 1] = 0;
740 sp_vs_vpc_dst
[sp_vs_vpc_dst_count
- 1] = 0;
741 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
742 ((uint16_t *) sp_vs_out
)[i
] =
743 A6XX_SP_VS_OUT_REG_A_REGID(linkage
.var
[i
].regid
) |
744 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage
.var
[i
].compmask
);
745 ((uint8_t *) sp_vs_vpc_dst
)[i
] =
746 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage
.var
[i
].loc
);
749 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count
);
750 tu_cs_emit_array(cs
, sp_vs_out
, sp_vs_out_count
);
752 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count
);
753 tu_cs_emit_array(cs
, sp_vs_vpc_dst
, sp_vs_vpc_dst_count
);
755 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_CNTL_0
, 1);
756 tu_cs_emit(cs
, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs
->total_in
) |
757 (fs
->total_in
> 0 ? A6XX_VPC_CNTL_0_VARYING
: 0) |
760 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK
, 1);
761 tu_cs_emit(cs
, A6XX_VPC_PACK_POSITIONLOC(position_loc
) |
762 A6XX_VPC_PACK_PSIZELOC(pointsize_loc
) |
763 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage
.max_loc
));
765 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL
, 1);
766 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage
.cnt
));
768 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_1
, 1);
769 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage
.max_loc
) |
770 (vs
->writes_psize
? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE
: 0));
774 tu6_vpc_varying_mode(const struct ir3_shader_variant
*fs
,
776 uint8_t *interp_mode
,
777 uint8_t *ps_repl_mode
)
791 PS_REPL_ONE_MINUS_T
= 3,
794 const uint32_t compmask
= fs
->inputs
[index
].compmask
;
796 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
797 * fourth component occupy three consecutive varying slots
802 if (fs
->inputs
[index
].slot
== VARYING_SLOT_PNTC
) {
803 if (compmask
& 0x1) {
804 *ps_repl_mode
|= PS_REPL_S
<< shift
;
807 if (compmask
& 0x2) {
808 *ps_repl_mode
|= PS_REPL_T
<< shift
;
811 if (compmask
& 0x4) {
812 *interp_mode
|= INTERP_ZERO
<< shift
;
815 if (compmask
& 0x8) {
816 *interp_mode
|= INTERP_ONE
<< 6;
819 } else if ((fs
->inputs
[index
].interpolate
== INTERP_MODE_FLAT
) ||
820 fs
->inputs
[index
].rasterflat
) {
821 for (int i
= 0; i
< 4; i
++) {
822 if (compmask
& (1 << i
)) {
823 *interp_mode
|= INTERP_FLAT
<< shift
;
833 tu6_emit_vpc_varying_modes(struct tu_cs
*cs
,
834 const struct ir3_shader_variant
*fs
,
837 uint32_t interp_modes
[8] = { 0 };
838 uint32_t ps_repl_modes
[8] = { 0 };
842 (i
= ir3_next_varying(fs
, i
)) < (int) fs
->inputs_count
;) {
844 /* get the mode for input i */
846 uint8_t ps_repl_mode
;
848 tu6_vpc_varying_mode(fs
, i
, &interp_mode
, &ps_repl_mode
);
850 /* OR the mode into the array */
851 const uint32_t inloc
= fs
->inputs
[i
].inloc
* 2;
852 uint32_t n
= inloc
/ 32;
853 uint32_t shift
= inloc
% 32;
854 interp_modes
[n
] |= interp_mode
<< shift
;
855 ps_repl_modes
[n
] |= ps_repl_mode
<< shift
;
856 if (shift
+ bits
> 32) {
860 interp_modes
[n
] |= interp_mode
>> shift
;
861 ps_repl_modes
[n
] |= ps_repl_mode
>> shift
;
866 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
867 tu_cs_emit_array(cs
, interp_modes
, 8);
869 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
870 tu_cs_emit_array(cs
, ps_repl_modes
, 8);
874 tu6_emit_fs_inputs(struct tu_cs
*cs
, const struct ir3_shader_variant
*fs
)
876 uint32_t face_regid
, coord_regid
, zwcoord_regid
, samp_id_regid
;
877 uint32_t ij_pix_regid
, ij_samp_regid
, ij_cent_regid
, ij_size_regid
;
878 uint32_t smask_in_regid
;
880 bool sample_shading
= fs
->per_samp
; /* TODO | key->sample_shading; */
881 bool enable_varyings
= fs
->total_in
> 0;
883 samp_id_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_ID
);
884 smask_in_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_MASK_IN
);
885 face_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRONT_FACE
);
886 coord_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRAG_COORD
);
887 zwcoord_regid
= VALIDREG(coord_regid
) ? coord_regid
+ 2 : regid(63, 0);
888 ij_pix_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
);
889 ij_samp_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE
);
890 ij_cent_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID
);
891 ij_size_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE
);
893 if (fs
->num_sampler_prefetch
> 0) {
894 assert(VALIDREG(ij_pix_regid
));
895 /* also, it seems like ij_pix is *required* to be r0.x */
896 assert(ij_pix_regid
== regid(0, 0));
899 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_PREFETCH_CNTL
, 1 + fs
->num_sampler_prefetch
);
900 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs
->num_sampler_prefetch
) |
901 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
903 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
904 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
905 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch
->src
) |
906 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_id
) |
907 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch
->tex_id
) |
908 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch
->dst
) |
909 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch
->wrmask
) |
910 COND(prefetch
->half_precision
, A6XX_SP_FS_PREFETCH_CMD_HALF
) |
911 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch
->cmd
));
914 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CONTROL_1_REG
, 5);
916 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
) |
917 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid
) |
918 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid
) |
919 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid
));
920 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid
) |
921 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid
) |
923 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid
) |
924 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid
) |
925 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid
) |
927 tu_cs_emit(cs
, 0xfc);
929 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UNKNOWN_B980
, 1);
930 tu_cs_emit(cs
, enable_varyings
? 3 : 1);
932 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
933 tu_cs_emit(cs
, 0xff); /* XXX */
935 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CNTL
, 1);
937 CONDREG(ij_pix_regid
, A6XX_GRAS_CNTL_VARYING
) |
938 CONDREG(ij_cent_regid
, A6XX_GRAS_CNTL_CENTROID
) |
939 CONDREG(ij_samp_regid
, A6XX_GRAS_CNTL_PERSAMP_VARYING
) |
940 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_GRAS_CNTL_SIZE
) |
941 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_GRAS_CNTL_SIZE_PERSAMP
) |
943 A6XX_GRAS_CNTL_SIZE
|
944 A6XX_GRAS_CNTL_XCOORD
|
945 A6XX_GRAS_CNTL_YCOORD
|
946 A6XX_GRAS_CNTL_ZCOORD
|
947 A6XX_GRAS_CNTL_WCOORD
) |
948 COND(fs
->frag_face
, A6XX_GRAS_CNTL_SIZE
));
950 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_RENDER_CONTROL0
, 2);
952 CONDREG(ij_pix_regid
, A6XX_RB_RENDER_CONTROL0_VARYING
) |
953 CONDREG(ij_cent_regid
, A6XX_RB_RENDER_CONTROL0_CENTROID
) |
954 CONDREG(ij_samp_regid
, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING
) |
955 COND(enable_varyings
, A6XX_RB_RENDER_CONTROL0_UNK10
) |
956 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE
) |
957 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP
) |
959 A6XX_RB_RENDER_CONTROL0_SIZE
|
960 A6XX_RB_RENDER_CONTROL0_XCOORD
|
961 A6XX_RB_RENDER_CONTROL0_YCOORD
|
962 A6XX_RB_RENDER_CONTROL0_ZCOORD
|
963 A6XX_RB_RENDER_CONTROL0_WCOORD
) |
964 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL0_SIZE
));
966 CONDREG(smask_in_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK
) |
967 CONDREG(samp_id_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEID
) |
968 CONDREG(ij_size_regid
, A6XX_RB_RENDER_CONTROL1_SIZE
) |
969 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL1_FACENESS
));
971 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CNTL
, 1);
972 tu_cs_emit(cs
, COND(sample_shading
, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE
));
974 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8101
, 1);
975 tu_cs_emit(cs
, COND(sample_shading
, 0x6)); // XXX
977 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CNTL
, 1);
978 tu_cs_emit(cs
, COND(sample_shading
, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE
));
982 tu6_emit_fs_outputs(struct tu_cs
*cs
,
983 const struct ir3_shader_variant
*fs
,
986 uint32_t smask_regid
, posz_regid
;
988 posz_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_DEPTH
);
989 smask_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_SAMPLE_MASK
);
991 uint32_t fragdata_regid
[8];
992 if (fs
->color0_mrt
) {
993 fragdata_regid
[0] = ir3_find_output_regid(fs
, FRAG_RESULT_COLOR
);
994 for (uint32_t i
= 1; i
< ARRAY_SIZE(fragdata_regid
); i
++)
995 fragdata_regid
[i
] = fragdata_regid
[0];
997 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++)
998 fragdata_regid
[i
] = ir3_find_output_regid(fs
, FRAG_RESULT_DATA0
+ i
);
1001 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1002 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid
) |
1003 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid
) |
1005 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1007 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
1008 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++) {
1009 // TODO we could have a mix of half and full precision outputs,
1010 // we really need to figure out half-precision from IR3_REG_HALF
1011 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid
[i
]) |
1012 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION
: 0));
1015 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1016 tu_cs_emit(cs
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1017 COND(fs
->writes_smask
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
));
1018 tu_cs_emit(cs
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1020 uint32_t gras_su_depth_plane_cntl
= 0;
1021 uint32_t rb_depth_plane_cntl
= 0;
1022 if (fs
->no_earlyz
|| fs
->writes_pos
) {
1023 gras_su_depth_plane_cntl
|= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1024 rb_depth_plane_cntl
|= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1027 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL
, 1);
1028 tu_cs_emit(cs
, gras_su_depth_plane_cntl
);
1030 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_PLANE_CNTL
, 1);
1031 tu_cs_emit(cs
, rb_depth_plane_cntl
);
1035 tu6_emit_shader_object(struct tu_cs
*cs
,
1036 gl_shader_stage stage
,
1037 const struct ir3_shader_variant
*variant
,
1038 const struct tu_bo
*binary_bo
,
1039 uint32_t binary_offset
)
1043 enum a6xx_state_block sb
;
1045 case MESA_SHADER_VERTEX
:
1046 reg
= REG_A6XX_SP_VS_OBJ_START_LO
;
1047 opcode
= CP_LOAD_STATE6_GEOM
;
1050 case MESA_SHADER_TESS_CTRL
:
1051 reg
= REG_A6XX_SP_HS_OBJ_START_LO
;
1052 opcode
= CP_LOAD_STATE6_GEOM
;
1055 case MESA_SHADER_TESS_EVAL
:
1056 reg
= REG_A6XX_SP_DS_OBJ_START_LO
;
1057 opcode
= CP_LOAD_STATE6_GEOM
;
1060 case MESA_SHADER_GEOMETRY
:
1061 reg
= REG_A6XX_SP_GS_OBJ_START_LO
;
1062 opcode
= CP_LOAD_STATE6_GEOM
;
1065 case MESA_SHADER_FRAGMENT
:
1066 reg
= REG_A6XX_SP_FS_OBJ_START_LO
;
1067 opcode
= CP_LOAD_STATE6_FRAG
;
1070 case MESA_SHADER_COMPUTE
:
1071 reg
= REG_A6XX_SP_CS_OBJ_START_LO
;
1072 opcode
= CP_LOAD_STATE6_FRAG
;
1076 unreachable("invalid gl_shader_stage");
1077 opcode
= CP_LOAD_STATE6_GEOM
;
1082 if (!variant
->instrlen
) {
1083 tu_cs_emit_pkt4(cs
, reg
, 2);
1084 tu_cs_emit_qw(cs
, 0);
1088 assert(variant
->type
== stage
);
1090 const uint64_t binary_iova
= binary_bo
->iova
+ binary_offset
;
1091 assert((binary_iova
& 0xf) == 0);
1092 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
1093 * of the shader. this could be a potential source of problems at some point
1094 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
1097 tu_cs_emit_pkt4(cs
, reg
, 2);
1098 tu_cs_emit_qw(cs
, binary_iova
);
1100 /* always indirect */
1101 const bool indirect
= true;
1103 tu_cs_emit_pkt7(cs
, opcode
, 3);
1104 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1105 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1106 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1107 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1108 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1109 tu_cs_emit_qw(cs
, binary_iova
);
1111 const void *binary
= binary_bo
->map
+ binary_offset
;
1113 tu_cs_emit_pkt7(cs
, opcode
, 3 + variant
->info
.sizedwords
);
1114 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1115 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1116 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1117 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1118 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1119 tu_cs_emit_qw(cs
, 0);
1120 tu_cs_emit_array(cs
, binary
, variant
->info
.sizedwords
);
1125 tu6_emit_immediates(struct tu_cs
*cs
, const struct ir3_shader_variant
*v
,
1126 uint32_t opcode
, enum a6xx_state_block block
)
1132 const struct ir3_const_state
*const_state
= &v
->shader
->const_state
;
1133 uint32_t base
= const_state
->offsets
.immediate
;
1134 int size
= const_state
->immediates_count
;
1136 /* truncate size to avoid writing constants that shader
1139 size
= MIN2(size
+ base
, v
->constlen
) - base
;
1144 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
* 4);
1145 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
1146 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1147 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1148 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
1149 CP_LOAD_STATE6_0_NUM_UNIT(size
));
1150 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1151 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1153 for (unsigned i
= 0; i
< size
; i
++) {
1154 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[0]);
1155 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[1]);
1156 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[2]);
1157 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[3]);
1162 tu6_emit_geometry_consts(struct tu_cs
*cs
,
1163 const struct ir3_shader_variant
*vs
,
1164 const struct ir3_shader_variant
*gs
) {
1165 unsigned num_vertices
= gs
->shader
->nir
->info
.gs
.vertices_in
;
1167 uint32_t params
[4] = {
1168 vs
->shader
->output_size
* num_vertices
* 4, /* primitive stride */
1169 vs
->shader
->output_size
* 4, /* vertex stride */
1173 uint32_t vs_base
= vs
->shader
->const_state
.offsets
.primitive_param
;
1174 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, vs_base
, SB6_VS_SHADER
, 0,
1175 ARRAY_SIZE(params
), params
);
1177 uint32_t gs_base
= gs
->shader
->const_state
.offsets
.primitive_param
;
1178 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, gs_base
, SB6_GS_SHADER
, 0,
1179 ARRAY_SIZE(params
), params
);
1183 tu6_emit_program(struct tu_cs
*cs
,
1184 const struct tu_pipeline_builder
*builder
,
1185 const struct tu_bo
*binary_bo
,
1187 struct tu_streamout_state
*tf
)
1189 static const struct ir3_shader_variant dummy_variant
= {
1190 .type
= MESA_SHADER_NONE
1192 assert(builder
->shaders
[MESA_SHADER_VERTEX
]);
1193 const struct ir3_shader_variant
*vs
=
1194 &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[0];
1195 const struct ir3_shader_variant
*hs
=
1196 builder
->shaders
[MESA_SHADER_TESS_CTRL
]
1197 ? &builder
->shaders
[MESA_SHADER_TESS_CTRL
]->variants
[0]
1199 const struct ir3_shader_variant
*ds
=
1200 builder
->shaders
[MESA_SHADER_TESS_EVAL
]
1201 ? &builder
->shaders
[MESA_SHADER_TESS_EVAL
]->variants
[0]
1203 const struct ir3_shader_variant
*gs
=
1204 builder
->shaders
[MESA_SHADER_GEOMETRY
]
1205 ? &builder
->shaders
[MESA_SHADER_GEOMETRY
]->variants
[0]
1207 const struct ir3_shader_variant
*fs
=
1208 builder
->shaders
[MESA_SHADER_FRAGMENT
]
1209 ? &builder
->shaders
[MESA_SHADER_FRAGMENT
]->variants
[0]
1211 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
1214 /* if we have streamout, use full VS in binning pass, as the
1215 * binning pass VS will have outputs on other than position/psize
1218 if (vs
->shader
->stream_output
.num_outputs
== 0)
1219 vs
= &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[1];
1220 fs
= &dummy_variant
;
1223 tu6_emit_vs_config(cs
, builder
->shaders
[MESA_SHADER_VERTEX
], vs
);
1224 tu6_emit_hs_config(cs
, builder
->shaders
[MESA_SHADER_TESS_CTRL
], hs
);
1225 tu6_emit_ds_config(cs
, builder
->shaders
[MESA_SHADER_TESS_EVAL
], ds
);
1226 tu6_emit_gs_config(cs
, builder
->shaders
[MESA_SHADER_GEOMETRY
], gs
);
1227 tu6_emit_fs_config(cs
, builder
->shaders
[MESA_SHADER_FRAGMENT
], fs
);
1229 tu6_emit_vs_system_values(cs
, vs
);
1230 tu6_emit_vpc(cs
, vs
, fs
, binning_pass
, tf
);
1231 tu6_emit_vpc_varying_modes(cs
, fs
, binning_pass
);
1232 tu6_emit_fs_inputs(cs
, fs
);
1233 tu6_emit_fs_outputs(cs
, fs
, builder
->color_attachment_count
);
1235 tu6_emit_shader_object(cs
, MESA_SHADER_VERTEX
, vs
, binary_bo
,
1236 binning_pass
? builder
->binning_vs_offset
: builder
->shader_offsets
[MESA_SHADER_VERTEX
]);
1238 tu6_emit_shader_object(cs
, MESA_SHADER_GEOMETRY
, gs
, binary_bo
,
1239 builder
->shader_offsets
[MESA_SHADER_GEOMETRY
]);
1240 tu6_emit_shader_object(cs
, MESA_SHADER_FRAGMENT
, fs
, binary_bo
,
1241 builder
->shader_offsets
[MESA_SHADER_FRAGMENT
]);
1243 tu6_emit_immediates(cs
, vs
, CP_LOAD_STATE6_GEOM
, SB6_VS_SHADER
);
1245 tu6_emit_immediates(cs
, gs
, CP_LOAD_STATE6_GEOM
, SB6_GS_SHADER
);
1246 tu6_emit_geometry_consts(cs
, vs
, gs
);
1249 tu6_emit_immediates(cs
, fs
, CP_LOAD_STATE6_FRAG
, SB6_FS_SHADER
);
1253 tu6_emit_vertex_input(struct tu_cs
*cs
,
1254 const struct ir3_shader_variant
*vs
,
1255 const VkPipelineVertexInputStateCreateInfo
*vi_info
,
1256 uint8_t bindings
[MAX_VERTEX_ATTRIBS
],
1257 uint16_t strides
[MAX_VERTEX_ATTRIBS
],
1258 uint16_t offsets
[MAX_VERTEX_ATTRIBS
],
1261 uint32_t vfd_decode_idx
= 0;
1263 for (uint32_t i
= 0; i
< vs
->inputs_count
; i
++) {
1264 if (vs
->inputs
[i
].sysval
|| !vs
->inputs
[i
].compmask
)
1267 const VkVertexInputAttributeDescription
*vi_attr
=
1268 tu_find_vertex_input_attribute(vi_info
, vs
->inputs
[i
].slot
);
1269 const VkVertexInputBindingDescription
*vi_binding
=
1270 tu_find_vertex_input_binding(vi_info
, vi_attr
);
1271 assert(vi_attr
&& vi_binding
);
1273 const struct tu_native_format format
= tu6_format_vtx(vi_attr
->format
);
1275 uint32_t vfd_decode
= A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx
) |
1276 A6XX_VFD_DECODE_INSTR_FORMAT(format
.fmt
) |
1277 A6XX_VFD_DECODE_INSTR_SWAP(format
.swap
) |
1278 A6XX_VFD_DECODE_INSTR_UNK30
;
1279 if (vi_binding
->inputRate
== VK_VERTEX_INPUT_RATE_INSTANCE
)
1280 vfd_decode
|= A6XX_VFD_DECODE_INSTR_INSTANCED
;
1281 if (!vk_format_is_int(vi_attr
->format
))
1282 vfd_decode
|= A6XX_VFD_DECODE_INSTR_FLOAT
;
1284 const uint32_t vfd_decode_step_rate
= 1;
1286 const uint32_t vfd_dest_cntl
=
1287 A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs
->inputs
[i
].compmask
) |
1288 A6XX_VFD_DEST_CNTL_INSTR_REGID(vs
->inputs
[i
].regid
);
1290 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_DECODE(vfd_decode_idx
), 2);
1291 tu_cs_emit(cs
, vfd_decode
);
1292 tu_cs_emit(cs
, vfd_decode_step_rate
);
1294 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx
), 1);
1295 tu_cs_emit(cs
, vfd_dest_cntl
);
1297 bindings
[vfd_decode_idx
] = vi_binding
->binding
;
1298 strides
[vfd_decode_idx
] = vi_binding
->stride
;
1299 offsets
[vfd_decode_idx
] = vi_attr
->offset
;
1302 assert(vfd_decode_idx
<= MAX_VERTEX_ATTRIBS
);
1305 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_0
, 1);
1307 cs
, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx
) | (vfd_decode_idx
<< 8));
1309 *count
= vfd_decode_idx
;
1313 tu6_guardband_adj(uint32_t v
)
1316 return (uint32_t)(511.0 - 65.0 * (log2(v
) - 8.0));
1322 tu6_emit_viewport(struct tu_cs
*cs
, const VkViewport
*viewport
)
1326 scales
[0] = viewport
->width
/ 2.0f
;
1327 scales
[1] = viewport
->height
/ 2.0f
;
1328 scales
[2] = viewport
->maxDepth
- viewport
->minDepth
;
1329 offsets
[0] = viewport
->x
+ scales
[0];
1330 offsets
[1] = viewport
->y
+ scales
[1];
1331 offsets
[2] = viewport
->minDepth
;
1335 min
.x
= (int32_t) viewport
->x
;
1336 max
.x
= (int32_t) ceilf(viewport
->x
+ viewport
->width
);
1337 if (viewport
->height
>= 0.0f
) {
1338 min
.y
= (int32_t) viewport
->y
;
1339 max
.y
= (int32_t) ceilf(viewport
->y
+ viewport
->height
);
1341 min
.y
= (int32_t)(viewport
->y
+ viewport
->height
);
1342 max
.y
= (int32_t) ceilf(viewport
->y
);
1344 /* the spec allows viewport->height to be 0.0f */
1347 assert(min
.x
>= 0 && min
.x
< max
.x
);
1348 assert(min
.y
>= 0 && min
.y
< max
.y
);
1350 VkExtent2D guardband_adj
;
1351 guardband_adj
.width
= tu6_guardband_adj(max
.x
- min
.x
);
1352 guardband_adj
.height
= tu6_guardband_adj(max
.y
- min
.y
);
1354 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0
, 6);
1355 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets
[0]).value
);
1356 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XSCALE_0(scales
[0]).value
);
1357 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets
[1]).value
);
1358 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YSCALE_0(scales
[1]).value
);
1359 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets
[2]).value
);
1360 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales
[2]).value
);
1362 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0
, 2);
1363 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min
.x
) |
1364 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min
.y
));
1365 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max
.x
- 1) |
1366 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max
.y
- 1));
1368 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1370 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj
.width
) |
1371 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj
.height
));
1373 float z_clamp_min
= MIN2(viewport
->minDepth
, viewport
->maxDepth
);
1374 float z_clamp_max
= MAX2(viewport
->minDepth
, viewport
->maxDepth
);
1377 A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min
),
1378 A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max
));
1381 A6XX_RB_Z_CLAMP_MIN(z_clamp_min
),
1382 A6XX_RB_Z_CLAMP_MAX(z_clamp_max
));
1386 tu6_emit_scissor(struct tu_cs
*cs
, const VkRect2D
*scissor
)
1388 const VkOffset2D min
= scissor
->offset
;
1389 const VkOffset2D max
= {
1390 scissor
->offset
.x
+ scissor
->extent
.width
,
1391 scissor
->offset
.y
+ scissor
->extent
.height
,
1394 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0
, 2);
1395 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min
.x
) |
1396 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min
.y
));
1397 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max
.x
- 1) |
1398 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max
.y
- 1));
1402 tu6_emit_gras_unknowns(struct tu_cs
*cs
)
1404 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8001
, 1);
1405 tu_cs_emit(cs
, 0x0);
1406 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_LAYER_CNTL
, 1);
1407 tu_cs_emit(cs
, 0x0);
1411 tu6_emit_point_size(struct tu_cs
*cs
)
1413 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POINT_MINMAX
, 2);
1414 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f
/ 16.0f
) |
1415 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f
));
1416 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_SIZE(1.0f
).value
);
1420 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo
*rast_info
,
1421 VkSampleCountFlagBits samples
)
1423 uint32_t gras_su_cntl
= 0;
1425 if (rast_info
->cullMode
& VK_CULL_MODE_FRONT_BIT
)
1426 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_FRONT
;
1427 if (rast_info
->cullMode
& VK_CULL_MODE_BACK_BIT
)
1428 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_BACK
;
1430 if (rast_info
->frontFace
== VK_FRONT_FACE_CLOCKWISE
)
1431 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_FRONT_CW
;
1433 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1435 if (rast_info
->depthBiasEnable
)
1436 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_POLY_OFFSET
;
1438 if (samples
> VK_SAMPLE_COUNT_1_BIT
)
1439 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_MSAA_ENABLE
;
1441 return gras_su_cntl
;
1445 tu6_emit_gras_su_cntl(struct tu_cs
*cs
,
1446 uint32_t gras_su_cntl
,
1449 assert((gras_su_cntl
& A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK
) == 0);
1450 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width
/ 2.0f
);
1452 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_CNTL
, 1);
1453 tu_cs_emit(cs
, gras_su_cntl
);
1457 tu6_emit_depth_bias(struct tu_cs
*cs
,
1458 float constant_factor
,
1462 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE
, 3);
1463 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor
).value
);
1464 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor
).value
);
1465 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp
).value
);
1469 tu6_emit_alpha_control_disable(struct tu_cs
*cs
)
1471 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_ALPHA_CONTROL
, 1);
1476 tu6_emit_depth_control(struct tu_cs
*cs
,
1477 const VkPipelineDepthStencilStateCreateInfo
*ds_info
,
1478 const VkPipelineRasterizationStateCreateInfo
*rast_info
)
1480 assert(!ds_info
->depthBoundsTestEnable
);
1482 uint32_t rb_depth_cntl
= 0;
1483 if (ds_info
->depthTestEnable
) {
1485 A6XX_RB_DEPTH_CNTL_Z_ENABLE
|
1486 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info
->depthCompareOp
)) |
1487 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
;
1489 if (rast_info
->depthClampEnable
)
1490 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE
;
1492 if (ds_info
->depthWriteEnable
)
1493 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE
;
1496 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_CNTL
, 1);
1497 tu_cs_emit(cs
, rb_depth_cntl
);
1501 tu6_emit_stencil_control(struct tu_cs
*cs
,
1502 const VkPipelineDepthStencilStateCreateInfo
*ds_info
)
1504 uint32_t rb_stencil_control
= 0;
1505 if (ds_info
->stencilTestEnable
) {
1506 const VkStencilOpState
*front
= &ds_info
->front
;
1507 const VkStencilOpState
*back
= &ds_info
->back
;
1508 rb_stencil_control
|=
1509 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
1510 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF
|
1511 A6XX_RB_STENCIL_CONTROL_STENCIL_READ
|
1512 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front
->compareOp
)) |
1513 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front
->failOp
)) |
1514 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front
->passOp
)) |
1515 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front
->depthFailOp
)) |
1516 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back
->compareOp
)) |
1517 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back
->failOp
)) |
1518 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back
->passOp
)) |
1519 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back
->depthFailOp
));
1522 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCIL_CONTROL
, 1);
1523 tu_cs_emit(cs
, rb_stencil_control
);
1527 tu6_emit_stencil_compare_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1529 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILMASK
, 1);
1531 cs
, A6XX_RB_STENCILMASK_MASK(front
) | A6XX_RB_STENCILMASK_BFMASK(back
));
1535 tu6_emit_stencil_write_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1537 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILWRMASK
, 1);
1538 tu_cs_emit(cs
, A6XX_RB_STENCILWRMASK_WRMASK(front
) |
1539 A6XX_RB_STENCILWRMASK_BFWRMASK(back
));
1543 tu6_emit_stencil_reference(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1545 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILREF
, 1);
1547 A6XX_RB_STENCILREF_REF(front
) | A6XX_RB_STENCILREF_BFREF(back
));
1551 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState
*att
,
1554 const enum a3xx_rb_blend_opcode color_op
= tu6_blend_op(att
->colorBlendOp
);
1555 const enum adreno_rb_blend_factor src_color_factor
= tu6_blend_factor(
1556 has_alpha
? att
->srcColorBlendFactor
1557 : tu_blend_factor_no_dst_alpha(att
->srcColorBlendFactor
));
1558 const enum adreno_rb_blend_factor dst_color_factor
= tu6_blend_factor(
1559 has_alpha
? att
->dstColorBlendFactor
1560 : tu_blend_factor_no_dst_alpha(att
->dstColorBlendFactor
));
1561 const enum a3xx_rb_blend_opcode alpha_op
= tu6_blend_op(att
->alphaBlendOp
);
1562 const enum adreno_rb_blend_factor src_alpha_factor
=
1563 tu6_blend_factor(att
->srcAlphaBlendFactor
);
1564 const enum adreno_rb_blend_factor dst_alpha_factor
=
1565 tu6_blend_factor(att
->dstAlphaBlendFactor
);
1567 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor
) |
1568 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op
) |
1569 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor
) |
1570 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor
) |
1571 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op
) |
1572 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor
);
1576 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState
*att
,
1577 uint32_t rb_mrt_control_rop
,
1581 uint32_t rb_mrt_control
=
1582 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att
->colorWriteMask
);
1584 /* ignore blending and logic op for integer attachments */
1586 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
);
1587 return rb_mrt_control
;
1590 rb_mrt_control
|= rb_mrt_control_rop
;
1592 if (att
->blendEnable
) {
1593 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND
;
1596 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND2
;
1599 return rb_mrt_control
;
1603 tu6_emit_rb_mrt_controls(struct tu_cs
*cs
,
1604 const VkPipelineColorBlendStateCreateInfo
*blend_info
,
1605 const VkFormat attachment_formats
[MAX_RTS
],
1606 uint32_t *blend_enable_mask
)
1608 *blend_enable_mask
= 0;
1610 bool rop_reads_dst
= false;
1611 uint32_t rb_mrt_control_rop
= 0;
1612 if (blend_info
->logicOpEnable
) {
1613 rop_reads_dst
= tu_logic_op_reads_dst(blend_info
->logicOp
);
1614 rb_mrt_control_rop
=
1615 A6XX_RB_MRT_CONTROL_ROP_ENABLE
|
1616 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info
->logicOp
));
1619 for (uint32_t i
= 0; i
< blend_info
->attachmentCount
; i
++) {
1620 const VkPipelineColorBlendAttachmentState
*att
=
1621 &blend_info
->pAttachments
[i
];
1622 const VkFormat format
= attachment_formats
[i
];
1624 uint32_t rb_mrt_control
= 0;
1625 uint32_t rb_mrt_blend_control
= 0;
1626 if (format
!= VK_FORMAT_UNDEFINED
) {
1627 const bool is_int
= vk_format_is_int(format
);
1628 const bool has_alpha
= vk_format_has_alpha(format
);
1631 tu6_rb_mrt_control(att
, rb_mrt_control_rop
, is_int
, has_alpha
);
1632 rb_mrt_blend_control
= tu6_rb_mrt_blend_control(att
, has_alpha
);
1634 if (att
->blendEnable
|| rop_reads_dst
)
1635 *blend_enable_mask
|= 1 << i
;
1638 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_CONTROL(i
), 2);
1639 tu_cs_emit(cs
, rb_mrt_control
);
1640 tu_cs_emit(cs
, rb_mrt_blend_control
);
1645 tu6_emit_blend_control(struct tu_cs
*cs
,
1646 uint32_t blend_enable_mask
,
1647 const VkPipelineMultisampleStateCreateInfo
*msaa_info
)
1649 assert(!msaa_info
->alphaToOneEnable
);
1651 uint32_t sp_blend_cntl
= A6XX_SP_BLEND_CNTL_UNK8
;
1652 if (blend_enable_mask
)
1653 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ENABLED
;
1654 if (msaa_info
->alphaToCoverageEnable
)
1655 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1657 const uint32_t sample_mask
=
1658 msaa_info
->pSampleMask
? *msaa_info
->pSampleMask
1659 : ((1 << msaa_info
->rasterizationSamples
) - 1);
1661 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1662 uint32_t rb_blend_cntl
=
1663 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask
) |
1664 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND
|
1665 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask
);
1666 if (msaa_info
->alphaToCoverageEnable
)
1667 rb_blend_cntl
|= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1669 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_BLEND_CNTL
, 1);
1670 tu_cs_emit(cs
, sp_blend_cntl
);
1672 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_CNTL
, 1);
1673 tu_cs_emit(cs
, rb_blend_cntl
);
1677 tu6_emit_blend_constants(struct tu_cs
*cs
, const float constants
[4])
1679 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_RED_F32
, 4);
1680 tu_cs_emit_array(cs
, (const uint32_t *) constants
, 4);
1684 tu_pipeline_create(struct tu_device
*dev
,
1685 const VkAllocationCallbacks
*pAllocator
,
1686 struct tu_pipeline
**out_pipeline
)
1688 struct tu_pipeline
*pipeline
=
1689 vk_zalloc2(&dev
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
1690 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
1692 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1694 tu_cs_init(&pipeline
->cs
, dev
, TU_CS_MODE_SUB_STREAM
, 2048);
1696 /* reserve the space now such that tu_cs_begin_sub_stream never fails */
1697 VkResult result
= tu_cs_reserve_space(&pipeline
->cs
, 2048);
1698 if (result
!= VK_SUCCESS
) {
1699 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
1703 *out_pipeline
= pipeline
;
1709 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder
*builder
)
1711 const VkPipelineShaderStageCreateInfo
*stage_infos
[MESA_SHADER_STAGES
] = {
1714 for (uint32_t i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
1715 gl_shader_stage stage
=
1716 tu_shader_stage(builder
->create_info
->pStages
[i
].stage
);
1717 stage_infos
[stage
] = &builder
->create_info
->pStages
[i
];
1720 struct tu_shader_compile_options options
;
1721 tu_shader_compile_options_init(&options
, builder
->create_info
);
1723 /* compile shaders in reverse order */
1724 struct tu_shader
*next_stage_shader
= NULL
;
1725 for (gl_shader_stage stage
= MESA_SHADER_STAGES
- 1;
1726 stage
> MESA_SHADER_NONE
; stage
--) {
1727 const VkPipelineShaderStageCreateInfo
*stage_info
= stage_infos
[stage
];
1731 struct tu_shader
*shader
=
1732 tu_shader_create(builder
->device
, stage
, stage_info
, builder
->layout
,
1735 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1738 tu_shader_compile(builder
->device
, shader
, next_stage_shader
,
1739 &options
, builder
->alloc
);
1740 if (result
!= VK_SUCCESS
)
1743 builder
->shaders
[stage
] = shader
;
1744 builder
->shader_offsets
[stage
] = builder
->shader_total_size
;
1745 builder
->shader_total_size
+=
1746 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
;
1748 next_stage_shader
= shader
;
1751 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1752 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1753 const struct ir3_shader_variant
*variant
;
1755 if (vs
->ir3_shader
.stream_output
.num_outputs
)
1756 variant
= &vs
->variants
[0];
1758 variant
= &vs
->variants
[1];
1760 builder
->binning_vs_offset
= builder
->shader_total_size
;
1761 builder
->shader_total_size
+=
1762 sizeof(uint32_t) * variant
->info
.sizedwords
;
1769 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder
*builder
,
1770 struct tu_pipeline
*pipeline
)
1772 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
1775 tu_bo_init_new(builder
->device
, bo
, builder
->shader_total_size
);
1776 if (result
!= VK_SUCCESS
)
1779 result
= tu_bo_map(builder
->device
, bo
);
1780 if (result
!= VK_SUCCESS
)
1783 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1784 const struct tu_shader
*shader
= builder
->shaders
[i
];
1788 memcpy(bo
->map
+ builder
->shader_offsets
[i
], shader
->binary
,
1789 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
);
1792 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1793 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1794 const struct ir3_shader_variant
*variant
;
1797 if (vs
->ir3_shader
.stream_output
.num_outputs
) {
1798 variant
= &vs
->variants
[0];
1801 variant
= &vs
->variants
[1];
1802 bin
= vs
->binning_binary
;
1805 memcpy(bo
->map
+ builder
->binning_vs_offset
, bin
,
1806 sizeof(uint32_t) * variant
->info
.sizedwords
);
1813 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder
*builder
,
1814 struct tu_pipeline
*pipeline
)
1816 const VkPipelineDynamicStateCreateInfo
*dynamic_info
=
1817 builder
->create_info
->pDynamicState
;
1822 for (uint32_t i
= 0; i
< dynamic_info
->dynamicStateCount
; i
++) {
1823 pipeline
->dynamic_state
.mask
|=
1824 tu_dynamic_state_bit(dynamic_info
->pDynamicStates
[i
]);
1829 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage
*link
,
1830 struct tu_shader
*shader
,
1831 struct ir3_shader_variant
*v
)
1833 link
->ubo_state
= v
->shader
->ubo_state
;
1834 link
->const_state
= v
->shader
->const_state
;
1835 link
->constlen
= v
->constlen
;
1836 link
->texture_map
= shader
->texture_map
;
1837 link
->sampler_map
= shader
->sampler_map
;
1838 link
->ubo_map
= shader
->ubo_map
;
1839 link
->ssbo_map
= shader
->ssbo_map
;
1840 link
->image_map
= shader
->image_map
;
1844 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder
*builder
,
1845 struct tu_pipeline
*pipeline
)
1847 struct tu_cs prog_cs
;
1848 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1849 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, false, &pipeline
->streamout
);
1850 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1852 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1853 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, true, &pipeline
->streamout
);
1854 pipeline
->program
.binning_state_ib
=
1855 tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1857 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1858 if (!builder
->shaders
[i
])
1861 tu_pipeline_set_linkage(&pipeline
->program
.link
[i
],
1862 builder
->shaders
[i
],
1863 &builder
->shaders
[i
]->variants
[0]);
1868 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder
*builder
,
1869 struct tu_pipeline
*pipeline
)
1871 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1872 builder
->create_info
->pVertexInputState
;
1873 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1876 tu_cs_begin_sub_stream(&pipeline
->cs
,
1877 MAX_VERTEX_ATTRIBS
* 5 + 2, &vi_cs
);
1878 tu6_emit_vertex_input(&vi_cs
, &vs
->variants
[0], vi_info
,
1879 pipeline
->vi
.bindings
, pipeline
->vi
.strides
,
1880 pipeline
->vi
.offsets
, &pipeline
->vi
.count
);
1881 pipeline
->vi
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
1883 if (vs
->has_binning_pass
) {
1884 tu_cs_begin_sub_stream(&pipeline
->cs
,
1885 MAX_VERTEX_ATTRIBS
* 5 + 2, &vi_cs
);
1886 tu6_emit_vertex_input(
1887 &vi_cs
, &vs
->variants
[1], vi_info
, pipeline
->vi
.binning_bindings
,
1888 pipeline
->vi
.binning_strides
, pipeline
->vi
.binning_offsets
,
1889 &pipeline
->vi
.binning_count
);
1890 pipeline
->vi
.binning_state_ib
=
1891 tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
1896 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder
*builder
,
1897 struct tu_pipeline
*pipeline
)
1899 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1900 builder
->create_info
->pInputAssemblyState
;
1902 pipeline
->ia
.primtype
= tu6_primtype(ia_info
->topology
);
1903 pipeline
->ia
.primitive_restart
= ia_info
->primitiveRestartEnable
;
1907 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder
*builder
,
1908 struct tu_pipeline
*pipeline
)
1912 * pViewportState is a pointer to an instance of the
1913 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
1914 * pipeline has rasterization disabled."
1916 * We leave the relevant registers stale in that case.
1918 if (builder
->rasterizer_discard
)
1921 const VkPipelineViewportStateCreateInfo
*vp_info
=
1922 builder
->create_info
->pViewportState
;
1925 tu_cs_begin_sub_stream(&pipeline
->cs
, 21, &vp_cs
);
1927 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_VIEWPORT
)) {
1928 assert(vp_info
->viewportCount
== 1);
1929 tu6_emit_viewport(&vp_cs
, vp_info
->pViewports
);
1932 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_SCISSOR
)) {
1933 assert(vp_info
->scissorCount
== 1);
1934 tu6_emit_scissor(&vp_cs
, vp_info
->pScissors
);
1937 pipeline
->vp
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vp_cs
);
1941 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder
*builder
,
1942 struct tu_pipeline
*pipeline
)
1944 const VkPipelineRasterizationStateCreateInfo
*rast_info
=
1945 builder
->create_info
->pRasterizationState
;
1947 assert(rast_info
->polygonMode
== VK_POLYGON_MODE_FILL
);
1949 struct tu_cs rast_cs
;
1950 tu_cs_begin_sub_stream(&pipeline
->cs
, 20, &rast_cs
);
1953 tu_cs_emit_regs(&rast_cs
,
1955 .znear_clip_disable
= rast_info
->depthClampEnable
,
1956 .zfar_clip_disable
= rast_info
->depthClampEnable
,
1957 .unk5
= rast_info
->depthClampEnable
,
1958 .zero_gb_scale_z
= 1,
1959 .vp_clip_code_ignore
= 1));
1960 /* move to hw ctx init? */
1961 tu6_emit_gras_unknowns(&rast_cs
);
1962 tu6_emit_point_size(&rast_cs
);
1964 const uint32_t gras_su_cntl
=
1965 tu6_gras_su_cntl(rast_info
, builder
->samples
);
1967 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_LINE_WIDTH
))
1968 tu6_emit_gras_su_cntl(&rast_cs
, gras_su_cntl
, rast_info
->lineWidth
);
1970 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_DEPTH_BIAS
)) {
1971 tu6_emit_depth_bias(&rast_cs
, rast_info
->depthBiasConstantFactor
,
1972 rast_info
->depthBiasClamp
,
1973 rast_info
->depthBiasSlopeFactor
);
1976 pipeline
->rast
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &rast_cs
);
1978 pipeline
->rast
.gras_su_cntl
= gras_su_cntl
;
1982 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder
*builder
,
1983 struct tu_pipeline
*pipeline
)
1987 * pDepthStencilState is a pointer to an instance of the
1988 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
1989 * the pipeline has rasterization disabled or if the subpass of the
1990 * render pass the pipeline is created against does not use a
1991 * depth/stencil attachment.
1993 * We disable both depth and stenil tests in those cases.
1995 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info
;
1996 const VkPipelineDepthStencilStateCreateInfo
*ds_info
=
1997 builder
->use_depth_stencil_attachment
1998 ? builder
->create_info
->pDepthStencilState
2002 tu_cs_begin_sub_stream(&pipeline
->cs
, 12, &ds_cs
);
2004 /* move to hw ctx init? */
2005 tu6_emit_alpha_control_disable(&ds_cs
);
2007 tu6_emit_depth_control(&ds_cs
, ds_info
, builder
->create_info
->pRasterizationState
);
2008 tu6_emit_stencil_control(&ds_cs
, ds_info
);
2010 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_COMPARE_MASK
)) {
2011 tu6_emit_stencil_compare_mask(&ds_cs
, ds_info
->front
.compareMask
,
2012 ds_info
->back
.compareMask
);
2014 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_WRITE_MASK
)) {
2015 tu6_emit_stencil_write_mask(&ds_cs
, ds_info
->front
.writeMask
,
2016 ds_info
->back
.writeMask
);
2018 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_REFERENCE
)) {
2019 tu6_emit_stencil_reference(&ds_cs
, ds_info
->front
.reference
,
2020 ds_info
->back
.reference
);
2023 pipeline
->ds
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &ds_cs
);
2027 tu_pipeline_builder_parse_multisample_and_color_blend(
2028 struct tu_pipeline_builder
*builder
, struct tu_pipeline
*pipeline
)
2032 * pMultisampleState is a pointer to an instance of the
2033 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
2034 * has rasterization disabled.
2038 * pColorBlendState is a pointer to an instance of the
2039 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
2040 * pipeline has rasterization disabled or if the subpass of the render
2041 * pass the pipeline is created against does not use any color
2044 * We leave the relevant registers stale when rasterization is disabled.
2046 if (builder
->rasterizer_discard
)
2049 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info
;
2050 const VkPipelineMultisampleStateCreateInfo
*msaa_info
=
2051 builder
->create_info
->pMultisampleState
;
2052 const VkPipelineColorBlendStateCreateInfo
*blend_info
=
2053 builder
->use_color_attachments
? builder
->create_info
->pColorBlendState
2054 : &dummy_blend_info
;
2056 struct tu_cs blend_cs
;
2057 tu_cs_begin_sub_stream(&pipeline
->cs
, MAX_RTS
* 3 + 9, &blend_cs
);
2059 uint32_t blend_enable_mask
;
2060 tu6_emit_rb_mrt_controls(&blend_cs
, blend_info
,
2061 builder
->color_attachment_formats
,
2062 &blend_enable_mask
);
2064 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_BLEND_CONSTANTS
))
2065 tu6_emit_blend_constants(&blend_cs
, blend_info
->blendConstants
);
2067 tu6_emit_blend_control(&blend_cs
, blend_enable_mask
, msaa_info
);
2069 pipeline
->blend
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &blend_cs
);
2073 tu_pipeline_finish(struct tu_pipeline
*pipeline
,
2074 struct tu_device
*dev
,
2075 const VkAllocationCallbacks
*alloc
)
2077 tu_cs_finish(&pipeline
->cs
);
2079 if (pipeline
->program
.binary_bo
.gem_handle
)
2080 tu_bo_finish(dev
, &pipeline
->program
.binary_bo
);
2084 tu_pipeline_builder_build(struct tu_pipeline_builder
*builder
,
2085 struct tu_pipeline
**pipeline
)
2087 VkResult result
= tu_pipeline_create(builder
->device
, builder
->alloc
,
2089 if (result
!= VK_SUCCESS
)
2092 /* compile and upload shaders */
2093 result
= tu_pipeline_builder_compile_shaders(builder
);
2094 if (result
== VK_SUCCESS
)
2095 result
= tu_pipeline_builder_upload_shaders(builder
, *pipeline
);
2096 if (result
!= VK_SUCCESS
) {
2097 tu_pipeline_finish(*pipeline
, builder
->device
, builder
->alloc
);
2098 vk_free2(&builder
->device
->alloc
, builder
->alloc
, *pipeline
);
2099 *pipeline
= VK_NULL_HANDLE
;
2104 tu_pipeline_builder_parse_dynamic(builder
, *pipeline
);
2105 tu_pipeline_builder_parse_shader_stages(builder
, *pipeline
);
2106 tu_pipeline_builder_parse_vertex_input(builder
, *pipeline
);
2107 tu_pipeline_builder_parse_input_assembly(builder
, *pipeline
);
2108 tu_pipeline_builder_parse_viewport(builder
, *pipeline
);
2109 tu_pipeline_builder_parse_rasterization(builder
, *pipeline
);
2110 tu_pipeline_builder_parse_depth_stencil(builder
, *pipeline
);
2111 tu_pipeline_builder_parse_multisample_and_color_blend(builder
, *pipeline
);
2113 /* we should have reserved enough space upfront such that the CS never
2116 assert((*pipeline
)->cs
.bo_count
== 1);
2122 tu_pipeline_builder_finish(struct tu_pipeline_builder
*builder
)
2124 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2125 if (!builder
->shaders
[i
])
2127 tu_shader_destroy(builder
->device
, builder
->shaders
[i
], builder
->alloc
);
2132 tu_pipeline_builder_init_graphics(
2133 struct tu_pipeline_builder
*builder
,
2134 struct tu_device
*dev
,
2135 struct tu_pipeline_cache
*cache
,
2136 const VkGraphicsPipelineCreateInfo
*create_info
,
2137 const VkAllocationCallbacks
*alloc
)
2139 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, create_info
->layout
);
2141 *builder
= (struct tu_pipeline_builder
) {
2144 .create_info
= create_info
,
2149 builder
->rasterizer_discard
=
2150 create_info
->pRasterizationState
->rasterizerDiscardEnable
;
2152 if (builder
->rasterizer_discard
) {
2153 builder
->samples
= VK_SAMPLE_COUNT_1_BIT
;
2155 builder
->samples
= create_info
->pMultisampleState
->rasterizationSamples
;
2157 const struct tu_render_pass
*pass
=
2158 tu_render_pass_from_handle(create_info
->renderPass
);
2159 const struct tu_subpass
*subpass
=
2160 &pass
->subpasses
[create_info
->subpass
];
2162 builder
->use_depth_stencil_attachment
=
2163 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
;
2165 assert(subpass
->color_count
== 0 ||
2166 !create_info
->pColorBlendState
||
2167 subpass
->color_count
== create_info
->pColorBlendState
->attachmentCount
);
2168 builder
->color_attachment_count
= subpass
->color_count
;
2169 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
2170 const uint32_t a
= subpass
->color_attachments
[i
].attachment
;
2171 if (a
== VK_ATTACHMENT_UNUSED
)
2174 builder
->color_attachment_formats
[i
] = pass
->attachments
[a
].format
;
2175 builder
->use_color_attachments
= true;
2181 tu_graphics_pipeline_create(VkDevice device
,
2182 VkPipelineCache pipelineCache
,
2183 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2184 const VkAllocationCallbacks
*pAllocator
,
2185 VkPipeline
*pPipeline
)
2187 TU_FROM_HANDLE(tu_device
, dev
, device
);
2188 TU_FROM_HANDLE(tu_pipeline_cache
, cache
, pipelineCache
);
2190 struct tu_pipeline_builder builder
;
2191 tu_pipeline_builder_init_graphics(&builder
, dev
, cache
,
2192 pCreateInfo
, pAllocator
);
2194 struct tu_pipeline
*pipeline
= NULL
;
2195 VkResult result
= tu_pipeline_builder_build(&builder
, &pipeline
);
2196 tu_pipeline_builder_finish(&builder
);
2198 if (result
== VK_SUCCESS
)
2199 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2201 *pPipeline
= VK_NULL_HANDLE
;
2207 tu_CreateGraphicsPipelines(VkDevice device
,
2208 VkPipelineCache pipelineCache
,
2210 const VkGraphicsPipelineCreateInfo
*pCreateInfos
,
2211 const VkAllocationCallbacks
*pAllocator
,
2212 VkPipeline
*pPipelines
)
2214 VkResult final_result
= VK_SUCCESS
;
2216 for (uint32_t i
= 0; i
< count
; i
++) {
2217 VkResult result
= tu_graphics_pipeline_create(device
, pipelineCache
,
2218 &pCreateInfos
[i
], pAllocator
,
2221 if (result
!= VK_SUCCESS
)
2222 final_result
= result
;
2225 return final_result
;
2229 tu6_emit_compute_program(struct tu_cs
*cs
,
2230 struct tu_shader
*shader
,
2231 const struct tu_bo
*binary_bo
)
2233 const struct ir3_shader_variant
*v
= &shader
->variants
[0];
2235 tu6_emit_cs_config(cs
, shader
, v
);
2237 /* The compute program is the only one in the pipeline, so 0 offset. */
2238 tu6_emit_shader_object(cs
, MESA_SHADER_COMPUTE
, v
, binary_bo
, 0);
2240 tu6_emit_immediates(cs
, v
, CP_LOAD_STATE6_FRAG
, SB6_CS_SHADER
);
2244 tu_compute_upload_shader(VkDevice device
,
2245 struct tu_pipeline
*pipeline
,
2246 struct tu_shader
*shader
)
2248 TU_FROM_HANDLE(tu_device
, dev
, device
);
2249 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
2250 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2252 uint32_t shader_size
= sizeof(uint32_t) * v
->info
.sizedwords
;
2254 tu_bo_init_new(dev
, bo
, shader_size
);
2255 if (result
!= VK_SUCCESS
)
2258 result
= tu_bo_map(dev
, bo
);
2259 if (result
!= VK_SUCCESS
)
2262 memcpy(bo
->map
, shader
->binary
, shader_size
);
2269 tu_compute_pipeline_create(VkDevice device
,
2270 VkPipelineCache _cache
,
2271 const VkComputePipelineCreateInfo
*pCreateInfo
,
2272 const VkAllocationCallbacks
*pAllocator
,
2273 VkPipeline
*pPipeline
)
2275 TU_FROM_HANDLE(tu_device
, dev
, device
);
2276 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, pCreateInfo
->layout
);
2277 const VkPipelineShaderStageCreateInfo
*stage_info
= &pCreateInfo
->stage
;
2280 struct tu_pipeline
*pipeline
;
2282 *pPipeline
= VK_NULL_HANDLE
;
2284 result
= tu_pipeline_create(dev
, pAllocator
, &pipeline
);
2285 if (result
!= VK_SUCCESS
)
2288 pipeline
->layout
= layout
;
2290 struct tu_shader_compile_options options
;
2291 tu_shader_compile_options_init(&options
, NULL
);
2293 struct tu_shader
*shader
=
2294 tu_shader_create(dev
, MESA_SHADER_COMPUTE
, stage_info
, layout
, pAllocator
);
2296 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2300 result
= tu_shader_compile(dev
, shader
, NULL
, &options
, pAllocator
);
2301 if (result
!= VK_SUCCESS
)
2304 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2306 tu_pipeline_set_linkage(&pipeline
->program
.link
[MESA_SHADER_COMPUTE
],
2309 result
= tu_compute_upload_shader(device
, pipeline
, shader
);
2310 if (result
!= VK_SUCCESS
)
2313 for (int i
= 0; i
< 3; i
++)
2314 pipeline
->compute
.local_size
[i
] = v
->shader
->nir
->info
.cs
.local_size
[i
];
2316 struct tu_cs prog_cs
;
2317 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2318 tu6_emit_compute_program(&prog_cs
, shader
, &pipeline
->program
.binary_bo
);
2319 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2321 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2326 tu_shader_destroy(dev
, shader
, pAllocator
);
2328 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2329 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
2335 tu_CreateComputePipelines(VkDevice device
,
2336 VkPipelineCache pipelineCache
,
2338 const VkComputePipelineCreateInfo
*pCreateInfos
,
2339 const VkAllocationCallbacks
*pAllocator
,
2340 VkPipeline
*pPipelines
)
2342 VkResult final_result
= VK_SUCCESS
;
2344 for (uint32_t i
= 0; i
< count
; i
++) {
2345 VkResult result
= tu_compute_pipeline_create(device
, pipelineCache
,
2347 pAllocator
, &pPipelines
[i
]);
2348 if (result
!= VK_SUCCESS
)
2349 final_result
= result
;
2352 return final_result
;
2356 tu_DestroyPipeline(VkDevice _device
,
2357 VkPipeline _pipeline
,
2358 const VkAllocationCallbacks
*pAllocator
)
2360 TU_FROM_HANDLE(tu_device
, dev
, _device
);
2361 TU_FROM_HANDLE(tu_pipeline
, pipeline
, _pipeline
);
2366 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2367 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);