turnip: fix znear clipping
[mesa.git] / src / freedreno / vulkan / tu_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
26 */
27
28 #include "tu_private.h"
29
30 #include "main/menums.h"
31 #include "nir/nir.h"
32 #include "nir/nir_builder.h"
33 #include "spirv/nir_spirv.h"
34 #include "util/debug.h"
35 #include "util/mesa-sha1.h"
36 #include "util/u_atomic.h"
37 #include "vk_format.h"
38 #include "vk_util.h"
39
40 #include "tu_cs.h"
41
42 struct tu_pipeline_builder
43 {
44 struct tu_device *device;
45 struct tu_pipeline_cache *cache;
46 struct tu_pipeline_layout *layout;
47 const VkAllocationCallbacks *alloc;
48 const VkGraphicsPipelineCreateInfo *create_info;
49
50 struct tu_shader *shaders[MESA_SHADER_STAGES];
51 uint32_t shader_offsets[MESA_SHADER_STAGES];
52 uint32_t binning_vs_offset;
53 uint32_t shader_total_size;
54
55 bool rasterizer_discard;
56 /* these states are affectd by rasterizer_discard */
57 VkSampleCountFlagBits samples;
58 bool use_depth_stencil_attachment;
59 bool use_color_attachments;
60 uint32_t color_attachment_count;
61 VkFormat color_attachment_formats[MAX_RTS];
62 };
63
64 static enum tu_dynamic_state_bits
65 tu_dynamic_state_bit(VkDynamicState state)
66 {
67 switch (state) {
68 case VK_DYNAMIC_STATE_VIEWPORT:
69 return TU_DYNAMIC_VIEWPORT;
70 case VK_DYNAMIC_STATE_SCISSOR:
71 return TU_DYNAMIC_SCISSOR;
72 case VK_DYNAMIC_STATE_LINE_WIDTH:
73 return TU_DYNAMIC_LINE_WIDTH;
74 case VK_DYNAMIC_STATE_DEPTH_BIAS:
75 return TU_DYNAMIC_DEPTH_BIAS;
76 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
77 return TU_DYNAMIC_BLEND_CONSTANTS;
78 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
79 return TU_DYNAMIC_DEPTH_BOUNDS;
80 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
81 return TU_DYNAMIC_STENCIL_COMPARE_MASK;
82 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
83 return TU_DYNAMIC_STENCIL_WRITE_MASK;
84 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
85 return TU_DYNAMIC_STENCIL_REFERENCE;
86 default:
87 unreachable("invalid dynamic state");
88 return 0;
89 }
90 }
91
92 static gl_shader_stage
93 tu_shader_stage(VkShaderStageFlagBits stage)
94 {
95 switch (stage) {
96 case VK_SHADER_STAGE_VERTEX_BIT:
97 return MESA_SHADER_VERTEX;
98 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
99 return MESA_SHADER_TESS_CTRL;
100 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
101 return MESA_SHADER_TESS_EVAL;
102 case VK_SHADER_STAGE_GEOMETRY_BIT:
103 return MESA_SHADER_GEOMETRY;
104 case VK_SHADER_STAGE_FRAGMENT_BIT:
105 return MESA_SHADER_FRAGMENT;
106 case VK_SHADER_STAGE_COMPUTE_BIT:
107 return MESA_SHADER_COMPUTE;
108 default:
109 unreachable("invalid VkShaderStageFlagBits");
110 return MESA_SHADER_NONE;
111 }
112 }
113
114 static const VkVertexInputAttributeDescription *
115 tu_find_vertex_input_attribute(
116 const VkPipelineVertexInputStateCreateInfo *vi_info, uint32_t slot)
117 {
118 assert(slot >= VERT_ATTRIB_GENERIC0);
119 slot -= VERT_ATTRIB_GENERIC0;
120 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
121 if (vi_info->pVertexAttributeDescriptions[i].location == slot)
122 return &vi_info->pVertexAttributeDescriptions[i];
123 }
124 return NULL;
125 }
126
127 static const VkVertexInputBindingDescription *
128 tu_find_vertex_input_binding(
129 const VkPipelineVertexInputStateCreateInfo *vi_info,
130 const VkVertexInputAttributeDescription *vi_attr)
131 {
132 assert(vi_attr);
133 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
134 if (vi_info->pVertexBindingDescriptions[i].binding == vi_attr->binding)
135 return &vi_info->pVertexBindingDescriptions[i];
136 }
137 return NULL;
138 }
139
140 static bool
141 tu_logic_op_reads_dst(VkLogicOp op)
142 {
143 switch (op) {
144 case VK_LOGIC_OP_CLEAR:
145 case VK_LOGIC_OP_COPY:
146 case VK_LOGIC_OP_COPY_INVERTED:
147 case VK_LOGIC_OP_SET:
148 return false;
149 default:
150 return true;
151 }
152 }
153
154 static VkBlendFactor
155 tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
156 {
157 /* treat dst alpha as 1.0 and avoid reading it */
158 switch (factor) {
159 case VK_BLEND_FACTOR_DST_ALPHA:
160 return VK_BLEND_FACTOR_ONE;
161 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
162 return VK_BLEND_FACTOR_ZERO;
163 default:
164 return factor;
165 }
166 }
167
168 static enum pc_di_primtype
169 tu6_primtype(VkPrimitiveTopology topology)
170 {
171 switch (topology) {
172 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
173 return DI_PT_POINTLIST;
174 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
175 return DI_PT_LINELIST;
176 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
177 return DI_PT_LINESTRIP;
178 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
179 return DI_PT_TRILIST;
180 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
181 return DI_PT_TRISTRIP;
182 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
183 return DI_PT_TRIFAN;
184 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
185 return DI_PT_LINE_ADJ;
186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
187 return DI_PT_LINESTRIP_ADJ;
188 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
189 return DI_PT_TRI_ADJ;
190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
191 return DI_PT_TRISTRIP_ADJ;
192 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
193 default:
194 unreachable("invalid primitive topology");
195 return DI_PT_NONE;
196 }
197 }
198
199 static enum adreno_compare_func
200 tu6_compare_func(VkCompareOp op)
201 {
202 switch (op) {
203 case VK_COMPARE_OP_NEVER:
204 return FUNC_NEVER;
205 case VK_COMPARE_OP_LESS:
206 return FUNC_LESS;
207 case VK_COMPARE_OP_EQUAL:
208 return FUNC_EQUAL;
209 case VK_COMPARE_OP_LESS_OR_EQUAL:
210 return FUNC_LEQUAL;
211 case VK_COMPARE_OP_GREATER:
212 return FUNC_GREATER;
213 case VK_COMPARE_OP_NOT_EQUAL:
214 return FUNC_NOTEQUAL;
215 case VK_COMPARE_OP_GREATER_OR_EQUAL:
216 return FUNC_GEQUAL;
217 case VK_COMPARE_OP_ALWAYS:
218 return FUNC_ALWAYS;
219 default:
220 unreachable("invalid VkCompareOp");
221 return FUNC_NEVER;
222 }
223 }
224
225 static enum adreno_stencil_op
226 tu6_stencil_op(VkStencilOp op)
227 {
228 switch (op) {
229 case VK_STENCIL_OP_KEEP:
230 return STENCIL_KEEP;
231 case VK_STENCIL_OP_ZERO:
232 return STENCIL_ZERO;
233 case VK_STENCIL_OP_REPLACE:
234 return STENCIL_REPLACE;
235 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
236 return STENCIL_INCR_CLAMP;
237 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
238 return STENCIL_DECR_CLAMP;
239 case VK_STENCIL_OP_INVERT:
240 return STENCIL_INVERT;
241 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
242 return STENCIL_INCR_WRAP;
243 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
244 return STENCIL_DECR_WRAP;
245 default:
246 unreachable("invalid VkStencilOp");
247 return STENCIL_KEEP;
248 }
249 }
250
251 static enum a3xx_rop_code
252 tu6_rop(VkLogicOp op)
253 {
254 switch (op) {
255 case VK_LOGIC_OP_CLEAR:
256 return ROP_CLEAR;
257 case VK_LOGIC_OP_AND:
258 return ROP_AND;
259 case VK_LOGIC_OP_AND_REVERSE:
260 return ROP_AND_REVERSE;
261 case VK_LOGIC_OP_COPY:
262 return ROP_COPY;
263 case VK_LOGIC_OP_AND_INVERTED:
264 return ROP_AND_INVERTED;
265 case VK_LOGIC_OP_NO_OP:
266 return ROP_NOOP;
267 case VK_LOGIC_OP_XOR:
268 return ROP_XOR;
269 case VK_LOGIC_OP_OR:
270 return ROP_OR;
271 case VK_LOGIC_OP_NOR:
272 return ROP_NOR;
273 case VK_LOGIC_OP_EQUIVALENT:
274 return ROP_EQUIV;
275 case VK_LOGIC_OP_INVERT:
276 return ROP_INVERT;
277 case VK_LOGIC_OP_OR_REVERSE:
278 return ROP_OR_REVERSE;
279 case VK_LOGIC_OP_COPY_INVERTED:
280 return ROP_COPY_INVERTED;
281 case VK_LOGIC_OP_OR_INVERTED:
282 return ROP_OR_INVERTED;
283 case VK_LOGIC_OP_NAND:
284 return ROP_NAND;
285 case VK_LOGIC_OP_SET:
286 return ROP_SET;
287 default:
288 unreachable("invalid VkLogicOp");
289 return ROP_NOOP;
290 }
291 }
292
293 static enum adreno_rb_blend_factor
294 tu6_blend_factor(VkBlendFactor factor)
295 {
296 switch (factor) {
297 case VK_BLEND_FACTOR_ZERO:
298 return FACTOR_ZERO;
299 case VK_BLEND_FACTOR_ONE:
300 return FACTOR_ONE;
301 case VK_BLEND_FACTOR_SRC_COLOR:
302 return FACTOR_SRC_COLOR;
303 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
304 return FACTOR_ONE_MINUS_SRC_COLOR;
305 case VK_BLEND_FACTOR_DST_COLOR:
306 return FACTOR_DST_COLOR;
307 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
308 return FACTOR_ONE_MINUS_DST_COLOR;
309 case VK_BLEND_FACTOR_SRC_ALPHA:
310 return FACTOR_SRC_ALPHA;
311 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
312 return FACTOR_ONE_MINUS_SRC_ALPHA;
313 case VK_BLEND_FACTOR_DST_ALPHA:
314 return FACTOR_DST_ALPHA;
315 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
316 return FACTOR_ONE_MINUS_DST_ALPHA;
317 case VK_BLEND_FACTOR_CONSTANT_COLOR:
318 return FACTOR_CONSTANT_COLOR;
319 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
320 return FACTOR_ONE_MINUS_CONSTANT_COLOR;
321 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
322 return FACTOR_CONSTANT_ALPHA;
323 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
324 return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
325 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
326 return FACTOR_SRC_ALPHA_SATURATE;
327 case VK_BLEND_FACTOR_SRC1_COLOR:
328 return FACTOR_SRC1_COLOR;
329 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
330 return FACTOR_ONE_MINUS_SRC1_COLOR;
331 case VK_BLEND_FACTOR_SRC1_ALPHA:
332 return FACTOR_SRC1_ALPHA;
333 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
334 return FACTOR_ONE_MINUS_SRC1_ALPHA;
335 default:
336 unreachable("invalid VkBlendFactor");
337 return FACTOR_ZERO;
338 }
339 }
340
341 static enum a3xx_rb_blend_opcode
342 tu6_blend_op(VkBlendOp op)
343 {
344 switch (op) {
345 case VK_BLEND_OP_ADD:
346 return BLEND_DST_PLUS_SRC;
347 case VK_BLEND_OP_SUBTRACT:
348 return BLEND_SRC_MINUS_DST;
349 case VK_BLEND_OP_REVERSE_SUBTRACT:
350 return BLEND_DST_MINUS_SRC;
351 case VK_BLEND_OP_MIN:
352 return BLEND_MIN_DST_SRC;
353 case VK_BLEND_OP_MAX:
354 return BLEND_MAX_DST_SRC;
355 default:
356 unreachable("invalid VkBlendOp");
357 return BLEND_DST_PLUS_SRC;
358 }
359 }
360
361 static unsigned
362 tu_shader_nibo(const struct tu_shader *shader)
363 {
364 /* Don't use ir3_shader_nibo(), because that would include declared but
365 * unused storage images and SSBOs.
366 */
367 return shader->ssbo_map.num_desc + shader->image_map.num_desc;
368 }
369
370 static void
371 tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
372 const struct ir3_shader_variant *vs)
373 {
374 uint32_t sp_vs_ctrl =
375 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
376 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
377 A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
378 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
379 if (vs->need_pixlod)
380 sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
381 if (vs->need_fine_derivatives)
382 sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE;
383
384 uint32_t sp_vs_config = A6XX_SP_VS_CONFIG_NTEX(shader->texture_map.num_desc) |
385 A6XX_SP_VS_CONFIG_NSAMP(shader->sampler_map.num_desc);
386 if (vs->instrlen)
387 sp_vs_config |= A6XX_SP_VS_CONFIG_ENABLED;
388
389 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
390 tu_cs_emit(cs, sp_vs_ctrl);
391
392 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
393 tu_cs_emit(cs, sp_vs_config);
394 tu_cs_emit(cs, vs->instrlen);
395
396 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
397 tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) |
398 A6XX_HLSQ_VS_CNTL_ENABLED);
399 }
400
401 static void
402 tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader,
403 const struct ir3_shader_variant *hs)
404 {
405 uint32_t sp_hs_config = 0;
406 if (hs->instrlen)
407 sp_hs_config |= A6XX_SP_HS_CONFIG_ENABLED;
408
409 tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
410 tu_cs_emit(cs, 0);
411
412 tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
413 tu_cs_emit(cs, sp_hs_config);
414 tu_cs_emit(cs, hs->instrlen);
415
416 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
417 tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
418 }
419
420 static void
421 tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader,
422 const struct ir3_shader_variant *ds)
423 {
424 uint32_t sp_ds_config = 0;
425 if (ds->instrlen)
426 sp_ds_config |= A6XX_SP_DS_CONFIG_ENABLED;
427
428 tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
429 tu_cs_emit(cs, sp_ds_config);
430 tu_cs_emit(cs, ds->instrlen);
431
432 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
433 tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
434 }
435
436 static void
437 tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
438 const struct ir3_shader_variant *gs)
439 {
440 uint32_t sp_gs_config = 0;
441 if (gs->instrlen)
442 sp_gs_config |= A6XX_SP_GS_CONFIG_ENABLED;
443
444 tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
445 tu_cs_emit(cs, 0);
446
447 tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
448 tu_cs_emit(cs, sp_gs_config);
449 tu_cs_emit(cs, gs->instrlen);
450
451 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
452 tu_cs_emit(cs, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
453 }
454
455 static void
456 tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader,
457 const struct ir3_shader_variant *fs)
458 {
459 uint32_t sp_fs_ctrl =
460 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
461 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
462 A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
463 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
464 if (fs->total_in > 0)
465 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
466 if (fs->need_pixlod)
467 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
468 if (fs->need_fine_derivatives)
469 sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE;
470
471 uint32_t sp_fs_config = 0;
472 unsigned shader_nibo = 0;
473 if (shader) {
474 shader_nibo = tu_shader_nibo(shader);
475 sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) |
476 A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) |
477 A6XX_SP_FS_CONFIG_NIBO(shader_nibo);
478 }
479
480 if (fs->instrlen)
481 sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
482
483 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
484 tu_cs_emit(cs, sp_fs_ctrl);
485
486 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
487 tu_cs_emit(cs, sp_fs_config);
488 tu_cs_emit(cs, fs->instrlen);
489
490 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
491 tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) |
492 A6XX_HLSQ_FS_CNTL_ENABLED);
493
494 tu_cs_emit_pkt4(cs, REG_A6XX_SP_IBO_COUNT, 1);
495 tu_cs_emit(cs, shader_nibo);
496 }
497
498 static void
499 tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
500 const struct ir3_shader_variant *v)
501 {
502 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
503 tu_cs_emit(cs, 0xff);
504
505 unsigned constlen = align(v->constlen, 4);
506 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1);
507 tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) |
508 A6XX_HLSQ_CS_CNTL_ENABLED);
509
510 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
511 tu_cs_emit(cs, A6XX_SP_CS_CONFIG_ENABLED |
512 A6XX_SP_CS_CONFIG_NIBO(tu_shader_nibo(shader)) |
513 A6XX_SP_CS_CONFIG_NTEX(shader->texture_map.num_desc) |
514 A6XX_SP_CS_CONFIG_NSAMP(shader->sampler_map.num_desc));
515 tu_cs_emit(cs, v->instrlen);
516
517 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1);
518 tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
519 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
520 A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
521 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
522 COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
523 COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
524
525 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
526 tu_cs_emit(cs, 0x41);
527
528 uint32_t local_invocation_id =
529 ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID);
530 uint32_t work_group_id =
531 ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID);
532
533 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL_0, 2);
534 tu_cs_emit(cs,
535 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
536 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
537 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
538 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
539 tu_cs_emit(cs, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
540
541 tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_IBO_COUNT, 1);
542 tu_cs_emit(cs, tu_shader_nibo(shader));
543 }
544
545 static void
546 tu6_emit_vs_system_values(struct tu_cs *cs,
547 const struct ir3_shader_variant *vs)
548 {
549 const uint32_t vertexid_regid =
550 ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
551 const uint32_t instanceid_regid =
552 ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
553
554 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
555 tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
556 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
557 0xfcfc0000);
558 tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
559 tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
560 tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
561 tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_5 */
562 tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
563 }
564
565 /* Add any missing varyings needed for stream-out. Otherwise varyings not
566 * used by fragment shader will be stripped out.
567 */
568 static void
569 tu6_link_streamout(struct ir3_shader_linkage *l,
570 const struct ir3_shader_variant *v)
571 {
572 const struct ir3_stream_output_info *info = &v->shader->stream_output;
573
574 /*
575 * First, any stream-out varyings not already in linkage map (ie. also
576 * consumed by frag shader) need to be added:
577 */
578 for (unsigned i = 0; i < info->num_outputs; i++) {
579 const struct ir3_stream_output *out = &info->output[i];
580 unsigned compmask =
581 (1 << (out->num_components + out->start_component)) - 1;
582 unsigned k = out->register_index;
583 unsigned idx, nextloc = 0;
584
585 /* psize/pos need to be the last entries in linkage map, and will
586 * get added link_stream_out, so skip over them:
587 */
588 if (v->outputs[k].slot == VARYING_SLOT_PSIZ ||
589 v->outputs[k].slot == VARYING_SLOT_POS)
590 continue;
591
592 for (idx = 0; idx < l->cnt; idx++) {
593 if (l->var[idx].regid == v->outputs[k].regid)
594 break;
595 nextloc = MAX2(nextloc, l->var[idx].loc + 4);
596 }
597
598 /* add if not already in linkage map: */
599 if (idx == l->cnt)
600 ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
601
602 /* expand component-mask if needed, ie streaming out all components
603 * but frag shader doesn't consume all components:
604 */
605 if (compmask & ~l->var[idx].compmask) {
606 l->var[idx].compmask |= compmask;
607 l->max_loc = MAX2(l->max_loc, l->var[idx].loc +
608 util_last_bit(l->var[idx].compmask));
609 }
610 }
611 }
612
613 static void
614 tu6_setup_streamout(const struct ir3_shader_variant *v,
615 struct ir3_shader_linkage *l, struct tu_streamout_state *tf)
616 {
617 const struct ir3_stream_output_info *info = &v->shader->stream_output;
618
619 memset(tf, 0, sizeof(*tf));
620
621 tf->prog_count = align(l->max_loc, 2) / 2;
622
623 debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
624
625 /* set stride info to the streamout state */
626 for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++)
627 tf->stride[i] = info->stride[i];
628
629 for (unsigned i = 0; i < info->num_outputs; i++) {
630 const struct ir3_stream_output *out = &info->output[i];
631 unsigned k = out->register_index;
632 unsigned idx;
633
634 tf->ncomp[out->output_buffer] += out->num_components;
635
636 /* linkage map sorted by order frag shader wants things, so
637 * a bit less ideal here..
638 */
639 for (idx = 0; idx < l->cnt; idx++)
640 if (l->var[idx].regid == v->outputs[k].regid)
641 break;
642
643 debug_assert(idx < l->cnt);
644
645 for (unsigned j = 0; j < out->num_components; j++) {
646 unsigned c = j + out->start_component;
647 unsigned loc = l->var[idx].loc + c;
648 unsigned off = j + out->dst_offset; /* in dwords */
649
650 if (loc & 1) {
651 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
652 A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
653 A6XX_VPC_SO_PROG_B_OFF(off * 4);
654 } else {
655 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
656 A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
657 A6XX_VPC_SO_PROG_A_OFF(off * 4);
658 }
659 }
660 }
661
662 tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
663 COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
664 COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
665 COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
666 COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
667 }
668
669 static void
670 tu6_emit_vpc(struct tu_cs *cs,
671 const struct ir3_shader_variant *vs,
672 const struct ir3_shader_variant *fs,
673 bool binning_pass,
674 struct tu_streamout_state *tf)
675 {
676 struct ir3_shader_linkage linkage = { 0 };
677 ir3_link_shaders(&linkage, vs, fs);
678
679 if (vs->shader->stream_output.num_outputs)
680 tu6_link_streamout(&linkage, vs);
681
682 BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
683 for (uint32_t i = 0; i < linkage.cnt; i++) {
684 const uint32_t comp_count = util_last_bit(linkage.var[i].compmask);
685 for (uint32_t j = 0; j < comp_count; j++)
686 BITSET_SET(vpc_var_enables, linkage.var[i].loc + j);
687 }
688
689 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
690 tu_cs_emit(cs, ~vpc_var_enables[0]);
691 tu_cs_emit(cs, ~vpc_var_enables[1]);
692 tu_cs_emit(cs, ~vpc_var_enables[2]);
693 tu_cs_emit(cs, ~vpc_var_enables[3]);
694
695 /* a6xx finds position/pointsize at the end */
696 const uint32_t position_regid =
697 ir3_find_output_regid(vs, VARYING_SLOT_POS);
698 const uint32_t pointsize_regid =
699 ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
700 uint32_t pointsize_loc = 0xff, position_loc = 0xff;
701 if (position_regid != regid(63, 0)) {
702 position_loc = linkage.max_loc;
703 ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
704 }
705 if (pointsize_regid != regid(63, 0)) {
706 pointsize_loc = linkage.max_loc;
707 ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
708 }
709
710 if (vs->shader->stream_output.num_outputs)
711 tu6_setup_streamout(vs, &linkage, tf);
712
713 /* map vs outputs to VPC */
714 assert(linkage.cnt <= 32);
715 const uint32_t sp_vs_out_count = (linkage.cnt + 1) / 2;
716 const uint32_t sp_vs_vpc_dst_count = (linkage.cnt + 3) / 4;
717 uint32_t sp_vs_out[16];
718 uint32_t sp_vs_vpc_dst[8];
719 sp_vs_out[sp_vs_out_count - 1] = 0;
720 sp_vs_vpc_dst[sp_vs_vpc_dst_count - 1] = 0;
721 for (uint32_t i = 0; i < linkage.cnt; i++) {
722 ((uint16_t *) sp_vs_out)[i] =
723 A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
724 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
725 ((uint8_t *) sp_vs_vpc_dst)[i] =
726 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
727 }
728
729 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count);
730 tu_cs_emit_array(cs, sp_vs_out, sp_vs_out_count);
731
732 tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count);
733 tu_cs_emit_array(cs, sp_vs_vpc_dst, sp_vs_vpc_dst_count);
734
735 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
736 tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
737 (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
738 0xff00ff00);
739
740 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
741 tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
742 A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
743 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
744
745 tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
746 tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
747
748 tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
749 tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
750 (vs->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
751 }
752
753 static int
754 tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
755 uint32_t index,
756 uint8_t *interp_mode,
757 uint8_t *ps_repl_mode)
758 {
759 enum
760 {
761 INTERP_SMOOTH = 0,
762 INTERP_FLAT = 1,
763 INTERP_ZERO = 2,
764 INTERP_ONE = 3,
765 };
766 enum
767 {
768 PS_REPL_NONE = 0,
769 PS_REPL_S = 1,
770 PS_REPL_T = 2,
771 PS_REPL_ONE_MINUS_T = 3,
772 };
773
774 const uint32_t compmask = fs->inputs[index].compmask;
775
776 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
777 * fourth component occupy three consecutive varying slots
778 */
779 int shift = 0;
780 *interp_mode = 0;
781 *ps_repl_mode = 0;
782 if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
783 if (compmask & 0x1) {
784 *ps_repl_mode |= PS_REPL_S << shift;
785 shift += 2;
786 }
787 if (compmask & 0x2) {
788 *ps_repl_mode |= PS_REPL_T << shift;
789 shift += 2;
790 }
791 if (compmask & 0x4) {
792 *interp_mode |= INTERP_ZERO << shift;
793 shift += 2;
794 }
795 if (compmask & 0x8) {
796 *interp_mode |= INTERP_ONE << 6;
797 shift += 2;
798 }
799 } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
800 fs->inputs[index].rasterflat) {
801 for (int i = 0; i < 4; i++) {
802 if (compmask & (1 << i)) {
803 *interp_mode |= INTERP_FLAT << shift;
804 shift += 2;
805 }
806 }
807 }
808
809 return shift;
810 }
811
812 static void
813 tu6_emit_vpc_varying_modes(struct tu_cs *cs,
814 const struct ir3_shader_variant *fs,
815 bool binning_pass)
816 {
817 uint32_t interp_modes[8] = { 0 };
818 uint32_t ps_repl_modes[8] = { 0 };
819
820 if (!binning_pass) {
821 for (int i = -1;
822 (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
823
824 /* get the mode for input i */
825 uint8_t interp_mode;
826 uint8_t ps_repl_mode;
827 const int bits =
828 tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
829
830 /* OR the mode into the array */
831 const uint32_t inloc = fs->inputs[i].inloc * 2;
832 uint32_t n = inloc / 32;
833 uint32_t shift = inloc % 32;
834 interp_modes[n] |= interp_mode << shift;
835 ps_repl_modes[n] |= ps_repl_mode << shift;
836 if (shift + bits > 32) {
837 n++;
838 shift = 32 - shift;
839
840 interp_modes[n] |= interp_mode >> shift;
841 ps_repl_modes[n] |= ps_repl_mode >> shift;
842 }
843 }
844 }
845
846 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
847 tu_cs_emit_array(cs, interp_modes, 8);
848
849 tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
850 tu_cs_emit_array(cs, ps_repl_modes, 8);
851 }
852
853 static void
854 tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
855 {
856 uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
857 uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
858 uint32_t smask_in_regid;
859
860 bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
861 bool enable_varyings = fs->total_in > 0;
862
863 samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
864 smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
865 face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
866 coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
867 zwcoord_regid = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
868 ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
869 ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
870 ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
871 ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
872
873 if (fs->num_sampler_prefetch > 0) {
874 assert(VALIDREG(ij_pix_regid));
875 /* also, it seems like ij_pix is *required* to be r0.x */
876 assert(ij_pix_regid == regid(0, 0));
877 }
878
879 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
880 tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
881 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
882 0x7000); // XXX);
883 for (int i = 0; i < fs->num_sampler_prefetch; i++) {
884 const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
885 tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
886 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
887 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
888 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
889 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
890 COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
891 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
892 }
893
894 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
895 tu_cs_emit(cs, 0x7);
896 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
897 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
898 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
899 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
900 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
901 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
902 0xfc00fc00);
903 tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
904 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
905 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
906 0x0000fc00);
907 tu_cs_emit(cs, 0xfc);
908
909 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
910 tu_cs_emit(cs, enable_varyings ? 3 : 1);
911
912 tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
913 tu_cs_emit(cs, 0xff); /* XXX */
914
915 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
916 tu_cs_emit(cs,
917 CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
918 CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
919 CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
920 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
921 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
922 COND(fs->frag_coord,
923 A6XX_GRAS_CNTL_SIZE |
924 A6XX_GRAS_CNTL_XCOORD |
925 A6XX_GRAS_CNTL_YCOORD |
926 A6XX_GRAS_CNTL_ZCOORD |
927 A6XX_GRAS_CNTL_WCOORD) |
928 COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
929
930 tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
931 tu_cs_emit(cs,
932 CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
933 CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
934 CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
935 COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
936 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
937 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
938 COND(fs->frag_coord,
939 A6XX_RB_RENDER_CONTROL0_SIZE |
940 A6XX_RB_RENDER_CONTROL0_XCOORD |
941 A6XX_RB_RENDER_CONTROL0_YCOORD |
942 A6XX_RB_RENDER_CONTROL0_ZCOORD |
943 A6XX_RB_RENDER_CONTROL0_WCOORD) |
944 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
945 tu_cs_emit(cs,
946 CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
947 CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
948 CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
949 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
950
951 tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
952 tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
953
954 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1);
955 tu_cs_emit(cs, COND(sample_shading, 0x6)); // XXX
956
957 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
958 tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
959 }
960
961 static void
962 tu6_emit_fs_outputs(struct tu_cs *cs,
963 const struct ir3_shader_variant *fs,
964 uint32_t mrt_count)
965 {
966 uint32_t smask_regid, posz_regid;
967
968 posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
969 smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
970
971 uint32_t fragdata_regid[8];
972 if (fs->color0_mrt) {
973 fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
974 for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
975 fragdata_regid[i] = fragdata_regid[0];
976 } else {
977 for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
978 fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
979 }
980
981 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
982 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
983 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
984 0xfc000000);
985 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
986
987 tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
988 for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
989 // TODO we could have a mix of half and full precision outputs,
990 // we really need to figure out half-precision from IR3_REG_HALF
991 tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
992 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
993 }
994
995 tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
996 tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
997 COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
998 tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
999
1000 uint32_t gras_su_depth_plane_cntl = 0;
1001 uint32_t rb_depth_plane_cntl = 0;
1002 if (fs->no_earlyz || fs->writes_pos) {
1003 gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
1004 rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
1005 }
1006
1007 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
1008 tu_cs_emit(cs, gras_su_depth_plane_cntl);
1009
1010 tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
1011 tu_cs_emit(cs, rb_depth_plane_cntl);
1012 }
1013
1014 static void
1015 tu6_emit_shader_object(struct tu_cs *cs,
1016 gl_shader_stage stage,
1017 const struct ir3_shader_variant *variant,
1018 const struct tu_bo *binary_bo,
1019 uint32_t binary_offset)
1020 {
1021 uint16_t reg;
1022 uint8_t opcode;
1023 enum a6xx_state_block sb;
1024 switch (stage) {
1025 case MESA_SHADER_VERTEX:
1026 reg = REG_A6XX_SP_VS_OBJ_START_LO;
1027 opcode = CP_LOAD_STATE6_GEOM;
1028 sb = SB6_VS_SHADER;
1029 break;
1030 case MESA_SHADER_TESS_CTRL:
1031 reg = REG_A6XX_SP_HS_OBJ_START_LO;
1032 opcode = CP_LOAD_STATE6_GEOM;
1033 sb = SB6_HS_SHADER;
1034 break;
1035 case MESA_SHADER_TESS_EVAL:
1036 reg = REG_A6XX_SP_DS_OBJ_START_LO;
1037 opcode = CP_LOAD_STATE6_GEOM;
1038 sb = SB6_DS_SHADER;
1039 break;
1040 case MESA_SHADER_GEOMETRY:
1041 reg = REG_A6XX_SP_GS_OBJ_START_LO;
1042 opcode = CP_LOAD_STATE6_GEOM;
1043 sb = SB6_GS_SHADER;
1044 break;
1045 case MESA_SHADER_FRAGMENT:
1046 reg = REG_A6XX_SP_FS_OBJ_START_LO;
1047 opcode = CP_LOAD_STATE6_FRAG;
1048 sb = SB6_FS_SHADER;
1049 break;
1050 case MESA_SHADER_COMPUTE:
1051 reg = REG_A6XX_SP_CS_OBJ_START_LO;
1052 opcode = CP_LOAD_STATE6_FRAG;
1053 sb = SB6_CS_SHADER;
1054 break;
1055 default:
1056 unreachable("invalid gl_shader_stage");
1057 opcode = CP_LOAD_STATE6_GEOM;
1058 sb = SB6_VS_SHADER;
1059 break;
1060 }
1061
1062 if (!variant->instrlen) {
1063 tu_cs_emit_pkt4(cs, reg, 2);
1064 tu_cs_emit_qw(cs, 0);
1065 return;
1066 }
1067
1068 assert(variant->type == stage);
1069
1070 const uint64_t binary_iova = binary_bo->iova + binary_offset;
1071 assert((binary_iova & 0xf) == 0);
1072 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
1073 * of the shader. this could be a potential source of problems at some point
1074 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
1075 */
1076
1077 tu_cs_emit_pkt4(cs, reg, 2);
1078 tu_cs_emit_qw(cs, binary_iova);
1079
1080 /* always indirect */
1081 const bool indirect = true;
1082 if (indirect) {
1083 tu_cs_emit_pkt7(cs, opcode, 3);
1084 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
1085 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
1086 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
1087 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
1088 CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
1089 tu_cs_emit_qw(cs, binary_iova);
1090 } else {
1091 const void *binary = binary_bo->map + binary_offset;
1092
1093 tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
1094 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
1095 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
1096 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
1097 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
1098 CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
1099 tu_cs_emit_qw(cs, 0);
1100 tu_cs_emit_array(cs, binary, variant->info.sizedwords);
1101 }
1102 }
1103
1104 static void
1105 tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
1106 uint32_t opcode, enum a6xx_state_block block)
1107 {
1108 /* dummy variant */
1109 if (!v->shader)
1110 return;
1111
1112 const struct ir3_const_state *const_state = &v->shader->const_state;
1113 uint32_t base = const_state->offsets.immediate;
1114 int size = const_state->immediates_count;
1115
1116 /* truncate size to avoid writing constants that shader
1117 * does not use:
1118 */
1119 size = MIN2(size + base, v->constlen) - base;
1120
1121 if (size <= 0)
1122 return;
1123
1124 tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
1125 tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
1126 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
1127 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
1128 CP_LOAD_STATE6_0_STATE_BLOCK(block) |
1129 CP_LOAD_STATE6_0_NUM_UNIT(size));
1130 tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1131 tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1132
1133 for (unsigned i = 0; i < size; i++) {
1134 tu_cs_emit(cs, const_state->immediates[i].val[0]);
1135 tu_cs_emit(cs, const_state->immediates[i].val[1]);
1136 tu_cs_emit(cs, const_state->immediates[i].val[2]);
1137 tu_cs_emit(cs, const_state->immediates[i].val[3]);
1138 }
1139 }
1140
1141 static void
1142 tu6_emit_program(struct tu_cs *cs,
1143 const struct tu_pipeline_builder *builder,
1144 const struct tu_bo *binary_bo,
1145 bool binning_pass,
1146 struct tu_streamout_state *tf)
1147 {
1148 static const struct ir3_shader_variant dummy_variant = {
1149 .type = MESA_SHADER_NONE
1150 };
1151 assert(builder->shaders[MESA_SHADER_VERTEX]);
1152 const struct ir3_shader_variant *vs =
1153 &builder->shaders[MESA_SHADER_VERTEX]->variants[0];
1154 const struct ir3_shader_variant *hs =
1155 builder->shaders[MESA_SHADER_TESS_CTRL]
1156 ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
1157 : &dummy_variant;
1158 const struct ir3_shader_variant *ds =
1159 builder->shaders[MESA_SHADER_TESS_EVAL]
1160 ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
1161 : &dummy_variant;
1162 const struct ir3_shader_variant *gs =
1163 builder->shaders[MESA_SHADER_GEOMETRY]
1164 ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
1165 : &dummy_variant;
1166 const struct ir3_shader_variant *fs =
1167 builder->shaders[MESA_SHADER_FRAGMENT]
1168 ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
1169 : &dummy_variant;
1170
1171 if (binning_pass) {
1172 /* if we have streamout, use full VS in binning pass, as the
1173 * binning pass VS will have outputs on other than position/psize
1174 * stripped out:
1175 */
1176 if (vs->shader->stream_output.num_outputs == 0)
1177 vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
1178 fs = &dummy_variant;
1179 }
1180
1181 tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs);
1182 tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs);
1183 tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds);
1184 tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
1185 tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
1186
1187 tu6_emit_vs_system_values(cs, vs);
1188 tu6_emit_vpc(cs, vs, fs, binning_pass, tf);
1189 tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
1190 tu6_emit_fs_inputs(cs, fs);
1191 tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
1192
1193 tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
1194 binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]);
1195
1196 tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
1197 builder->shader_offsets[MESA_SHADER_FRAGMENT]);
1198
1199 tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
1200 if (!binning_pass)
1201 tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
1202 }
1203
1204 static void
1205 tu6_emit_vertex_input(struct tu_cs *cs,
1206 const struct ir3_shader_variant *vs,
1207 const VkPipelineVertexInputStateCreateInfo *vi_info,
1208 uint8_t bindings[MAX_VERTEX_ATTRIBS],
1209 uint16_t strides[MAX_VERTEX_ATTRIBS],
1210 uint16_t offsets[MAX_VERTEX_ATTRIBS],
1211 uint32_t *count)
1212 {
1213 uint32_t vfd_decode_idx = 0;
1214
1215 for (uint32_t i = 0; i < vs->inputs_count; i++) {
1216 if (vs->inputs[i].sysval || !vs->inputs[i].compmask)
1217 continue;
1218
1219 const VkVertexInputAttributeDescription *vi_attr =
1220 tu_find_vertex_input_attribute(vi_info, vs->inputs[i].slot);
1221 const VkVertexInputBindingDescription *vi_binding =
1222 tu_find_vertex_input_binding(vi_info, vi_attr);
1223 assert(vi_attr && vi_binding);
1224
1225 const struct tu_native_format format = tu6_format_vtx(vi_attr->format);
1226
1227 uint32_t vfd_decode = A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx) |
1228 A6XX_VFD_DECODE_INSTR_FORMAT(format.fmt) |
1229 A6XX_VFD_DECODE_INSTR_SWAP(format.swap) |
1230 A6XX_VFD_DECODE_INSTR_UNK30;
1231 if (vi_binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
1232 vfd_decode |= A6XX_VFD_DECODE_INSTR_INSTANCED;
1233 if (!vk_format_is_int(vi_attr->format))
1234 vfd_decode |= A6XX_VFD_DECODE_INSTR_FLOAT;
1235
1236 const uint32_t vfd_decode_step_rate = 1;
1237
1238 const uint32_t vfd_dest_cntl =
1239 A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
1240 A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid);
1241
1242 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DECODE(vfd_decode_idx), 2);
1243 tu_cs_emit(cs, vfd_decode);
1244 tu_cs_emit(cs, vfd_decode_step_rate);
1245
1246 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx), 1);
1247 tu_cs_emit(cs, vfd_dest_cntl);
1248
1249 bindings[vfd_decode_idx] = vi_binding->binding;
1250 strides[vfd_decode_idx] = vi_binding->stride;
1251 offsets[vfd_decode_idx] = vi_attr->offset;
1252
1253 vfd_decode_idx++;
1254 assert(vfd_decode_idx <= MAX_VERTEX_ATTRIBS);
1255 }
1256
1257 tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_0, 1);
1258 tu_cs_emit(
1259 cs, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx) | (vfd_decode_idx << 8));
1260
1261 *count = vfd_decode_idx;
1262 }
1263
1264 static uint32_t
1265 tu6_guardband_adj(uint32_t v)
1266 {
1267 if (v > 256)
1268 return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
1269 else
1270 return 511;
1271 }
1272
1273 void
1274 tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
1275 {
1276 float offsets[3];
1277 float scales[3];
1278 scales[0] = viewport->width / 2.0f;
1279 scales[1] = viewport->height / 2.0f;
1280 scales[2] = viewport->maxDepth - viewport->minDepth;
1281 offsets[0] = viewport->x + scales[0];
1282 offsets[1] = viewport->y + scales[1];
1283 offsets[2] = viewport->minDepth;
1284
1285 VkOffset2D min;
1286 VkOffset2D max;
1287 min.x = (int32_t) viewport->x;
1288 max.x = (int32_t) ceilf(viewport->x + viewport->width);
1289 if (viewport->height >= 0.0f) {
1290 min.y = (int32_t) viewport->y;
1291 max.y = (int32_t) ceilf(viewport->y + viewport->height);
1292 } else {
1293 min.y = (int32_t)(viewport->y + viewport->height);
1294 max.y = (int32_t) ceilf(viewport->y);
1295 }
1296 /* the spec allows viewport->height to be 0.0f */
1297 if (min.y == max.y)
1298 max.y++;
1299 assert(min.x >= 0 && min.x < max.x);
1300 assert(min.y >= 0 && min.y < max.y);
1301
1302 VkExtent2D guardband_adj;
1303 guardband_adj.width = tu6_guardband_adj(max.x - min.x);
1304 guardband_adj.height = tu6_guardband_adj(max.y - min.y);
1305
1306 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
1307 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
1308 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
1309 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
1310 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
1311 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
1312 tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
1313
1314 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
1315 tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
1316 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
1317 tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
1318 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
1319
1320 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
1321 tu_cs_emit(cs,
1322 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
1323 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
1324 }
1325
1326 void
1327 tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
1328 {
1329 const VkOffset2D min = scissor->offset;
1330 const VkOffset2D max = {
1331 scissor->offset.x + scissor->extent.width,
1332 scissor->offset.y + scissor->extent.height,
1333 };
1334
1335 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
1336 tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
1337 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
1338 tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
1339 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
1340 }
1341
1342 static void
1343 tu6_emit_gras_unknowns(struct tu_cs *cs)
1344 {
1345 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_CNTL, 1);
1346 tu_cs_emit(cs, A6XX_GRAS_CL_CNTL_ZERO_GB_SCALE_Z |
1347 A6XX_GRAS_CL_CNTL_VP_CLIP_CODE_IGNORE);
1348 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
1349 tu_cs_emit(cs, 0x0);
1350 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_LAYER_CNTL, 1);
1351 tu_cs_emit(cs, 0x0);
1352 }
1353
1354 static void
1355 tu6_emit_point_size(struct tu_cs *cs)
1356 {
1357 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
1358 tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
1359 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
1360 tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value);
1361 }
1362
1363 static uint32_t
1364 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
1365 VkSampleCountFlagBits samples)
1366 {
1367 uint32_t gras_su_cntl = 0;
1368
1369 if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
1370 gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
1371 if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
1372 gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
1373
1374 if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
1375 gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
1376
1377 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1378
1379 if (rast_info->depthBiasEnable)
1380 gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
1381
1382 if (samples > VK_SAMPLE_COUNT_1_BIT)
1383 gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
1384
1385 return gras_su_cntl;
1386 }
1387
1388 void
1389 tu6_emit_gras_su_cntl(struct tu_cs *cs,
1390 uint32_t gras_su_cntl,
1391 float line_width)
1392 {
1393 assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
1394 gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
1395
1396 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
1397 tu_cs_emit(cs, gras_su_cntl);
1398 }
1399
1400 void
1401 tu6_emit_depth_bias(struct tu_cs *cs,
1402 float constant_factor,
1403 float clamp,
1404 float slope_factor)
1405 {
1406 tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
1407 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value);
1408 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value);
1409 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value);
1410 }
1411
1412 static void
1413 tu6_emit_alpha_control_disable(struct tu_cs *cs)
1414 {
1415 tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
1416 tu_cs_emit(cs, 0);
1417 }
1418
1419 static void
1420 tu6_emit_depth_control(struct tu_cs *cs,
1421 const VkPipelineDepthStencilStateCreateInfo *ds_info)
1422 {
1423 assert(!ds_info->depthBoundsTestEnable);
1424
1425 uint32_t rb_depth_cntl = 0;
1426 if (ds_info->depthTestEnable) {
1427 rb_depth_cntl |=
1428 A6XX_RB_DEPTH_CNTL_Z_ENABLE |
1429 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
1430 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
1431
1432 if (ds_info->depthWriteEnable)
1433 rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
1434 }
1435
1436 tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
1437 tu_cs_emit(cs, rb_depth_cntl);
1438 }
1439
1440 static void
1441 tu6_emit_stencil_control(struct tu_cs *cs,
1442 const VkPipelineDepthStencilStateCreateInfo *ds_info)
1443 {
1444 uint32_t rb_stencil_control = 0;
1445 if (ds_info->stencilTestEnable) {
1446 const VkStencilOpState *front = &ds_info->front;
1447 const VkStencilOpState *back = &ds_info->back;
1448 rb_stencil_control |=
1449 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
1450 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
1451 A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
1452 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
1453 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
1454 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
1455 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
1456 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
1457 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
1458 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
1459 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
1460 }
1461
1462 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
1463 tu_cs_emit(cs, rb_stencil_control);
1464 }
1465
1466 void
1467 tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
1468 {
1469 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
1470 tu_cs_emit(
1471 cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
1472 }
1473
1474 void
1475 tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
1476 {
1477 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
1478 tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
1479 A6XX_RB_STENCILWRMASK_BFWRMASK(back));
1480 }
1481
1482 void
1483 tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
1484 {
1485 tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
1486 tu_cs_emit(cs,
1487 A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
1488 }
1489
1490 static uint32_t
1491 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
1492 bool has_alpha)
1493 {
1494 const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
1495 const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
1496 has_alpha ? att->srcColorBlendFactor
1497 : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
1498 const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
1499 has_alpha ? att->dstColorBlendFactor
1500 : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
1501 const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
1502 const enum adreno_rb_blend_factor src_alpha_factor =
1503 tu6_blend_factor(att->srcAlphaBlendFactor);
1504 const enum adreno_rb_blend_factor dst_alpha_factor =
1505 tu6_blend_factor(att->dstAlphaBlendFactor);
1506
1507 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
1508 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
1509 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
1510 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
1511 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
1512 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
1513 }
1514
1515 static uint32_t
1516 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
1517 uint32_t rb_mrt_control_rop,
1518 bool is_int,
1519 bool has_alpha)
1520 {
1521 uint32_t rb_mrt_control =
1522 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
1523
1524 /* ignore blending and logic op for integer attachments */
1525 if (is_int) {
1526 rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
1527 return rb_mrt_control;
1528 }
1529
1530 rb_mrt_control |= rb_mrt_control_rop;
1531
1532 if (att->blendEnable) {
1533 rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
1534
1535 if (has_alpha)
1536 rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
1537 }
1538
1539 return rb_mrt_control;
1540 }
1541
1542 static void
1543 tu6_emit_rb_mrt_controls(struct tu_cs *cs,
1544 const VkPipelineColorBlendStateCreateInfo *blend_info,
1545 const VkFormat attachment_formats[MAX_RTS],
1546 uint32_t *blend_enable_mask)
1547 {
1548 *blend_enable_mask = 0;
1549
1550 bool rop_reads_dst = false;
1551 uint32_t rb_mrt_control_rop = 0;
1552 if (blend_info->logicOpEnable) {
1553 rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
1554 rb_mrt_control_rop =
1555 A6XX_RB_MRT_CONTROL_ROP_ENABLE |
1556 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
1557 }
1558
1559 for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
1560 const VkPipelineColorBlendAttachmentState *att =
1561 &blend_info->pAttachments[i];
1562 const VkFormat format = attachment_formats[i];
1563
1564 uint32_t rb_mrt_control = 0;
1565 uint32_t rb_mrt_blend_control = 0;
1566 if (format != VK_FORMAT_UNDEFINED) {
1567 const bool is_int = vk_format_is_int(format);
1568 const bool has_alpha = vk_format_has_alpha(format);
1569
1570 rb_mrt_control =
1571 tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
1572 rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
1573
1574 if (att->blendEnable || rop_reads_dst)
1575 *blend_enable_mask |= 1 << i;
1576 }
1577
1578 tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
1579 tu_cs_emit(cs, rb_mrt_control);
1580 tu_cs_emit(cs, rb_mrt_blend_control);
1581 }
1582 }
1583
1584 static void
1585 tu6_emit_blend_control(struct tu_cs *cs,
1586 uint32_t blend_enable_mask,
1587 const VkPipelineMultisampleStateCreateInfo *msaa_info)
1588 {
1589 assert(!msaa_info->alphaToOneEnable);
1590
1591 uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
1592 if (blend_enable_mask)
1593 sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
1594 if (msaa_info->alphaToCoverageEnable)
1595 sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
1596
1597 const uint32_t sample_mask =
1598 msaa_info->pSampleMask ? *msaa_info->pSampleMask
1599 : ((1 << msaa_info->rasterizationSamples) - 1);
1600
1601 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1602 uint32_t rb_blend_cntl =
1603 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
1604 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
1605 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
1606 if (msaa_info->alphaToCoverageEnable)
1607 rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
1608
1609 tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
1610 tu_cs_emit(cs, sp_blend_cntl);
1611
1612 tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
1613 tu_cs_emit(cs, rb_blend_cntl);
1614 }
1615
1616 void
1617 tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
1618 {
1619 tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
1620 tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
1621 }
1622
1623 static VkResult
1624 tu_pipeline_create(struct tu_device *dev,
1625 const VkAllocationCallbacks *pAllocator,
1626 struct tu_pipeline **out_pipeline)
1627 {
1628 struct tu_pipeline *pipeline =
1629 vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8,
1630 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1631 if (!pipeline)
1632 return VK_ERROR_OUT_OF_HOST_MEMORY;
1633
1634 tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
1635
1636 /* reserve the space now such that tu_cs_begin_sub_stream never fails */
1637 VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048);
1638 if (result != VK_SUCCESS) {
1639 vk_free2(&dev->alloc, pAllocator, pipeline);
1640 return result;
1641 }
1642
1643 *out_pipeline = pipeline;
1644
1645 return VK_SUCCESS;
1646 }
1647
1648 static VkResult
1649 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
1650 {
1651 const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
1652 NULL
1653 };
1654 for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
1655 gl_shader_stage stage =
1656 tu_shader_stage(builder->create_info->pStages[i].stage);
1657 stage_infos[stage] = &builder->create_info->pStages[i];
1658 }
1659
1660 struct tu_shader_compile_options options;
1661 tu_shader_compile_options_init(&options, builder->create_info);
1662
1663 /* compile shaders in reverse order */
1664 struct tu_shader *next_stage_shader = NULL;
1665 for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
1666 stage > MESA_SHADER_NONE; stage--) {
1667 const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
1668 if (!stage_info)
1669 continue;
1670
1671 struct tu_shader *shader =
1672 tu_shader_create(builder->device, stage, stage_info, builder->layout,
1673 builder->alloc);
1674 if (!shader)
1675 return VK_ERROR_OUT_OF_HOST_MEMORY;
1676
1677 VkResult result =
1678 tu_shader_compile(builder->device, shader, next_stage_shader,
1679 &options, builder->alloc);
1680 if (result != VK_SUCCESS)
1681 return result;
1682
1683 builder->shaders[stage] = shader;
1684 builder->shader_offsets[stage] = builder->shader_total_size;
1685 builder->shader_total_size +=
1686 sizeof(uint32_t) * shader->variants[0].info.sizedwords;
1687
1688 next_stage_shader = shader;
1689 }
1690
1691 if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
1692 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1693 const struct ir3_shader_variant *variant;
1694
1695 if (vs->ir3_shader.stream_output.num_outputs)
1696 variant = &vs->variants[0];
1697 else
1698 variant = &vs->variants[1];
1699
1700 builder->binning_vs_offset = builder->shader_total_size;
1701 builder->shader_total_size +=
1702 sizeof(uint32_t) * variant->info.sizedwords;
1703 }
1704
1705 return VK_SUCCESS;
1706 }
1707
1708 static VkResult
1709 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
1710 struct tu_pipeline *pipeline)
1711 {
1712 struct tu_bo *bo = &pipeline->program.binary_bo;
1713
1714 VkResult result =
1715 tu_bo_init_new(builder->device, bo, builder->shader_total_size);
1716 if (result != VK_SUCCESS)
1717 return result;
1718
1719 result = tu_bo_map(builder->device, bo);
1720 if (result != VK_SUCCESS)
1721 return result;
1722
1723 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
1724 const struct tu_shader *shader = builder->shaders[i];
1725 if (!shader)
1726 continue;
1727
1728 memcpy(bo->map + builder->shader_offsets[i], shader->binary,
1729 sizeof(uint32_t) * shader->variants[0].info.sizedwords);
1730 }
1731
1732 if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
1733 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1734 const struct ir3_shader_variant *variant;
1735 void *bin;
1736
1737 if (vs->ir3_shader.stream_output.num_outputs) {
1738 variant = &vs->variants[0];
1739 bin = vs->binary;
1740 } else {
1741 variant = &vs->variants[1];
1742 bin = vs->binning_binary;
1743 }
1744
1745 memcpy(bo->map + builder->binning_vs_offset, bin,
1746 sizeof(uint32_t) * variant->info.sizedwords);
1747 }
1748
1749 return VK_SUCCESS;
1750 }
1751
1752 static void
1753 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
1754 struct tu_pipeline *pipeline)
1755 {
1756 const VkPipelineDynamicStateCreateInfo *dynamic_info =
1757 builder->create_info->pDynamicState;
1758
1759 if (!dynamic_info)
1760 return;
1761
1762 for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
1763 pipeline->dynamic_state.mask |=
1764 tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
1765 }
1766 }
1767
1768 static void
1769 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
1770 struct tu_shader *shader,
1771 struct ir3_shader_variant *v)
1772 {
1773 link->ubo_state = v->shader->ubo_state;
1774 link->const_state = v->shader->const_state;
1775 link->constlen = v->constlen;
1776 link->texture_map = shader->texture_map;
1777 link->sampler_map = shader->sampler_map;
1778 link->ubo_map = shader->ubo_map;
1779 link->ssbo_map = shader->ssbo_map;
1780 link->image_map = shader->image_map;
1781 }
1782
1783 static void
1784 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
1785 struct tu_pipeline *pipeline)
1786 {
1787 struct tu_cs prog_cs;
1788 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
1789 tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout);
1790 pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
1791
1792 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
1793 tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
1794 pipeline->program.binning_state_ib =
1795 tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
1796
1797 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1798 if (!builder->shaders[i])
1799 continue;
1800
1801 tu_pipeline_set_linkage(&pipeline->program.link[i],
1802 builder->shaders[i],
1803 &builder->shaders[i]->variants[0]);
1804 }
1805 }
1806
1807 static void
1808 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
1809 struct tu_pipeline *pipeline)
1810 {
1811 const VkPipelineVertexInputStateCreateInfo *vi_info =
1812 builder->create_info->pVertexInputState;
1813 const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
1814
1815 struct tu_cs vi_cs;
1816 tu_cs_begin_sub_stream(&pipeline->cs,
1817 MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
1818 tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
1819 pipeline->vi.bindings, pipeline->vi.strides,
1820 pipeline->vi.offsets, &pipeline->vi.count);
1821 pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
1822
1823 if (vs->has_binning_pass) {
1824 tu_cs_begin_sub_stream(&pipeline->cs,
1825 MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
1826 tu6_emit_vertex_input(
1827 &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
1828 pipeline->vi.binning_strides, pipeline->vi.binning_offsets,
1829 &pipeline->vi.binning_count);
1830 pipeline->vi.binning_state_ib =
1831 tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
1832 }
1833 }
1834
1835 static void
1836 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
1837 struct tu_pipeline *pipeline)
1838 {
1839 const VkPipelineInputAssemblyStateCreateInfo *ia_info =
1840 builder->create_info->pInputAssemblyState;
1841
1842 pipeline->ia.primtype = tu6_primtype(ia_info->topology);
1843 pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
1844 }
1845
1846 static void
1847 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
1848 struct tu_pipeline *pipeline)
1849 {
1850 /* The spec says:
1851 *
1852 * pViewportState is a pointer to an instance of the
1853 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
1854 * pipeline has rasterization disabled."
1855 *
1856 * We leave the relevant registers stale in that case.
1857 */
1858 if (builder->rasterizer_discard)
1859 return;
1860
1861 const VkPipelineViewportStateCreateInfo *vp_info =
1862 builder->create_info->pViewportState;
1863
1864 struct tu_cs vp_cs;
1865 tu_cs_begin_sub_stream(&pipeline->cs, 15, &vp_cs);
1866
1867 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
1868 assert(vp_info->viewportCount == 1);
1869 tu6_emit_viewport(&vp_cs, vp_info->pViewports);
1870 }
1871
1872 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
1873 assert(vp_info->scissorCount == 1);
1874 tu6_emit_scissor(&vp_cs, vp_info->pScissors);
1875 }
1876
1877 pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
1878 }
1879
1880 static void
1881 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
1882 struct tu_pipeline *pipeline)
1883 {
1884 const VkPipelineRasterizationStateCreateInfo *rast_info =
1885 builder->create_info->pRasterizationState;
1886
1887 assert(!rast_info->depthClampEnable);
1888 assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
1889
1890 struct tu_cs rast_cs;
1891 tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs);
1892
1893 /* move to hw ctx init? */
1894 tu6_emit_gras_unknowns(&rast_cs);
1895 tu6_emit_point_size(&rast_cs);
1896
1897 const uint32_t gras_su_cntl =
1898 tu6_gras_su_cntl(rast_info, builder->samples);
1899
1900 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
1901 tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
1902
1903 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
1904 tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
1905 rast_info->depthBiasClamp,
1906 rast_info->depthBiasSlopeFactor);
1907 }
1908
1909 pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
1910
1911 pipeline->rast.gras_su_cntl = gras_su_cntl;
1912 }
1913
1914 static void
1915 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
1916 struct tu_pipeline *pipeline)
1917 {
1918 /* The spec says:
1919 *
1920 * pDepthStencilState is a pointer to an instance of the
1921 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
1922 * the pipeline has rasterization disabled or if the subpass of the
1923 * render pass the pipeline is created against does not use a
1924 * depth/stencil attachment.
1925 *
1926 * We disable both depth and stenil tests in those cases.
1927 */
1928 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
1929 const VkPipelineDepthStencilStateCreateInfo *ds_info =
1930 builder->use_depth_stencil_attachment
1931 ? builder->create_info->pDepthStencilState
1932 : &dummy_ds_info;
1933
1934 struct tu_cs ds_cs;
1935 tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs);
1936
1937 /* move to hw ctx init? */
1938 tu6_emit_alpha_control_disable(&ds_cs);
1939
1940 tu6_emit_depth_control(&ds_cs, ds_info);
1941 tu6_emit_stencil_control(&ds_cs, ds_info);
1942
1943 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
1944 tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
1945 ds_info->back.compareMask);
1946 }
1947 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
1948 tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
1949 ds_info->back.writeMask);
1950 }
1951 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
1952 tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
1953 ds_info->back.reference);
1954 }
1955
1956 pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
1957 }
1958
1959 static void
1960 tu_pipeline_builder_parse_multisample_and_color_blend(
1961 struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
1962 {
1963 /* The spec says:
1964 *
1965 * pMultisampleState is a pointer to an instance of the
1966 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
1967 * has rasterization disabled.
1968 *
1969 * Also,
1970 *
1971 * pColorBlendState is a pointer to an instance of the
1972 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
1973 * pipeline has rasterization disabled or if the subpass of the render
1974 * pass the pipeline is created against does not use any color
1975 * attachments.
1976 *
1977 * We leave the relevant registers stale when rasterization is disabled.
1978 */
1979 if (builder->rasterizer_discard)
1980 return;
1981
1982 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
1983 const VkPipelineMultisampleStateCreateInfo *msaa_info =
1984 builder->create_info->pMultisampleState;
1985 const VkPipelineColorBlendStateCreateInfo *blend_info =
1986 builder->use_color_attachments ? builder->create_info->pColorBlendState
1987 : &dummy_blend_info;
1988
1989 struct tu_cs blend_cs;
1990 tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 9, &blend_cs);
1991
1992 uint32_t blend_enable_mask;
1993 tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
1994 builder->color_attachment_formats,
1995 &blend_enable_mask);
1996
1997 if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
1998 tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
1999
2000 tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
2001
2002 pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
2003 }
2004
2005 static void
2006 tu_pipeline_finish(struct tu_pipeline *pipeline,
2007 struct tu_device *dev,
2008 const VkAllocationCallbacks *alloc)
2009 {
2010 tu_cs_finish(&pipeline->cs);
2011
2012 if (pipeline->program.binary_bo.gem_handle)
2013 tu_bo_finish(dev, &pipeline->program.binary_bo);
2014 }
2015
2016 static VkResult
2017 tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
2018 struct tu_pipeline **pipeline)
2019 {
2020 VkResult result = tu_pipeline_create(builder->device, builder->alloc,
2021 pipeline);
2022 if (result != VK_SUCCESS)
2023 return result;
2024
2025 /* compile and upload shaders */
2026 result = tu_pipeline_builder_compile_shaders(builder);
2027 if (result == VK_SUCCESS)
2028 result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
2029 if (result != VK_SUCCESS) {
2030 tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
2031 vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
2032 *pipeline = VK_NULL_HANDLE;
2033
2034 return result;
2035 }
2036
2037 tu_pipeline_builder_parse_dynamic(builder, *pipeline);
2038 tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
2039 tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
2040 tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
2041 tu_pipeline_builder_parse_viewport(builder, *pipeline);
2042 tu_pipeline_builder_parse_rasterization(builder, *pipeline);
2043 tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
2044 tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
2045
2046 /* we should have reserved enough space upfront such that the CS never
2047 * grows
2048 */
2049 assert((*pipeline)->cs.bo_count == 1);
2050
2051 return VK_SUCCESS;
2052 }
2053
2054 static void
2055 tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
2056 {
2057 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
2058 if (!builder->shaders[i])
2059 continue;
2060 tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
2061 }
2062 }
2063
2064 static void
2065 tu_pipeline_builder_init_graphics(
2066 struct tu_pipeline_builder *builder,
2067 struct tu_device *dev,
2068 struct tu_pipeline_cache *cache,
2069 const VkGraphicsPipelineCreateInfo *create_info,
2070 const VkAllocationCallbacks *alloc)
2071 {
2072 TU_FROM_HANDLE(tu_pipeline_layout, layout, create_info->layout);
2073
2074 *builder = (struct tu_pipeline_builder) {
2075 .device = dev,
2076 .cache = cache,
2077 .create_info = create_info,
2078 .alloc = alloc,
2079 .layout = layout,
2080 };
2081
2082 builder->rasterizer_discard =
2083 create_info->pRasterizationState->rasterizerDiscardEnable;
2084
2085 if (builder->rasterizer_discard) {
2086 builder->samples = VK_SAMPLE_COUNT_1_BIT;
2087 } else {
2088 builder->samples = create_info->pMultisampleState->rasterizationSamples;
2089
2090 const struct tu_render_pass *pass =
2091 tu_render_pass_from_handle(create_info->renderPass);
2092 const struct tu_subpass *subpass =
2093 &pass->subpasses[create_info->subpass];
2094
2095 builder->use_depth_stencil_attachment =
2096 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED;
2097
2098 assert(subpass->color_count == 0 ||
2099 !create_info->pColorBlendState ||
2100 subpass->color_count == create_info->pColorBlendState->attachmentCount);
2101 builder->color_attachment_count = subpass->color_count;
2102 for (uint32_t i = 0; i < subpass->color_count; i++) {
2103 const uint32_t a = subpass->color_attachments[i].attachment;
2104 if (a == VK_ATTACHMENT_UNUSED)
2105 continue;
2106
2107 builder->color_attachment_formats[i] = pass->attachments[a].format;
2108 builder->use_color_attachments = true;
2109 }
2110 }
2111 }
2112
2113 static VkResult
2114 tu_graphics_pipeline_create(VkDevice device,
2115 VkPipelineCache pipelineCache,
2116 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2117 const VkAllocationCallbacks *pAllocator,
2118 VkPipeline *pPipeline)
2119 {
2120 TU_FROM_HANDLE(tu_device, dev, device);
2121 TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
2122
2123 struct tu_pipeline_builder builder;
2124 tu_pipeline_builder_init_graphics(&builder, dev, cache,
2125 pCreateInfo, pAllocator);
2126
2127 struct tu_pipeline *pipeline = NULL;
2128 VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
2129 tu_pipeline_builder_finish(&builder);
2130
2131 if (result == VK_SUCCESS)
2132 *pPipeline = tu_pipeline_to_handle(pipeline);
2133 else
2134 *pPipeline = VK_NULL_HANDLE;
2135
2136 return result;
2137 }
2138
2139 VkResult
2140 tu_CreateGraphicsPipelines(VkDevice device,
2141 VkPipelineCache pipelineCache,
2142 uint32_t count,
2143 const VkGraphicsPipelineCreateInfo *pCreateInfos,
2144 const VkAllocationCallbacks *pAllocator,
2145 VkPipeline *pPipelines)
2146 {
2147 VkResult final_result = VK_SUCCESS;
2148
2149 for (uint32_t i = 0; i < count; i++) {
2150 VkResult result = tu_graphics_pipeline_create(device, pipelineCache,
2151 &pCreateInfos[i], pAllocator,
2152 &pPipelines[i]);
2153
2154 if (result != VK_SUCCESS)
2155 final_result = result;
2156 }
2157
2158 return final_result;
2159 }
2160
2161 static void
2162 tu6_emit_compute_program(struct tu_cs *cs,
2163 struct tu_shader *shader,
2164 const struct tu_bo *binary_bo)
2165 {
2166 const struct ir3_shader_variant *v = &shader->variants[0];
2167
2168 tu6_emit_cs_config(cs, shader, v);
2169
2170 /* The compute program is the only one in the pipeline, so 0 offset. */
2171 tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0);
2172
2173 tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER);
2174 }
2175
2176 static VkResult
2177 tu_compute_upload_shader(VkDevice device,
2178 struct tu_pipeline *pipeline,
2179 struct tu_shader *shader)
2180 {
2181 TU_FROM_HANDLE(tu_device, dev, device);
2182 struct tu_bo *bo = &pipeline->program.binary_bo;
2183 struct ir3_shader_variant *v = &shader->variants[0];
2184
2185 uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
2186 VkResult result =
2187 tu_bo_init_new(dev, bo, shader_size);
2188 if (result != VK_SUCCESS)
2189 return result;
2190
2191 result = tu_bo_map(dev, bo);
2192 if (result != VK_SUCCESS)
2193 return result;
2194
2195 memcpy(bo->map, shader->binary, shader_size);
2196
2197 return VK_SUCCESS;
2198 }
2199
2200
2201 static VkResult
2202 tu_compute_pipeline_create(VkDevice device,
2203 VkPipelineCache _cache,
2204 const VkComputePipelineCreateInfo *pCreateInfo,
2205 const VkAllocationCallbacks *pAllocator,
2206 VkPipeline *pPipeline)
2207 {
2208 TU_FROM_HANDLE(tu_device, dev, device);
2209 TU_FROM_HANDLE(tu_pipeline_layout, layout, pCreateInfo->layout);
2210 const VkPipelineShaderStageCreateInfo *stage_info = &pCreateInfo->stage;
2211 VkResult result;
2212
2213 struct tu_pipeline *pipeline;
2214
2215 *pPipeline = VK_NULL_HANDLE;
2216
2217 result = tu_pipeline_create(dev, pAllocator, &pipeline);
2218 if (result != VK_SUCCESS)
2219 return result;
2220
2221 pipeline->layout = layout;
2222
2223 struct tu_shader_compile_options options;
2224 tu_shader_compile_options_init(&options, NULL);
2225
2226 struct tu_shader *shader =
2227 tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator);
2228 if (!shader) {
2229 result = VK_ERROR_OUT_OF_HOST_MEMORY;
2230 goto fail;
2231 }
2232
2233 result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
2234 if (result != VK_SUCCESS)
2235 goto fail;
2236
2237 struct ir3_shader_variant *v = &shader->variants[0];
2238
2239 tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
2240 shader, v);
2241
2242 result = tu_compute_upload_shader(device, pipeline, shader);
2243 if (result != VK_SUCCESS)
2244 goto fail;
2245
2246 for (int i = 0; i < 3; i++)
2247 pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
2248
2249 struct tu_cs prog_cs;
2250 tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
2251 tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
2252 pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
2253
2254 *pPipeline = tu_pipeline_to_handle(pipeline);
2255 return VK_SUCCESS;
2256
2257 fail:
2258 if (shader)
2259 tu_shader_destroy(dev, shader, pAllocator);
2260
2261 tu_pipeline_finish(pipeline, dev, pAllocator);
2262 vk_free2(&dev->alloc, pAllocator, pipeline);
2263
2264 return result;
2265 }
2266
2267 VkResult
2268 tu_CreateComputePipelines(VkDevice device,
2269 VkPipelineCache pipelineCache,
2270 uint32_t count,
2271 const VkComputePipelineCreateInfo *pCreateInfos,
2272 const VkAllocationCallbacks *pAllocator,
2273 VkPipeline *pPipelines)
2274 {
2275 VkResult final_result = VK_SUCCESS;
2276
2277 for (uint32_t i = 0; i < count; i++) {
2278 VkResult result = tu_compute_pipeline_create(device, pipelineCache,
2279 &pCreateInfos[i],
2280 pAllocator, &pPipelines[i]);
2281 if (result != VK_SUCCESS)
2282 final_result = result;
2283 }
2284
2285 return final_result;
2286 }
2287
2288 void
2289 tu_DestroyPipeline(VkDevice _device,
2290 VkPipeline _pipeline,
2291 const VkAllocationCallbacks *pAllocator)
2292 {
2293 TU_FROM_HANDLE(tu_device, dev, _device);
2294 TU_FROM_HANDLE(tu_pipeline, pipeline, _pipeline);
2295
2296 if (!_pipeline)
2297 return;
2298
2299 tu_pipeline_finish(pipeline, dev, pAllocator);
2300 vk_free2(&dev->alloc, pAllocator, pipeline);
2301 }