2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
28 #include "tu_private.h"
30 #include "ir3/ir3_nir.h"
31 #include "main/menums.h"
33 #include "nir/nir_builder.h"
34 #include "spirv/nir_spirv.h"
35 #include "util/debug.h"
36 #include "util/mesa-sha1.h"
37 #include "util/u_atomic.h"
38 #include "vk_format.h"
43 struct tu_pipeline_builder
45 struct tu_device
*device
;
46 struct tu_pipeline_cache
*cache
;
47 struct tu_pipeline_layout
*layout
;
48 const VkAllocationCallbacks
*alloc
;
49 const VkGraphicsPipelineCreateInfo
*create_info
;
51 struct tu_shader
*shaders
[MESA_SHADER_STAGES
];
52 uint32_t shader_offsets
[MESA_SHADER_STAGES
];
53 uint32_t binning_vs_offset
;
54 uint32_t shader_total_size
;
56 bool rasterizer_discard
;
57 /* these states are affectd by rasterizer_discard */
58 VkSampleCountFlagBits samples
;
59 bool use_depth_stencil_attachment
;
60 bool use_color_attachments
;
61 uint32_t color_attachment_count
;
62 VkFormat color_attachment_formats
[MAX_RTS
];
65 static enum tu_dynamic_state_bits
66 tu_dynamic_state_bit(VkDynamicState state
)
69 case VK_DYNAMIC_STATE_VIEWPORT
:
70 return TU_DYNAMIC_VIEWPORT
;
71 case VK_DYNAMIC_STATE_SCISSOR
:
72 return TU_DYNAMIC_SCISSOR
;
73 case VK_DYNAMIC_STATE_LINE_WIDTH
:
74 return TU_DYNAMIC_LINE_WIDTH
;
75 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
76 return TU_DYNAMIC_DEPTH_BIAS
;
77 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
78 return TU_DYNAMIC_BLEND_CONSTANTS
;
79 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
80 return TU_DYNAMIC_DEPTH_BOUNDS
;
81 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
82 return TU_DYNAMIC_STENCIL_COMPARE_MASK
;
83 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
84 return TU_DYNAMIC_STENCIL_WRITE_MASK
;
85 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
86 return TU_DYNAMIC_STENCIL_REFERENCE
;
88 unreachable("invalid dynamic state");
93 static gl_shader_stage
94 tu_shader_stage(VkShaderStageFlagBits stage
)
97 case VK_SHADER_STAGE_VERTEX_BIT
:
98 return MESA_SHADER_VERTEX
;
99 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
100 return MESA_SHADER_TESS_CTRL
;
101 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
102 return MESA_SHADER_TESS_EVAL
;
103 case VK_SHADER_STAGE_GEOMETRY_BIT
:
104 return MESA_SHADER_GEOMETRY
;
105 case VK_SHADER_STAGE_FRAGMENT_BIT
:
106 return MESA_SHADER_FRAGMENT
;
107 case VK_SHADER_STAGE_COMPUTE_BIT
:
108 return MESA_SHADER_COMPUTE
;
110 unreachable("invalid VkShaderStageFlagBits");
111 return MESA_SHADER_NONE
;
116 tu_logic_op_reads_dst(VkLogicOp op
)
119 case VK_LOGIC_OP_CLEAR
:
120 case VK_LOGIC_OP_COPY
:
121 case VK_LOGIC_OP_COPY_INVERTED
:
122 case VK_LOGIC_OP_SET
:
130 tu_blend_factor_no_dst_alpha(VkBlendFactor factor
)
132 /* treat dst alpha as 1.0 and avoid reading it */
134 case VK_BLEND_FACTOR_DST_ALPHA
:
135 return VK_BLEND_FACTOR_ONE
;
136 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
137 return VK_BLEND_FACTOR_ZERO
;
143 static enum pc_di_primtype
144 tu6_primtype(VkPrimitiveTopology topology
)
147 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
148 return DI_PT_POINTLIST
;
149 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
150 return DI_PT_LINELIST
;
151 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
152 return DI_PT_LINESTRIP
;
153 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
154 return DI_PT_TRILIST
;
155 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
156 return DI_PT_TRISTRIP
;
157 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
159 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
160 return DI_PT_LINE_ADJ
;
161 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
162 return DI_PT_LINESTRIP_ADJ
;
163 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
164 return DI_PT_TRI_ADJ
;
165 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
166 return DI_PT_TRISTRIP_ADJ
;
167 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
169 unreachable("invalid primitive topology");
174 static enum adreno_compare_func
175 tu6_compare_func(VkCompareOp op
)
178 case VK_COMPARE_OP_NEVER
:
180 case VK_COMPARE_OP_LESS
:
182 case VK_COMPARE_OP_EQUAL
:
184 case VK_COMPARE_OP_LESS_OR_EQUAL
:
186 case VK_COMPARE_OP_GREATER
:
188 case VK_COMPARE_OP_NOT_EQUAL
:
189 return FUNC_NOTEQUAL
;
190 case VK_COMPARE_OP_GREATER_OR_EQUAL
:
192 case VK_COMPARE_OP_ALWAYS
:
195 unreachable("invalid VkCompareOp");
200 static enum adreno_stencil_op
201 tu6_stencil_op(VkStencilOp op
)
204 case VK_STENCIL_OP_KEEP
:
206 case VK_STENCIL_OP_ZERO
:
208 case VK_STENCIL_OP_REPLACE
:
209 return STENCIL_REPLACE
;
210 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
211 return STENCIL_INCR_CLAMP
;
212 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
213 return STENCIL_DECR_CLAMP
;
214 case VK_STENCIL_OP_INVERT
:
215 return STENCIL_INVERT
;
216 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
217 return STENCIL_INCR_WRAP
;
218 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
219 return STENCIL_DECR_WRAP
;
221 unreachable("invalid VkStencilOp");
226 static enum a3xx_rop_code
227 tu6_rop(VkLogicOp op
)
230 case VK_LOGIC_OP_CLEAR
:
232 case VK_LOGIC_OP_AND
:
234 case VK_LOGIC_OP_AND_REVERSE
:
235 return ROP_AND_REVERSE
;
236 case VK_LOGIC_OP_COPY
:
238 case VK_LOGIC_OP_AND_INVERTED
:
239 return ROP_AND_INVERTED
;
240 case VK_LOGIC_OP_NO_OP
:
242 case VK_LOGIC_OP_XOR
:
246 case VK_LOGIC_OP_NOR
:
248 case VK_LOGIC_OP_EQUIVALENT
:
250 case VK_LOGIC_OP_INVERT
:
252 case VK_LOGIC_OP_OR_REVERSE
:
253 return ROP_OR_REVERSE
;
254 case VK_LOGIC_OP_COPY_INVERTED
:
255 return ROP_COPY_INVERTED
;
256 case VK_LOGIC_OP_OR_INVERTED
:
257 return ROP_OR_INVERTED
;
258 case VK_LOGIC_OP_NAND
:
260 case VK_LOGIC_OP_SET
:
263 unreachable("invalid VkLogicOp");
268 static enum adreno_rb_blend_factor
269 tu6_blend_factor(VkBlendFactor factor
)
272 case VK_BLEND_FACTOR_ZERO
:
274 case VK_BLEND_FACTOR_ONE
:
276 case VK_BLEND_FACTOR_SRC_COLOR
:
277 return FACTOR_SRC_COLOR
;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
279 return FACTOR_ONE_MINUS_SRC_COLOR
;
280 case VK_BLEND_FACTOR_DST_COLOR
:
281 return FACTOR_DST_COLOR
;
282 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
283 return FACTOR_ONE_MINUS_DST_COLOR
;
284 case VK_BLEND_FACTOR_SRC_ALPHA
:
285 return FACTOR_SRC_ALPHA
;
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
287 return FACTOR_ONE_MINUS_SRC_ALPHA
;
288 case VK_BLEND_FACTOR_DST_ALPHA
:
289 return FACTOR_DST_ALPHA
;
290 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
291 return FACTOR_ONE_MINUS_DST_ALPHA
;
292 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
293 return FACTOR_CONSTANT_COLOR
;
294 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
295 return FACTOR_ONE_MINUS_CONSTANT_COLOR
;
296 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
297 return FACTOR_CONSTANT_ALPHA
;
298 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
299 return FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
300 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
301 return FACTOR_SRC_ALPHA_SATURATE
;
302 case VK_BLEND_FACTOR_SRC1_COLOR
:
303 return FACTOR_SRC1_COLOR
;
304 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
305 return FACTOR_ONE_MINUS_SRC1_COLOR
;
306 case VK_BLEND_FACTOR_SRC1_ALPHA
:
307 return FACTOR_SRC1_ALPHA
;
308 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
309 return FACTOR_ONE_MINUS_SRC1_ALPHA
;
311 unreachable("invalid VkBlendFactor");
316 static enum a3xx_rb_blend_opcode
317 tu6_blend_op(VkBlendOp op
)
320 case VK_BLEND_OP_ADD
:
321 return BLEND_DST_PLUS_SRC
;
322 case VK_BLEND_OP_SUBTRACT
:
323 return BLEND_SRC_MINUS_DST
;
324 case VK_BLEND_OP_REVERSE_SUBTRACT
:
325 return BLEND_DST_MINUS_SRC
;
326 case VK_BLEND_OP_MIN
:
327 return BLEND_MIN_DST_SRC
;
328 case VK_BLEND_OP_MAX
:
329 return BLEND_MAX_DST_SRC
;
331 unreachable("invalid VkBlendOp");
332 return BLEND_DST_PLUS_SRC
;
337 tu_shader_nibo(const struct tu_shader
*shader
)
339 /* Don't use ir3_shader_nibo(), because that would include declared but
340 * unused storage images and SSBOs.
342 return shader
->ssbo_map
.num_desc
+ shader
->image_map
.num_desc
;
346 tu6_emit_vs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
347 const struct ir3_shader_variant
*vs
)
349 uint32_t sp_vs_ctrl
=
350 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
351 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs
->info
.max_reg
+ 1) |
352 A6XX_SP_VS_CTRL_REG0_MERGEDREGS
|
353 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs
->branchstack
);
355 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE
;
356 if (vs
->need_fine_derivatives
)
357 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_DIFF_FINE
;
359 uint32_t sp_vs_config
= A6XX_SP_VS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
360 A6XX_SP_VS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
);
362 sp_vs_config
|= A6XX_SP_VS_CONFIG_ENABLED
;
364 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CTRL_REG0
, 1);
365 tu_cs_emit(cs
, sp_vs_ctrl
);
367 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CONFIG
, 2);
368 tu_cs_emit(cs
, sp_vs_config
);
369 tu_cs_emit(cs
, vs
->instrlen
);
371 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_VS_CNTL
, 1);
372 tu_cs_emit(cs
, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs
->constlen
, 4)) |
373 A6XX_HLSQ_VS_CNTL_ENABLED
);
377 tu6_emit_hs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
378 const struct ir3_shader_variant
*hs
)
380 uint32_t sp_hs_config
= 0;
382 sp_hs_config
|= A6XX_SP_HS_CONFIG_ENABLED
;
384 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
387 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_CONFIG
, 2);
388 tu_cs_emit(cs
, sp_hs_config
);
389 tu_cs_emit(cs
, hs
->instrlen
);
391 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_HS_CNTL
, 1);
392 tu_cs_emit(cs
, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs
->constlen
, 4)));
396 tu6_emit_ds_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
397 const struct ir3_shader_variant
*ds
)
399 uint32_t sp_ds_config
= 0;
401 sp_ds_config
|= A6XX_SP_DS_CONFIG_ENABLED
;
403 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_DS_CONFIG
, 2);
404 tu_cs_emit(cs
, sp_ds_config
);
405 tu_cs_emit(cs
, ds
->instrlen
);
407 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_DS_CNTL
, 1);
408 tu_cs_emit(cs
, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds
->constlen
, 4)));
412 tu6_emit_gs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
413 const struct ir3_shader_variant
*gs
)
415 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
416 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
419 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CONFIG
, 2);
420 tu_cs_emit(cs
, COND(has_gs
,
421 A6XX_SP_GS_CONFIG_ENABLED
|
422 A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(gs
)) |
423 A6XX_SP_GS_CONFIG_NTEX(gs
->num_samp
) |
424 A6XX_SP_GS_CONFIG_NSAMP(gs
->num_samp
)));
425 tu_cs_emit(cs
, gs
->instrlen
);
427 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_GS_CNTL
, 1);
428 tu_cs_emit(cs
, COND(has_gs
, A6XX_HLSQ_GS_CNTL_ENABLED
) |
429 A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs
->constlen
, 4)));
433 tu6_emit_fs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
434 const struct ir3_shader_variant
*fs
)
436 uint32_t sp_fs_ctrl
=
437 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) | 0x1000000 |
438 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs
->info
.max_reg
+ 1) |
439 A6XX_SP_FS_CTRL_REG0_MERGEDREGS
|
440 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs
->branchstack
);
441 if (fs
->total_in
> 0)
442 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_VARYING
;
444 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE
;
445 if (fs
->need_fine_derivatives
)
446 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_DIFF_FINE
;
448 uint32_t sp_fs_config
= 0;
449 unsigned shader_nibo
= 0;
451 shader_nibo
= tu_shader_nibo(shader
);
452 sp_fs_config
= A6XX_SP_FS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
453 A6XX_SP_FS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
) |
454 A6XX_SP_FS_CONFIG_NIBO(shader_nibo
);
458 sp_fs_config
|= A6XX_SP_FS_CONFIG_ENABLED
;
460 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CTRL_REG0
, 1);
461 tu_cs_emit(cs
, sp_fs_ctrl
);
463 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CONFIG
, 2);
464 tu_cs_emit(cs
, sp_fs_config
);
465 tu_cs_emit(cs
, fs
->instrlen
);
467 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_FS_CNTL
, 1);
468 tu_cs_emit(cs
, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs
->constlen
, 4)) |
469 A6XX_HLSQ_FS_CNTL_ENABLED
);
471 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_IBO_COUNT
, 1);
472 tu_cs_emit(cs
, shader_nibo
);
476 tu6_emit_cs_config(struct tu_cs
*cs
, const struct tu_shader
*shader
,
477 const struct ir3_shader_variant
*v
)
479 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
480 tu_cs_emit(cs
, 0xff);
482 unsigned constlen
= align(v
->constlen
, 4);
483 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL
, 1);
484 tu_cs_emit(cs
, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen
) |
485 A6XX_HLSQ_CS_CNTL_ENABLED
);
487 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CONFIG
, 2);
488 tu_cs_emit(cs
, A6XX_SP_CS_CONFIG_ENABLED
|
489 A6XX_SP_CS_CONFIG_NIBO(tu_shader_nibo(shader
)) |
490 A6XX_SP_CS_CONFIG_NTEX(shader
->texture_map
.num_desc
) |
491 A6XX_SP_CS_CONFIG_NSAMP(shader
->sampler_map
.num_desc
));
492 tu_cs_emit(cs
, v
->instrlen
);
494 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CTRL_REG0
, 1);
495 tu_cs_emit(cs
, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
496 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v
->info
.max_reg
+ 1) |
497 A6XX_SP_CS_CTRL_REG0_MERGEDREGS
|
498 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v
->branchstack
) |
499 COND(v
->need_pixlod
, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE
) |
500 COND(v
->need_fine_derivatives
, A6XX_SP_CS_CTRL_REG0_DIFF_FINE
));
502 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_UNKNOWN_A9B1
, 1);
503 tu_cs_emit(cs
, 0x41);
505 uint32_t local_invocation_id
=
506 ir3_find_sysval_regid(v
, SYSTEM_VALUE_LOCAL_INVOCATION_ID
);
507 uint32_t work_group_id
=
508 ir3_find_sysval_regid(v
, SYSTEM_VALUE_WORK_GROUP_ID
);
510 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL_0
, 2);
512 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id
) |
513 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
514 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
515 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id
));
516 tu_cs_emit(cs
, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
518 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_IBO_COUNT
, 1);
519 tu_cs_emit(cs
, tu_shader_nibo(shader
));
523 tu6_emit_vs_system_values(struct tu_cs
*cs
,
524 const struct ir3_shader_variant
*vs
,
525 const struct ir3_shader_variant
*gs
)
527 const uint32_t vertexid_regid
=
528 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VERTEX_ID
);
529 const uint32_t instanceid_regid
=
530 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_INSTANCE_ID
);
531 const uint32_t primitiveid_regid
= gs
->type
!= MESA_SHADER_NONE
?
532 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
) :
534 const uint32_t gsheader_regid
= gs
->type
!= MESA_SHADER_NONE
?
535 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_GS_HEADER_IR3
) :
538 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_1
, 6);
539 tu_cs_emit(cs
, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid
) |
540 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid
) |
541 A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid
) |
543 tu_cs_emit(cs
, 0x0000fcfc); /* VFD_CONTROL_2 */
544 tu_cs_emit(cs
, 0xfcfcfcfc); /* VFD_CONTROL_3 */
545 tu_cs_emit(cs
, 0x000000fc); /* VFD_CONTROL_4 */
546 tu_cs_emit(cs
, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid
) |
547 0xfc00); /* VFD_CONTROL_5 */
548 tu_cs_emit(cs
, 0x00000000); /* VFD_CONTROL_6 */
551 /* Add any missing varyings needed for stream-out. Otherwise varyings not
552 * used by fragment shader will be stripped out.
555 tu6_link_streamout(struct ir3_shader_linkage
*l
,
556 const struct ir3_shader_variant
*v
)
558 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
561 * First, any stream-out varyings not already in linkage map (ie. also
562 * consumed by frag shader) need to be added:
564 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
565 const struct ir3_stream_output
*out
= &info
->output
[i
];
567 (1 << (out
->num_components
+ out
->start_component
)) - 1;
568 unsigned k
= out
->register_index
;
569 unsigned idx
, nextloc
= 0;
571 /* psize/pos need to be the last entries in linkage map, and will
572 * get added link_stream_out, so skip over them:
574 if (v
->outputs
[k
].slot
== VARYING_SLOT_PSIZ
||
575 v
->outputs
[k
].slot
== VARYING_SLOT_POS
)
578 for (idx
= 0; idx
< l
->cnt
; idx
++) {
579 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
581 nextloc
= MAX2(nextloc
, l
->var
[idx
].loc
+ 4);
584 /* add if not already in linkage map: */
586 ir3_link_add(l
, v
->outputs
[k
].regid
, compmask
, nextloc
);
588 /* expand component-mask if needed, ie streaming out all components
589 * but frag shader doesn't consume all components:
591 if (compmask
& ~l
->var
[idx
].compmask
) {
592 l
->var
[idx
].compmask
|= compmask
;
593 l
->max_loc
= MAX2(l
->max_loc
, l
->var
[idx
].loc
+
594 util_last_bit(l
->var
[idx
].compmask
));
600 tu6_setup_streamout(const struct ir3_shader_variant
*v
,
601 struct ir3_shader_linkage
*l
, struct tu_streamout_state
*tf
)
603 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
605 memset(tf
, 0, sizeof(*tf
));
607 tf
->prog_count
= align(l
->max_loc
, 2) / 2;
609 debug_assert(tf
->prog_count
< ARRAY_SIZE(tf
->prog
));
611 /* set stride info to the streamout state */
612 for (unsigned i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
613 tf
->stride
[i
] = info
->stride
[i
];
615 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
616 const struct ir3_stream_output
*out
= &info
->output
[i
];
617 unsigned k
= out
->register_index
;
620 tf
->ncomp
[out
->output_buffer
] += out
->num_components
;
622 /* linkage map sorted by order frag shader wants things, so
623 * a bit less ideal here..
625 for (idx
= 0; idx
< l
->cnt
; idx
++)
626 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
629 debug_assert(idx
< l
->cnt
);
631 for (unsigned j
= 0; j
< out
->num_components
; j
++) {
632 unsigned c
= j
+ out
->start_component
;
633 unsigned loc
= l
->var
[idx
].loc
+ c
;
634 unsigned off
= j
+ out
->dst_offset
; /* in dwords */
637 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_B_EN
|
638 A6XX_VPC_SO_PROG_B_BUF(out
->output_buffer
) |
639 A6XX_VPC_SO_PROG_B_OFF(off
* 4);
641 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_A_EN
|
642 A6XX_VPC_SO_PROG_A_BUF(out
->output_buffer
) |
643 A6XX_VPC_SO_PROG_A_OFF(off
* 4);
648 tf
->vpc_so_buf_cntl
= A6XX_VPC_SO_BUF_CNTL_ENABLE
|
649 COND(tf
->ncomp
[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0
) |
650 COND(tf
->ncomp
[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1
) |
651 COND(tf
->ncomp
[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2
) |
652 COND(tf
->ncomp
[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3
);
656 tu6_emit_const(struct tu_cs
*cs
, uint32_t opcode
, uint32_t base
,
657 enum a6xx_state_block block
, uint32_t offset
,
658 uint32_t size
, uint32_t *dwords
) {
659 assert(size
% 4 == 0);
661 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
);
662 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
663 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
664 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
665 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
666 CP_LOAD_STATE6_0_NUM_UNIT(size
/ 4));
668 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
669 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
670 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
672 tu_cs_emit_array(cs
, dwords
, size
);
676 tu6_emit_link_map(struct tu_cs
*cs
,
677 const struct ir3_shader_variant
*producer
,
678 const struct ir3_shader_variant
*consumer
) {
679 const struct ir3_const_state
*const_state
= &consumer
->shader
->const_state
;
680 uint32_t base
= const_state
->offsets
.primitive_map
;
681 uint32_t patch_locs
[MAX_VARYING
] = { }, num_loc
;
682 num_loc
= ir3_link_geometry_stages(producer
, consumer
, patch_locs
);
683 int size
= DIV_ROUND_UP(num_loc
, 4);
685 size
= (MIN2(size
+ base
, consumer
->constlen
) - base
) * 4;
687 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, base
, SB6_GS_SHADER
, 0, size
,
692 gl_primitive_to_tess(uint16_t primitive
) {
698 case GL_TRIANGLE_STRIP
:
706 tu6_emit_vpc(struct tu_cs
*cs
,
707 const struct ir3_shader_variant
*vs
,
708 const struct ir3_shader_variant
*gs
,
709 const struct ir3_shader_variant
*fs
,
711 struct tu_streamout_state
*tf
)
713 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
714 const struct ir3_shader_variant
*last_shader
= has_gs
? gs
: vs
;
715 struct ir3_shader_linkage linkage
= { 0 };
716 ir3_link_shaders(&linkage
, last_shader
, fs
);
718 if (last_shader
->shader
->stream_output
.num_outputs
)
719 tu6_link_streamout(&linkage
, last_shader
);
721 BITSET_DECLARE(vpc_var_enables
, 128) = { 0 };
722 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
723 const uint32_t comp_count
= util_last_bit(linkage
.var
[i
].compmask
);
724 for (uint32_t j
= 0; j
< comp_count
; j
++)
725 BITSET_SET(vpc_var_enables
, linkage
.var
[i
].loc
+ j
);
728 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VAR_DISABLE(0), 4);
729 tu_cs_emit(cs
, ~vpc_var_enables
[0]);
730 tu_cs_emit(cs
, ~vpc_var_enables
[1]);
731 tu_cs_emit(cs
, ~vpc_var_enables
[2]);
732 tu_cs_emit(cs
, ~vpc_var_enables
[3]);
734 /* a6xx finds position/pointsize at the end */
735 const uint32_t position_regid
=
736 ir3_find_output_regid(last_shader
, VARYING_SLOT_POS
);
737 const uint32_t pointsize_regid
=
738 ir3_find_output_regid(last_shader
, VARYING_SLOT_PSIZ
);
739 const uint32_t layer_regid
= has_gs
?
740 ir3_find_output_regid(gs
, VARYING_SLOT_LAYER
) : regid(63, 0);
742 uint32_t pointsize_loc
= 0xff, position_loc
= 0xff, layer_loc
= 0xff;
743 if (layer_regid
!= regid(63, 0)) {
744 layer_loc
= linkage
.max_loc
;
745 ir3_link_add(&linkage
, layer_regid
, 0x1, linkage
.max_loc
);
747 if (position_regid
!= regid(63, 0)) {
748 position_loc
= linkage
.max_loc
;
749 ir3_link_add(&linkage
, position_regid
, 0xf, linkage
.max_loc
);
751 if (pointsize_regid
!= regid(63, 0)) {
752 pointsize_loc
= linkage
.max_loc
;
753 ir3_link_add(&linkage
, pointsize_regid
, 0x1, linkage
.max_loc
);
756 if (last_shader
->shader
->stream_output
.num_outputs
)
757 tu6_setup_streamout(last_shader
, &linkage
, tf
);
759 /* map outputs of the last shader to VPC */
760 assert(linkage
.cnt
<= 32);
761 const uint32_t sp_out_count
= DIV_ROUND_UP(linkage
.cnt
, 2);
762 const uint32_t sp_vpc_dst_count
= DIV_ROUND_UP(linkage
.cnt
, 4);
764 uint32_t sp_vpc_dst
[8];
765 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
766 ((uint16_t *) sp_out
)[i
] =
767 A6XX_SP_VS_OUT_REG_A_REGID(linkage
.var
[i
].regid
) |
768 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage
.var
[i
].compmask
);
769 ((uint8_t *) sp_vpc_dst
)[i
] =
770 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage
.var
[i
].loc
);
774 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count
);
776 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count
);
777 tu_cs_emit_array(cs
, sp_out
, sp_out_count
);
780 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count
);
782 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count
);
783 tu_cs_emit_array(cs
, sp_vpc_dst
, sp_vpc_dst_count
);
785 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_CNTL_0
, 1);
786 tu_cs_emit(cs
, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs
->total_in
) |
787 (fs
->total_in
> 0 ? A6XX_VPC_CNTL_0_VARYING
: 0) |
790 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK
, 1);
791 tu_cs_emit(cs
, A6XX_VPC_PACK_POSITIONLOC(position_loc
) |
792 A6XX_VPC_PACK_PSIZELOC(pointsize_loc
) |
793 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage
.max_loc
));
796 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CTRL_REG0
, 1);
797 tu_cs_emit(cs
, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
798 A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs
->info
.max_reg
+ 1) |
799 A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs
->branchstack
) |
800 COND(gs
->need_pixlod
, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE
));
802 tu6_emit_link_map(cs
, vs
, gs
);
804 uint32_t primitive_regid
=
805 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
);
806 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK_GS
, 1);
807 tu_cs_emit(cs
, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc
) |
808 A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc
) |
809 A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage
.max_loc
));
811 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9105
, 1);
812 tu_cs_emit(cs
, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc
) | 0xff00);
814 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_809C
, 1);
815 tu_cs_emit(cs
, CONDREG(layer_regid
,
816 A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER
));
818 uint32_t flags_regid
= ir3_find_output_regid(gs
,
819 VARYING_SLOT_GS_VERTEX_FLAGS_IR3
);
821 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL_GS
, 1);
822 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage
.cnt
) |
823 A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid
));
825 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_2
, 1);
826 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage
.max_loc
) |
827 CONDREG(pointsize_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE
) |
828 CONDREG(layer_regid
, A6XX_PC_PRIMITIVE_CNTL_2_LAYER
) |
829 CONDREG(primitive_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID
));
831 uint32_t vertices_out
= gs
->shader
->nir
->info
.gs
.vertices_out
- 1;
833 gl_primitive_to_tess(gs
->shader
->nir
->info
.gs
.output_primitive
);
834 uint32_t invocations
= gs
->shader
->nir
->info
.gs
.invocations
- 1;
835 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_5
, 1);
837 A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out
) |
838 A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output
) |
839 A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations
));
841 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_3
, 1);
844 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8003
, 1);
847 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9100
, 1);
848 tu_cs_emit(cs
, 0xff);
850 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9102
, 1);
851 tu_cs_emit(cs
, 0xffff00);
853 /* Size of per-primitive alloction in ldlw memory in vec4s. */
855 gs
->shader
->nir
->info
.gs
.vertices_in
*
856 DIV_ROUND_UP(vs
->shader
->output_size
, 4);
857 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_6
, 1);
858 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size
));
860 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_UNKNOWN_9B07
, 1);
863 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
864 tu_cs_emit(cs
, vs
->shader
->output_size
);
867 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL
, 1);
868 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage
.cnt
));
870 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_1
, 1);
871 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage
.max_loc
) |
872 (last_shader
->writes_psize
? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE
: 0));
876 tu6_vpc_varying_mode(const struct ir3_shader_variant
*fs
,
878 uint8_t *interp_mode
,
879 uint8_t *ps_repl_mode
)
893 PS_REPL_ONE_MINUS_T
= 3,
896 const uint32_t compmask
= fs
->inputs
[index
].compmask
;
898 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
899 * fourth component occupy three consecutive varying slots
904 if (fs
->inputs
[index
].slot
== VARYING_SLOT_PNTC
) {
905 if (compmask
& 0x1) {
906 *ps_repl_mode
|= PS_REPL_S
<< shift
;
909 if (compmask
& 0x2) {
910 *ps_repl_mode
|= PS_REPL_T
<< shift
;
913 if (compmask
& 0x4) {
914 *interp_mode
|= INTERP_ZERO
<< shift
;
917 if (compmask
& 0x8) {
918 *interp_mode
|= INTERP_ONE
<< 6;
921 } else if ((fs
->inputs
[index
].interpolate
== INTERP_MODE_FLAT
) ||
922 fs
->inputs
[index
].rasterflat
) {
923 for (int i
= 0; i
< 4; i
++) {
924 if (compmask
& (1 << i
)) {
925 *interp_mode
|= INTERP_FLAT
<< shift
;
935 tu6_emit_vpc_varying_modes(struct tu_cs
*cs
,
936 const struct ir3_shader_variant
*fs
,
939 uint32_t interp_modes
[8] = { 0 };
940 uint32_t ps_repl_modes
[8] = { 0 };
944 (i
= ir3_next_varying(fs
, i
)) < (int) fs
->inputs_count
;) {
946 /* get the mode for input i */
948 uint8_t ps_repl_mode
;
950 tu6_vpc_varying_mode(fs
, i
, &interp_mode
, &ps_repl_mode
);
952 /* OR the mode into the array */
953 const uint32_t inloc
= fs
->inputs
[i
].inloc
* 2;
954 uint32_t n
= inloc
/ 32;
955 uint32_t shift
= inloc
% 32;
956 interp_modes
[n
] |= interp_mode
<< shift
;
957 ps_repl_modes
[n
] |= ps_repl_mode
<< shift
;
958 if (shift
+ bits
> 32) {
962 interp_modes
[n
] |= interp_mode
>> shift
;
963 ps_repl_modes
[n
] |= ps_repl_mode
>> shift
;
968 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
969 tu_cs_emit_array(cs
, interp_modes
, 8);
971 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
972 tu_cs_emit_array(cs
, ps_repl_modes
, 8);
976 tu6_emit_fs_inputs(struct tu_cs
*cs
, const struct ir3_shader_variant
*fs
)
978 uint32_t face_regid
, coord_regid
, zwcoord_regid
, samp_id_regid
;
979 uint32_t ij_pix_regid
, ij_samp_regid
, ij_cent_regid
, ij_size_regid
;
980 uint32_t smask_in_regid
;
982 bool sample_shading
= fs
->per_samp
; /* TODO | key->sample_shading; */
983 bool enable_varyings
= fs
->total_in
> 0;
985 samp_id_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_ID
);
986 smask_in_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_MASK_IN
);
987 face_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRONT_FACE
);
988 coord_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRAG_COORD
);
989 zwcoord_regid
= VALIDREG(coord_regid
) ? coord_regid
+ 2 : regid(63, 0);
990 ij_pix_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
);
991 ij_samp_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE
);
992 ij_cent_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID
);
993 ij_size_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE
);
995 if (fs
->num_sampler_prefetch
> 0) {
996 assert(VALIDREG(ij_pix_regid
));
997 /* also, it seems like ij_pix is *required* to be r0.x */
998 assert(ij_pix_regid
== regid(0, 0));
1001 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_PREFETCH_CNTL
, 1 + fs
->num_sampler_prefetch
);
1002 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs
->num_sampler_prefetch
) |
1003 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
1005 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
1006 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
1007 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch
->src
) |
1008 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_id
) |
1009 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch
->tex_id
) |
1010 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch
->dst
) |
1011 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch
->wrmask
) |
1012 COND(prefetch
->half_precision
, A6XX_SP_FS_PREFETCH_CMD_HALF
) |
1013 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch
->cmd
));
1016 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CONTROL_1_REG
, 5);
1017 tu_cs_emit(cs
, 0x7);
1018 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
) |
1019 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid
) |
1020 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid
) |
1021 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid
));
1022 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid
) |
1023 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid
) |
1025 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid
) |
1026 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid
) |
1027 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid
) |
1029 tu_cs_emit(cs
, 0xfc);
1031 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UNKNOWN_B980
, 1);
1032 tu_cs_emit(cs
, enable_varyings
? 3 : 1);
1034 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
1035 tu_cs_emit(cs
, 0xff); /* XXX */
1037 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CNTL
, 1);
1039 CONDREG(ij_pix_regid
, A6XX_GRAS_CNTL_VARYING
) |
1040 CONDREG(ij_cent_regid
, A6XX_GRAS_CNTL_CENTROID
) |
1041 CONDREG(ij_samp_regid
, A6XX_GRAS_CNTL_PERSAMP_VARYING
) |
1042 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_GRAS_CNTL_SIZE
) |
1043 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_GRAS_CNTL_SIZE_PERSAMP
) |
1044 COND(fs
->frag_coord
,
1045 A6XX_GRAS_CNTL_SIZE
|
1046 A6XX_GRAS_CNTL_XCOORD
|
1047 A6XX_GRAS_CNTL_YCOORD
|
1048 A6XX_GRAS_CNTL_ZCOORD
|
1049 A6XX_GRAS_CNTL_WCOORD
) |
1050 COND(fs
->frag_face
, A6XX_GRAS_CNTL_SIZE
));
1052 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_RENDER_CONTROL0
, 2);
1054 CONDREG(ij_pix_regid
, A6XX_RB_RENDER_CONTROL0_VARYING
) |
1055 CONDREG(ij_cent_regid
, A6XX_RB_RENDER_CONTROL0_CENTROID
) |
1056 CONDREG(ij_samp_regid
, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING
) |
1057 COND(enable_varyings
, A6XX_RB_RENDER_CONTROL0_UNK10
) |
1058 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE
) |
1059 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP
) |
1060 COND(fs
->frag_coord
,
1061 A6XX_RB_RENDER_CONTROL0_SIZE
|
1062 A6XX_RB_RENDER_CONTROL0_XCOORD
|
1063 A6XX_RB_RENDER_CONTROL0_YCOORD
|
1064 A6XX_RB_RENDER_CONTROL0_ZCOORD
|
1065 A6XX_RB_RENDER_CONTROL0_WCOORD
) |
1066 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL0_SIZE
));
1068 CONDREG(smask_in_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK
) |
1069 CONDREG(samp_id_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEID
) |
1070 CONDREG(ij_size_regid
, A6XX_RB_RENDER_CONTROL1_SIZE
) |
1071 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL1_FACENESS
));
1073 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CNTL
, 1);
1074 tu_cs_emit(cs
, COND(sample_shading
, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE
));
1076 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8101
, 1);
1077 tu_cs_emit(cs
, COND(sample_shading
, 0x6)); // XXX
1079 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CNTL
, 1);
1080 tu_cs_emit(cs
, COND(sample_shading
, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE
));
1084 tu6_emit_fs_outputs(struct tu_cs
*cs
,
1085 const struct ir3_shader_variant
*fs
,
1088 uint32_t smask_regid
, posz_regid
;
1090 posz_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_DEPTH
);
1091 smask_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_SAMPLE_MASK
);
1093 uint32_t fragdata_regid
[8];
1094 if (fs
->color0_mrt
) {
1095 fragdata_regid
[0] = ir3_find_output_regid(fs
, FRAG_RESULT_COLOR
);
1096 for (uint32_t i
= 1; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1097 fragdata_regid
[i
] = fragdata_regid
[0];
1099 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1100 fragdata_regid
[i
] = ir3_find_output_regid(fs
, FRAG_RESULT_DATA0
+ i
);
1103 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1104 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid
) |
1105 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid
) |
1107 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1109 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
1110 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++) {
1111 // TODO we could have a mix of half and full precision outputs,
1112 // we really need to figure out half-precision from IR3_REG_HALF
1113 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid
[i
]) |
1114 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION
: 0));
1117 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1118 tu_cs_emit(cs
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1119 COND(fs
->writes_smask
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
));
1120 tu_cs_emit(cs
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1122 uint32_t gras_su_depth_plane_cntl
= 0;
1123 uint32_t rb_depth_plane_cntl
= 0;
1124 if (fs
->no_earlyz
|| fs
->writes_pos
) {
1125 gras_su_depth_plane_cntl
|= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1126 rb_depth_plane_cntl
|= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1129 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL
, 1);
1130 tu_cs_emit(cs
, gras_su_depth_plane_cntl
);
1132 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_PLANE_CNTL
, 1);
1133 tu_cs_emit(cs
, rb_depth_plane_cntl
);
1137 tu6_emit_shader_object(struct tu_cs
*cs
,
1138 gl_shader_stage stage
,
1139 const struct ir3_shader_variant
*variant
,
1140 const struct tu_bo
*binary_bo
,
1141 uint32_t binary_offset
)
1145 enum a6xx_state_block sb
;
1147 case MESA_SHADER_VERTEX
:
1148 reg
= REG_A6XX_SP_VS_OBJ_START_LO
;
1149 opcode
= CP_LOAD_STATE6_GEOM
;
1152 case MESA_SHADER_TESS_CTRL
:
1153 reg
= REG_A6XX_SP_HS_OBJ_START_LO
;
1154 opcode
= CP_LOAD_STATE6_GEOM
;
1157 case MESA_SHADER_TESS_EVAL
:
1158 reg
= REG_A6XX_SP_DS_OBJ_START_LO
;
1159 opcode
= CP_LOAD_STATE6_GEOM
;
1162 case MESA_SHADER_GEOMETRY
:
1163 reg
= REG_A6XX_SP_GS_OBJ_START_LO
;
1164 opcode
= CP_LOAD_STATE6_GEOM
;
1167 case MESA_SHADER_FRAGMENT
:
1168 reg
= REG_A6XX_SP_FS_OBJ_START_LO
;
1169 opcode
= CP_LOAD_STATE6_FRAG
;
1172 case MESA_SHADER_COMPUTE
:
1173 reg
= REG_A6XX_SP_CS_OBJ_START_LO
;
1174 opcode
= CP_LOAD_STATE6_FRAG
;
1178 unreachable("invalid gl_shader_stage");
1179 opcode
= CP_LOAD_STATE6_GEOM
;
1184 if (!variant
->instrlen
) {
1185 tu_cs_emit_pkt4(cs
, reg
, 2);
1186 tu_cs_emit_qw(cs
, 0);
1190 assert(variant
->type
== stage
);
1192 const uint64_t binary_iova
= binary_bo
->iova
+ binary_offset
;
1193 assert((binary_iova
& 0xf) == 0);
1194 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
1195 * of the shader. this could be a potential source of problems at some point
1196 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
1199 tu_cs_emit_pkt4(cs
, reg
, 2);
1200 tu_cs_emit_qw(cs
, binary_iova
);
1202 /* always indirect */
1203 const bool indirect
= true;
1205 tu_cs_emit_pkt7(cs
, opcode
, 3);
1206 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1207 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1208 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1209 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1210 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1211 tu_cs_emit_qw(cs
, binary_iova
);
1213 const void *binary
= binary_bo
->map
+ binary_offset
;
1215 tu_cs_emit_pkt7(cs
, opcode
, 3 + variant
->info
.sizedwords
);
1216 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1217 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1218 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1219 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1220 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1221 tu_cs_emit_qw(cs
, 0);
1222 tu_cs_emit_array(cs
, binary
, variant
->info
.sizedwords
);
1227 tu6_emit_immediates(struct tu_cs
*cs
, const struct ir3_shader_variant
*v
,
1228 uint32_t opcode
, enum a6xx_state_block block
)
1234 const struct ir3_const_state
*const_state
= &v
->shader
->const_state
;
1235 uint32_t base
= const_state
->offsets
.immediate
;
1236 int size
= const_state
->immediates_count
;
1238 /* truncate size to avoid writing constants that shader
1241 size
= MIN2(size
+ base
, v
->constlen
) - base
;
1246 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
* 4);
1247 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
1248 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1249 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1250 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
1251 CP_LOAD_STATE6_0_NUM_UNIT(size
));
1252 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1253 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1255 for (unsigned i
= 0; i
< size
; i
++) {
1256 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[0]);
1257 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[1]);
1258 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[2]);
1259 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[3]);
1264 tu6_emit_geometry_consts(struct tu_cs
*cs
,
1265 const struct ir3_shader_variant
*vs
,
1266 const struct ir3_shader_variant
*gs
) {
1267 unsigned num_vertices
= gs
->shader
->nir
->info
.gs
.vertices_in
;
1269 uint32_t params
[4] = {
1270 vs
->shader
->output_size
* num_vertices
* 4, /* primitive stride */
1271 vs
->shader
->output_size
* 4, /* vertex stride */
1275 uint32_t vs_base
= vs
->shader
->const_state
.offsets
.primitive_param
;
1276 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, vs_base
, SB6_VS_SHADER
, 0,
1277 ARRAY_SIZE(params
), params
);
1279 uint32_t gs_base
= gs
->shader
->const_state
.offsets
.primitive_param
;
1280 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, gs_base
, SB6_GS_SHADER
, 0,
1281 ARRAY_SIZE(params
), params
);
1285 tu6_emit_program(struct tu_cs
*cs
,
1286 const struct tu_pipeline_builder
*builder
,
1287 const struct tu_bo
*binary_bo
,
1289 struct tu_streamout_state
*tf
)
1291 static const struct ir3_shader_variant dummy_variant
= {
1292 .type
= MESA_SHADER_NONE
1294 assert(builder
->shaders
[MESA_SHADER_VERTEX
]);
1295 const struct ir3_shader_variant
*vs
=
1296 &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[0];
1297 const struct ir3_shader_variant
*hs
=
1298 builder
->shaders
[MESA_SHADER_TESS_CTRL
]
1299 ? &builder
->shaders
[MESA_SHADER_TESS_CTRL
]->variants
[0]
1301 const struct ir3_shader_variant
*ds
=
1302 builder
->shaders
[MESA_SHADER_TESS_EVAL
]
1303 ? &builder
->shaders
[MESA_SHADER_TESS_EVAL
]->variants
[0]
1305 const struct ir3_shader_variant
*gs
=
1306 builder
->shaders
[MESA_SHADER_GEOMETRY
]
1307 ? &builder
->shaders
[MESA_SHADER_GEOMETRY
]->variants
[0]
1309 const struct ir3_shader_variant
*fs
=
1310 builder
->shaders
[MESA_SHADER_FRAGMENT
]
1311 ? &builder
->shaders
[MESA_SHADER_FRAGMENT
]->variants
[0]
1313 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
1316 /* if we have streamout, use full VS in binning pass, as the
1317 * binning pass VS will have outputs on other than position/psize
1320 if (vs
->shader
->stream_output
.num_outputs
== 0)
1321 vs
= &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[1];
1322 fs
= &dummy_variant
;
1325 tu6_emit_vs_config(cs
, builder
->shaders
[MESA_SHADER_VERTEX
], vs
);
1326 tu6_emit_hs_config(cs
, builder
->shaders
[MESA_SHADER_TESS_CTRL
], hs
);
1327 tu6_emit_ds_config(cs
, builder
->shaders
[MESA_SHADER_TESS_EVAL
], ds
);
1328 tu6_emit_gs_config(cs
, builder
->shaders
[MESA_SHADER_GEOMETRY
], gs
);
1329 tu6_emit_fs_config(cs
, builder
->shaders
[MESA_SHADER_FRAGMENT
], fs
);
1331 tu6_emit_vs_system_values(cs
, vs
, gs
);
1332 tu6_emit_vpc(cs
, vs
, gs
, fs
, binning_pass
, tf
);
1333 tu6_emit_vpc_varying_modes(cs
, fs
, binning_pass
);
1334 tu6_emit_fs_inputs(cs
, fs
);
1335 tu6_emit_fs_outputs(cs
, fs
, builder
->color_attachment_count
);
1337 tu6_emit_shader_object(cs
, MESA_SHADER_VERTEX
, vs
, binary_bo
,
1338 binning_pass
? builder
->binning_vs_offset
: builder
->shader_offsets
[MESA_SHADER_VERTEX
]);
1340 tu6_emit_shader_object(cs
, MESA_SHADER_GEOMETRY
, gs
, binary_bo
,
1341 builder
->shader_offsets
[MESA_SHADER_GEOMETRY
]);
1342 tu6_emit_shader_object(cs
, MESA_SHADER_FRAGMENT
, fs
, binary_bo
,
1343 builder
->shader_offsets
[MESA_SHADER_FRAGMENT
]);
1345 tu6_emit_immediates(cs
, vs
, CP_LOAD_STATE6_GEOM
, SB6_VS_SHADER
);
1347 tu6_emit_immediates(cs
, gs
, CP_LOAD_STATE6_GEOM
, SB6_GS_SHADER
);
1348 tu6_emit_geometry_consts(cs
, vs
, gs
);
1351 tu6_emit_immediates(cs
, fs
, CP_LOAD_STATE6_FRAG
, SB6_FS_SHADER
);
1355 tu6_emit_vertex_input(struct tu_cs
*cs
,
1356 const struct ir3_shader_variant
*vs
,
1357 const VkPipelineVertexInputStateCreateInfo
*info
,
1358 uint8_t bindings
[MAX_VERTEX_ATTRIBS
],
1361 uint32_t vfd_fetch_idx
= 0;
1362 uint32_t vfd_decode_idx
= 0;
1363 uint32_t binding_instanced
= 0; /* bitmask of instanced bindings */
1365 for (uint32_t i
= 0; i
< info
->vertexBindingDescriptionCount
; i
++) {
1366 const VkVertexInputBindingDescription
*binding
=
1367 &info
->pVertexBindingDescriptions
[i
];
1370 A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx
, binding
->stride
));
1372 if (binding
->inputRate
== VK_VERTEX_INPUT_RATE_INSTANCE
)
1373 binding_instanced
|= 1 << binding
->binding
;
1375 bindings
[vfd_fetch_idx
] = binding
->binding
;
1379 /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
1381 for (uint32_t i
= 0; i
< info
->vertexAttributeDescriptionCount
; i
++) {
1382 const VkVertexInputAttributeDescription
*attr
=
1383 &info
->pVertexAttributeDescriptions
[i
];
1384 uint32_t binding_idx
, input_idx
;
1386 for (binding_idx
= 0; binding_idx
< vfd_fetch_idx
; binding_idx
++) {
1387 if (bindings
[binding_idx
] == attr
->binding
)
1390 assert(binding_idx
< vfd_fetch_idx
);
1392 for (input_idx
= 0; input_idx
< vs
->inputs_count
; input_idx
++) {
1393 if ((vs
->inputs
[input_idx
].slot
- VERT_ATTRIB_GENERIC0
) == attr
->location
)
1397 /* attribute not used, skip it */
1398 if (input_idx
== vs
->inputs_count
)
1401 const struct tu_native_format format
= tu6_format_vtx(attr
->format
);
1403 A6XX_VFD_DECODE_INSTR(vfd_decode_idx
,
1405 .offset
= attr
->offset
,
1406 .instanced
= binding_instanced
& (1 << attr
->binding
),
1407 .format
= format
.fmt
,
1408 .swap
= format
.swap
,
1410 ._float
= !vk_format_is_int(attr
->format
)),
1411 A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx
, 1));
1414 A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx
,
1415 .writemask
= vs
->inputs
[input_idx
].compmask
,
1416 .regid
= vs
->inputs
[input_idx
].regid
));
1423 .fetch_cnt
= vfd_fetch_idx
,
1424 .decode_cnt
= vfd_decode_idx
));
1426 *count
= vfd_fetch_idx
;
1430 tu6_guardband_adj(uint32_t v
)
1433 return (uint32_t)(511.0 - 65.0 * (log2(v
) - 8.0));
1439 tu6_emit_viewport(struct tu_cs
*cs
, const VkViewport
*viewport
)
1443 scales
[0] = viewport
->width
/ 2.0f
;
1444 scales
[1] = viewport
->height
/ 2.0f
;
1445 scales
[2] = viewport
->maxDepth
- viewport
->minDepth
;
1446 offsets
[0] = viewport
->x
+ scales
[0];
1447 offsets
[1] = viewport
->y
+ scales
[1];
1448 offsets
[2] = viewport
->minDepth
;
1452 min
.x
= (int32_t) viewport
->x
;
1453 max
.x
= (int32_t) ceilf(viewport
->x
+ viewport
->width
);
1454 if (viewport
->height
>= 0.0f
) {
1455 min
.y
= (int32_t) viewport
->y
;
1456 max
.y
= (int32_t) ceilf(viewport
->y
+ viewport
->height
);
1458 min
.y
= (int32_t)(viewport
->y
+ viewport
->height
);
1459 max
.y
= (int32_t) ceilf(viewport
->y
);
1461 /* the spec allows viewport->height to be 0.0f */
1464 assert(min
.x
>= 0 && min
.x
< max
.x
);
1465 assert(min
.y
>= 0 && min
.y
< max
.y
);
1467 VkExtent2D guardband_adj
;
1468 guardband_adj
.width
= tu6_guardband_adj(max
.x
- min
.x
);
1469 guardband_adj
.height
= tu6_guardband_adj(max
.y
- min
.y
);
1471 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0
, 6);
1472 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets
[0]).value
);
1473 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XSCALE_0(scales
[0]).value
);
1474 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets
[1]).value
);
1475 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YSCALE_0(scales
[1]).value
);
1476 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets
[2]).value
);
1477 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales
[2]).value
);
1479 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0
, 2);
1480 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min
.x
) |
1481 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min
.y
));
1482 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max
.x
- 1) |
1483 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max
.y
- 1));
1485 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1487 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj
.width
) |
1488 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj
.height
));
1490 float z_clamp_min
= MIN2(viewport
->minDepth
, viewport
->maxDepth
);
1491 float z_clamp_max
= MAX2(viewport
->minDepth
, viewport
->maxDepth
);
1494 A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min
),
1495 A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max
));
1498 A6XX_RB_Z_CLAMP_MIN(z_clamp_min
),
1499 A6XX_RB_Z_CLAMP_MAX(z_clamp_max
));
1503 tu6_emit_scissor(struct tu_cs
*cs
, const VkRect2D
*scissor
)
1505 const VkOffset2D min
= scissor
->offset
;
1506 const VkOffset2D max
= {
1507 scissor
->offset
.x
+ scissor
->extent
.width
,
1508 scissor
->offset
.y
+ scissor
->extent
.height
,
1511 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0
, 2);
1512 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min
.x
) |
1513 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min
.y
));
1514 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max
.x
- 1) |
1515 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max
.y
- 1));
1519 tu6_emit_gras_unknowns(struct tu_cs
*cs
)
1521 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8001
, 1);
1522 tu_cs_emit(cs
, 0x0);
1526 tu6_emit_point_size(struct tu_cs
*cs
)
1528 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POINT_MINMAX
, 2);
1529 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f
/ 16.0f
) |
1530 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f
));
1531 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_SIZE(1.0f
).value
);
1535 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo
*rast_info
,
1536 VkSampleCountFlagBits samples
)
1538 uint32_t gras_su_cntl
= 0;
1540 if (rast_info
->cullMode
& VK_CULL_MODE_FRONT_BIT
)
1541 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_FRONT
;
1542 if (rast_info
->cullMode
& VK_CULL_MODE_BACK_BIT
)
1543 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_BACK
;
1545 if (rast_info
->frontFace
== VK_FRONT_FACE_CLOCKWISE
)
1546 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_FRONT_CW
;
1548 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1550 if (rast_info
->depthBiasEnable
)
1551 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_POLY_OFFSET
;
1553 if (samples
> VK_SAMPLE_COUNT_1_BIT
)
1554 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_MSAA_ENABLE
;
1556 return gras_su_cntl
;
1560 tu6_emit_gras_su_cntl(struct tu_cs
*cs
,
1561 uint32_t gras_su_cntl
,
1564 assert((gras_su_cntl
& A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK
) == 0);
1565 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width
/ 2.0f
);
1567 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_CNTL
, 1);
1568 tu_cs_emit(cs
, gras_su_cntl
);
1572 tu6_emit_depth_bias(struct tu_cs
*cs
,
1573 float constant_factor
,
1577 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE
, 3);
1578 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor
).value
);
1579 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor
).value
);
1580 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp
).value
);
1584 tu6_emit_alpha_control_disable(struct tu_cs
*cs
)
1586 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_ALPHA_CONTROL
, 1);
1591 tu6_emit_depth_control(struct tu_cs
*cs
,
1592 const VkPipelineDepthStencilStateCreateInfo
*ds_info
,
1593 const VkPipelineRasterizationStateCreateInfo
*rast_info
)
1595 assert(!ds_info
->depthBoundsTestEnable
);
1597 uint32_t rb_depth_cntl
= 0;
1598 if (ds_info
->depthTestEnable
) {
1600 A6XX_RB_DEPTH_CNTL_Z_ENABLE
|
1601 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info
->depthCompareOp
)) |
1602 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
;
1604 if (rast_info
->depthClampEnable
)
1605 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE
;
1607 if (ds_info
->depthWriteEnable
)
1608 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE
;
1611 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_CNTL
, 1);
1612 tu_cs_emit(cs
, rb_depth_cntl
);
1616 tu6_emit_stencil_control(struct tu_cs
*cs
,
1617 const VkPipelineDepthStencilStateCreateInfo
*ds_info
)
1619 uint32_t rb_stencil_control
= 0;
1620 if (ds_info
->stencilTestEnable
) {
1621 const VkStencilOpState
*front
= &ds_info
->front
;
1622 const VkStencilOpState
*back
= &ds_info
->back
;
1623 rb_stencil_control
|=
1624 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
1625 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF
|
1626 A6XX_RB_STENCIL_CONTROL_STENCIL_READ
|
1627 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front
->compareOp
)) |
1628 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front
->failOp
)) |
1629 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front
->passOp
)) |
1630 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front
->depthFailOp
)) |
1631 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back
->compareOp
)) |
1632 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back
->failOp
)) |
1633 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back
->passOp
)) |
1634 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back
->depthFailOp
));
1637 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCIL_CONTROL
, 1);
1638 tu_cs_emit(cs
, rb_stencil_control
);
1642 tu6_emit_stencil_compare_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1644 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILMASK
, 1);
1646 cs
, A6XX_RB_STENCILMASK_MASK(front
) | A6XX_RB_STENCILMASK_BFMASK(back
));
1650 tu6_emit_stencil_write_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1652 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILWRMASK
, 1);
1653 tu_cs_emit(cs
, A6XX_RB_STENCILWRMASK_WRMASK(front
) |
1654 A6XX_RB_STENCILWRMASK_BFWRMASK(back
));
1658 tu6_emit_stencil_reference(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1660 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILREF
, 1);
1662 A6XX_RB_STENCILREF_REF(front
) | A6XX_RB_STENCILREF_BFREF(back
));
1666 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState
*att
,
1669 const enum a3xx_rb_blend_opcode color_op
= tu6_blend_op(att
->colorBlendOp
);
1670 const enum adreno_rb_blend_factor src_color_factor
= tu6_blend_factor(
1671 has_alpha
? att
->srcColorBlendFactor
1672 : tu_blend_factor_no_dst_alpha(att
->srcColorBlendFactor
));
1673 const enum adreno_rb_blend_factor dst_color_factor
= tu6_blend_factor(
1674 has_alpha
? att
->dstColorBlendFactor
1675 : tu_blend_factor_no_dst_alpha(att
->dstColorBlendFactor
));
1676 const enum a3xx_rb_blend_opcode alpha_op
= tu6_blend_op(att
->alphaBlendOp
);
1677 const enum adreno_rb_blend_factor src_alpha_factor
=
1678 tu6_blend_factor(att
->srcAlphaBlendFactor
);
1679 const enum adreno_rb_blend_factor dst_alpha_factor
=
1680 tu6_blend_factor(att
->dstAlphaBlendFactor
);
1682 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor
) |
1683 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op
) |
1684 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor
) |
1685 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor
) |
1686 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op
) |
1687 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor
);
1691 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState
*att
,
1692 uint32_t rb_mrt_control_rop
,
1696 uint32_t rb_mrt_control
=
1697 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att
->colorWriteMask
);
1699 /* ignore blending and logic op for integer attachments */
1701 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
);
1702 return rb_mrt_control
;
1705 rb_mrt_control
|= rb_mrt_control_rop
;
1707 if (att
->blendEnable
) {
1708 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND
;
1711 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND2
;
1714 return rb_mrt_control
;
1718 tu6_emit_rb_mrt_controls(struct tu_cs
*cs
,
1719 const VkPipelineColorBlendStateCreateInfo
*blend_info
,
1720 const VkFormat attachment_formats
[MAX_RTS
],
1721 uint32_t *blend_enable_mask
)
1723 *blend_enable_mask
= 0;
1725 bool rop_reads_dst
= false;
1726 uint32_t rb_mrt_control_rop
= 0;
1727 if (blend_info
->logicOpEnable
) {
1728 rop_reads_dst
= tu_logic_op_reads_dst(blend_info
->logicOp
);
1729 rb_mrt_control_rop
=
1730 A6XX_RB_MRT_CONTROL_ROP_ENABLE
|
1731 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info
->logicOp
));
1734 for (uint32_t i
= 0; i
< blend_info
->attachmentCount
; i
++) {
1735 const VkPipelineColorBlendAttachmentState
*att
=
1736 &blend_info
->pAttachments
[i
];
1737 const VkFormat format
= attachment_formats
[i
];
1739 uint32_t rb_mrt_control
= 0;
1740 uint32_t rb_mrt_blend_control
= 0;
1741 if (format
!= VK_FORMAT_UNDEFINED
) {
1742 const bool is_int
= vk_format_is_int(format
);
1743 const bool has_alpha
= vk_format_has_alpha(format
);
1746 tu6_rb_mrt_control(att
, rb_mrt_control_rop
, is_int
, has_alpha
);
1747 rb_mrt_blend_control
= tu6_rb_mrt_blend_control(att
, has_alpha
);
1749 if (att
->blendEnable
|| rop_reads_dst
)
1750 *blend_enable_mask
|= 1 << i
;
1753 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_CONTROL(i
), 2);
1754 tu_cs_emit(cs
, rb_mrt_control
);
1755 tu_cs_emit(cs
, rb_mrt_blend_control
);
1760 tu6_emit_blend_control(struct tu_cs
*cs
,
1761 uint32_t blend_enable_mask
,
1762 const VkPipelineMultisampleStateCreateInfo
*msaa_info
)
1764 assert(!msaa_info
->alphaToOneEnable
);
1766 uint32_t sp_blend_cntl
= A6XX_SP_BLEND_CNTL_UNK8
;
1767 if (blend_enable_mask
)
1768 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ENABLED
;
1769 if (msaa_info
->alphaToCoverageEnable
)
1770 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1772 const uint32_t sample_mask
=
1773 msaa_info
->pSampleMask
? *msaa_info
->pSampleMask
1774 : ((1 << msaa_info
->rasterizationSamples
) - 1);
1776 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1777 uint32_t rb_blend_cntl
=
1778 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask
) |
1779 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND
|
1780 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask
);
1781 if (msaa_info
->alphaToCoverageEnable
)
1782 rb_blend_cntl
|= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1784 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_BLEND_CNTL
, 1);
1785 tu_cs_emit(cs
, sp_blend_cntl
);
1787 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_CNTL
, 1);
1788 tu_cs_emit(cs
, rb_blend_cntl
);
1792 tu6_emit_blend_constants(struct tu_cs
*cs
, const float constants
[4])
1794 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_RED_F32
, 4);
1795 tu_cs_emit_array(cs
, (const uint32_t *) constants
, 4);
1799 tu_pipeline_create(struct tu_device
*dev
,
1800 const VkAllocationCallbacks
*pAllocator
,
1801 struct tu_pipeline
**out_pipeline
)
1803 struct tu_pipeline
*pipeline
=
1804 vk_zalloc2(&dev
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
1805 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
1807 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1809 tu_cs_init(&pipeline
->cs
, dev
, TU_CS_MODE_SUB_STREAM
, 2048);
1811 /* reserve the space now such that tu_cs_begin_sub_stream never fails */
1812 VkResult result
= tu_cs_reserve_space(&pipeline
->cs
, 2048);
1813 if (result
!= VK_SUCCESS
) {
1814 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
1818 *out_pipeline
= pipeline
;
1824 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder
*builder
)
1826 const VkPipelineShaderStageCreateInfo
*stage_infos
[MESA_SHADER_STAGES
] = {
1829 for (uint32_t i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
1830 gl_shader_stage stage
=
1831 tu_shader_stage(builder
->create_info
->pStages
[i
].stage
);
1832 stage_infos
[stage
] = &builder
->create_info
->pStages
[i
];
1835 struct tu_shader_compile_options options
;
1836 tu_shader_compile_options_init(&options
, builder
->create_info
);
1838 /* compile shaders in reverse order */
1839 struct tu_shader
*next_stage_shader
= NULL
;
1840 for (gl_shader_stage stage
= MESA_SHADER_STAGES
- 1;
1841 stage
> MESA_SHADER_NONE
; stage
--) {
1842 const VkPipelineShaderStageCreateInfo
*stage_info
= stage_infos
[stage
];
1846 struct tu_shader
*shader
=
1847 tu_shader_create(builder
->device
, stage
, stage_info
, builder
->layout
,
1850 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1853 tu_shader_compile(builder
->device
, shader
, next_stage_shader
,
1854 &options
, builder
->alloc
);
1855 if (result
!= VK_SUCCESS
)
1858 builder
->shaders
[stage
] = shader
;
1859 builder
->shader_offsets
[stage
] = builder
->shader_total_size
;
1860 builder
->shader_total_size
+=
1861 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
;
1863 next_stage_shader
= shader
;
1866 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1867 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1868 const struct ir3_shader_variant
*variant
;
1870 if (vs
->ir3_shader
.stream_output
.num_outputs
)
1871 variant
= &vs
->variants
[0];
1873 variant
= &vs
->variants
[1];
1875 builder
->binning_vs_offset
= builder
->shader_total_size
;
1876 builder
->shader_total_size
+=
1877 sizeof(uint32_t) * variant
->info
.sizedwords
;
1884 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder
*builder
,
1885 struct tu_pipeline
*pipeline
)
1887 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
1890 tu_bo_init_new(builder
->device
, bo
, builder
->shader_total_size
);
1891 if (result
!= VK_SUCCESS
)
1894 result
= tu_bo_map(builder
->device
, bo
);
1895 if (result
!= VK_SUCCESS
)
1898 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1899 const struct tu_shader
*shader
= builder
->shaders
[i
];
1903 memcpy(bo
->map
+ builder
->shader_offsets
[i
], shader
->binary
,
1904 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
);
1907 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1908 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1909 const struct ir3_shader_variant
*variant
;
1912 if (vs
->ir3_shader
.stream_output
.num_outputs
) {
1913 variant
= &vs
->variants
[0];
1916 variant
= &vs
->variants
[1];
1917 bin
= vs
->binning_binary
;
1920 memcpy(bo
->map
+ builder
->binning_vs_offset
, bin
,
1921 sizeof(uint32_t) * variant
->info
.sizedwords
);
1928 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder
*builder
,
1929 struct tu_pipeline
*pipeline
)
1931 const VkPipelineDynamicStateCreateInfo
*dynamic_info
=
1932 builder
->create_info
->pDynamicState
;
1937 for (uint32_t i
= 0; i
< dynamic_info
->dynamicStateCount
; i
++) {
1938 pipeline
->dynamic_state
.mask
|=
1939 tu_dynamic_state_bit(dynamic_info
->pDynamicStates
[i
]);
1944 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage
*link
,
1945 struct tu_shader
*shader
,
1946 struct ir3_shader_variant
*v
)
1948 link
->ubo_state
= v
->shader
->ubo_state
;
1949 link
->const_state
= v
->shader
->const_state
;
1950 link
->constlen
= v
->constlen
;
1951 link
->texture_map
= shader
->texture_map
;
1952 link
->sampler_map
= shader
->sampler_map
;
1953 link
->ubo_map
= shader
->ubo_map
;
1954 link
->ssbo_map
= shader
->ssbo_map
;
1955 link
->image_map
= shader
->image_map
;
1959 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder
*builder
,
1960 struct tu_pipeline
*pipeline
)
1962 struct tu_cs prog_cs
;
1963 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1964 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, false, &pipeline
->streamout
);
1965 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1967 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1968 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, true, &pipeline
->streamout
);
1969 pipeline
->program
.binning_state_ib
=
1970 tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1972 VkShaderStageFlags stages
= 0;
1973 for (unsigned i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
1974 stages
|= builder
->create_info
->pStages
[i
].stage
;
1976 pipeline
->active_stages
= stages
;
1978 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1979 if (!builder
->shaders
[i
])
1982 tu_pipeline_set_linkage(&pipeline
->program
.link
[i
],
1983 builder
->shaders
[i
],
1984 &builder
->shaders
[i
]->variants
[0]);
1989 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder
*builder
,
1990 struct tu_pipeline
*pipeline
)
1992 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1993 builder
->create_info
->pVertexInputState
;
1994 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1997 tu_cs_begin_sub_stream(&pipeline
->cs
,
1998 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
1999 tu6_emit_vertex_input(&vi_cs
, &vs
->variants
[0], vi_info
,
2000 pipeline
->vi
.bindings
, &pipeline
->vi
.count
);
2001 pipeline
->vi
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
2003 if (vs
->has_binning_pass
) {
2004 tu_cs_begin_sub_stream(&pipeline
->cs
,
2005 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
2006 tu6_emit_vertex_input(
2007 &vi_cs
, &vs
->variants
[1], vi_info
, pipeline
->vi
.binning_bindings
,
2008 &pipeline
->vi
.binning_count
);
2009 pipeline
->vi
.binning_state_ib
=
2010 tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
2015 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder
*builder
,
2016 struct tu_pipeline
*pipeline
)
2018 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
2019 builder
->create_info
->pInputAssemblyState
;
2021 pipeline
->ia
.primtype
= tu6_primtype(ia_info
->topology
);
2022 pipeline
->ia
.primitive_restart
= ia_info
->primitiveRestartEnable
;
2026 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder
*builder
,
2027 struct tu_pipeline
*pipeline
)
2031 * pViewportState is a pointer to an instance of the
2032 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
2033 * pipeline has rasterization disabled."
2035 * We leave the relevant registers stale in that case.
2037 if (builder
->rasterizer_discard
)
2040 const VkPipelineViewportStateCreateInfo
*vp_info
=
2041 builder
->create_info
->pViewportState
;
2044 tu_cs_begin_sub_stream(&pipeline
->cs
, 21, &vp_cs
);
2046 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_VIEWPORT
)) {
2047 assert(vp_info
->viewportCount
== 1);
2048 tu6_emit_viewport(&vp_cs
, vp_info
->pViewports
);
2051 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_SCISSOR
)) {
2052 assert(vp_info
->scissorCount
== 1);
2053 tu6_emit_scissor(&vp_cs
, vp_info
->pScissors
);
2056 pipeline
->vp
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vp_cs
);
2060 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder
*builder
,
2061 struct tu_pipeline
*pipeline
)
2063 const VkPipelineRasterizationStateCreateInfo
*rast_info
=
2064 builder
->create_info
->pRasterizationState
;
2066 assert(rast_info
->polygonMode
== VK_POLYGON_MODE_FILL
);
2068 struct tu_cs rast_cs
;
2069 tu_cs_begin_sub_stream(&pipeline
->cs
, 20, &rast_cs
);
2072 tu_cs_emit_regs(&rast_cs
,
2074 .znear_clip_disable
= rast_info
->depthClampEnable
,
2075 .zfar_clip_disable
= rast_info
->depthClampEnable
,
2076 .unk5
= rast_info
->depthClampEnable
,
2077 .zero_gb_scale_z
= 1,
2078 .vp_clip_code_ignore
= 1));
2079 /* move to hw ctx init? */
2080 tu6_emit_gras_unknowns(&rast_cs
);
2081 tu6_emit_point_size(&rast_cs
);
2083 const uint32_t gras_su_cntl
=
2084 tu6_gras_su_cntl(rast_info
, builder
->samples
);
2086 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_LINE_WIDTH
))
2087 tu6_emit_gras_su_cntl(&rast_cs
, gras_su_cntl
, rast_info
->lineWidth
);
2089 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_DEPTH_BIAS
)) {
2090 tu6_emit_depth_bias(&rast_cs
, rast_info
->depthBiasConstantFactor
,
2091 rast_info
->depthBiasClamp
,
2092 rast_info
->depthBiasSlopeFactor
);
2095 pipeline
->rast
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &rast_cs
);
2097 pipeline
->rast
.gras_su_cntl
= gras_su_cntl
;
2101 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder
*builder
,
2102 struct tu_pipeline
*pipeline
)
2106 * pDepthStencilState is a pointer to an instance of the
2107 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
2108 * the pipeline has rasterization disabled or if the subpass of the
2109 * render pass the pipeline is created against does not use a
2110 * depth/stencil attachment.
2112 * We disable both depth and stenil tests in those cases.
2114 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info
;
2115 const VkPipelineDepthStencilStateCreateInfo
*ds_info
=
2116 builder
->use_depth_stencil_attachment
2117 ? builder
->create_info
->pDepthStencilState
2121 tu_cs_begin_sub_stream(&pipeline
->cs
, 12, &ds_cs
);
2123 /* move to hw ctx init? */
2124 tu6_emit_alpha_control_disable(&ds_cs
);
2126 tu6_emit_depth_control(&ds_cs
, ds_info
, builder
->create_info
->pRasterizationState
);
2127 tu6_emit_stencil_control(&ds_cs
, ds_info
);
2129 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_COMPARE_MASK
)) {
2130 tu6_emit_stencil_compare_mask(&ds_cs
, ds_info
->front
.compareMask
,
2131 ds_info
->back
.compareMask
);
2133 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_WRITE_MASK
)) {
2134 tu6_emit_stencil_write_mask(&ds_cs
, ds_info
->front
.writeMask
,
2135 ds_info
->back
.writeMask
);
2137 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_REFERENCE
)) {
2138 tu6_emit_stencil_reference(&ds_cs
, ds_info
->front
.reference
,
2139 ds_info
->back
.reference
);
2142 pipeline
->ds
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &ds_cs
);
2146 tu_pipeline_builder_parse_multisample_and_color_blend(
2147 struct tu_pipeline_builder
*builder
, struct tu_pipeline
*pipeline
)
2151 * pMultisampleState is a pointer to an instance of the
2152 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
2153 * has rasterization disabled.
2157 * pColorBlendState is a pointer to an instance of the
2158 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
2159 * pipeline has rasterization disabled or if the subpass of the render
2160 * pass the pipeline is created against does not use any color
2163 * We leave the relevant registers stale when rasterization is disabled.
2165 if (builder
->rasterizer_discard
)
2168 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info
;
2169 const VkPipelineMultisampleStateCreateInfo
*msaa_info
=
2170 builder
->create_info
->pMultisampleState
;
2171 const VkPipelineColorBlendStateCreateInfo
*blend_info
=
2172 builder
->use_color_attachments
? builder
->create_info
->pColorBlendState
2173 : &dummy_blend_info
;
2175 struct tu_cs blend_cs
;
2176 tu_cs_begin_sub_stream(&pipeline
->cs
, MAX_RTS
* 3 + 9, &blend_cs
);
2178 uint32_t blend_enable_mask
;
2179 tu6_emit_rb_mrt_controls(&blend_cs
, blend_info
,
2180 builder
->color_attachment_formats
,
2181 &blend_enable_mask
);
2183 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_BLEND_CONSTANTS
))
2184 tu6_emit_blend_constants(&blend_cs
, blend_info
->blendConstants
);
2186 tu6_emit_blend_control(&blend_cs
, blend_enable_mask
, msaa_info
);
2188 pipeline
->blend
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &blend_cs
);
2192 tu_pipeline_finish(struct tu_pipeline
*pipeline
,
2193 struct tu_device
*dev
,
2194 const VkAllocationCallbacks
*alloc
)
2196 tu_cs_finish(&pipeline
->cs
);
2198 if (pipeline
->program
.binary_bo
.gem_handle
)
2199 tu_bo_finish(dev
, &pipeline
->program
.binary_bo
);
2203 tu_pipeline_builder_build(struct tu_pipeline_builder
*builder
,
2204 struct tu_pipeline
**pipeline
)
2206 VkResult result
= tu_pipeline_create(builder
->device
, builder
->alloc
,
2208 if (result
!= VK_SUCCESS
)
2211 /* compile and upload shaders */
2212 result
= tu_pipeline_builder_compile_shaders(builder
);
2213 if (result
== VK_SUCCESS
)
2214 result
= tu_pipeline_builder_upload_shaders(builder
, *pipeline
);
2215 if (result
!= VK_SUCCESS
) {
2216 tu_pipeline_finish(*pipeline
, builder
->device
, builder
->alloc
);
2217 vk_free2(&builder
->device
->alloc
, builder
->alloc
, *pipeline
);
2218 *pipeline
= VK_NULL_HANDLE
;
2223 tu_pipeline_builder_parse_dynamic(builder
, *pipeline
);
2224 tu_pipeline_builder_parse_shader_stages(builder
, *pipeline
);
2225 tu_pipeline_builder_parse_vertex_input(builder
, *pipeline
);
2226 tu_pipeline_builder_parse_input_assembly(builder
, *pipeline
);
2227 tu_pipeline_builder_parse_viewport(builder
, *pipeline
);
2228 tu_pipeline_builder_parse_rasterization(builder
, *pipeline
);
2229 tu_pipeline_builder_parse_depth_stencil(builder
, *pipeline
);
2230 tu_pipeline_builder_parse_multisample_and_color_blend(builder
, *pipeline
);
2232 /* we should have reserved enough space upfront such that the CS never
2235 assert((*pipeline
)->cs
.bo_count
== 1);
2241 tu_pipeline_builder_finish(struct tu_pipeline_builder
*builder
)
2243 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2244 if (!builder
->shaders
[i
])
2246 tu_shader_destroy(builder
->device
, builder
->shaders
[i
], builder
->alloc
);
2251 tu_pipeline_builder_init_graphics(
2252 struct tu_pipeline_builder
*builder
,
2253 struct tu_device
*dev
,
2254 struct tu_pipeline_cache
*cache
,
2255 const VkGraphicsPipelineCreateInfo
*create_info
,
2256 const VkAllocationCallbacks
*alloc
)
2258 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, create_info
->layout
);
2260 *builder
= (struct tu_pipeline_builder
) {
2263 .create_info
= create_info
,
2268 builder
->rasterizer_discard
=
2269 create_info
->pRasterizationState
->rasterizerDiscardEnable
;
2271 if (builder
->rasterizer_discard
) {
2272 builder
->samples
= VK_SAMPLE_COUNT_1_BIT
;
2274 builder
->samples
= create_info
->pMultisampleState
->rasterizationSamples
;
2276 const struct tu_render_pass
*pass
=
2277 tu_render_pass_from_handle(create_info
->renderPass
);
2278 const struct tu_subpass
*subpass
=
2279 &pass
->subpasses
[create_info
->subpass
];
2281 builder
->use_depth_stencil_attachment
=
2282 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
;
2284 assert(subpass
->color_count
== 0 ||
2285 !create_info
->pColorBlendState
||
2286 subpass
->color_count
== create_info
->pColorBlendState
->attachmentCount
);
2287 builder
->color_attachment_count
= subpass
->color_count
;
2288 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
2289 const uint32_t a
= subpass
->color_attachments
[i
].attachment
;
2290 if (a
== VK_ATTACHMENT_UNUSED
)
2293 builder
->color_attachment_formats
[i
] = pass
->attachments
[a
].format
;
2294 builder
->use_color_attachments
= true;
2300 tu_graphics_pipeline_create(VkDevice device
,
2301 VkPipelineCache pipelineCache
,
2302 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2303 const VkAllocationCallbacks
*pAllocator
,
2304 VkPipeline
*pPipeline
)
2306 TU_FROM_HANDLE(tu_device
, dev
, device
);
2307 TU_FROM_HANDLE(tu_pipeline_cache
, cache
, pipelineCache
);
2309 struct tu_pipeline_builder builder
;
2310 tu_pipeline_builder_init_graphics(&builder
, dev
, cache
,
2311 pCreateInfo
, pAllocator
);
2313 struct tu_pipeline
*pipeline
= NULL
;
2314 VkResult result
= tu_pipeline_builder_build(&builder
, &pipeline
);
2315 tu_pipeline_builder_finish(&builder
);
2317 if (result
== VK_SUCCESS
)
2318 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2320 *pPipeline
= VK_NULL_HANDLE
;
2326 tu_CreateGraphicsPipelines(VkDevice device
,
2327 VkPipelineCache pipelineCache
,
2329 const VkGraphicsPipelineCreateInfo
*pCreateInfos
,
2330 const VkAllocationCallbacks
*pAllocator
,
2331 VkPipeline
*pPipelines
)
2333 VkResult final_result
= VK_SUCCESS
;
2335 for (uint32_t i
= 0; i
< count
; i
++) {
2336 VkResult result
= tu_graphics_pipeline_create(device
, pipelineCache
,
2337 &pCreateInfos
[i
], pAllocator
,
2340 if (result
!= VK_SUCCESS
)
2341 final_result
= result
;
2344 return final_result
;
2348 tu6_emit_compute_program(struct tu_cs
*cs
,
2349 struct tu_shader
*shader
,
2350 const struct tu_bo
*binary_bo
)
2352 const struct ir3_shader_variant
*v
= &shader
->variants
[0];
2354 tu6_emit_cs_config(cs
, shader
, v
);
2356 /* The compute program is the only one in the pipeline, so 0 offset. */
2357 tu6_emit_shader_object(cs
, MESA_SHADER_COMPUTE
, v
, binary_bo
, 0);
2359 tu6_emit_immediates(cs
, v
, CP_LOAD_STATE6_FRAG
, SB6_CS_SHADER
);
2363 tu_compute_upload_shader(VkDevice device
,
2364 struct tu_pipeline
*pipeline
,
2365 struct tu_shader
*shader
)
2367 TU_FROM_HANDLE(tu_device
, dev
, device
);
2368 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
2369 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2371 uint32_t shader_size
= sizeof(uint32_t) * v
->info
.sizedwords
;
2373 tu_bo_init_new(dev
, bo
, shader_size
);
2374 if (result
!= VK_SUCCESS
)
2377 result
= tu_bo_map(dev
, bo
);
2378 if (result
!= VK_SUCCESS
)
2381 memcpy(bo
->map
, shader
->binary
, shader_size
);
2388 tu_compute_pipeline_create(VkDevice device
,
2389 VkPipelineCache _cache
,
2390 const VkComputePipelineCreateInfo
*pCreateInfo
,
2391 const VkAllocationCallbacks
*pAllocator
,
2392 VkPipeline
*pPipeline
)
2394 TU_FROM_HANDLE(tu_device
, dev
, device
);
2395 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, pCreateInfo
->layout
);
2396 const VkPipelineShaderStageCreateInfo
*stage_info
= &pCreateInfo
->stage
;
2399 struct tu_pipeline
*pipeline
;
2401 *pPipeline
= VK_NULL_HANDLE
;
2403 result
= tu_pipeline_create(dev
, pAllocator
, &pipeline
);
2404 if (result
!= VK_SUCCESS
)
2407 pipeline
->layout
= layout
;
2409 struct tu_shader_compile_options options
;
2410 tu_shader_compile_options_init(&options
, NULL
);
2412 struct tu_shader
*shader
=
2413 tu_shader_create(dev
, MESA_SHADER_COMPUTE
, stage_info
, layout
, pAllocator
);
2415 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2419 result
= tu_shader_compile(dev
, shader
, NULL
, &options
, pAllocator
);
2420 if (result
!= VK_SUCCESS
)
2423 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2425 tu_pipeline_set_linkage(&pipeline
->program
.link
[MESA_SHADER_COMPUTE
],
2428 result
= tu_compute_upload_shader(device
, pipeline
, shader
);
2429 if (result
!= VK_SUCCESS
)
2432 for (int i
= 0; i
< 3; i
++)
2433 pipeline
->compute
.local_size
[i
] = v
->shader
->nir
->info
.cs
.local_size
[i
];
2435 struct tu_cs prog_cs
;
2436 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2437 tu6_emit_compute_program(&prog_cs
, shader
, &pipeline
->program
.binary_bo
);
2438 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2440 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2445 tu_shader_destroy(dev
, shader
, pAllocator
);
2447 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2448 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
2454 tu_CreateComputePipelines(VkDevice device
,
2455 VkPipelineCache pipelineCache
,
2457 const VkComputePipelineCreateInfo
*pCreateInfos
,
2458 const VkAllocationCallbacks
*pAllocator
,
2459 VkPipeline
*pPipelines
)
2461 VkResult final_result
= VK_SUCCESS
;
2463 for (uint32_t i
= 0; i
< count
; i
++) {
2464 VkResult result
= tu_compute_pipeline_create(device
, pipelineCache
,
2466 pAllocator
, &pPipelines
[i
]);
2467 if (result
!= VK_SUCCESS
)
2468 final_result
= result
;
2471 return final_result
;
2475 tu_DestroyPipeline(VkDevice _device
,
2476 VkPipeline _pipeline
,
2477 const VkAllocationCallbacks
*pAllocator
)
2479 TU_FROM_HANDLE(tu_device
, dev
, _device
);
2480 TU_FROM_HANDLE(tu_pipeline
, pipeline
, _pipeline
);
2485 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2486 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);