2 * Copyright © 2019 Google LLC
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "tu_private.h"
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28 #include "nir/nir_xfb_info.h"
30 #include "ir3/ir3_nir.h"
33 tu_spirv_to_nir(struct ir3_compiler
*compiler
,
34 const uint32_t *words
,
36 gl_shader_stage stage
,
37 const char *entry_point_name
,
38 const VkSpecializationInfo
*spec_info
)
40 /* TODO these are made-up */
41 const struct spirv_to_nir_options spirv_options
= {
42 .frag_coord_is_sysval
= true,
43 .lower_ubo_ssbo_access_to_offsets
= true,
45 .transform_feedback
= compiler
->gpu_id
>= 600,
48 const nir_shader_compiler_options
*nir_options
=
49 ir3_get_compiler_options(compiler
);
51 /* convert VkSpecializationInfo */
52 struct nir_spirv_specialization
*spec
= NULL
;
53 uint32_t num_spec
= 0;
54 if (spec_info
&& spec_info
->mapEntryCount
) {
55 spec
= malloc(sizeof(*spec
) * spec_info
->mapEntryCount
);
59 for (uint32_t i
= 0; i
< spec_info
->mapEntryCount
; i
++) {
60 const VkSpecializationMapEntry
*entry
= &spec_info
->pMapEntries
[i
];
61 const void *data
= spec_info
->pData
+ entry
->offset
;
62 assert(data
+ entry
->size
<= spec_info
->pData
+ spec_info
->dataSize
);
63 spec
[i
].id
= entry
->constantID
;
65 spec
[i
].data64
= *(const uint64_t *) data
;
67 spec
[i
].data32
= *(const uint32_t *) data
;
68 spec
[i
].defined_on_module
= false;
71 num_spec
= spec_info
->mapEntryCount
;
75 spirv_to_nir(words
, word_count
, spec
, num_spec
, stage
, entry_point_name
,
76 &spirv_options
, nir_options
);
80 assert(nir
->info
.stage
== stage
);
81 nir_validate_shader(nir
, "after spirv_to_nir");
87 map_add(struct tu_descriptor_map
*map
, int set
, int binding
, int value
,
91 for (unsigned i
= 0; i
< map
->num
; i
++) {
92 if (set
== map
->set
[i
] && binding
== map
->binding
[i
]) {
93 assert(value
== map
->value
[i
]);
94 assert(array_size
== map
->array_size
[i
]);
97 index
+= map
->array_size
[i
];
100 assert(index
== map
->num_desc
);
102 map
->set
[map
->num
] = set
;
103 map
->binding
[map
->num
] = binding
;
104 map
->value
[map
->num
] = value
;
105 map
->array_size
[map
->num
] = array_size
;
107 map
->num_desc
+= array_size
;
113 lower_tex_src_to_offset(nir_builder
*b
, nir_tex_instr
*instr
, unsigned src_idx
,
114 struct tu_shader
*shader
,
115 const struct tu_pipeline_layout
*layout
)
117 nir_ssa_def
*index
= NULL
;
118 unsigned base_index
= 0;
119 unsigned array_elements
= 1;
120 nir_tex_src
*src
= &instr
->src
[src_idx
];
121 bool is_sampler
= src
->src_type
== nir_tex_src_sampler_deref
;
123 /* We compute first the offsets */
124 nir_deref_instr
*deref
= nir_instr_as_deref(src
->src
.ssa
->parent_instr
);
125 while (deref
->deref_type
!= nir_deref_type_var
) {
126 assert(deref
->parent
.is_ssa
);
127 nir_deref_instr
*parent
=
128 nir_instr_as_deref(deref
->parent
.ssa
->parent_instr
);
130 assert(deref
->deref_type
== nir_deref_type_array
);
132 if (nir_src_is_const(deref
->arr
.index
) && index
== NULL
) {
133 /* We're still building a direct index */
134 base_index
+= nir_src_as_uint(deref
->arr
.index
) * array_elements
;
137 /* We used to be direct but not anymore */
138 index
= nir_imm_int(b
, base_index
);
142 index
= nir_iadd(b
, index
,
143 nir_imul(b
, nir_imm_int(b
, array_elements
),
144 nir_ssa_for_src(b
, deref
->arr
.index
, 1)));
147 array_elements
*= glsl_get_length(parent
->type
);
153 index
= nir_umin(b
, index
, nir_imm_int(b
, array_elements
- 1));
155 /* We have the offsets, we apply them, rewriting the source or removing
159 nir_instr_rewrite_src(&instr
->instr
, &src
->src
,
160 nir_src_for_ssa(index
));
162 src
->src_type
= is_sampler
?
163 nir_tex_src_sampler_offset
:
164 nir_tex_src_texture_offset
;
166 nir_tex_instr_remove_src(instr
, src_idx
);
169 uint32_t set
= deref
->var
->data
.descriptor_set
;
170 uint32_t binding
= deref
->var
->data
.binding
;
171 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[set
].layout
;
172 struct tu_descriptor_set_binding_layout
*binding_layout
=
173 &set_layout
->binding
[binding
];
175 int desc_index
= map_add(is_sampler
?
176 &shader
->sampler_map
: &shader
->texture_map
,
177 deref
->var
->data
.descriptor_set
,
178 deref
->var
->data
.binding
,
179 deref
->var
->data
.index
,
180 binding_layout
->array_size
) + base_index
;
182 instr
->sampler_index
= desc_index
;
184 instr
->texture_index
= desc_index
;
188 lower_sampler(nir_builder
*b
, nir_tex_instr
*instr
, struct tu_shader
*shader
,
189 const struct tu_pipeline_layout
*layout
)
192 nir_tex_instr_src_index(instr
, nir_tex_src_texture_deref
);
194 if (texture_idx
>= 0)
195 lower_tex_src_to_offset(b
, instr
, texture_idx
, shader
, layout
);
198 nir_tex_instr_src_index(instr
, nir_tex_src_sampler_deref
);
200 if (sampler_idx
>= 0)
201 lower_tex_src_to_offset(b
, instr
, sampler_idx
, shader
, layout
);
203 if (texture_idx
< 0 && sampler_idx
< 0)
210 lower_load_push_constant(nir_builder
*b
, nir_intrinsic_instr
*instr
,
211 struct tu_shader
*shader
)
213 /* note: ir3 wants load_ubo, not load_uniform */
214 assert(nir_intrinsic_base(instr
) == 0);
216 nir_intrinsic_instr
*load
=
217 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_ubo
);
218 load
->num_components
= instr
->num_components
;
219 load
->src
[0] = nir_src_for_ssa(nir_imm_int(b
, 0));
220 load
->src
[1] = instr
->src
[0];
221 nir_ssa_dest_init(&load
->instr
, &load
->dest
,
222 load
->num_components
, instr
->dest
.ssa
.bit_size
,
223 instr
->dest
.ssa
.name
);
224 nir_builder_instr_insert(b
, &load
->instr
);
225 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
, nir_src_for_ssa(&load
->dest
.ssa
));
227 nir_instr_remove(&instr
->instr
);
231 lower_vulkan_resource_index(nir_builder
*b
, nir_intrinsic_instr
*instr
,
232 struct tu_shader
*shader
,
233 const struct tu_pipeline_layout
*layout
)
235 nir_const_value
*const_val
= nir_src_as_const_value(instr
->src
[0]);
237 unsigned set
= nir_intrinsic_desc_set(instr
);
238 unsigned binding
= nir_intrinsic_binding(instr
);
239 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[set
].layout
;
240 struct tu_descriptor_set_binding_layout
*binding_layout
=
241 &set_layout
->binding
[binding
];
244 switch (nir_intrinsic_desc_type(instr
)) {
245 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
246 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
248 tu_finishme("non-constant vulkan_resource_index array index");
249 /* skip index 0 which is used for push constants */
250 index
= map_add(&shader
->ubo_map
, set
, binding
, 0,
251 binding_layout
->array_size
) + 1;
252 index
+= const_val
->u32
;
254 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
255 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
257 tu_finishme("non-constant vulkan_resource_index array index");
258 index
= map_add(&shader
->ssbo_map
, set
, binding
, 0,
259 binding_layout
->array_size
);
260 index
+= const_val
->u32
;
263 tu_finishme("unsupported desc_type for vulkan_resource_index");
267 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
,
268 nir_src_for_ssa(nir_imm_int(b
, index
)));
269 nir_instr_remove(&instr
->instr
);
273 lower_image_deref(nir_builder
*b
,
274 nir_intrinsic_instr
*instr
, struct tu_shader
*shader
,
275 const struct tu_pipeline_layout
*layout
)
277 nir_deref_instr
*deref
= nir_src_as_deref(instr
->src
[0]);
278 nir_variable
*var
= nir_deref_instr_get_variable(deref
);
280 uint32_t set
= var
->data
.descriptor_set
;
281 uint32_t binding
= var
->data
.binding
;
282 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[set
].layout
;
283 struct tu_descriptor_set_binding_layout
*binding_layout
=
284 &set_layout
->binding
[binding
];
286 nir_ssa_def
*index
= nir_imm_int(b
,
287 map_add(&shader
->image_map
,
288 set
, binding
, var
->data
.index
,
289 binding_layout
->array_size
));
290 if (deref
->deref_type
!= nir_deref_type_var
) {
291 assert(deref
->deref_type
== nir_deref_type_array
);
292 index
= nir_iadd(b
, index
, nir_ssa_for_src(b
, deref
->arr
.index
, 1));
294 nir_rewrite_image_intrinsic(instr
, index
, false);
298 lower_intrinsic(nir_builder
*b
, nir_intrinsic_instr
*instr
,
299 struct tu_shader
*shader
,
300 const struct tu_pipeline_layout
*layout
)
302 switch (instr
->intrinsic
) {
303 case nir_intrinsic_load_layer_id
:
304 /* TODO: remove this when layered rendering is implemented */
305 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
,
306 nir_src_for_ssa(nir_imm_int(b
, 0)));
307 nir_instr_remove(&instr
->instr
);
310 case nir_intrinsic_load_push_constant
:
311 lower_load_push_constant(b
, instr
, shader
);
314 case nir_intrinsic_vulkan_resource_index
:
315 lower_vulkan_resource_index(b
, instr
, shader
, layout
);
318 case nir_intrinsic_image_deref_load
:
319 case nir_intrinsic_image_deref_store
:
320 case nir_intrinsic_image_deref_atomic_add
:
321 case nir_intrinsic_image_deref_atomic_imin
:
322 case nir_intrinsic_image_deref_atomic_umin
:
323 case nir_intrinsic_image_deref_atomic_imax
:
324 case nir_intrinsic_image_deref_atomic_umax
:
325 case nir_intrinsic_image_deref_atomic_and
:
326 case nir_intrinsic_image_deref_atomic_or
:
327 case nir_intrinsic_image_deref_atomic_xor
:
328 case nir_intrinsic_image_deref_atomic_exchange
:
329 case nir_intrinsic_image_deref_atomic_comp_swap
:
330 case nir_intrinsic_image_deref_size
:
331 case nir_intrinsic_image_deref_samples
:
332 case nir_intrinsic_image_deref_load_param_intel
:
333 case nir_intrinsic_image_deref_load_raw_intel
:
334 case nir_intrinsic_image_deref_store_raw_intel
:
335 lower_image_deref(b
, instr
, shader
, layout
);
344 lower_impl(nir_function_impl
*impl
, struct tu_shader
*shader
,
345 const struct tu_pipeline_layout
*layout
)
348 nir_builder_init(&b
, impl
);
349 bool progress
= false;
351 nir_foreach_block(block
, impl
) {
352 nir_foreach_instr_safe(instr
, block
) {
353 b
.cursor
= nir_before_instr(instr
);
354 switch (instr
->type
) {
355 case nir_instr_type_tex
:
356 progress
|= lower_sampler(&b
, nir_instr_as_tex(instr
), shader
, layout
);
358 case nir_instr_type_intrinsic
:
359 progress
|= lower_intrinsic(&b
, nir_instr_as_intrinsic(instr
), shader
, layout
);
371 tu_lower_io(nir_shader
*shader
, struct tu_shader
*tu_shader
,
372 const struct tu_pipeline_layout
*layout
)
374 bool progress
= false;
376 nir_foreach_function(function
, shader
) {
378 progress
|= lower_impl(function
->impl
, tu_shader
, layout
);
381 /* spirv_to_nir produces num_ssbos equal to the number of SSBO-containing
382 * variables, while ir3 wants the number of descriptors (like the gallium
385 shader
->info
.num_ssbos
= tu_shader
->ssbo_map
.num_desc
;
391 tu_gather_xfb_info(nir_shader
*nir
, struct tu_shader
*shader
)
393 struct ir3_stream_output_info
*info
= &shader
->ir3_shader
.stream_output
;
394 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
399 /* creating a map from VARYING_SLOT_* enums to consecutive index */
400 uint8_t num_outputs
= 0;
401 uint64_t outputs_written
= 0;
402 for (int i
= 0; i
< xfb
->output_count
; i
++)
403 outputs_written
|= BITFIELD64_BIT(xfb
->outputs
[i
].location
);
405 uint8_t output_map
[VARYING_SLOT_TESS_MAX
];
406 memset(output_map
, 0, sizeof(output_map
));
408 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
409 if (outputs_written
& BITFIELD64_BIT(attr
))
410 output_map
[attr
] = num_outputs
++;
413 assert(xfb
->output_count
< IR3_MAX_SO_OUTPUTS
);
414 info
->num_outputs
= xfb
->output_count
;
416 for (int i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
417 info
->stride
[i
] = xfb
->buffers
[i
].stride
/ 4;
419 for (int i
= 0; i
< xfb
->output_count
; i
++) {
420 info
->output
[i
].register_index
= output_map
[xfb
->outputs
[i
].location
];
421 info
->output
[i
].start_component
= xfb
->outputs
[i
].component_offset
;
422 info
->output
[i
].num_components
=
423 util_bitcount(xfb
->outputs
[i
].component_mask
);
424 info
->output
[i
].output_buffer
= xfb
->outputs
[i
].buffer
;
425 info
->output
[i
].dst_offset
= xfb
->outputs
[i
].offset
;
426 info
->output
[i
].stream
= xfb
->buffer_to_stream
[xfb
->outputs
[i
].buffer
];
433 tu_shader_create(struct tu_device
*dev
,
434 gl_shader_stage stage
,
435 const VkPipelineShaderStageCreateInfo
*stage_info
,
436 struct tu_pipeline_layout
*layout
,
437 const VkAllocationCallbacks
*alloc
)
439 const struct tu_shader_module
*module
=
440 tu_shader_module_from_handle(stage_info
->module
);
441 struct tu_shader
*shader
;
443 const uint32_t max_variant_count
= (stage
== MESA_SHADER_VERTEX
) ? 2 : 1;
446 sizeof(*shader
) + sizeof(struct ir3_shader_variant
) * max_variant_count
,
447 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
);
451 /* translate SPIR-V to NIR */
452 assert(module
->code_size
% 4 == 0);
453 nir_shader
*nir
= tu_spirv_to_nir(
454 dev
->compiler
, (const uint32_t *) module
->code
, module
->code_size
/ 4,
455 stage
, stage_info
->pName
, stage_info
->pSpecializationInfo
);
457 vk_free2(&dev
->alloc
, alloc
, shader
);
461 if (unlikely(dev
->physical_device
->instance
->debug_flags
& TU_DEBUG_NIR
)) {
462 fprintf(stderr
, "translated nir:\n");
463 nir_print_shader(nir
, stderr
);
466 /* multi step inlining procedure */
467 NIR_PASS_V(nir
, nir_lower_variable_initializers
, nir_var_function_temp
);
468 NIR_PASS_V(nir
, nir_lower_returns
);
469 NIR_PASS_V(nir
, nir_inline_functions
);
470 NIR_PASS_V(nir
, nir_opt_deref
);
471 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
472 if (!func
->is_entrypoint
)
473 exec_node_remove(&func
->node
);
475 assert(exec_list_length(&nir
->functions
) == 1);
476 NIR_PASS_V(nir
, nir_lower_variable_initializers
, ~nir_var_function_temp
);
478 /* Split member structs. We do this before lower_io_to_temporaries so that
479 * it doesn't lower system values to temporaries by accident.
481 NIR_PASS_V(nir
, nir_split_var_copies
);
482 NIR_PASS_V(nir
, nir_split_per_member_structs
);
484 /* Gather information for transform feedback.
485 * This should be called after nir_split_per_member_structs.
487 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
488 nir
->info
.stage
== MESA_SHADER_TESS_EVAL
||
489 nir
->info
.stage
== MESA_SHADER_GEOMETRY
)
490 tu_gather_xfb_info(nir
, shader
);
492 NIR_PASS_V(nir
, nir_remove_dead_variables
,
493 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
| nir_var_mem_shared
);
495 NIR_PASS_V(nir
, nir_propagate_invariant
);
497 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
, nir_shader_get_entrypoint(nir
), true, true);
499 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
500 NIR_PASS_V(nir
, nir_split_var_copies
);
501 NIR_PASS_V(nir
, nir_lower_var_copies
);
503 NIR_PASS_V(nir
, nir_opt_copy_prop_vars
);
504 NIR_PASS_V(nir
, nir_opt_combine_stores
, nir_var_all
);
506 /* ir3 doesn't support indirect input/output */
507 NIR_PASS_V(nir
, nir_lower_indirect_derefs
, nir_var_shader_in
| nir_var_shader_out
);
509 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
511 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
, stage
);
512 nir_assign_io_var_locations(&nir
->outputs
, &nir
->num_outputs
, stage
);
514 NIR_PASS_V(nir
, nir_lower_system_values
);
515 NIR_PASS_V(nir
, nir_lower_frexp
);
517 if (stage
== MESA_SHADER_FRAGMENT
)
518 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
520 NIR_PASS_V(nir
, tu_lower_io
, shader
, layout
);
522 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
, 0);
524 if (stage
== MESA_SHADER_FRAGMENT
) {
525 /* NOTE: lower load_barycentric_at_sample first, since it
526 * produces load_barycentric_at_offset:
528 NIR_PASS_V(nir
, ir3_nir_lower_load_barycentric_at_sample
);
529 NIR_PASS_V(nir
, ir3_nir_lower_load_barycentric_at_offset
);
531 NIR_PASS_V(nir
, ir3_nir_move_varying_inputs
);
534 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
536 /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
537 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
/ 16;
539 shader
->ir3_shader
.compiler
= dev
->compiler
;
540 shader
->ir3_shader
.type
= stage
;
541 shader
->ir3_shader
.nir
= nir
;
547 tu_shader_destroy(struct tu_device
*dev
,
548 struct tu_shader
*shader
,
549 const VkAllocationCallbacks
*alloc
)
551 if (shader
->ir3_shader
.nir
)
552 ralloc_free(shader
->ir3_shader
.nir
);
554 for (uint32_t i
= 0; i
< 1 + shader
->has_binning_pass
; i
++) {
555 if (shader
->variants
[i
].ir
)
556 ir3_destroy(shader
->variants
[i
].ir
);
559 if (shader
->ir3_shader
.const_state
.immediates
)
560 free(shader
->ir3_shader
.const_state
.immediates
);
562 free(shader
->binary
);
563 if (shader
->binning_binary
)
564 free(shader
->binning_binary
);
566 vk_free2(&dev
->alloc
, alloc
, shader
);
570 tu_shader_compile_options_init(
571 struct tu_shader_compile_options
*options
,
572 const VkGraphicsPipelineCreateInfo
*pipeline_info
)
574 *options
= (struct tu_shader_compile_options
) {
577 /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
578 * some optimizations need to happen otherwise shader might not compile
581 .include_binning_pass
= true,
586 tu_compile_shader_variant(struct ir3_shader
*shader
,
587 const struct ir3_shader_key
*key
,
588 struct ir3_shader_variant
*nonbinning
,
589 struct ir3_shader_variant
*variant
)
591 variant
->shader
= shader
;
592 variant
->type
= shader
->type
;
594 variant
->binning_pass
= !!nonbinning
;
595 variant
->nonbinning
= nonbinning
;
597 int ret
= ir3_compile_shader_nir(shader
->compiler
, variant
);
601 /* when assemble fails, we rely on tu_shader_destroy to clean up the
604 return ir3_shader_assemble(variant
, shader
->compiler
->gpu_id
);
608 tu_shader_compile(struct tu_device
*dev
,
609 struct tu_shader
*shader
,
610 const struct tu_shader
*next_stage
,
611 const struct tu_shader_compile_options
*options
,
612 const VkAllocationCallbacks
*alloc
)
614 if (options
->optimize
) {
615 /* ignore the key for the first pass of optimization */
616 ir3_optimize_nir(&shader
->ir3_shader
, shader
->ir3_shader
.nir
, NULL
);
618 if (unlikely(dev
->physical_device
->instance
->debug_flags
&
620 fprintf(stderr
, "optimized nir:\n");
621 nir_print_shader(shader
->ir3_shader
.nir
, stderr
);
625 shader
->binary
= tu_compile_shader_variant(
626 &shader
->ir3_shader
, &options
->key
, NULL
, &shader
->variants
[0]);
628 return VK_ERROR_OUT_OF_HOST_MEMORY
;
630 /* compile another variant for the binning pass */
631 if (options
->include_binning_pass
&&
632 shader
->ir3_shader
.type
== MESA_SHADER_VERTEX
) {
633 shader
->binning_binary
= tu_compile_shader_variant(
634 &shader
->ir3_shader
, &options
->key
, &shader
->variants
[0],
635 &shader
->variants
[1]);
636 if (!shader
->binning_binary
)
637 return VK_ERROR_OUT_OF_HOST_MEMORY
;
639 shader
->has_binning_pass
= true;
642 if (unlikely(dev
->physical_device
->instance
->debug_flags
& TU_DEBUG_IR3
)) {
643 fprintf(stderr
, "disassembled ir3:\n");
644 fprintf(stderr
, "shader: %s\n",
645 gl_shader_stage_name(shader
->ir3_shader
.type
));
646 ir3_shader_disasm(&shader
->variants
[0], shader
->binary
, stderr
);
648 if (shader
->has_binning_pass
) {
649 fprintf(stderr
, "disassembled ir3:\n");
650 fprintf(stderr
, "shader: %s (binning)\n",
651 gl_shader_stage_name(shader
->ir3_shader
.type
));
652 ir3_shader_disasm(&shader
->variants
[1], shader
->binning_binary
,
661 tu_CreateShaderModule(VkDevice _device
,
662 const VkShaderModuleCreateInfo
*pCreateInfo
,
663 const VkAllocationCallbacks
*pAllocator
,
664 VkShaderModule
*pShaderModule
)
666 TU_FROM_HANDLE(tu_device
, device
, _device
);
667 struct tu_shader_module
*module
;
669 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
670 assert(pCreateInfo
->flags
== 0);
671 assert(pCreateInfo
->codeSize
% 4 == 0);
673 module
= vk_alloc2(&device
->alloc
, pAllocator
,
674 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
675 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
677 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
679 module
->code_size
= pCreateInfo
->codeSize
;
680 memcpy(module
->code
, pCreateInfo
->pCode
, pCreateInfo
->codeSize
);
682 _mesa_sha1_compute(module
->code
, module
->code_size
, module
->sha1
);
684 *pShaderModule
= tu_shader_module_to_handle(module
);
690 tu_DestroyShaderModule(VkDevice _device
,
691 VkShaderModule _module
,
692 const VkAllocationCallbacks
*pAllocator
)
694 TU_FROM_HANDLE(tu_device
, device
, _device
);
695 TU_FROM_HANDLE(tu_shader_module
, module
, _module
);
700 vk_free2(&device
->alloc
, pAllocator
, module
);