2 * Copyright © 2019 Google LLC
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "tu_private.h"
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28 #include "nir/nir_xfb_info.h"
29 #include "nir/nir_vulkan.h"
32 #include "ir3/ir3_nir.h"
35 tu_spirv_to_nir(struct ir3_compiler
*compiler
,
36 const uint32_t *words
,
38 gl_shader_stage stage
,
39 const char *entry_point_name
,
40 const VkSpecializationInfo
*spec_info
)
42 /* TODO these are made-up */
43 const struct spirv_to_nir_options spirv_options
= {
44 .frag_coord_is_sysval
= true,
45 .lower_ubo_ssbo_access_to_offsets
= false,
47 .ubo_addr_format
= nir_address_format_vec2_index_32bit_offset
,
48 .ssbo_addr_format
= nir_address_format_vec2_index_32bit_offset
,
50 /* Accessed via stg/ldg */
51 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
53 /* Accessed via the const register file */
54 .push_const_addr_format
= nir_address_format_logical
,
56 /* Accessed via ldl/stl */
57 .shared_addr_format
= nir_address_format_32bit_offset
,
59 /* Accessed via stg/ldg (not used with Vulkan?) */
60 .global_addr_format
= nir_address_format_64bit_global
,
63 .transform_feedback
= true,
65 .draw_parameters
= true,
68 const nir_shader_compiler_options
*nir_options
=
69 ir3_get_compiler_options(compiler
);
71 /* convert VkSpecializationInfo */
72 struct nir_spirv_specialization
*spec
= NULL
;
73 uint32_t num_spec
= 0;
74 if (spec_info
&& spec_info
->mapEntryCount
) {
75 spec
= calloc(spec_info
->mapEntryCount
, sizeof(*spec
));
79 for (uint32_t i
= 0; i
< spec_info
->mapEntryCount
; i
++) {
80 const VkSpecializationMapEntry
*entry
= &spec_info
->pMapEntries
[i
];
81 const void *data
= spec_info
->pData
+ entry
->offset
;
82 assert(data
+ entry
->size
<= spec_info
->pData
+ spec_info
->dataSize
);
83 spec
[i
].id
= entry
->constantID
;
84 switch (entry
->size
) {
86 spec
[i
].value
.u64
= *(const uint64_t *)data
;
89 spec
[i
].value
.u32
= *(const uint32_t *)data
;
92 spec
[i
].value
.u16
= *(const uint16_t *)data
;
95 spec
[i
].value
.u8
= *(const uint8_t *)data
;
98 assert(!"Invalid spec constant size");
101 spec
[i
].defined_on_module
= false;
104 num_spec
= spec_info
->mapEntryCount
;
108 spirv_to_nir(words
, word_count
, spec
, num_spec
, stage
, entry_point_name
,
109 &spirv_options
, nir_options
);
113 assert(nir
->info
.stage
== stage
);
114 nir_validate_shader(nir
, "after spirv_to_nir");
120 lower_load_push_constant(nir_builder
*b
, nir_intrinsic_instr
*instr
,
121 struct tu_shader
*shader
)
123 nir_intrinsic_instr
*load
=
124 nir_intrinsic_instr_create(b
->shader
, nir_intrinsic_load_uniform
);
125 load
->num_components
= instr
->num_components
;
126 uint32_t base
= nir_intrinsic_base(instr
);
127 assert(base
% 4 == 0);
128 assert(base
>= shader
->push_consts
.lo
* 16);
129 base
-= shader
->push_consts
.lo
* 16;
130 nir_intrinsic_set_base(load
, base
/ 4);
132 nir_src_for_ssa(nir_ushr(b
, instr
->src
[0].ssa
, nir_imm_int(b
, 2)));
133 nir_ssa_dest_init(&load
->instr
, &load
->dest
,
134 load
->num_components
, instr
->dest
.ssa
.bit_size
,
135 instr
->dest
.ssa
.name
);
136 nir_builder_instr_insert(b
, &load
->instr
);
137 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
, nir_src_for_ssa(&load
->dest
.ssa
));
139 nir_instr_remove(&instr
->instr
);
143 lower_vulkan_resource_index(nir_builder
*b
, nir_intrinsic_instr
*instr
,
144 struct tu_shader
*shader
,
145 const struct tu_pipeline_layout
*layout
)
147 nir_ssa_def
*vulkan_idx
= instr
->src
[0].ssa
;
149 unsigned set
= nir_intrinsic_desc_set(instr
);
150 unsigned binding
= nir_intrinsic_binding(instr
);
151 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[set
].layout
;
152 struct tu_descriptor_set_binding_layout
*binding_layout
=
153 &set_layout
->binding
[binding
];
156 shader
->active_desc_sets
|= 1u << set
;
158 switch (binding_layout
->type
) {
159 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
160 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
161 base
= layout
->set
[set
].dynamic_offset_start
+
162 binding_layout
->dynamic_offset_offset
;
166 base
= binding_layout
->offset
/ (4 * A6XX_TEX_CONST_DWORDS
);
170 nir_ssa_def
*def
= nir_vec3(b
, nir_imm_int(b
, set
),
171 nir_iadd(b
, nir_imm_int(b
, base
), vulkan_idx
),
174 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
, nir_src_for_ssa(def
));
175 nir_instr_remove(&instr
->instr
);
179 lower_load_vulkan_descriptor(nir_intrinsic_instr
*intrin
)
181 /* Loading the descriptor happens as part of the load/store instruction so
184 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
, intrin
->src
[0]);
185 nir_instr_remove(&intrin
->instr
);
189 lower_ssbo_ubo_intrinsic(nir_builder
*b
, nir_intrinsic_instr
*intrin
)
191 const nir_intrinsic_info
*info
= &nir_intrinsic_infos
[intrin
->intrinsic
];
193 /* The bindless base is part of the instruction, which means that part of
194 * the "pointer" has to be constant. We solve this in the same way the blob
195 * does, by generating a bunch of if-statements. In the usual case where
196 * the descriptor set is constant this will get optimized out.
200 if (intrin
->intrinsic
== nir_intrinsic_store_ssbo
) {
201 /* This has the value first */
207 nir_ssa_def
*base_idx
= nir_channel(b
, intrin
->src
[buffer_src
].ssa
, 0);
208 nir_ssa_def
*descriptor_idx
= nir_channel(b
, intrin
->src
[buffer_src
].ssa
, 1);
210 nir_ssa_def
*results
[MAX_SETS
+ 1] = { NULL
};
212 for (unsigned i
= 0; i
< MAX_SETS
+ 1; i
++) {
213 /* if (base_idx == i) { ... */
214 nir_if
*nif
= nir_push_if(b
, nir_ieq(b
, base_idx
, nir_imm_int(b
, i
)));
216 nir_intrinsic_instr
*bindless
=
217 nir_intrinsic_instr_create(b
->shader
,
218 nir_intrinsic_bindless_resource_ir3
);
219 bindless
->num_components
= 0;
220 nir_ssa_dest_init(&bindless
->instr
, &bindless
->dest
,
222 nir_intrinsic_set_desc_set(bindless
, i
);
223 bindless
->src
[0] = nir_src_for_ssa(descriptor_idx
);
224 nir_builder_instr_insert(b
, &bindless
->instr
);
226 nir_intrinsic_instr
*copy
=
227 nir_intrinsic_instr_create(b
->shader
, intrin
->intrinsic
);
229 copy
->num_components
= intrin
->num_components
;
231 for (unsigned src
= 0; src
< info
->num_srcs
; src
++) {
232 if (src
== buffer_src
)
233 copy
->src
[src
] = nir_src_for_ssa(&bindless
->dest
.ssa
);
235 copy
->src
[src
] = nir_src_for_ssa(intrin
->src
[src
].ssa
);
238 for (unsigned idx
= 0; idx
< info
->num_indices
; idx
++) {
239 copy
->const_index
[idx
] = intrin
->const_index
[idx
];
242 if (info
->has_dest
) {
243 nir_ssa_dest_init(©
->instr
, ©
->dest
,
244 intrin
->dest
.ssa
.num_components
,
245 intrin
->dest
.ssa
.bit_size
,
246 intrin
->dest
.ssa
.name
);
247 results
[i
] = ©
->dest
.ssa
;
250 nir_builder_instr_insert(b
, ©
->instr
);
253 nir_push_else(b
, nif
);
256 nir_ssa_def
*result
=
257 nir_ssa_undef(b
, intrin
->dest
.ssa
.num_components
, intrin
->dest
.ssa
.bit_size
);
258 for (int i
= MAX_SETS
; i
>= 0; i
--) {
261 result
= nir_if_phi(b
, results
[i
], result
);
265 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
, nir_src_for_ssa(result
));
266 nir_instr_remove(&intrin
->instr
);
270 build_bindless(nir_builder
*b
, nir_deref_instr
*deref
, bool is_sampler
,
271 struct tu_shader
*shader
,
272 const struct tu_pipeline_layout
*layout
)
274 nir_variable
*var
= nir_deref_instr_get_variable(deref
);
276 unsigned set
= var
->data
.descriptor_set
;
277 unsigned binding
= var
->data
.binding
;
278 const struct tu_descriptor_set_binding_layout
*bind_layout
=
279 &layout
->set
[set
].layout
->binding
[binding
];
281 /* input attachments use non bindless workaround */
282 if (bind_layout
->type
== VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
) {
283 const struct glsl_type
*glsl_type
= glsl_without_array(var
->type
);
284 uint32_t idx
= var
->data
.index
* 2;
286 b
->shader
->info
.textures_used
|=
287 ((1ull << (bind_layout
->array_size
* 2)) - 1) << (idx
* 2);
289 /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
290 if (glsl_get_sampler_result_type(glsl_type
) == GLSL_TYPE_UINT
)
293 if (deref
->deref_type
== nir_deref_type_var
)
294 return nir_imm_int(b
, idx
);
296 nir_ssa_def
*arr_index
= nir_ssa_for_src(b
, deref
->arr
.index
, 1);
297 return nir_iadd(b
, nir_imm_int(b
, idx
),
298 nir_imul_imm(b
, arr_index
, 2));
301 shader
->active_desc_sets
|= 1u << set
;
303 nir_ssa_def
*desc_offset
;
304 unsigned descriptor_stride
;
306 /* Samplers come second in combined image/sampler descriptors, see
307 * write_combined_image_sampler_descriptor().
309 if (is_sampler
&& bind_layout
->type
==
310 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
) {
314 nir_imm_int(b
, (bind_layout
->offset
/ (4 * A6XX_TEX_CONST_DWORDS
)) +
316 descriptor_stride
= bind_layout
->size
/ (4 * A6XX_TEX_CONST_DWORDS
);
318 if (deref
->deref_type
!= nir_deref_type_var
) {
319 assert(deref
->deref_type
== nir_deref_type_array
);
321 nir_ssa_def
*arr_index
= nir_ssa_for_src(b
, deref
->arr
.index
, 1);
322 desc_offset
= nir_iadd(b
, desc_offset
,
323 nir_imul_imm(b
, arr_index
, descriptor_stride
));
326 nir_intrinsic_instr
*bindless
=
327 nir_intrinsic_instr_create(b
->shader
,
328 nir_intrinsic_bindless_resource_ir3
);
329 bindless
->num_components
= 0;
330 nir_ssa_dest_init(&bindless
->instr
, &bindless
->dest
,
332 nir_intrinsic_set_desc_set(bindless
, set
);
333 bindless
->src
[0] = nir_src_for_ssa(desc_offset
);
334 nir_builder_instr_insert(b
, &bindless
->instr
);
336 return &bindless
->dest
.ssa
;
340 lower_image_deref(nir_builder
*b
,
341 nir_intrinsic_instr
*instr
, struct tu_shader
*shader
,
342 const struct tu_pipeline_layout
*layout
)
344 nir_deref_instr
*deref
= nir_src_as_deref(instr
->src
[0]);
345 nir_ssa_def
*bindless
= build_bindless(b
, deref
, false, shader
, layout
);
346 nir_rewrite_image_intrinsic(instr
, bindless
, true);
350 lower_intrinsic(nir_builder
*b
, nir_intrinsic_instr
*instr
,
351 struct tu_shader
*shader
,
352 const struct tu_pipeline_layout
*layout
)
354 switch (instr
->intrinsic
) {
355 case nir_intrinsic_load_layer_id
:
356 /* TODO: remove this when layered rendering is implemented */
357 nir_ssa_def_rewrite_uses(&instr
->dest
.ssa
,
358 nir_src_for_ssa(nir_imm_int(b
, 0)));
359 nir_instr_remove(&instr
->instr
);
362 case nir_intrinsic_load_push_constant
:
363 lower_load_push_constant(b
, instr
, shader
);
366 case nir_intrinsic_load_vulkan_descriptor
:
367 lower_load_vulkan_descriptor(instr
);
370 case nir_intrinsic_vulkan_resource_index
:
371 lower_vulkan_resource_index(b
, instr
, shader
, layout
);
374 case nir_intrinsic_load_ubo
:
375 case nir_intrinsic_load_ssbo
:
376 case nir_intrinsic_store_ssbo
:
377 case nir_intrinsic_ssbo_atomic_add
:
378 case nir_intrinsic_ssbo_atomic_imin
:
379 case nir_intrinsic_ssbo_atomic_umin
:
380 case nir_intrinsic_ssbo_atomic_imax
:
381 case nir_intrinsic_ssbo_atomic_umax
:
382 case nir_intrinsic_ssbo_atomic_and
:
383 case nir_intrinsic_ssbo_atomic_or
:
384 case nir_intrinsic_ssbo_atomic_xor
:
385 case nir_intrinsic_ssbo_atomic_exchange
:
386 case nir_intrinsic_ssbo_atomic_comp_swap
:
387 case nir_intrinsic_ssbo_atomic_fadd
:
388 case nir_intrinsic_ssbo_atomic_fmin
:
389 case nir_intrinsic_ssbo_atomic_fmax
:
390 case nir_intrinsic_ssbo_atomic_fcomp_swap
:
391 case nir_intrinsic_get_buffer_size
:
392 lower_ssbo_ubo_intrinsic(b
, instr
);
395 case nir_intrinsic_image_deref_load
:
396 case nir_intrinsic_image_deref_store
:
397 case nir_intrinsic_image_deref_atomic_add
:
398 case nir_intrinsic_image_deref_atomic_imin
:
399 case nir_intrinsic_image_deref_atomic_umin
:
400 case nir_intrinsic_image_deref_atomic_imax
:
401 case nir_intrinsic_image_deref_atomic_umax
:
402 case nir_intrinsic_image_deref_atomic_and
:
403 case nir_intrinsic_image_deref_atomic_or
:
404 case nir_intrinsic_image_deref_atomic_xor
:
405 case nir_intrinsic_image_deref_atomic_exchange
:
406 case nir_intrinsic_image_deref_atomic_comp_swap
:
407 case nir_intrinsic_image_deref_size
:
408 case nir_intrinsic_image_deref_samples
:
409 lower_image_deref(b
, instr
, shader
, layout
);
418 lower_tex_ycbcr(const struct tu_pipeline_layout
*layout
,
419 nir_builder
*builder
,
422 int deref_src_idx
= nir_tex_instr_src_index(tex
, nir_tex_src_texture_deref
);
423 assert(deref_src_idx
>= 0);
424 nir_deref_instr
*deref
= nir_src_as_deref(tex
->src
[deref_src_idx
].src
);
426 nir_variable
*var
= nir_deref_instr_get_variable(deref
);
427 const struct tu_descriptor_set_layout
*set_layout
=
428 layout
->set
[var
->data
.descriptor_set
].layout
;
429 const struct tu_descriptor_set_binding_layout
*binding
=
430 &set_layout
->binding
[var
->data
.binding
];
431 const struct tu_sampler_ycbcr_conversion
*ycbcr_samplers
=
432 tu_immutable_ycbcr_samplers(set_layout
, binding
);
437 /* For the following instructions, we don't apply any change */
438 if (tex
->op
== nir_texop_txs
||
439 tex
->op
== nir_texop_query_levels
||
440 tex
->op
== nir_texop_lod
)
443 assert(tex
->texture_index
== 0);
444 unsigned array_index
= 0;
445 if (deref
->deref_type
!= nir_deref_type_var
) {
446 assert(deref
->deref_type
== nir_deref_type_array
);
447 if (!nir_src_is_const(deref
->arr
.index
))
449 array_index
= nir_src_as_uint(deref
->arr
.index
);
450 array_index
= MIN2(array_index
, binding
->array_size
- 1);
452 const struct tu_sampler_ycbcr_conversion
*ycbcr_sampler
= ycbcr_samplers
+ array_index
;
454 if (ycbcr_sampler
->ycbcr_model
== VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
)
457 builder
->cursor
= nir_after_instr(&tex
->instr
);
459 uint8_t bits
= vk_format_get_component_bits(ycbcr_sampler
->format
,
460 UTIL_FORMAT_COLORSPACE_RGB
,
462 uint32_t bpcs
[3] = {bits
, bits
, bits
}; /* TODO: use right bpc for each channel ? */
463 nir_ssa_def
*result
= nir_convert_ycbcr_to_rgb(builder
,
464 ycbcr_sampler
->ycbcr_model
,
465 ycbcr_sampler
->ycbcr_range
,
468 nir_ssa_def_rewrite_uses_after(&tex
->dest
.ssa
, nir_src_for_ssa(result
),
469 result
->parent_instr
);
471 builder
->cursor
= nir_before_instr(&tex
->instr
);
475 lower_tex(nir_builder
*b
, nir_tex_instr
*tex
,
476 struct tu_shader
*shader
, const struct tu_pipeline_layout
*layout
)
478 lower_tex_ycbcr(layout
, b
, tex
);
480 int sampler_src_idx
= nir_tex_instr_src_index(tex
, nir_tex_src_sampler_deref
);
481 if (sampler_src_idx
>= 0) {
482 nir_deref_instr
*deref
= nir_src_as_deref(tex
->src
[sampler_src_idx
].src
);
483 nir_ssa_def
*bindless
= build_bindless(b
, deref
, true, shader
, layout
);
484 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[sampler_src_idx
].src
,
485 nir_src_for_ssa(bindless
));
486 tex
->src
[sampler_src_idx
].src_type
= nir_tex_src_sampler_handle
;
489 int tex_src_idx
= nir_tex_instr_src_index(tex
, nir_tex_src_texture_deref
);
490 if (tex_src_idx
>= 0) {
491 nir_deref_instr
*deref
= nir_src_as_deref(tex
->src
[tex_src_idx
].src
);
492 nir_ssa_def
*bindless
= build_bindless(b
, deref
, false, shader
, layout
);
493 nir_instr_rewrite_src(&tex
->instr
, &tex
->src
[tex_src_idx
].src
,
494 nir_src_for_ssa(bindless
));
495 tex
->src
[tex_src_idx
].src_type
= nir_tex_src_texture_handle
;
497 /* for the input attachment case: */
498 if (bindless
->parent_instr
->type
!= nir_instr_type_intrinsic
)
499 tex
->src
[tex_src_idx
].src_type
= nir_tex_src_texture_offset
;
506 lower_impl(nir_function_impl
*impl
, struct tu_shader
*shader
,
507 const struct tu_pipeline_layout
*layout
)
510 nir_builder_init(&b
, impl
);
511 bool progress
= false;
513 nir_foreach_block(block
, impl
) {
514 nir_foreach_instr_safe(instr
, block
) {
515 b
.cursor
= nir_before_instr(instr
);
516 switch (instr
->type
) {
517 case nir_instr_type_tex
:
518 progress
|= lower_tex(&b
, nir_instr_as_tex(instr
), shader
, layout
);
520 case nir_instr_type_intrinsic
:
521 progress
|= lower_intrinsic(&b
, nir_instr_as_intrinsic(instr
), shader
, layout
);
530 nir_metadata_preserve(impl
, nir_metadata_none
);
532 nir_metadata_preserve(impl
, nir_metadata_all
);
538 /* Figure out the range of push constants that we're actually going to push to
539 * the shader, and tell the backend to reserve this range when pushing UBO
544 gather_push_constants(nir_shader
*shader
, struct tu_shader
*tu_shader
)
546 uint32_t min
= UINT32_MAX
, max
= 0;
547 nir_foreach_function(function
, shader
) {
551 nir_foreach_block(block
, function
->impl
) {
552 nir_foreach_instr_safe(instr
, block
) {
553 if (instr
->type
!= nir_instr_type_intrinsic
)
556 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(instr
);
557 if (intrin
->intrinsic
!= nir_intrinsic_load_push_constant
)
560 uint32_t base
= nir_intrinsic_base(intrin
);
561 uint32_t range
= nir_intrinsic_range(intrin
);
562 min
= MIN2(min
, base
);
563 max
= MAX2(max
, base
+ range
);
570 tu_shader
->push_consts
.lo
= 0;
571 tu_shader
->push_consts
.count
= 0;
575 /* CP_LOAD_STATE OFFSET and NUM_UNIT are in units of vec4 (4 dwords),
576 * however there's an alignment requirement of 4 on OFFSET. Expand the
577 * range and change units accordingly.
579 tu_shader
->push_consts
.lo
= (min
/ 16) / 4 * 4;
580 tu_shader
->push_consts
.count
=
581 align(max
, 16) / 16 - tu_shader
->push_consts
.lo
;
585 tu_lower_io(nir_shader
*shader
, struct tu_shader
*tu_shader
,
586 const struct tu_pipeline_layout
*layout
)
588 bool progress
= false;
590 gather_push_constants(shader
, tu_shader
);
592 nir_foreach_function(function
, shader
) {
594 progress
|= lower_impl(function
->impl
, tu_shader
, layout
);
597 /* Remove now-unused variables so that when we gather the shader info later
598 * they won't be counted.
605 nir_remove_dead_variables(shader
,
606 nir_var_uniform
| nir_var_mem_ubo
| nir_var_mem_ssbo
,
613 shared_type_info(const struct glsl_type
*type
, unsigned *size
, unsigned *align
)
615 assert(glsl_type_is_vector_or_scalar(type
));
618 glsl_type_is_boolean(type
) ? 4 : glsl_get_bit_size(type
) / 8;
619 unsigned length
= glsl_get_vector_elements(type
);
620 *size
= comp_size
* length
;
625 tu_gather_xfb_info(nir_shader
*nir
, struct ir3_stream_output_info
*info
)
627 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
632 /* creating a map from VARYING_SLOT_* enums to consecutive index */
633 uint8_t num_outputs
= 0;
634 uint64_t outputs_written
= 0;
635 for (int i
= 0; i
< xfb
->output_count
; i
++)
636 outputs_written
|= BITFIELD64_BIT(xfb
->outputs
[i
].location
);
638 uint8_t output_map
[VARYING_SLOT_TESS_MAX
];
639 memset(output_map
, 0, sizeof(output_map
));
641 for (unsigned attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
642 if (outputs_written
& BITFIELD64_BIT(attr
))
643 output_map
[attr
] = num_outputs
++;
646 assert(xfb
->output_count
< IR3_MAX_SO_OUTPUTS
);
647 info
->num_outputs
= xfb
->output_count
;
649 for (int i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
650 info
->stride
[i
] = xfb
->buffers
[i
].stride
/ 4;
652 for (int i
= 0; i
< xfb
->output_count
; i
++) {
653 info
->output
[i
].register_index
= output_map
[xfb
->outputs
[i
].location
];
654 info
->output
[i
].start_component
= xfb
->outputs
[i
].component_offset
;
655 info
->output
[i
].num_components
=
656 util_bitcount(xfb
->outputs
[i
].component_mask
);
657 info
->output
[i
].output_buffer
= xfb
->outputs
[i
].buffer
;
658 info
->output
[i
].dst_offset
= xfb
->outputs
[i
].offset
/ 4;
659 info
->output
[i
].stream
= xfb
->buffer_to_stream
[xfb
->outputs
[i
].buffer
];
666 tu_shader_create(struct tu_device
*dev
,
667 gl_shader_stage stage
,
668 const VkPipelineShaderStageCreateInfo
*stage_info
,
669 struct tu_pipeline_layout
*layout
,
670 const VkAllocationCallbacks
*alloc
)
672 struct tu_shader
*shader
;
677 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
);
683 /* translate SPIR-V to NIR */
684 const struct tu_shader_module
*module
=
685 tu_shader_module_from_handle(stage_info
->module
);
686 assert(module
->code_size
% 4 == 0);
687 nir
= tu_spirv_to_nir(
688 dev
->compiler
, (const uint32_t *) module
->code
, module
->code_size
/ 4,
689 stage
, stage_info
->pName
, stage_info
->pSpecializationInfo
);
691 assert(stage
== MESA_SHADER_FRAGMENT
);
693 const nir_shader_compiler_options
*nir_options
=
694 ir3_get_compiler_options(dev
->compiler
);
695 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, nir_options
);
696 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
701 vk_free2(&dev
->alloc
, alloc
, shader
);
705 if (unlikely(dev
->physical_device
->instance
->debug_flags
& TU_DEBUG_NIR
)) {
706 fprintf(stderr
, "translated nir:\n");
707 nir_print_shader(nir
, stderr
);
710 /* multi step inlining procedure */
711 NIR_PASS_V(nir
, nir_lower_variable_initializers
, nir_var_function_temp
);
712 NIR_PASS_V(nir
, nir_lower_returns
);
713 NIR_PASS_V(nir
, nir_inline_functions
);
714 NIR_PASS_V(nir
, nir_opt_deref
);
715 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
716 if (!func
->is_entrypoint
)
717 exec_node_remove(&func
->node
);
719 assert(exec_list_length(&nir
->functions
) == 1);
720 NIR_PASS_V(nir
, nir_lower_variable_initializers
, ~nir_var_function_temp
);
722 /* Split member structs. We do this before lower_io_to_temporaries so that
723 * it doesn't lower system values to temporaries by accident.
725 NIR_PASS_V(nir
, nir_split_var_copies
);
726 NIR_PASS_V(nir
, nir_split_per_member_structs
);
728 NIR_PASS_V(nir
, nir_remove_dead_variables
,
729 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
| nir_var_mem_shared
,
732 /* Gather information for transform feedback.
733 * This should be called after nir_split_per_member_structs.
734 * Also needs to be called after nir_remove_dead_variables with varyings,
735 * so that we could align stream outputs correctly.
737 struct ir3_stream_output_info so_info
= {};
738 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
739 nir
->info
.stage
== MESA_SHADER_TESS_EVAL
||
740 nir
->info
.stage
== MESA_SHADER_GEOMETRY
)
741 tu_gather_xfb_info(nir
, &so_info
);
743 NIR_PASS_V(nir
, nir_propagate_invariant
);
745 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
, nir_shader_get_entrypoint(nir
), true, true);
747 NIR_PASS_V(nir
, nir_lower_global_vars_to_local
);
748 NIR_PASS_V(nir
, nir_split_var_copies
);
749 NIR_PASS_V(nir
, nir_lower_var_copies
);
751 NIR_PASS_V(nir
, nir_opt_copy_prop_vars
);
752 NIR_PASS_V(nir
, nir_opt_combine_stores
, nir_var_all
);
754 /* ir3 doesn't support indirect input/output */
755 /* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
756 * and gl_TessLevelOuter. Since the tess levels are actually stored in
757 * a global BO, they can be directly accessed via stg and ldg.
758 * nir_lower_indirect_derefs will instead generate a big if-ladder which
759 * isn't *incorrect* but is much less efficient. */
760 NIR_PASS_V(nir
, nir_lower_indirect_derefs
, nir_var_shader_in
| nir_var_shader_out
);
762 NIR_PASS_V(nir
, nir_lower_io_arrays_to_elements_no_indirects
, false);
764 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
, stage
);
765 nir_assign_io_var_locations(&nir
->outputs
, &nir
->num_outputs
, stage
);
767 NIR_PASS_V(nir
, nir_lower_system_values
);
768 NIR_PASS_V(nir
, nir_lower_frexp
);
770 if (stage
== MESA_SHADER_FRAGMENT
)
771 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
773 NIR_PASS_V(nir
, nir_lower_explicit_io
,
774 nir_var_mem_ubo
| nir_var_mem_ssbo
,
775 nir_address_format_vec2_index_32bit_offset
);
777 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
) {
778 NIR_PASS_V(nir
, nir_lower_vars_to_explicit_types
,
779 nir_var_mem_shared
, shared_type_info
);
780 NIR_PASS_V(nir
, nir_lower_explicit_io
,
782 nir_address_format_32bit_offset
);
785 NIR_PASS_V(nir
, tu_lower_io
, shader
, layout
);
787 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
789 ir3_finalize_nir(dev
->compiler
, nir
);
792 ir3_shader_from_nir(dev
->compiler
, nir
,
793 align(shader
->push_consts
.count
, 4),
800 tu_shader_destroy(struct tu_device
*dev
,
801 struct tu_shader
*shader
,
802 const VkAllocationCallbacks
*alloc
)
804 ir3_shader_destroy(shader
->ir3_shader
);
806 vk_free2(&dev
->alloc
, alloc
, shader
);
810 tu_CreateShaderModule(VkDevice _device
,
811 const VkShaderModuleCreateInfo
*pCreateInfo
,
812 const VkAllocationCallbacks
*pAllocator
,
813 VkShaderModule
*pShaderModule
)
815 TU_FROM_HANDLE(tu_device
, device
, _device
);
816 struct tu_shader_module
*module
;
818 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
819 assert(pCreateInfo
->flags
== 0);
820 assert(pCreateInfo
->codeSize
% 4 == 0);
822 module
= vk_alloc2(&device
->alloc
, pAllocator
,
823 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
824 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
826 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
828 module
->code_size
= pCreateInfo
->codeSize
;
829 memcpy(module
->code
, pCreateInfo
->pCode
, pCreateInfo
->codeSize
);
831 _mesa_sha1_compute(module
->code
, module
->code_size
, module
->sha1
);
833 *pShaderModule
= tu_shader_module_to_handle(module
);
839 tu_DestroyShaderModule(VkDevice _device
,
840 VkShaderModule _module
,
841 const VkAllocationCallbacks
*pAllocator
)
843 TU_FROM_HANDLE(tu_device
, device
, _device
);
844 TU_FROM_HANDLE(tu_shader_module
, module
, _module
);
849 vk_free2(&device
->alloc
, pAllocator
, module
);