turnip: add missing nir passes
[mesa.git] / src / freedreno / vulkan / tu_shader.c
1 /*
2 * Copyright © 2019 Google LLC
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "tu_private.h"
25
26 #include "spirv/nir_spirv.h"
27 #include "util/mesa-sha1.h"
28
29 #include "ir3/ir3_nir.h"
30
31 static nir_shader *
32 tu_spirv_to_nir(struct ir3_compiler *compiler,
33 const uint32_t *words,
34 size_t word_count,
35 gl_shader_stage stage,
36 const char *entry_point_name,
37 const VkSpecializationInfo *spec_info)
38 {
39 /* TODO these are made-up */
40 const struct spirv_to_nir_options spirv_options = {
41 .frag_coord_is_sysval = true,
42 .lower_ubo_ssbo_access_to_offsets = true,
43 .caps = { false },
44 };
45 const nir_shader_compiler_options *nir_options =
46 ir3_get_compiler_options(compiler);
47
48 /* convert VkSpecializationInfo */
49 struct nir_spirv_specialization *spec = NULL;
50 uint32_t num_spec = 0;
51 if (spec_info && spec_info->mapEntryCount) {
52 spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
53 if (!spec)
54 return NULL;
55
56 for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
57 const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
58 const void *data = spec_info->pData + entry->offset;
59 assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
60 spec[i].id = entry->constantID;
61 if (entry->size == 8)
62 spec[i].data64 = *(const uint64_t *) data;
63 else
64 spec[i].data32 = *(const uint32_t *) data;
65 spec[i].defined_on_module = false;
66 }
67
68 num_spec = spec_info->mapEntryCount;
69 }
70
71 nir_shader *nir =
72 spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
73 &spirv_options, nir_options);
74
75 free(spec);
76
77 assert(nir->info.stage == stage);
78 nir_validate_shader(nir, "after spirv_to_nir");
79
80 return nir;
81 }
82
83 static void
84 tu_sort_variables_by_location(struct exec_list *variables)
85 {
86 struct exec_list sorted;
87 exec_list_make_empty(&sorted);
88
89 nir_foreach_variable_safe(var, variables)
90 {
91 exec_node_remove(&var->node);
92
93 /* insert the variable into the sorted list */
94 nir_variable *next = NULL;
95 nir_foreach_variable(tmp, &sorted)
96 {
97 if (var->data.location < tmp->data.location) {
98 next = tmp;
99 break;
100 }
101 }
102 if (next)
103 exec_node_insert_node_before(&next->node, &var->node);
104 else
105 exec_list_push_tail(&sorted, &var->node);
106 }
107
108 exec_list_move_nodes_to(&sorted, variables);
109 }
110
111 static unsigned
112 map_add(struct tu_descriptor_map *map, int set, int binding)
113 {
114 unsigned index;
115 for (index = 0; index < map->num; index++) {
116 if (set == map->set[index] && binding == map->binding[index])
117 break;
118 }
119
120 assert(index < ARRAY_SIZE(map->set));
121
122 map->set[index] = set;
123 map->binding[index] = binding;
124 map->num = MAX2(map->num, index + 1);
125 return index;
126 }
127
128 static void
129 lower_tex_src_to_offset(nir_builder *b, nir_tex_instr *instr, unsigned src_idx,
130 struct tu_shader *shader)
131 {
132 nir_ssa_def *index = NULL;
133 unsigned base_index = 0;
134 unsigned array_elements = 1;
135 nir_tex_src *src = &instr->src[src_idx];
136 bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
137
138 /* We compute first the offsets */
139 nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
140 while (deref->deref_type != nir_deref_type_var) {
141 assert(deref->parent.is_ssa);
142 nir_deref_instr *parent =
143 nir_instr_as_deref(deref->parent.ssa->parent_instr);
144
145 assert(deref->deref_type == nir_deref_type_array);
146
147 if (nir_src_is_const(deref->arr.index) && index == NULL) {
148 /* We're still building a direct index */
149 base_index += nir_src_as_uint(deref->arr.index) * array_elements;
150 } else {
151 if (index == NULL) {
152 /* We used to be direct but not anymore */
153 index = nir_imm_int(b, base_index);
154 base_index = 0;
155 }
156
157 index = nir_iadd(b, index,
158 nir_imul(b, nir_imm_int(b, array_elements),
159 nir_ssa_for_src(b, deref->arr.index, 1)));
160 }
161
162 array_elements *= glsl_get_length(parent->type);
163
164 deref = parent;
165 }
166
167 if (index)
168 index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
169
170 /* We have the offsets, we apply them, rewriting the source or removing
171 * instr if needed
172 */
173 if (index) {
174 nir_instr_rewrite_src(&instr->instr, &src->src,
175 nir_src_for_ssa(index));
176
177 src->src_type = is_sampler ?
178 nir_tex_src_sampler_offset :
179 nir_tex_src_texture_offset;
180
181 instr->texture_array_size = array_elements;
182 } else {
183 nir_tex_instr_remove_src(instr, src_idx);
184 }
185
186 if (array_elements > 1)
187 tu_finishme("texture/sampler array");
188
189 if (is_sampler) {
190 instr->sampler_index = map_add(&shader->sampler_map,
191 deref->var->data.descriptor_set,
192 deref->var->data.binding);
193 instr->sampler_index += base_index;
194 } else {
195 instr->texture_index = map_add(&shader->texture_map,
196 deref->var->data.descriptor_set,
197 deref->var->data.binding);
198 instr->texture_index += base_index;
199 instr->texture_array_size = array_elements;
200 }
201 }
202
203 static bool
204 lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader)
205 {
206 int texture_idx =
207 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
208
209 if (texture_idx >= 0)
210 lower_tex_src_to_offset(b, instr, texture_idx, shader);
211
212 int sampler_idx =
213 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
214
215 if (sampler_idx >= 0)
216 lower_tex_src_to_offset(b, instr, sampler_idx, shader);
217
218 if (texture_idx < 0 && sampler_idx < 0)
219 return false;
220
221 return true;
222 }
223
224 static bool
225 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
226 struct tu_shader *shader)
227 {
228 if (instr->intrinsic != nir_intrinsic_vulkan_resource_index)
229 return false;
230
231 nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
232 if (!const_val || const_val->u32 != 0) {
233 tu_finishme("non-zero vulkan_resource_index array index");
234 return false;
235 }
236
237 if (nir_intrinsic_desc_type(instr) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
238 tu_finishme("non-ubo vulkan_resource_index");
239 return false;
240 }
241
242 unsigned index = map_add(&shader->ubo_map,
243 nir_intrinsic_desc_set(instr),
244 nir_intrinsic_binding(instr));
245
246 b->cursor = nir_before_instr(&instr->instr);
247 /* skip index 0 because ir3 treats it differently */
248 nir_ssa_def_rewrite_uses(&instr->dest.ssa,
249 nir_src_for_ssa(nir_imm_int(b, index + 1)));
250 nir_instr_remove(&instr->instr);
251
252 return true;
253 }
254
255 static bool
256 lower_impl(nir_function_impl *impl, struct tu_shader *shader)
257 {
258 nir_builder b;
259 nir_builder_init(&b, impl);
260 bool progress = false;
261
262 nir_foreach_block(block, impl) {
263 nir_foreach_instr_safe(instr, block) {
264 switch (instr->type) {
265 case nir_instr_type_tex:
266 progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader);
267 break;
268 case nir_instr_type_intrinsic:
269 progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader);
270 break;
271 default:
272 break;
273 }
274 }
275 }
276
277 return progress;
278 }
279
280 static bool
281 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader)
282 {
283 bool progress = false;
284
285 nir_foreach_function(function, shader) {
286 if (function->impl)
287 progress |= lower_impl(function->impl, tu_shader);
288 }
289
290 return progress;
291 }
292
293 struct tu_shader *
294 tu_shader_create(struct tu_device *dev,
295 gl_shader_stage stage,
296 const VkPipelineShaderStageCreateInfo *stage_info,
297 const VkAllocationCallbacks *alloc)
298 {
299 const struct tu_shader_module *module =
300 tu_shader_module_from_handle(stage_info->module);
301 struct tu_shader *shader;
302
303 const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
304 shader = vk_zalloc2(
305 &dev->alloc, alloc,
306 sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
307 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
308 if (!shader)
309 return NULL;
310
311 /* translate SPIR-V to NIR */
312 assert(module->code_size % 4 == 0);
313 nir_shader *nir = tu_spirv_to_nir(
314 dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
315 stage, stage_info->pName, stage_info->pSpecializationInfo);
316 if (!nir) {
317 vk_free2(&dev->alloc, alloc, shader);
318 return NULL;
319 }
320
321 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
322 fprintf(stderr, "translated nir:\n");
323 nir_print_shader(nir, stderr);
324 }
325
326 /* multi step inlining procedure */
327 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
328 NIR_PASS_V(nir, nir_lower_returns);
329 NIR_PASS_V(nir, nir_inline_functions);
330 NIR_PASS_V(nir, nir_opt_deref);
331 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
332 if (!func->is_entrypoint)
333 exec_node_remove(&func->node);
334 }
335 assert(exec_list_length(&nir->functions) == 1);
336 NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
337
338 /* Split member structs. We do this before lower_io_to_temporaries so that
339 * it doesn't lower system values to temporaries by accident.
340 */
341 NIR_PASS_V(nir, nir_split_var_copies);
342 NIR_PASS_V(nir, nir_split_per_member_structs);
343
344 NIR_PASS_V(nir, nir_remove_dead_variables,
345 nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
346
347 NIR_PASS_V(nir, nir_propagate_invariant);
348
349 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
350
351 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
352 NIR_PASS_V(nir, nir_split_var_copies);
353 NIR_PASS_V(nir, nir_lower_var_copies);
354
355 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
356 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
357
358 /* ir3 doesn't support indirect input/output */
359 NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
360
361 switch (stage) {
362 case MESA_SHADER_VERTEX:
363 tu_sort_variables_by_location(&nir->outputs);
364 break;
365 case MESA_SHADER_TESS_CTRL:
366 case MESA_SHADER_TESS_EVAL:
367 case MESA_SHADER_GEOMETRY:
368 tu_sort_variables_by_location(&nir->inputs);
369 tu_sort_variables_by_location(&nir->outputs);
370 break;
371 case MESA_SHADER_FRAGMENT:
372 tu_sort_variables_by_location(&nir->inputs);
373 break;
374 case MESA_SHADER_COMPUTE:
375 break;
376 default:
377 unreachable("invalid gl_shader_stage");
378 break;
379 }
380
381 nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
382 ir3_glsl_type_size);
383 nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
384 ir3_glsl_type_size);
385 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
386 ir3_glsl_type_size);
387
388 NIR_PASS_V(nir, nir_lower_system_values);
389 NIR_PASS_V(nir, nir_lower_frexp);
390
391 NIR_PASS_V(nir, tu_lower_io, shader);
392
393 NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
394
395 if (stage == MESA_SHADER_FRAGMENT) {
396 /* NOTE: lower load_barycentric_at_sample first, since it
397 * produces load_barycentric_at_offset:
398 */
399 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
400 NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
401
402 NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
403 }
404
405 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
406
407 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
408
409 shader->ir3_shader.compiler = dev->compiler;
410 shader->ir3_shader.type = stage;
411 shader->ir3_shader.nir = nir;
412
413 return shader;
414 }
415
416 void
417 tu_shader_destroy(struct tu_device *dev,
418 struct tu_shader *shader,
419 const VkAllocationCallbacks *alloc)
420 {
421 if (shader->ir3_shader.nir)
422 ralloc_free(shader->ir3_shader.nir);
423
424 for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
425 if (shader->variants[i].ir)
426 ir3_destroy(shader->variants[i].ir);
427 }
428
429 if (shader->ir3_shader.const_state.immediates)
430 free(shader->ir3_shader.const_state.immediates);
431 if (shader->binary)
432 free(shader->binary);
433 if (shader->binning_binary)
434 free(shader->binning_binary);
435
436 vk_free2(&dev->alloc, alloc, shader);
437 }
438
439 void
440 tu_shader_compile_options_init(
441 struct tu_shader_compile_options *options,
442 const VkGraphicsPipelineCreateInfo *pipeline_info)
443 {
444 *options = (struct tu_shader_compile_options) {
445 /* TODO ir3_key */
446
447 /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
448 * some optimizations need to happen otherwise shader might not compile
449 */
450 .optimize = true,
451 .include_binning_pass = true,
452 };
453 }
454
455 static uint32_t *
456 tu_compile_shader_variant(struct ir3_shader *shader,
457 const struct ir3_shader_key *key,
458 struct ir3_shader_variant *nonbinning,
459 struct ir3_shader_variant *variant)
460 {
461 variant->shader = shader;
462 variant->type = shader->type;
463 variant->key = *key;
464 variant->binning_pass = !!nonbinning;
465 variant->nonbinning = nonbinning;
466
467 int ret = ir3_compile_shader_nir(shader->compiler, variant);
468 if (ret)
469 return NULL;
470
471 /* when assemble fails, we rely on tu_shader_destroy to clean up the
472 * variant
473 */
474 return ir3_shader_assemble(variant, shader->compiler->gpu_id);
475 }
476
477 VkResult
478 tu_shader_compile(struct tu_device *dev,
479 struct tu_shader *shader,
480 const struct tu_shader *next_stage,
481 const struct tu_shader_compile_options *options,
482 const VkAllocationCallbacks *alloc)
483 {
484 if (options->optimize) {
485 /* ignore the key for the first pass of optimization */
486 ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
487
488 if (unlikely(dev->physical_device->instance->debug_flags &
489 TU_DEBUG_NIR)) {
490 fprintf(stderr, "optimized nir:\n");
491 nir_print_shader(shader->ir3_shader.nir, stderr);
492 }
493 }
494
495 shader->binary = tu_compile_shader_variant(
496 &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
497 if (!shader->binary)
498 return VK_ERROR_OUT_OF_HOST_MEMORY;
499
500 /* compile another variant for the binning pass */
501 if (options->include_binning_pass &&
502 shader->ir3_shader.type == MESA_SHADER_VERTEX) {
503 shader->binning_binary = tu_compile_shader_variant(
504 &shader->ir3_shader, &options->key, &shader->variants[0],
505 &shader->variants[1]);
506 if (!shader->binning_binary)
507 return VK_ERROR_OUT_OF_HOST_MEMORY;
508
509 shader->has_binning_pass = true;
510 }
511
512 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
513 fprintf(stderr, "disassembled ir3:\n");
514 fprintf(stderr, "shader: %s\n",
515 gl_shader_stage_name(shader->ir3_shader.type));
516 ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
517
518 if (shader->has_binning_pass) {
519 fprintf(stderr, "disassembled ir3:\n");
520 fprintf(stderr, "shader: %s (binning)\n",
521 gl_shader_stage_name(shader->ir3_shader.type));
522 ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
523 stderr);
524 }
525 }
526
527 return VK_SUCCESS;
528 }
529
530 VkResult
531 tu_CreateShaderModule(VkDevice _device,
532 const VkShaderModuleCreateInfo *pCreateInfo,
533 const VkAllocationCallbacks *pAllocator,
534 VkShaderModule *pShaderModule)
535 {
536 TU_FROM_HANDLE(tu_device, device, _device);
537 struct tu_shader_module *module;
538
539 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
540 assert(pCreateInfo->flags == 0);
541 assert(pCreateInfo->codeSize % 4 == 0);
542
543 module = vk_alloc2(&device->alloc, pAllocator,
544 sizeof(*module) + pCreateInfo->codeSize, 8,
545 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
546 if (module == NULL)
547 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
548
549 module->code_size = pCreateInfo->codeSize;
550 memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
551
552 _mesa_sha1_compute(module->code, module->code_size, module->sha1);
553
554 *pShaderModule = tu_shader_module_to_handle(module);
555
556 return VK_SUCCESS;
557 }
558
559 void
560 tu_DestroyShaderModule(VkDevice _device,
561 VkShaderModule _module,
562 const VkAllocationCallbacks *pAllocator)
563 {
564 TU_FROM_HANDLE(tu_device, device, _device);
565 TU_FROM_HANDLE(tu_shader_module, module, _module);
566
567 if (!module)
568 return;
569
570 vk_free2(&device->alloc, pAllocator, module);
571 }