i965: Fix ENDLOOP to only patch up this loop's BREAK and CONT.
[mesa.git] / src / gallium / auxiliary / cso_cache / cso_cache.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /**
29 * @file
30 * Constant State Object (CSO) cache.
31 *
32 * The basic idea is that the states are created via the
33 * create_state/bind_state/delete_state semantics. The driver is expected to
34 * perform as much of the Gallium state translation to whatever its internal
35 * representation is during the create call. Gallium then has a caching
36 * mechanism where it stores the created states. When the pipeline needs an
37 * actual state change, a bind call is issued. In the bind call the driver
38 * gets its already translated representation.
39 *
40 * Those semantics mean that the driver doesn't do the repeated translations
41 * of states on every frame, but only once, when a new state is actually
42 * created.
43 *
44 * Even on hardware that doesn't do any kind of state cache, it makes the
45 * driver look a lot neater, plus it avoids all the redundant state
46 * translations on every frame.
47 *
48 * Currently our constant state objects are:
49 * - alpha test
50 * - blend
51 * - depth stencil
52 * - fragment shader
53 * - rasterizer (old setup)
54 * - sampler
55 * - vertex shader
56 *
57 * Things that are not constant state objects include:
58 * - blend_color
59 * - clip_state
60 * - clear_color_state
61 * - constant_buffer
62 * - feedback_state
63 * - framebuffer_state
64 * - polygon_stipple
65 * - scissor_state
66 * - texture_state
67 * - viewport_state
68 *
69 * @author Zack Rusin <zack@tungstengraphics.com>
70 */
71
72 #ifndef CSO_CACHE_H
73 #define CSO_CACHE_H
74
75 #include "pipe/p_context.h"
76 #include "pipe/p_state.h"
77
78 /* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
79 * returned by value to be fully defined */
80 #include "cso_hash.h"
81
82
83 #ifdef __cplusplus
84 extern "C" {
85 #endif
86
87 enum cso_cache_type {
88 CSO_BLEND,
89 CSO_SAMPLER,
90 CSO_DEPTH_STENCIL_ALPHA,
91 CSO_RASTERIZER,
92 CSO_FRAGMENT_SHADER,
93 CSO_VERTEX_SHADER
94 };
95
96 typedef void (*cso_state_callback)(void *ctx, void *obj);
97
98 typedef void (*cso_sanitize_callback)(struct cso_hash *hash,
99 enum cso_cache_type type,
100 int max_size,
101 void *user_data);
102
103 struct cso_cache;
104
105 struct cso_blend {
106 struct pipe_blend_state state;
107 void *data;
108 cso_state_callback delete_state;
109 struct pipe_context *context;
110 };
111
112 struct cso_depth_stencil_alpha {
113 struct pipe_depth_stencil_alpha_state state;
114 void *data;
115 cso_state_callback delete_state;
116 struct pipe_context *context;
117 };
118
119 struct cso_rasterizer {
120 struct pipe_rasterizer_state state;
121 void *data;
122 cso_state_callback delete_state;
123 struct pipe_context *context;
124 };
125
126 struct cso_fragment_shader {
127 struct pipe_shader_state state;
128 void *data;
129 cso_state_callback delete_state;
130 struct pipe_context *context;
131 };
132
133 struct cso_vertex_shader {
134 struct pipe_shader_state state;
135 void *data;
136 cso_state_callback delete_state;
137 struct pipe_context *context;
138 };
139
140 struct cso_sampler {
141 struct pipe_sampler_state state;
142 void *data;
143 cso_state_callback delete_state;
144 struct pipe_context *context;
145 };
146
147 unsigned cso_construct_key(void *item, int item_size);
148
149 struct cso_cache *cso_cache_create(void);
150 void cso_cache_delete(struct cso_cache *sc);
151
152 void cso_cache_set_sanitize_callback(struct cso_cache *sc,
153 cso_sanitize_callback cb,
154 void *user_data);
155
156 struct cso_hash_iter cso_insert_state(struct cso_cache *sc,
157 unsigned hash_key, enum cso_cache_type type,
158 void *state);
159 struct cso_hash_iter cso_find_state(struct cso_cache *sc,
160 unsigned hash_key, enum cso_cache_type type);
161 struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
162 unsigned hash_key, enum cso_cache_type type,
163 void *templ, unsigned size);
164 void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
165 cso_state_callback func, void *user_data);
166 void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
167 enum cso_cache_type type);
168
169 void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
170 int cso_maximum_cache_size(const struct cso_cache *sc);
171
172 #ifdef __cplusplus
173 }
174 #endif
175
176 #endif