llvmpipe/draw: handle constant buffer limits and robustness (v1.1)
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keithw@vmware.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42
43 struct pipe_context;
44 struct draw_context;
45 struct draw_stage;
46 struct draw_vertex_shader;
47 struct draw_geometry_shader;
48 struct draw_tess_ctrl_shader;
49 struct draw_tess_eval_shader;
50 struct draw_fragment_shader;
51 struct tgsi_sampler;
52 struct tgsi_image;
53 struct tgsi_buffer;
54
55 /*
56 * structure to contain driver internal information
57 * for stream out support. mapping stores the pointer
58 * to the buffer contents, and internal offset stores
59 * an internal counter to how much of the stream
60 * out buffer is used (in bytes).
61 */
62 struct draw_so_target {
63 struct pipe_stream_output_target target;
64 void *mapping;
65 int internal_offset;
66 };
67
68 bool draw_has_llvm(void);
69
70 struct draw_context *draw_create( struct pipe_context *pipe );
71
72 #ifdef LLVM_AVAILABLE
73 struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
74 void *context);
75 #endif
76
77 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
78
79 void draw_destroy( struct draw_context *draw );
80
81 void draw_flush(struct draw_context *draw);
82
83 void draw_set_viewport_states( struct draw_context *draw,
84 unsigned start_slot,
85 unsigned num_viewports,
86 const struct pipe_viewport_state *viewports );
87
88 void draw_set_clip_state( struct draw_context *pipe,
89 const struct pipe_clip_state *clip );
90
91 /**
92 * Sets the rasterization state used by the draw module.
93 * The rast_handle is used to pass the driver specific representation
94 * of the rasterization state. It's going to be used when the
95 * draw module sets the state back on the driver itself using the
96 * pipe::bind_rasterizer_state method.
97 *
98 * NOTE: if you're calling this function from within the pipe's
99 * bind_rasterizer_state you should always call it before binding
100 * the actual state - that's because the draw module can try to
101 * bind its own rasterizer state which would reset your newly
102 * set state. i.e. always do
103 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
104 * driver->state.raster = state;
105 */
106 void draw_set_rasterizer_state( struct draw_context *draw,
107 const struct pipe_rasterizer_state *raster,
108 void *rast_handle );
109
110 void draw_set_rasterize_stage( struct draw_context *draw,
111 struct draw_stage *stage );
112
113 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
114
115 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
116
117 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
118
119 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
120
121 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
122
123 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
124
125 /* for TGSI constants are 4 * sizeof(float), but for NIR they need to be sizeof(float); */
126 void draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes);
127
128 boolean
129 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
130
131 boolean
132 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
133
134 boolean
135 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
136
137
138 struct tgsi_shader_info *
139 draw_get_shader_info(const struct draw_context *draw);
140
141 void
142 draw_prepare_shader_outputs(struct draw_context *draw);
143
144 int
145 draw_find_shader_output(const struct draw_context *draw,
146 uint semantic_name, uint semantic_index);
147
148 boolean
149 draw_will_inject_frontface(const struct draw_context *draw);
150
151 uint
152 draw_num_shader_outputs(const struct draw_context *draw);
153
154 uint
155 draw_total_vs_outputs(const struct draw_context *draw);
156
157 uint
158 draw_total_gs_outputs(const struct draw_context *draw);
159
160 uint
161 draw_total_tcs_outputs(const struct draw_context *draw);
162
163 uint
164 draw_total_tes_outputs(const struct draw_context *draw);
165
166 void
167 draw_texture_sampler(struct draw_context *draw,
168 enum pipe_shader_type shader_type,
169 struct tgsi_sampler *sampler);
170
171 void
172 draw_image(struct draw_context *draw,
173 enum pipe_shader_type shader_type,
174 struct tgsi_image *image);
175
176 void
177 draw_buffer(struct draw_context *draw,
178 enum pipe_shader_type shader_type,
179 struct tgsi_buffer *buffer);
180
181 void
182 draw_set_sampler_views(struct draw_context *draw,
183 enum pipe_shader_type shader_stage,
184 struct pipe_sampler_view **views,
185 unsigned num);
186 void
187 draw_set_samplers(struct draw_context *draw,
188 enum pipe_shader_type shader_stage,
189 struct pipe_sampler_state **samplers,
190 unsigned num);
191
192 void
193 draw_set_images(struct draw_context *draw,
194 enum pipe_shader_type shader_stage,
195 struct pipe_image_view *images,
196 unsigned num);
197
198 void
199 draw_set_mapped_texture(struct draw_context *draw,
200 enum pipe_shader_type shader_stage,
201 unsigned sview_idx,
202 uint32_t width, uint32_t height, uint32_t depth,
203 uint32_t first_level, uint32_t last_level,
204 uint32_t num_samples,
205 uint32_t sample_stride,
206 const void *base,
207 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
208 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
209 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
210
211 void
212 draw_set_mapped_image(struct draw_context *draw,
213 enum pipe_shader_type shader_stage,
214 unsigned idx,
215 uint32_t width, uint32_t height, uint32_t depth,
216 const void *base_ptr,
217 uint32_t row_stride,
218 uint32_t img_stride,
219 uint32_t num_samples,
220 uint32_t sample_stride);
221
222 /*
223 * Vertex shader functions
224 */
225
226 struct draw_vertex_shader *
227 draw_create_vertex_shader(struct draw_context *draw,
228 const struct pipe_shader_state *shader);
229 void draw_bind_vertex_shader(struct draw_context *draw,
230 struct draw_vertex_shader *dvs);
231 void draw_delete_vertex_shader(struct draw_context *draw,
232 struct draw_vertex_shader *dvs);
233 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
234 const struct pipe_stream_output_info *info);
235 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
236
237
238 /*
239 * Fragment shader functions
240 */
241 struct draw_fragment_shader *
242 draw_create_fragment_shader(struct draw_context *draw,
243 const struct pipe_shader_state *shader);
244 void draw_bind_fragment_shader(struct draw_context *draw,
245 struct draw_fragment_shader *dvs);
246 void draw_delete_fragment_shader(struct draw_context *draw,
247 struct draw_fragment_shader *dvs);
248
249 /*
250 * Geometry shader functions
251 */
252 struct draw_geometry_shader *
253 draw_create_geometry_shader(struct draw_context *draw,
254 const struct pipe_shader_state *shader);
255 void draw_bind_geometry_shader(struct draw_context *draw,
256 struct draw_geometry_shader *dvs);
257 void draw_delete_geometry_shader(struct draw_context *draw,
258 struct draw_geometry_shader *dvs);
259
260 /*
261 * Tess shader functions
262 */
263 struct draw_tess_ctrl_shader *
264 draw_create_tess_ctrl_shader(struct draw_context *draw,
265 const struct pipe_shader_state *shader);
266 void draw_bind_tess_ctrl_shader(struct draw_context *draw,
267 struct draw_tess_ctrl_shader *dvs);
268 void draw_delete_tess_ctrl_shader(struct draw_context *draw,
269 struct draw_tess_ctrl_shader *dvs);
270 struct draw_tess_eval_shader *
271 draw_create_tess_eval_shader(struct draw_context *draw,
272 const struct pipe_shader_state *shader);
273 void draw_bind_tess_eval_shader(struct draw_context *draw,
274 struct draw_tess_eval_shader *dvs);
275 void draw_delete_tess_eval_shader(struct draw_context *draw,
276 struct draw_tess_eval_shader *dvs);
277 void draw_set_tess_state(struct draw_context *draw,
278 const float default_outer_level[4],
279 const float default_inner_level[2]);
280
281 /*
282 * Vertex data functions
283 */
284
285 void draw_set_vertex_buffers(struct draw_context *draw,
286 unsigned start_slot, unsigned count,
287 const struct pipe_vertex_buffer *buffers);
288
289 void draw_set_vertex_elements(struct draw_context *draw,
290 unsigned count,
291 const struct pipe_vertex_element *elements);
292
293 void draw_set_indexes(struct draw_context *draw,
294 const void *elements, unsigned elem_size,
295 unsigned available_space);
296
297 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
298 unsigned attr, const void *buffer,
299 size_t size);
300
301 void
302 draw_set_mapped_constant_buffer(struct draw_context *draw,
303 enum pipe_shader_type shader_type,
304 unsigned slot,
305 const void *buffer,
306 unsigned size);
307
308 void
309 draw_set_mapped_shader_buffer(struct draw_context *draw,
310 enum pipe_shader_type shader_type,
311 unsigned slot,
312 const void *buffer,
313 unsigned size);
314
315 void
316 draw_set_mapped_so_targets(struct draw_context *draw,
317 int num_targets,
318 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
319
320
321 /***********************************************************************
322 * draw_pt.c
323 */
324
325 void draw_vbo(struct draw_context *draw,
326 const struct pipe_draw_info *info);
327
328
329 /*******************************************************************************
330 * Driver backend interface
331 */
332 struct vbuf_render;
333 void draw_set_render( struct draw_context *draw,
334 struct vbuf_render *render );
335
336 void draw_set_driver_clipping( struct draw_context *draw,
337 boolean bypass_clip_xy,
338 boolean bypass_clip_z,
339 boolean guard_band_xy,
340 boolean bypass_clip_points);
341
342 void draw_set_force_passthrough( struct draw_context *draw,
343 boolean enable );
344
345
346 /*******************************************************************************
347 * Draw statistics
348 */
349 void draw_collect_pipeline_statistics(struct draw_context *draw,
350 boolean enable);
351
352 void draw_collect_primitives_generated(struct draw_context *draw,
353 bool eanble);
354
355 /*******************************************************************************
356 * Draw pipeline
357 */
358 boolean draw_need_pipeline(const struct draw_context *draw,
359 const struct pipe_rasterizer_state *rasterizer,
360 unsigned prim );
361
362 int
363 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
364
365 int
366 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
367 enum pipe_shader_cap param);
368
369 boolean
370 draw_get_option_use_llvm(void);
371
372 struct lp_cached_code;
373 void
374 draw_set_disk_cache_callbacks(struct draw_context *draw,
375 void *data_cookie,
376 void (*find_shader)(void *cookie,
377 struct lp_cached_code *cache,
378 unsigned char ir_sha1_cache_key[20]),
379 void (*insert_shader)(void *cookie,
380 struct lp_cached_code *cache,
381 unsigned char ir_sha1_cache_key[20]));
382 #endif /* DRAW_CONTEXT_H */