Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42
43 struct pipe_context;
44 struct draw_context;
45 struct draw_stage;
46 struct draw_vertex_shader;
47 struct draw_geometry_shader;
48 struct tgsi_sampler;
49
50
51 struct draw_context *draw_create( struct pipe_context *pipe );
52
53 void draw_destroy( struct draw_context *draw );
54
55 void draw_set_viewport_state( struct draw_context *draw,
56 const struct pipe_viewport_state *viewport );
57
58 void draw_set_clip_state( struct draw_context *pipe,
59 const struct pipe_clip_state *clip );
60
61 void draw_set_rasterizer_state( struct draw_context *draw,
62 const struct pipe_rasterizer_state *raster,
63 void *rast_handle );
64
65 void draw_set_rasterize_stage( struct draw_context *draw,
66 struct draw_stage *stage );
67
68 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
69
70 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
71
72 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
73
74 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
75
76 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
77
78 void draw_set_mrd(struct draw_context *draw, double mrd);
79
80 boolean
81 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
82
83 boolean
84 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
85
86 boolean
87 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
88
89
90 int
91 draw_find_shader_output(const struct draw_context *draw,
92 uint semantic_name, uint semantic_index);
93
94 uint
95 draw_num_shader_outputs(const struct draw_context *draw);
96
97
98 void
99 draw_texture_samplers(struct draw_context *draw,
100 uint num_samplers,
101 struct tgsi_sampler **samplers);
102
103
104
105 /*
106 * Vertex shader functions
107 */
108
109 struct draw_vertex_shader *
110 draw_create_vertex_shader(struct draw_context *draw,
111 const struct pipe_shader_state *shader);
112 void draw_bind_vertex_shader(struct draw_context *draw,
113 struct draw_vertex_shader *dvs);
114 void draw_delete_vertex_shader(struct draw_context *draw,
115 struct draw_vertex_shader *dvs);
116
117
118 /*
119 * Geometry shader functions
120 */
121 struct draw_geometry_shader *
122 draw_create_geometry_shader(struct draw_context *draw,
123 const struct pipe_shader_state *shader);
124 void draw_bind_geometry_shader(struct draw_context *draw,
125 struct draw_geometry_shader *dvs);
126 void draw_delete_geometry_shader(struct draw_context *draw,
127 struct draw_geometry_shader *dvs);
128
129
130 /*
131 * Vertex data functions
132 */
133
134 void draw_set_vertex_buffers(struct draw_context *draw,
135 unsigned count,
136 const struct pipe_vertex_buffer *buffers);
137
138 void draw_set_vertex_elements(struct draw_context *draw,
139 unsigned count,
140 const struct pipe_vertex_element *elements);
141
142 void
143 draw_set_mapped_element_buffer_range( struct draw_context *draw,
144 unsigned eltSize,
145 int eltBias,
146 unsigned min_index,
147 unsigned max_index,
148 const void *elements );
149
150 void draw_set_mapped_element_buffer( struct draw_context *draw,
151 unsigned eltSize,
152 int eltBias,
153 const void *elements );
154
155 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
156 unsigned attr, const void *buffer);
157
158 void
159 draw_set_mapped_constant_buffer(struct draw_context *draw,
160 unsigned shader_type,
161 unsigned slot,
162 const void *buffer,
163 unsigned size);
164
165
166 /***********************************************************************
167 * draw_prim.c
168 */
169
170 void draw_arrays(struct draw_context *draw, unsigned prim,
171 unsigned start, unsigned count);
172
173 void
174 draw_arrays_instanced(struct draw_context *draw,
175 unsigned mode,
176 unsigned start,
177 unsigned count,
178 unsigned startInstance,
179 unsigned instanceCount);
180
181 void draw_flush(struct draw_context *draw);
182
183
184 /*******************************************************************************
185 * Driver backend interface
186 */
187 struct vbuf_render;
188 void draw_set_render( struct draw_context *draw,
189 struct vbuf_render *render );
190
191 void draw_set_driver_clipping( struct draw_context *draw,
192 boolean bypass_clipping );
193
194 void draw_set_force_passthrough( struct draw_context *draw,
195 boolean enable );
196
197 /*******************************************************************************
198 * Draw pipeline
199 */
200 boolean draw_need_pipeline(const struct draw_context *draw,
201 const struct pipe_rasterizer_state *rasterizer,
202 unsigned prim );
203
204 #endif /* DRAW_CONTEXT_H */