1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
47 #include "draw_llvm.h"
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
57 struct draw_llvm_sampler_dynamic_state
59 struct lp_sampler_dynamic_state base
;
61 const struct draw_sampler_static_state
*static_state
;
66 * This is the bridge between our sampler and the TGSI translator.
68 struct draw_llvm_sampler_soa
70 struct lp_build_sampler_soa base
;
72 struct draw_llvm_sampler_dynamic_state dynamic_state
;
75 struct draw_llvm_image_dynamic_state
77 struct lp_sampler_dynamic_state base
;
79 const struct draw_image_static_state
*static_state
;
82 struct draw_llvm_image_soa
84 struct lp_build_image_soa base
;
86 struct draw_llvm_image_dynamic_state dynamic_state
;
90 * Fetch the specified member of the lp_jit_texture structure.
91 * \param emit_load if TRUE, emit the LLVM load instruction to actually
92 * fetch the field's value. Otherwise, just emit the
93 * GEP code to address the field.
95 * @sa http://llvm.org/docs/GetElementPtr.html
98 draw_llvm_texture_member(const struct lp_sampler_dynamic_state
*base
,
99 struct gallivm_state
*gallivm
,
100 LLVMValueRef context_ptr
,
101 unsigned texture_unit
,
102 unsigned member_index
,
103 const char *member_name
,
106 LLVMBuilderRef builder
= gallivm
->builder
;
107 LLVMValueRef indices
[4];
111 debug_assert(texture_unit
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
114 indices
[0] = lp_build_const_int32(gallivm
, 0);
115 /* context[0].textures */
116 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_TEXTURES
);
117 /* context[0].textures[unit] */
118 indices
[2] = lp_build_const_int32(gallivm
, texture_unit
);
119 /* context[0].textures[unit].member */
120 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
122 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
125 res
= LLVMBuildLoad(builder
, ptr
, "");
129 lp_build_name(res
, "context.texture%u.%s", texture_unit
, member_name
);
136 * Fetch the specified member of the lp_jit_sampler structure.
137 * \param emit_load if TRUE, emit the LLVM load instruction to actually
138 * fetch the field's value. Otherwise, just emit the
139 * GEP code to address the field.
141 * @sa http://llvm.org/docs/GetElementPtr.html
144 draw_llvm_sampler_member(const struct lp_sampler_dynamic_state
*base
,
145 struct gallivm_state
*gallivm
,
146 LLVMValueRef context_ptr
,
147 unsigned sampler_unit
,
148 unsigned member_index
,
149 const char *member_name
,
152 LLVMBuilderRef builder
= gallivm
->builder
;
153 LLVMValueRef indices
[4];
157 debug_assert(sampler_unit
< PIPE_MAX_SAMPLERS
);
160 indices
[0] = lp_build_const_int32(gallivm
, 0);
161 /* context[0].samplers */
162 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_SAMPLERS
);
163 /* context[0].samplers[unit] */
164 indices
[2] = lp_build_const_int32(gallivm
, sampler_unit
);
165 /* context[0].samplers[unit].member */
166 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
168 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
171 res
= LLVMBuildLoad(builder
, ptr
, "");
175 lp_build_name(res
, "context.sampler%u.%s", sampler_unit
, member_name
);
181 * Fetch the specified member of the lp_jit_texture structure.
182 * \param emit_load if TRUE, emit the LLVM load instruction to actually
183 * fetch the field's value. Otherwise, just emit the
184 * GEP code to address the field.
186 * @sa http://llvm.org/docs/GetElementPtr.html
189 draw_llvm_image_member(const struct lp_sampler_dynamic_state
*base
,
190 struct gallivm_state
*gallivm
,
191 LLVMValueRef context_ptr
,
193 unsigned member_index
,
194 const char *member_name
,
197 LLVMBuilderRef builder
= gallivm
->builder
;
198 LLVMValueRef indices
[4];
202 debug_assert(image_unit
< PIPE_MAX_SHADER_IMAGES
);
205 indices
[0] = lp_build_const_int32(gallivm
, 0);
206 /* context[0].textures */
207 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_IMAGES
);
208 /* context[0].textures[unit] */
209 indices
[2] = lp_build_const_int32(gallivm
, image_unit
);
210 /* context[0].textures[unit].member */
211 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
213 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
216 res
= LLVMBuildLoad(builder
, ptr
, "");
220 lp_build_name(res
, "context.image%u.%s", image_unit
, member_name
);
226 * Helper macro to instantiate the functions that generate the code to
227 * fetch the members of lp_jit_texture to fulfill the sampler code
228 * generator requests.
230 * This complexity is the price we have to pay to keep the texture
231 * sampler code generator a reusable module without dependencies to
232 * llvmpipe internals.
234 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
235 static LLVMValueRef \
236 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
237 struct gallivm_state *gallivm, \
238 LLVMValueRef context_ptr, \
239 unsigned texture_unit) \
241 return draw_llvm_texture_member(base, gallivm, context_ptr, \
242 texture_unit, _index, #_name, _emit_load ); \
246 DRAW_LLVM_TEXTURE_MEMBER(width
, DRAW_JIT_TEXTURE_WIDTH
, TRUE
)
247 DRAW_LLVM_TEXTURE_MEMBER(height
, DRAW_JIT_TEXTURE_HEIGHT
, TRUE
)
248 DRAW_LLVM_TEXTURE_MEMBER(depth
, DRAW_JIT_TEXTURE_DEPTH
, TRUE
)
249 DRAW_LLVM_TEXTURE_MEMBER(first_level
,DRAW_JIT_TEXTURE_FIRST_LEVEL
, TRUE
)
250 DRAW_LLVM_TEXTURE_MEMBER(last_level
, DRAW_JIT_TEXTURE_LAST_LEVEL
, TRUE
)
251 DRAW_LLVM_TEXTURE_MEMBER(base_ptr
, DRAW_JIT_TEXTURE_BASE
, TRUE
)
252 DRAW_LLVM_TEXTURE_MEMBER(row_stride
, DRAW_JIT_TEXTURE_ROW_STRIDE
, FALSE
)
253 DRAW_LLVM_TEXTURE_MEMBER(img_stride
, DRAW_JIT_TEXTURE_IMG_STRIDE
, FALSE
)
254 DRAW_LLVM_TEXTURE_MEMBER(mip_offsets
, DRAW_JIT_TEXTURE_MIP_OFFSETS
, FALSE
)
255 DRAW_LLVM_TEXTURE_MEMBER(num_samples
, DRAW_JIT_TEXTURE_NUM_SAMPLES
, TRUE
)
256 DRAW_LLVM_TEXTURE_MEMBER(sample_stride
, DRAW_JIT_TEXTURE_SAMPLE_STRIDE
, TRUE
)
258 #define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
259 static LLVMValueRef \
260 draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
261 struct gallivm_state *gallivm, \
262 LLVMValueRef context_ptr, \
263 unsigned sampler_unit) \
265 return draw_llvm_sampler_member(base, gallivm, context_ptr, \
266 sampler_unit, _index, #_name, _emit_load ); \
270 DRAW_LLVM_SAMPLER_MEMBER(min_lod
, DRAW_JIT_SAMPLER_MIN_LOD
, TRUE
)
271 DRAW_LLVM_SAMPLER_MEMBER(max_lod
, DRAW_JIT_SAMPLER_MAX_LOD
, TRUE
)
272 DRAW_LLVM_SAMPLER_MEMBER(lod_bias
, DRAW_JIT_SAMPLER_LOD_BIAS
, TRUE
)
273 DRAW_LLVM_SAMPLER_MEMBER(border_color
, DRAW_JIT_SAMPLER_BORDER_COLOR
, FALSE
)
275 #define DRAW_LLVM_IMAGE_MEMBER(_name, _index, _emit_load) \
276 static LLVMValueRef \
277 draw_llvm_image_##_name( const struct lp_sampler_dynamic_state *base, \
278 struct gallivm_state *gallivm, \
279 LLVMValueRef context_ptr, \
280 unsigned image_unit) \
282 return draw_llvm_image_member(base, gallivm, context_ptr, \
283 image_unit, _index, #_name, _emit_load ); \
287 DRAW_LLVM_IMAGE_MEMBER(width
, DRAW_JIT_IMAGE_WIDTH
, TRUE
)
288 DRAW_LLVM_IMAGE_MEMBER(height
, DRAW_JIT_IMAGE_HEIGHT
, TRUE
)
289 DRAW_LLVM_IMAGE_MEMBER(depth
, DRAW_JIT_IMAGE_DEPTH
, TRUE
)
290 DRAW_LLVM_IMAGE_MEMBER(base_ptr
, DRAW_JIT_IMAGE_BASE
, TRUE
)
291 DRAW_LLVM_IMAGE_MEMBER(row_stride
, DRAW_JIT_IMAGE_ROW_STRIDE
, TRUE
)
292 DRAW_LLVM_IMAGE_MEMBER(img_stride
, DRAW_JIT_IMAGE_IMG_STRIDE
, TRUE
)
295 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa
*sampler
)
302 * Fetch filtered values from texture.
303 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
306 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa
*base
,
307 struct gallivm_state
*gallivm
,
308 const struct lp_sampler_params
*params
)
310 struct draw_llvm_sampler_soa
*sampler
= (struct draw_llvm_sampler_soa
*)base
;
311 unsigned texture_index
= params
->texture_index
;
312 unsigned sampler_index
= params
->sampler_index
;
314 assert(texture_index
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
315 assert(sampler_index
< PIPE_MAX_SAMPLERS
);
317 lp_build_sample_soa(&sampler
->dynamic_state
.static_state
[texture_index
].texture_state
,
318 &sampler
->dynamic_state
.static_state
[sampler_index
].sampler_state
,
319 &sampler
->dynamic_state
.base
,
325 * Fetch the texture size.
328 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa
*base
,
329 struct gallivm_state
*gallivm
,
330 const struct lp_sampler_size_query_params
*params
)
332 struct draw_llvm_sampler_soa
*sampler
= (struct draw_llvm_sampler_soa
*)base
;
334 assert(params
->texture_unit
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
336 lp_build_size_query_soa(gallivm
,
337 &sampler
->dynamic_state
.static_state
[params
->texture_unit
].texture_state
,
338 &sampler
->dynamic_state
.base
,
342 struct lp_build_sampler_soa
*
343 draw_llvm_sampler_soa_create(const struct draw_sampler_static_state
*static_state
)
345 struct draw_llvm_sampler_soa
*sampler
;
347 sampler
= CALLOC_STRUCT(draw_llvm_sampler_soa
);
351 sampler
->base
.destroy
= draw_llvm_sampler_soa_destroy
;
352 sampler
->base
.emit_tex_sample
= draw_llvm_sampler_soa_emit_fetch_texel
;
353 sampler
->base
.emit_size_query
= draw_llvm_sampler_soa_emit_size_query
;
354 sampler
->dynamic_state
.base
.width
= draw_llvm_texture_width
;
355 sampler
->dynamic_state
.base
.height
= draw_llvm_texture_height
;
356 sampler
->dynamic_state
.base
.depth
= draw_llvm_texture_depth
;
357 sampler
->dynamic_state
.base
.first_level
= draw_llvm_texture_first_level
;
358 sampler
->dynamic_state
.base
.last_level
= draw_llvm_texture_last_level
;
359 sampler
->dynamic_state
.base
.row_stride
= draw_llvm_texture_row_stride
;
360 sampler
->dynamic_state
.base
.img_stride
= draw_llvm_texture_img_stride
;
361 sampler
->dynamic_state
.base
.base_ptr
= draw_llvm_texture_base_ptr
;
362 sampler
->dynamic_state
.base
.mip_offsets
= draw_llvm_texture_mip_offsets
;
363 sampler
->dynamic_state
.base
.num_samples
= draw_llvm_texture_num_samples
;
364 sampler
->dynamic_state
.base
.sample_stride
= draw_llvm_texture_sample_stride
;
365 sampler
->dynamic_state
.base
.min_lod
= draw_llvm_sampler_min_lod
;
366 sampler
->dynamic_state
.base
.max_lod
= draw_llvm_sampler_max_lod
;
367 sampler
->dynamic_state
.base
.lod_bias
= draw_llvm_sampler_lod_bias
;
368 sampler
->dynamic_state
.base
.border_color
= draw_llvm_sampler_border_color
;
369 sampler
->dynamic_state
.static_state
= static_state
;
371 return &sampler
->base
;
375 draw_llvm_image_soa_emit_op(const struct lp_build_image_soa
*base
,
376 struct gallivm_state
*gallivm
,
377 const struct lp_img_params
*params
)
379 struct draw_llvm_image_soa
*image
= (struct draw_llvm_image_soa
*)base
;
380 unsigned image_index
= params
->image_index
;
381 assert(image_index
< PIPE_MAX_SHADER_IMAGES
);
383 lp_build_img_op_soa(&image
->dynamic_state
.static_state
[image_index
].image_state
,
384 &image
->dynamic_state
.base
,
388 * Fetch the texture size.
391 draw_llvm_image_soa_emit_size_query(const struct lp_build_image_soa
*base
,
392 struct gallivm_state
*gallivm
,
393 const struct lp_sampler_size_query_params
*params
)
395 struct draw_llvm_image_soa
*image
= (struct draw_llvm_image_soa
*)base
;
397 assert(params
->texture_unit
< PIPE_MAX_SHADER_IMAGES
);
399 lp_build_size_query_soa(gallivm
,
400 &image
->dynamic_state
.static_state
[params
->texture_unit
].image_state
,
401 &image
->dynamic_state
.base
,
405 draw_llvm_image_soa_destroy(struct lp_build_image_soa
*image
)
410 struct lp_build_image_soa
*
411 draw_llvm_image_soa_create(const struct draw_image_static_state
*static_state
)
413 struct draw_llvm_image_soa
*image
;
415 image
= CALLOC_STRUCT(draw_llvm_image_soa
);
419 image
->base
.destroy
= draw_llvm_image_soa_destroy
;
420 image
->base
.emit_op
= draw_llvm_image_soa_emit_op
;
421 image
->base
.emit_size_query
= draw_llvm_image_soa_emit_size_query
;
423 image
->dynamic_state
.base
.width
= draw_llvm_image_width
;
424 image
->dynamic_state
.base
.height
= draw_llvm_image_height
;
426 image
->dynamic_state
.base
.depth
= draw_llvm_image_depth
;
427 image
->dynamic_state
.base
.base_ptr
= draw_llvm_image_base_ptr
;
428 image
->dynamic_state
.base
.row_stride
= draw_llvm_image_row_stride
;
429 image
->dynamic_state
.base
.img_stride
= draw_llvm_image_img_stride
;
431 image
->dynamic_state
.static_state
= static_state
;