Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / auxiliary / draw / draw_llvm_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All rights reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 */
32
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
40
41
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
46
47 #include "draw_llvm.h"
48
49
50 /**
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
56 */
57 struct draw_llvm_sampler_dynamic_state
58 {
59 struct lp_sampler_dynamic_state base;
60
61 const struct lp_sampler_static_state *static_state;
62
63 LLVMValueRef context_ptr;
64 };
65
66
67 /**
68 * This is the bridge between our sampler and the TGSI translator.
69 */
70 struct draw_llvm_sampler_soa
71 {
72 struct lp_build_sampler_soa base;
73
74 struct draw_llvm_sampler_dynamic_state dynamic_state;
75 };
76
77
78 /**
79 * Fetch the specified member of the lp_jit_texture structure.
80 * \param emit_load if TRUE, emit the LLVM load instruction to actually
81 * fetch the field's value. Otherwise, just emit the
82 * GEP code to address the field.
83 *
84 * @sa http://llvm.org/docs/GetElementPtr.html
85 */
86 static LLVMValueRef
87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
88 struct gallivm_state *gallivm,
89 unsigned unit,
90 unsigned member_index,
91 const char *member_name,
92 boolean emit_load)
93 {
94 LLVMBuilderRef builder = gallivm->builder;
95 struct draw_llvm_sampler_dynamic_state *state =
96 (struct draw_llvm_sampler_dynamic_state *)base;
97 LLVMValueRef indices[4];
98 LLVMValueRef ptr;
99 LLVMValueRef res;
100
101 debug_assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
102
103 /* context[0] */
104 indices[0] = lp_build_const_int32(gallivm, 0);
105 /* context[0].textures */
106 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
107 /* context[0].textures[unit] */
108 indices[2] = lp_build_const_int32(gallivm, unit);
109 /* context[0].textures[unit].member */
110 indices[3] = lp_build_const_int32(gallivm, member_index);
111
112 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
113
114 if (emit_load)
115 res = LLVMBuildLoad(builder, ptr, "");
116 else
117 res = ptr;
118
119 lp_build_name(res, "context.texture%u.%s", unit, member_name);
120
121 return res;
122 }
123
124
125 /**
126 * Helper macro to instantiate the functions that generate the code to
127 * fetch the members of lp_jit_texture to fulfill the sampler code
128 * generator requests.
129 *
130 * This complexity is the price we have to pay to keep the texture
131 * sampler code generator a reusable module without dependencies to
132 * llvmpipe internals.
133 */
134 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
135 static LLVMValueRef \
136 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
137 struct gallivm_state *gallivm, \
138 unsigned unit) \
139 { \
140 return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
141 }
142
143
144 DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE)
145 DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
147 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
148 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
149 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
150 DRAW_LLVM_TEXTURE_MEMBER(data_ptr, DRAW_JIT_TEXTURE_DATA, FALSE)
151 DRAW_LLVM_TEXTURE_MEMBER(min_lod, DRAW_JIT_TEXTURE_MIN_LOD, TRUE)
152 DRAW_LLVM_TEXTURE_MEMBER(max_lod, DRAW_JIT_TEXTURE_MAX_LOD, TRUE)
153 DRAW_LLVM_TEXTURE_MEMBER(lod_bias, DRAW_JIT_TEXTURE_LOD_BIAS, TRUE)
154 DRAW_LLVM_TEXTURE_MEMBER(border_color, DRAW_JIT_TEXTURE_BORDER_COLOR, FALSE)
155
156
157 static void
158 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
159 {
160 FREE(sampler);
161 }
162
163
164 /**
165 * Fetch filtered values from texture.
166 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
167 */
168 static void
169 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
170 struct gallivm_state *gallivm,
171 struct lp_type type,
172 unsigned unit,
173 unsigned num_coords,
174 const LLVMValueRef *coords,
175 const LLVMValueRef *ddx,
176 const LLVMValueRef *ddy,
177 LLVMValueRef lod_bias, /* optional */
178 LLVMValueRef explicit_lod, /* optional */
179 LLVMValueRef *texel)
180 {
181 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
182
183 assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
184
185 lp_build_sample_soa(gallivm,
186 &sampler->dynamic_state.static_state[unit],
187 &sampler->dynamic_state.base,
188 type,
189 unit,
190 num_coords, coords,
191 ddx, ddy,
192 lod_bias, explicit_lod,
193 texel);
194 }
195
196
197 struct lp_build_sampler_soa *
198 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
199 LLVMValueRef context_ptr)
200 {
201 struct draw_llvm_sampler_soa *sampler;
202
203 sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
204 if(!sampler)
205 return NULL;
206
207 sampler->base.destroy = draw_llvm_sampler_soa_destroy;
208 sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel;
209 sampler->dynamic_state.base.width = draw_llvm_texture_width;
210 sampler->dynamic_state.base.height = draw_llvm_texture_height;
211 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
212 sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
213 sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
214 sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
215 sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr;
216 sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod;
217 sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod;
218 sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias;
219 sampler->dynamic_state.base.border_color = draw_llvm_texture_border_color;
220 sampler->dynamic_state.static_state = static_state;
221 sampler->dynamic_state.context_ptr = context_ptr;
222
223 return &sampler->base;
224 }
225