gallivm: split sampler and texture state
[mesa.git] / src / gallium / auxiliary / draw / draw_llvm_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All rights reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 */
32
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
40
41
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
46
47 #include "draw_llvm.h"
48
49
50 /**
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
56 */
57 struct draw_llvm_sampler_dynamic_state
58 {
59 struct lp_sampler_dynamic_state base;
60
61 const struct draw_sampler_static_state *static_state;
62
63 LLVMValueRef context_ptr;
64 };
65
66
67 /**
68 * This is the bridge between our sampler and the TGSI translator.
69 */
70 struct draw_llvm_sampler_soa
71 {
72 struct lp_build_sampler_soa base;
73
74 struct draw_llvm_sampler_dynamic_state dynamic_state;
75 };
76
77
78 /**
79 * Fetch the specified member of the lp_jit_texture structure.
80 * \param emit_load if TRUE, emit the LLVM load instruction to actually
81 * fetch the field's value. Otherwise, just emit the
82 * GEP code to address the field.
83 *
84 * @sa http://llvm.org/docs/GetElementPtr.html
85 */
86 static LLVMValueRef
87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
88 struct gallivm_state *gallivm,
89 unsigned unit,
90 unsigned member_index,
91 const char *member_name,
92 boolean emit_load)
93 {
94 LLVMBuilderRef builder = gallivm->builder;
95 struct draw_llvm_sampler_dynamic_state *state =
96 (struct draw_llvm_sampler_dynamic_state *)base;
97 LLVMValueRef indices[4];
98 LLVMValueRef ptr;
99 LLVMValueRef res;
100
101 debug_assert(unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
102
103 /* context[0] */
104 indices[0] = lp_build_const_int32(gallivm, 0);
105 /* context[0].textures */
106 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
107 /* context[0].textures[unit] */
108 indices[2] = lp_build_const_int32(gallivm, unit);
109 /* context[0].textures[unit].member */
110 indices[3] = lp_build_const_int32(gallivm, member_index);
111
112 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
113
114 if (emit_load)
115 res = LLVMBuildLoad(builder, ptr, "");
116 else
117 res = ptr;
118
119 lp_build_name(res, "context.texture%u.%s", unit, member_name);
120
121 return res;
122 }
123
124
125 /**
126 * Fetch the specified member of the lp_jit_sampler structure.
127 * \param emit_load if TRUE, emit the LLVM load instruction to actually
128 * fetch the field's value. Otherwise, just emit the
129 * GEP code to address the field.
130 *
131 * @sa http://llvm.org/docs/GetElementPtr.html
132 */
133 static LLVMValueRef
134 draw_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
135 struct gallivm_state *gallivm,
136 unsigned unit,
137 unsigned member_index,
138 const char *member_name,
139 boolean emit_load)
140 {
141 LLVMBuilderRef builder = gallivm->builder;
142 struct draw_llvm_sampler_dynamic_state *state =
143 (struct draw_llvm_sampler_dynamic_state *)base;
144 LLVMValueRef indices[4];
145 LLVMValueRef ptr;
146 LLVMValueRef res;
147
148 debug_assert(unit < PIPE_MAX_SAMPLERS);
149
150 /* context[0] */
151 indices[0] = lp_build_const_int32(gallivm, 0);
152 /* context[0].samplers */
153 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_SAMPLERS);
154 /* context[0].samplers[unit] */
155 indices[2] = lp_build_const_int32(gallivm, unit);
156 /* context[0].samplers[unit].member */
157 indices[3] = lp_build_const_int32(gallivm, member_index);
158
159 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
160
161 if (emit_load)
162 res = LLVMBuildLoad(builder, ptr, "");
163 else
164 res = ptr;
165
166 lp_build_name(res, "context.sampler%u.%s", unit, member_name);
167
168 return res;
169 }
170
171
172 /**
173 * Helper macro to instantiate the functions that generate the code to
174 * fetch the members of lp_jit_texture to fulfill the sampler code
175 * generator requests.
176 *
177 * This complexity is the price we have to pay to keep the texture
178 * sampler code generator a reusable module without dependencies to
179 * llvmpipe internals.
180 */
181 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
182 static LLVMValueRef \
183 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
184 struct gallivm_state *gallivm, \
185 unsigned unit) \
186 { \
187 return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
188 }
189
190
191 DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE)
192 DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
193 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
194 DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
195 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
196 DRAW_LLVM_TEXTURE_MEMBER(base_ptr, DRAW_JIT_TEXTURE_BASE, TRUE)
197 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
198 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
199 DRAW_LLVM_TEXTURE_MEMBER(mip_offsets, DRAW_JIT_TEXTURE_MIP_OFFSETS, FALSE)
200
201
202 #define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
203 static LLVMValueRef \
204 draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
205 struct gallivm_state *gallivm, \
206 unsigned unit) \
207 { \
208 return draw_llvm_sampler_member(base, gallivm, unit, _index, #_name, _emit_load ); \
209 }
210
211
212 DRAW_LLVM_SAMPLER_MEMBER(min_lod, DRAW_JIT_SAMPLER_MIN_LOD, TRUE)
213 DRAW_LLVM_SAMPLER_MEMBER(max_lod, DRAW_JIT_SAMPLER_MAX_LOD, TRUE)
214 DRAW_LLVM_SAMPLER_MEMBER(lod_bias, DRAW_JIT_SAMPLER_LOD_BIAS, TRUE)
215 DRAW_LLVM_SAMPLER_MEMBER(border_color, DRAW_JIT_SAMPLER_BORDER_COLOR, FALSE)
216
217
218 static void
219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
220 {
221 FREE(sampler);
222 }
223
224
225 /**
226 * Fetch filtered values from texture.
227 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
228 */
229 static void
230 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
231 struct gallivm_state *gallivm,
232 struct lp_type type,
233 boolean is_fetch,
234 unsigned texture_index,
235 unsigned sampler_index,
236 const LLVMValueRef *coords,
237 const LLVMValueRef *offsets,
238 const struct lp_derivatives *derivs,
239 LLVMValueRef lod_bias, /* optional */
240 LLVMValueRef explicit_lod, /* optional */
241 LLVMValueRef *texel)
242 {
243 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
244
245 assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
246 assert(sampler_index < PIPE_MAX_SAMPLERS);
247
248 lp_build_sample_soa(gallivm,
249 &sampler->dynamic_state.static_state[texture_index].texture_state,
250 &sampler->dynamic_state.static_state[sampler_index].sampler_state,
251 &sampler->dynamic_state.base,
252 type,
253 is_fetch,
254 texture_index,
255 sampler_index,
256 coords,
257 offsets,
258 derivs,
259 lod_bias, explicit_lod,
260 texel);
261 }
262
263
264 /**
265 * Fetch the texture size.
266 */
267 static void
268 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
269 struct gallivm_state *gallivm,
270 struct lp_type type,
271 unsigned unit,
272 LLVMValueRef explicit_lod, /* optional */
273 LLVMValueRef *sizes_out)
274 {
275 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
276
277 assert(unit < PIPE_MAX_SAMPLERS);
278
279 lp_build_size_query_soa(gallivm,
280 &sampler->dynamic_state.static_state[unit].texture_state,
281 &sampler->dynamic_state.base,
282 type,
283 unit,
284 explicit_lod,
285 sizes_out);
286 }
287
288 struct lp_build_sampler_soa *
289 draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
290 LLVMValueRef context_ptr)
291 {
292 struct draw_llvm_sampler_soa *sampler;
293
294 sampler = CALLOC_STRUCT(draw_llvm_sampler_soa);
295 if(!sampler)
296 return NULL;
297
298 sampler->base.destroy = draw_llvm_sampler_soa_destroy;
299 sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel;
300 sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query;
301 sampler->dynamic_state.base.width = draw_llvm_texture_width;
302 sampler->dynamic_state.base.height = draw_llvm_texture_height;
303 sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
304 sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
305 sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
306 sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
307 sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;
308 sampler->dynamic_state.base.base_ptr = draw_llvm_texture_base_ptr;
309 sampler->dynamic_state.base.mip_offsets = draw_llvm_texture_mip_offsets;
310 sampler->dynamic_state.base.min_lod = draw_llvm_sampler_min_lod;
311 sampler->dynamic_state.base.max_lod = draw_llvm_sampler_max_lod;
312 sampler->dynamic_state.base.lod_bias = draw_llvm_sampler_lod_bias;
313 sampler->dynamic_state.base.border_color = draw_llvm_sampler_border_color;
314 sampler->dynamic_state.static_state = static_state;
315 sampler->dynamic_state.context_ptr = context_ptr;
316
317 return &sampler->base;
318 }
319