1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
47 #include "draw_llvm.h"
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
57 struct draw_llvm_sampler_dynamic_state
59 struct lp_sampler_dynamic_state base
;
61 const struct draw_sampler_static_state
*static_state
;
66 * This is the bridge between our sampler and the TGSI translator.
68 struct draw_llvm_sampler_soa
70 struct lp_build_sampler_soa base
;
72 struct draw_llvm_sampler_dynamic_state dynamic_state
;
77 struct draw_llvm_image_dynamic_state
79 struct lp_sampler_dynamic_state base
;
81 const struct draw_image_static_state
*static_state
;
84 struct draw_llvm_image_soa
86 struct lp_build_image_soa base
;
88 struct draw_llvm_image_dynamic_state dynamic_state
;
92 * Fetch the specified member of the lp_jit_texture structure.
93 * \param emit_load if TRUE, emit the LLVM load instruction to actually
94 * fetch the field's value. Otherwise, just emit the
95 * GEP code to address the field.
97 * @sa http://llvm.org/docs/GetElementPtr.html
100 draw_llvm_texture_member(const struct lp_sampler_dynamic_state
*base
,
101 struct gallivm_state
*gallivm
,
102 LLVMValueRef context_ptr
,
103 unsigned texture_unit
,
104 LLVMValueRef texture_unit_offset
,
105 unsigned member_index
,
106 const char *member_name
,
109 LLVMBuilderRef builder
= gallivm
->builder
;
110 LLVMValueRef indices
[4];
114 debug_assert(texture_unit
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
117 indices
[0] = lp_build_const_int32(gallivm
, 0);
118 /* context[0].textures */
119 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_TEXTURES
);
120 /* context[0].textures[unit] */
121 indices
[2] = lp_build_const_int32(gallivm
, texture_unit
);
122 if (texture_unit_offset
) {
123 indices
[2] = LLVMBuildAdd(gallivm
->builder
, indices
[2], texture_unit_offset
, "");
124 LLVMValueRef cond
= LLVMBuildICmp(gallivm
->builder
, LLVMIntULT
, indices
[2], lp_build_const_int32(gallivm
, PIPE_MAX_SHADER_SAMPLER_VIEWS
), "");
125 indices
[2] = LLVMBuildSelect(gallivm
->builder
, cond
, indices
[2], lp_build_const_int32(gallivm
, texture_unit
), "");
127 /* context[0].textures[unit].member */
128 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
130 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
133 res
= LLVMBuildLoad(builder
, ptr
, "");
137 lp_build_name(res
, "context.texture%u.%s", texture_unit
, member_name
);
144 * Fetch the specified member of the lp_jit_sampler structure.
145 * \param emit_load if TRUE, emit the LLVM load instruction to actually
146 * fetch the field's value. Otherwise, just emit the
147 * GEP code to address the field.
149 * @sa http://llvm.org/docs/GetElementPtr.html
152 draw_llvm_sampler_member(const struct lp_sampler_dynamic_state
*base
,
153 struct gallivm_state
*gallivm
,
154 LLVMValueRef context_ptr
,
155 unsigned sampler_unit
,
156 unsigned member_index
,
157 const char *member_name
,
160 LLVMBuilderRef builder
= gallivm
->builder
;
161 LLVMValueRef indices
[4];
165 debug_assert(sampler_unit
< PIPE_MAX_SAMPLERS
);
168 indices
[0] = lp_build_const_int32(gallivm
, 0);
169 /* context[0].samplers */
170 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_SAMPLERS
);
171 /* context[0].samplers[unit] */
172 indices
[2] = lp_build_const_int32(gallivm
, sampler_unit
);
173 /* context[0].samplers[unit].member */
174 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
176 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
179 res
= LLVMBuildLoad(builder
, ptr
, "");
183 lp_build_name(res
, "context.sampler%u.%s", sampler_unit
, member_name
);
189 * Fetch the specified member of the lp_jit_texture structure.
190 * \param emit_load if TRUE, emit the LLVM load instruction to actually
191 * fetch the field's value. Otherwise, just emit the
192 * GEP code to address the field.
194 * @sa http://llvm.org/docs/GetElementPtr.html
197 draw_llvm_image_member(const struct lp_sampler_dynamic_state
*base
,
198 struct gallivm_state
*gallivm
,
199 LLVMValueRef context_ptr
,
201 LLVMValueRef image_unit_offset
,
202 unsigned member_index
,
203 const char *member_name
,
206 LLVMBuilderRef builder
= gallivm
->builder
;
207 LLVMValueRef indices
[4];
211 debug_assert(image_unit
< PIPE_MAX_SHADER_IMAGES
);
214 indices
[0] = lp_build_const_int32(gallivm
, 0);
215 /* context[0].textures */
216 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_IMAGES
);
217 /* context[0].textures[unit] */
218 indices
[2] = lp_build_const_int32(gallivm
, image_unit
);
219 if (image_unit_offset
) {
220 indices
[2] = LLVMBuildAdd(gallivm
->builder
, indices
[2], image_unit_offset
, "");
221 LLVMValueRef cond
= LLVMBuildICmp(gallivm
->builder
, LLVMIntULT
, indices
[2], lp_build_const_int32(gallivm
, PIPE_MAX_SHADER_IMAGES
), "");
222 indices
[2] = LLVMBuildSelect(gallivm
->builder
, cond
, indices
[2], lp_build_const_int32(gallivm
, image_unit
), "");
224 /* context[0].textures[unit].member */
225 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
227 ptr
= LLVMBuildGEP(builder
, context_ptr
, indices
, ARRAY_SIZE(indices
), "");
230 res
= LLVMBuildLoad(builder
, ptr
, "");
234 lp_build_name(res
, "context.image%u.%s", image_unit
, member_name
);
240 * Helper macro to instantiate the functions that generate the code to
241 * fetch the members of lp_jit_texture to fulfill the sampler code
242 * generator requests.
244 * This complexity is the price we have to pay to keep the texture
245 * sampler code generator a reusable module without dependencies to
246 * llvmpipe internals.
248 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
249 static LLVMValueRef \
250 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
251 struct gallivm_state *gallivm, \
252 LLVMValueRef context_ptr, \
253 unsigned texture_unit, \
254 LLVMValueRef texture_unit_offset) \
256 return draw_llvm_texture_member(base, gallivm, context_ptr, \
257 texture_unit, texture_unit_offset, \
258 _index, #_name, _emit_load ); \
262 DRAW_LLVM_TEXTURE_MEMBER(width
, DRAW_JIT_TEXTURE_WIDTH
, TRUE
)
263 DRAW_LLVM_TEXTURE_MEMBER(height
, DRAW_JIT_TEXTURE_HEIGHT
, TRUE
)
264 DRAW_LLVM_TEXTURE_MEMBER(depth
, DRAW_JIT_TEXTURE_DEPTH
, TRUE
)
265 DRAW_LLVM_TEXTURE_MEMBER(first_level
,DRAW_JIT_TEXTURE_FIRST_LEVEL
, TRUE
)
266 DRAW_LLVM_TEXTURE_MEMBER(last_level
, DRAW_JIT_TEXTURE_LAST_LEVEL
, TRUE
)
267 DRAW_LLVM_TEXTURE_MEMBER(base_ptr
, DRAW_JIT_TEXTURE_BASE
, TRUE
)
268 DRAW_LLVM_TEXTURE_MEMBER(row_stride
, DRAW_JIT_TEXTURE_ROW_STRIDE
, FALSE
)
269 DRAW_LLVM_TEXTURE_MEMBER(img_stride
, DRAW_JIT_TEXTURE_IMG_STRIDE
, FALSE
)
270 DRAW_LLVM_TEXTURE_MEMBER(mip_offsets
, DRAW_JIT_TEXTURE_MIP_OFFSETS
, FALSE
)
271 DRAW_LLVM_TEXTURE_MEMBER(num_samples
, DRAW_JIT_TEXTURE_NUM_SAMPLES
, TRUE
)
272 DRAW_LLVM_TEXTURE_MEMBER(sample_stride
, DRAW_JIT_TEXTURE_SAMPLE_STRIDE
, TRUE
)
274 #define DRAW_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
275 static LLVMValueRef \
276 draw_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
277 struct gallivm_state *gallivm, \
278 LLVMValueRef context_ptr, \
279 unsigned sampler_unit) \
281 return draw_llvm_sampler_member(base, gallivm, context_ptr, \
282 sampler_unit, _index, #_name, _emit_load ); \
286 DRAW_LLVM_SAMPLER_MEMBER(min_lod
, DRAW_JIT_SAMPLER_MIN_LOD
, TRUE
)
287 DRAW_LLVM_SAMPLER_MEMBER(max_lod
, DRAW_JIT_SAMPLER_MAX_LOD
, TRUE
)
288 DRAW_LLVM_SAMPLER_MEMBER(lod_bias
, DRAW_JIT_SAMPLER_LOD_BIAS
, TRUE
)
289 DRAW_LLVM_SAMPLER_MEMBER(border_color
, DRAW_JIT_SAMPLER_BORDER_COLOR
, FALSE
)
291 #define DRAW_LLVM_IMAGE_MEMBER(_name, _index, _emit_load) \
292 static LLVMValueRef \
293 draw_llvm_image_##_name( const struct lp_sampler_dynamic_state *base, \
294 struct gallivm_state *gallivm, \
295 LLVMValueRef context_ptr, \
296 unsigned image_unit, LLVMValueRef image_unit_offset) \
298 return draw_llvm_image_member(base, gallivm, context_ptr, \
299 image_unit, image_unit_offset, \
300 _index, #_name, _emit_load ); \
304 DRAW_LLVM_IMAGE_MEMBER(width
, DRAW_JIT_IMAGE_WIDTH
, TRUE
)
305 DRAW_LLVM_IMAGE_MEMBER(height
, DRAW_JIT_IMAGE_HEIGHT
, TRUE
)
306 DRAW_LLVM_IMAGE_MEMBER(depth
, DRAW_JIT_IMAGE_DEPTH
, TRUE
)
307 DRAW_LLVM_IMAGE_MEMBER(base_ptr
, DRAW_JIT_IMAGE_BASE
, TRUE
)
308 DRAW_LLVM_IMAGE_MEMBER(row_stride
, DRAW_JIT_IMAGE_ROW_STRIDE
, TRUE
)
309 DRAW_LLVM_IMAGE_MEMBER(img_stride
, DRAW_JIT_IMAGE_IMG_STRIDE
, TRUE
)
310 DRAW_LLVM_IMAGE_MEMBER(num_samples
, DRAW_JIT_IMAGE_NUM_SAMPLES
, TRUE
)
311 DRAW_LLVM_IMAGE_MEMBER(sample_stride
, DRAW_JIT_IMAGE_SAMPLE_STRIDE
, TRUE
)
314 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa
*sampler
)
321 * Fetch filtered values from texture.
322 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
325 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa
*base
,
326 struct gallivm_state
*gallivm
,
327 const struct lp_sampler_params
*params
)
329 struct draw_llvm_sampler_soa
*sampler
= (struct draw_llvm_sampler_soa
*)base
;
330 unsigned texture_index
= params
->texture_index
;
331 unsigned sampler_index
= params
->sampler_index
;
333 assert(texture_index
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
334 assert(sampler_index
< PIPE_MAX_SAMPLERS
);
336 if (params
->texture_index_offset
) {
337 struct lp_build_sample_array_switch switch_info
;
338 memset(&switch_info
, 0, sizeof(switch_info
));
339 LLVMValueRef unit
= LLVMBuildAdd(gallivm
->builder
, params
->texture_index_offset
,
340 lp_build_const_int32(gallivm
, texture_index
), "");
341 lp_build_sample_array_init_soa(&switch_info
, gallivm
, params
, unit
,
342 0, sampler
->nr_samplers
);
344 for (unsigned i
= 0; i
< sampler
->nr_samplers
; i
++) {
345 lp_build_sample_array_case_soa(&switch_info
, i
,
346 &sampler
->dynamic_state
.static_state
[i
].texture_state
,
347 &sampler
->dynamic_state
.static_state
[i
].sampler_state
,
348 &sampler
->dynamic_state
.base
);
350 lp_build_sample_array_fini_soa(&switch_info
);
352 lp_build_sample_soa(&sampler
->dynamic_state
.static_state
[texture_index
].texture_state
,
353 &sampler
->dynamic_state
.static_state
[sampler_index
].sampler_state
,
354 &sampler
->dynamic_state
.base
,
361 * Fetch the texture size.
364 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa
*base
,
365 struct gallivm_state
*gallivm
,
366 const struct lp_sampler_size_query_params
*params
)
368 struct draw_llvm_sampler_soa
*sampler
= (struct draw_llvm_sampler_soa
*)base
;
370 assert(params
->texture_unit
< PIPE_MAX_SHADER_SAMPLER_VIEWS
);
372 lp_build_size_query_soa(gallivm
,
373 &sampler
->dynamic_state
.static_state
[params
->texture_unit
].texture_state
,
374 &sampler
->dynamic_state
.base
,
378 struct lp_build_sampler_soa
*
379 draw_llvm_sampler_soa_create(const struct draw_sampler_static_state
*static_state
,
380 unsigned nr_samplers
)
382 struct draw_llvm_sampler_soa
*sampler
;
384 sampler
= CALLOC_STRUCT(draw_llvm_sampler_soa
);
388 sampler
->base
.destroy
= draw_llvm_sampler_soa_destroy
;
389 sampler
->base
.emit_tex_sample
= draw_llvm_sampler_soa_emit_fetch_texel
;
390 sampler
->base
.emit_size_query
= draw_llvm_sampler_soa_emit_size_query
;
391 sampler
->dynamic_state
.base
.width
= draw_llvm_texture_width
;
392 sampler
->dynamic_state
.base
.height
= draw_llvm_texture_height
;
393 sampler
->dynamic_state
.base
.depth
= draw_llvm_texture_depth
;
394 sampler
->dynamic_state
.base
.first_level
= draw_llvm_texture_first_level
;
395 sampler
->dynamic_state
.base
.last_level
= draw_llvm_texture_last_level
;
396 sampler
->dynamic_state
.base
.row_stride
= draw_llvm_texture_row_stride
;
397 sampler
->dynamic_state
.base
.img_stride
= draw_llvm_texture_img_stride
;
398 sampler
->dynamic_state
.base
.base_ptr
= draw_llvm_texture_base_ptr
;
399 sampler
->dynamic_state
.base
.mip_offsets
= draw_llvm_texture_mip_offsets
;
400 sampler
->dynamic_state
.base
.num_samples
= draw_llvm_texture_num_samples
;
401 sampler
->dynamic_state
.base
.sample_stride
= draw_llvm_texture_sample_stride
;
402 sampler
->dynamic_state
.base
.min_lod
= draw_llvm_sampler_min_lod
;
403 sampler
->dynamic_state
.base
.max_lod
= draw_llvm_sampler_max_lod
;
404 sampler
->dynamic_state
.base
.lod_bias
= draw_llvm_sampler_lod_bias
;
405 sampler
->dynamic_state
.base
.border_color
= draw_llvm_sampler_border_color
;
406 sampler
->dynamic_state
.static_state
= static_state
;
408 sampler
->nr_samplers
= nr_samplers
;
409 return &sampler
->base
;
413 draw_llvm_image_soa_emit_op(const struct lp_build_image_soa
*base
,
414 struct gallivm_state
*gallivm
,
415 const struct lp_img_params
*params
)
417 struct draw_llvm_image_soa
*image
= (struct draw_llvm_image_soa
*)base
;
418 unsigned image_index
= params
->image_index
;
419 assert(image_index
< PIPE_MAX_SHADER_IMAGES
);
421 lp_build_img_op_soa(&image
->dynamic_state
.static_state
[image_index
].image_state
,
422 &image
->dynamic_state
.base
,
426 * Fetch the texture size.
429 draw_llvm_image_soa_emit_size_query(const struct lp_build_image_soa
*base
,
430 struct gallivm_state
*gallivm
,
431 const struct lp_sampler_size_query_params
*params
)
433 struct draw_llvm_image_soa
*image
= (struct draw_llvm_image_soa
*)base
;
435 assert(params
->texture_unit
< PIPE_MAX_SHADER_IMAGES
);
437 lp_build_size_query_soa(gallivm
,
438 &image
->dynamic_state
.static_state
[params
->texture_unit
].image_state
,
439 &image
->dynamic_state
.base
,
443 draw_llvm_image_soa_destroy(struct lp_build_image_soa
*image
)
448 struct lp_build_image_soa
*
449 draw_llvm_image_soa_create(const struct draw_image_static_state
*static_state
)
451 struct draw_llvm_image_soa
*image
;
453 image
= CALLOC_STRUCT(draw_llvm_image_soa
);
457 image
->base
.destroy
= draw_llvm_image_soa_destroy
;
458 image
->base
.emit_op
= draw_llvm_image_soa_emit_op
;
459 image
->base
.emit_size_query
= draw_llvm_image_soa_emit_size_query
;
461 image
->dynamic_state
.base
.width
= draw_llvm_image_width
;
462 image
->dynamic_state
.base
.height
= draw_llvm_image_height
;
464 image
->dynamic_state
.base
.depth
= draw_llvm_image_depth
;
465 image
->dynamic_state
.base
.base_ptr
= draw_llvm_image_base_ptr
;
466 image
->dynamic_state
.base
.row_stride
= draw_llvm_image_row_stride
;
467 image
->dynamic_state
.base
.img_stride
= draw_llvm_image_img_stride
;
468 image
->dynamic_state
.base
.num_samples
= draw_llvm_image_num_samples
;
469 image
->dynamic_state
.base
.sample_stride
= draw_llvm_image_sample_stride
;
471 image
->dynamic_state
.static_state
= static_state
;