Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 50
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
122 void **);
123
124 void (*driver_set_sampler_views)(struct pipe_context *,
125 unsigned,
126 struct pipe_sampler_view **);
127 };
128
129
130
131 /**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135 struct aa_transform_context {
136 struct tgsi_transform_context base;
137 uint tempsUsed; /**< bitmask */
138 int colorOutput; /**< which output is the primary color */
139 uint samplersUsed; /**< bitfield of samplers used */
140 int freeSampler; /** an available sampler for the pstipple */
141 int maxInput, maxGeneric; /**< max input index found */
142 int colorTemp, texTemp; /**< temp registers */
143 boolean firstInstruction;
144 };
145
146
147 /**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151 static void
152 aa_transform_decl(struct tgsi_transform_context *ctx,
153 struct tgsi_full_declaration *decl)
154 {
155 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159 decl->Semantic.Index == 0) {
160 aactx->colorOutput = decl->Range.First;
161 }
162 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163 uint i;
164 for (i = decl->Range.First;
165 i <= decl->Range.Last; i++) {
166 aactx->samplersUsed |= 1 << i;
167 }
168 }
169 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
170 if ((int) decl->Range.Last > aactx->maxInput)
171 aactx->maxInput = decl->Range.Last;
172 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
173 (int) decl->Semantic.Index > aactx->maxGeneric) {
174 aactx->maxGeneric = decl->Semantic.Index;
175 }
176 }
177 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
178 uint i;
179 for (i = decl->Range.First;
180 i <= decl->Range.Last; i++) {
181 aactx->tempsUsed |= (1 << i);
182 }
183 }
184
185 ctx->emit_declaration(ctx, decl);
186 }
187
188
189 /**
190 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
191 */
192 static int
193 free_bit(uint bitfield)
194 {
195 return ffs(~bitfield) - 1;
196 }
197
198
199 /**
200 * TGSI instruction transform callback.
201 * Replace writes to result.color w/ a temp reg.
202 * Upon END instruction, insert texture sampling code for antialiasing.
203 */
204 static void
205 aa_transform_inst(struct tgsi_transform_context *ctx,
206 struct tgsi_full_instruction *inst)
207 {
208 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209
210 if (aactx->firstInstruction) {
211 /* emit our new declarations before the first instruction */
212
213 struct tgsi_full_declaration decl;
214 uint i;
215
216 /* find free sampler */
217 aactx->freeSampler = free_bit(aactx->samplersUsed);
218 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
219 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
220
221 /* find two free temp regs */
222 for (i = 0; i < 32; i++) {
223 if ((aactx->tempsUsed & (1 << i)) == 0) {
224 /* found a free temp */
225 if (aactx->colorTemp < 0)
226 aactx->colorTemp = i;
227 else if (aactx->texTemp < 0)
228 aactx->texTemp = i;
229 else
230 break;
231 }
232 }
233 assert(aactx->colorTemp >= 0);
234 assert(aactx->texTemp >= 0);
235
236 /* declare new generic input/texcoord */
237 decl = tgsi_default_full_declaration();
238 decl.Declaration.File = TGSI_FILE_INPUT;
239 /* XXX this could be linear... */
240 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
241 decl.Declaration.Semantic = 1;
242 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
243 decl.Semantic.Index = aactx->maxGeneric + 1;
244 decl.Range.First =
245 decl.Range.Last = aactx->maxInput + 1;
246 ctx->emit_declaration(ctx, &decl);
247
248 /* declare new sampler */
249 decl = tgsi_default_full_declaration();
250 decl.Declaration.File = TGSI_FILE_SAMPLER;
251 decl.Range.First =
252 decl.Range.Last = aactx->freeSampler;
253 ctx->emit_declaration(ctx, &decl);
254
255 /* declare new temp regs */
256 decl = tgsi_default_full_declaration();
257 decl.Declaration.File = TGSI_FILE_TEMPORARY;
258 decl.Range.First =
259 decl.Range.Last = aactx->texTemp;
260 ctx->emit_declaration(ctx, &decl);
261
262 decl = tgsi_default_full_declaration();
263 decl.Declaration.File = TGSI_FILE_TEMPORARY;
264 decl.Range.First =
265 decl.Range.Last = aactx->colorTemp;
266 ctx->emit_declaration(ctx, &decl);
267
268 aactx->firstInstruction = FALSE;
269 }
270
271 if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
272 aactx->colorOutput != -1) {
273 struct tgsi_full_instruction newInst;
274
275 /* TEX */
276 newInst = tgsi_default_full_instruction();
277 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
278 newInst.Instruction.NumDstRegs = 1;
279 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
280 newInst.Dst[0].Register.Index = aactx->texTemp;
281 newInst.Instruction.NumSrcRegs = 2;
282 newInst.Instruction.Texture = TRUE;
283 newInst.Texture.Texture = TGSI_TEXTURE_2D;
284 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
285 newInst.Src[0].Register.Index = aactx->maxInput + 1;
286 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
287 newInst.Src[1].Register.Index = aactx->freeSampler;
288
289 ctx->emit_instruction(ctx, &newInst);
290
291 /* MOV rgb */
292 newInst = tgsi_default_full_instruction();
293 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
294 newInst.Instruction.NumDstRegs = 1;
295 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
296 newInst.Dst[0].Register.Index = aactx->colorOutput;
297 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
298 newInst.Instruction.NumSrcRegs = 1;
299 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Src[0].Register.Index = aactx->colorTemp;
301 ctx->emit_instruction(ctx, &newInst);
302
303 /* MUL alpha */
304 newInst = tgsi_default_full_instruction();
305 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
306 newInst.Instruction.NumDstRegs = 1;
307 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
308 newInst.Dst[0].Register.Index = aactx->colorOutput;
309 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
310 newInst.Instruction.NumSrcRegs = 2;
311 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
312 newInst.Src[0].Register.Index = aactx->colorTemp;
313 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
314 newInst.Src[1].Register.Index = aactx->texTemp;
315 ctx->emit_instruction(ctx, &newInst);
316
317 /* END */
318 newInst = tgsi_default_full_instruction();
319 newInst.Instruction.Opcode = TGSI_OPCODE_END;
320 newInst.Instruction.NumDstRegs = 0;
321 newInst.Instruction.NumSrcRegs = 0;
322 ctx->emit_instruction(ctx, &newInst);
323 }
324 else {
325 /* Not an END instruction.
326 * Look for writes to result.color and replace with colorTemp reg.
327 */
328 uint i;
329
330 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
331 struct tgsi_full_dst_register *dst = &inst->Dst[i];
332 if (dst->Register.File == TGSI_FILE_OUTPUT &&
333 dst->Register.Index == aactx->colorOutput) {
334 dst->Register.File = TGSI_FILE_TEMPORARY;
335 dst->Register.Index = aactx->colorTemp;
336 }
337 }
338
339 ctx->emit_instruction(ctx, inst);
340 }
341 }
342
343
344 /**
345 * Generate the frag shader we'll use for drawing AA lines.
346 * This will be the user's shader plus some texture/modulate instructions.
347 */
348 static boolean
349 generate_aaline_fs(struct aaline_stage *aaline)
350 {
351 struct pipe_context *pipe = aaline->stage.draw->pipe;
352 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
353 struct pipe_shader_state aaline_fs;
354 struct aa_transform_context transform;
355 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
356
357 aaline_fs = *orig_fs; /* copy to init */
358 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
359 if (aaline_fs.tokens == NULL)
360 return FALSE;
361
362 memset(&transform, 0, sizeof(transform));
363 transform.colorOutput = -1;
364 transform.maxInput = -1;
365 transform.maxGeneric = -1;
366 transform.colorTemp = -1;
367 transform.texTemp = -1;
368 transform.firstInstruction = TRUE;
369 transform.base.transform_instruction = aa_transform_inst;
370 transform.base.transform_declaration = aa_transform_decl;
371
372 tgsi_transform_shader(orig_fs->tokens,
373 (struct tgsi_token *) aaline_fs.tokens,
374 newLen, &transform.base);
375
376 #if 0 /* DEBUG */
377 tgsi_dump(orig_fs->tokens, 0);
378 tgsi_dump(aaline_fs.tokens, 0);
379 #endif
380
381 aaline->fs->sampler_unit = transform.freeSampler;
382
383 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
384 if (aaline->fs->aaline_fs == NULL)
385 goto fail;
386
387 aaline->fs->generic_attrib = transform.maxGeneric + 1;
388 FREE((void *)aaline_fs.tokens);
389 return TRUE;
390
391 fail:
392 FREE((void *)aaline_fs.tokens);
393 return FALSE;
394 }
395
396
397 /**
398 * Create the texture map we'll use for antialiasing the lines.
399 */
400 static boolean
401 aaline_create_texture(struct aaline_stage *aaline)
402 {
403 struct pipe_context *pipe = aaline->stage.draw->pipe;
404 struct pipe_screen *screen = pipe->screen;
405 struct pipe_resource texTemp;
406 struct pipe_sampler_view viewTempl;
407 uint level;
408
409 memset(&texTemp, 0, sizeof(texTemp));
410 texTemp.target = PIPE_TEXTURE_2D;
411 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
412 texTemp.last_level = MAX_TEXTURE_LEVEL;
413 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
414 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
415 texTemp.depth0 = 1;
416 texTemp.array_size = 1;
417 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
418
419 aaline->texture = screen->resource_create(screen, &texTemp);
420 if (!aaline->texture)
421 return FALSE;
422
423 u_sampler_view_default_template(&viewTempl,
424 aaline->texture,
425 aaline->texture->format);
426 aaline->sampler_view = pipe->create_sampler_view(pipe,
427 aaline->texture,
428 &viewTempl);
429 if (!aaline->sampler_view) {
430 return FALSE;
431 }
432
433 /* Fill in mipmap images.
434 * Basically each level is solid opaque, except for the outermost
435 * texels which are zero. Special case the 1x1 and 2x2 levels
436 * (though, those levels shouldn't be used - see the max_lod setting).
437 */
438 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
439 struct pipe_transfer *transfer;
440 struct pipe_box box;
441 const uint size = u_minify(aaline->texture->width0, level);
442 ubyte *data;
443 uint i, j;
444
445 assert(aaline->texture->width0 == aaline->texture->height0);
446
447 u_box_origin_2d( size, size, &box );
448
449 /* This texture is new, no need to flush.
450 */
451 transfer = pipe->get_transfer(pipe,
452 aaline->texture,
453 level,
454 PIPE_TRANSFER_WRITE,
455 &box);
456
457 data = pipe->transfer_map(pipe, transfer);
458 if (data == NULL)
459 return FALSE;
460
461 for (i = 0; i < size; i++) {
462 for (j = 0; j < size; j++) {
463 ubyte d;
464 if (size == 1) {
465 d = 255;
466 }
467 else if (size == 2) {
468 d = 200; /* tuneable */
469 }
470 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
471 d = 35; /* edge texel */
472 }
473 else {
474 d = 255;
475 }
476 data[i * transfer->stride + j] = d;
477 }
478 }
479
480 /* unmap */
481 pipe->transfer_unmap(pipe, transfer);
482 pipe->transfer_destroy(pipe, transfer);
483 }
484 return TRUE;
485 }
486
487
488 /**
489 * Create the sampler CSO that'll be used for antialiasing.
490 * By using a mipmapped texture, we don't have to generate a different
491 * texture image for each line size.
492 */
493 static boolean
494 aaline_create_sampler(struct aaline_stage *aaline)
495 {
496 struct pipe_sampler_state sampler;
497 struct pipe_context *pipe = aaline->stage.draw->pipe;
498
499 memset(&sampler, 0, sizeof(sampler));
500 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
501 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
502 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
503 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
504 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
505 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
506 sampler.normalized_coords = 1;
507 sampler.min_lod = 0.0f;
508 sampler.max_lod = MAX_TEXTURE_LEVEL;
509
510 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
511 if (aaline->sampler_cso == NULL)
512 return FALSE;
513
514 return TRUE;
515 }
516
517
518 /**
519 * When we're about to draw our first AA line in a batch, this function is
520 * called to tell the driver to bind our modified fragment shader.
521 */
522 static boolean
523 bind_aaline_fragment_shader(struct aaline_stage *aaline)
524 {
525 struct draw_context *draw = aaline->stage.draw;
526 struct pipe_context *pipe = draw->pipe;
527
528 if (!aaline->fs->aaline_fs &&
529 !generate_aaline_fs(aaline))
530 return FALSE;
531
532 draw->suspend_flushing = TRUE;
533 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
534 draw->suspend_flushing = FALSE;
535
536 return TRUE;
537 }
538
539
540
541 static INLINE struct aaline_stage *
542 aaline_stage( struct draw_stage *stage )
543 {
544 return (struct aaline_stage *) stage;
545 }
546
547
548 /**
549 * Draw a wide line by drawing a quad, using geometry which will
550 * fullfill GL's antialiased line requirements.
551 */
552 static void
553 aaline_line(struct draw_stage *stage, struct prim_header *header)
554 {
555 const struct aaline_stage *aaline = aaline_stage(stage);
556 const float half_width = aaline->half_line_width;
557 struct prim_header tri;
558 struct vertex_header *v[8];
559 uint texPos = aaline->tex_slot;
560 uint posPos = aaline->pos_slot;
561 float *pos, *tex;
562 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
563 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
564 double a = atan2(dy, dx);
565 float c_a = (float) cos(a), s_a = (float) sin(a);
566 uint i;
567
568 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
569 dx = 0.5F * half_width;
570 dy = half_width;
571
572 /* allocate/dup new verts */
573 for (i = 0; i < 8; i++) {
574 v[i] = dup_vert(stage, header->v[i/4], i);
575 }
576
577 /*
578 * Quad strip for line from v0 to v1 (*=endpoints):
579 *
580 * 1 3 5 7
581 * +---+---------------------+---+
582 * | |
583 * | *v0 v1* |
584 * | |
585 * +---+---------------------+---+
586 * 0 2 4 6
587 */
588
589 /* new verts */
590 pos = v[0]->data[posPos];
591 pos[0] += (-dx * c_a - dy * s_a);
592 pos[1] += (-dx * s_a + dy * c_a);
593
594 pos = v[1]->data[posPos];
595 pos[0] += (-dx * c_a - -dy * s_a);
596 pos[1] += (-dx * s_a + -dy * c_a);
597
598 pos = v[2]->data[posPos];
599 pos[0] += ( dx * c_a - dy * s_a);
600 pos[1] += ( dx * s_a + dy * c_a);
601
602 pos = v[3]->data[posPos];
603 pos[0] += ( dx * c_a - -dy * s_a);
604 pos[1] += ( dx * s_a + -dy * c_a);
605
606 pos = v[4]->data[posPos];
607 pos[0] += (-dx * c_a - dy * s_a);
608 pos[1] += (-dx * s_a + dy * c_a);
609
610 pos = v[5]->data[posPos];
611 pos[0] += (-dx * c_a - -dy * s_a);
612 pos[1] += (-dx * s_a + -dy * c_a);
613
614 pos = v[6]->data[posPos];
615 pos[0] += ( dx * c_a - dy * s_a);
616 pos[1] += ( dx * s_a + dy * c_a);
617
618 pos = v[7]->data[posPos];
619 pos[0] += ( dx * c_a - -dy * s_a);
620 pos[1] += ( dx * s_a + -dy * c_a);
621
622 /* new texcoords */
623 tex = v[0]->data[texPos];
624 ASSIGN_4V(tex, 0, 0, 0, 1);
625
626 tex = v[1]->data[texPos];
627 ASSIGN_4V(tex, 0, 1, 0, 1);
628
629 tex = v[2]->data[texPos];
630 ASSIGN_4V(tex, .5, 0, 0, 1);
631
632 tex = v[3]->data[texPos];
633 ASSIGN_4V(tex, .5, 1, 0, 1);
634
635 tex = v[4]->data[texPos];
636 ASSIGN_4V(tex, .5, 0, 0, 1);
637
638 tex = v[5]->data[texPos];
639 ASSIGN_4V(tex, .5, 1, 0, 1);
640
641 tex = v[6]->data[texPos];
642 ASSIGN_4V(tex, 1, 0, 0, 1);
643
644 tex = v[7]->data[texPos];
645 ASSIGN_4V(tex, 1, 1, 0, 1);
646
647 /* emit 6 tris for the quad strip */
648 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
649 stage->next->tri( stage->next, &tri );
650
651 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
652 stage->next->tri( stage->next, &tri );
653
654 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
655 stage->next->tri( stage->next, &tri );
656
657 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
658 stage->next->tri( stage->next, &tri );
659
660 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
661 stage->next->tri( stage->next, &tri );
662
663 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
664 stage->next->tri( stage->next, &tri );
665 }
666
667
668 static void
669 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
670 {
671 auto struct aaline_stage *aaline = aaline_stage(stage);
672 struct draw_context *draw = stage->draw;
673 struct pipe_context *pipe = draw->pipe;
674 const struct pipe_rasterizer_state *rast = draw->rasterizer;
675 uint num_samplers;
676 void *r;
677
678 assert(draw->rasterizer->line_smooth);
679
680 if (draw->rasterizer->line_width <= 2.2)
681 aaline->half_line_width = 1.1f;
682 else
683 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
684
685 /*
686 * Bind (generate) our fragprog, sampler and texture
687 */
688 if (!bind_aaline_fragment_shader(aaline)) {
689 stage->line = draw_pipe_passthrough_line;
690 stage->line(stage, header);
691 return;
692 }
693
694 /* update vertex attrib info */
695 aaline->tex_slot = draw_current_shader_outputs(draw);
696 aaline->pos_slot = draw_current_shader_position_output(draw);;
697
698 /* allocate the extra post-transformed vertex attribute */
699 (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
700 aaline->fs->generic_attrib);
701
702 /* how many samplers? */
703 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
704 num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
705 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
706
707 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
708 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
709 aaline->sampler_view);
710
711 draw->suspend_flushing = TRUE;
712 aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
713 aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
714
715 /* Disable triangle culling, stippling, unfilled mode etc. */
716 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
717 pipe->bind_rasterizer_state(pipe, r);
718
719 draw->suspend_flushing = FALSE;
720
721 /* now really draw first line */
722 stage->line = aaline_line;
723 stage->line(stage, header);
724 }
725
726
727 static void
728 aaline_flush(struct draw_stage *stage, unsigned flags)
729 {
730 struct draw_context *draw = stage->draw;
731 struct aaline_stage *aaline = aaline_stage(stage);
732 struct pipe_context *pipe = draw->pipe;
733
734 stage->line = aaline_first_line;
735 stage->next->flush( stage->next, flags );
736
737 /* restore original frag shader, texture, sampler state */
738 draw->suspend_flushing = TRUE;
739 aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
740 aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
741 aaline->state.sampler);
742 aaline->driver_set_sampler_views(pipe,
743 aaline->num_sampler_views,
744 aaline->state.sampler_views);
745
746 /* restore original rasterizer state */
747 if (draw->rast_handle) {
748 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
749 }
750
751 draw->suspend_flushing = FALSE;
752
753 draw_remove_extra_vertex_attribs(draw);
754 }
755
756
757 static void
758 aaline_reset_stipple_counter(struct draw_stage *stage)
759 {
760 stage->next->reset_stipple_counter( stage->next );
761 }
762
763
764 static void
765 aaline_destroy(struct draw_stage *stage)
766 {
767 struct aaline_stage *aaline = aaline_stage(stage);
768 struct pipe_context *pipe = stage->draw->pipe;
769 uint i;
770
771 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
772 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
773 }
774
775 if (aaline->sampler_cso)
776 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
777
778 if (aaline->texture)
779 pipe_resource_reference(&aaline->texture, NULL);
780
781 if (aaline->sampler_view) {
782 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
783 }
784
785 draw_free_temp_verts( stage );
786
787 /* restore the old entry points */
788 pipe->create_fs_state = aaline->driver_create_fs_state;
789 pipe->bind_fs_state = aaline->driver_bind_fs_state;
790 pipe->delete_fs_state = aaline->driver_delete_fs_state;
791
792 pipe->bind_fragment_sampler_states = aaline->driver_bind_sampler_states;
793 pipe->set_fragment_sampler_views = aaline->driver_set_sampler_views;
794
795 FREE( stage );
796 }
797
798
799 static struct aaline_stage *
800 draw_aaline_stage(struct draw_context *draw)
801 {
802 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
803 if (aaline == NULL)
804 return NULL;
805
806 aaline->stage.draw = draw;
807 aaline->stage.name = "aaline";
808 aaline->stage.next = NULL;
809 aaline->stage.point = draw_pipe_passthrough_point;
810 aaline->stage.line = aaline_first_line;
811 aaline->stage.tri = draw_pipe_passthrough_tri;
812 aaline->stage.flush = aaline_flush;
813 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
814 aaline->stage.destroy = aaline_destroy;
815
816 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
817 goto fail;
818
819 return aaline;
820
821 fail:
822 if (aaline)
823 aaline->stage.destroy(&aaline->stage);
824
825 return NULL;
826 }
827
828
829 static struct aaline_stage *
830 aaline_stage_from_pipe(struct pipe_context *pipe)
831 {
832 struct draw_context *draw = (struct draw_context *) pipe->draw;
833 return aaline_stage(draw->pipeline.aaline);
834 }
835
836
837 /**
838 * This function overrides the driver's create_fs_state() function and
839 * will typically be called by the state tracker.
840 */
841 static void *
842 aaline_create_fs_state(struct pipe_context *pipe,
843 const struct pipe_shader_state *fs)
844 {
845 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
846 struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
847
848 if (aafs == NULL)
849 return NULL;
850
851 aafs->state = *fs;
852
853 /* pass-through */
854 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
855
856 return aafs;
857 }
858
859
860 static void
861 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
862 {
863 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
864 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
865
866 /* save current */
867 aaline->fs = aafs;
868 /* pass-through */
869 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
870 }
871
872
873 static void
874 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
875 {
876 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
877 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
878
879 /* pass-through */
880 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
881
882 if (aafs->aaline_fs)
883 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
884
885 FREE(aafs);
886 }
887
888
889 static void
890 aaline_bind_sampler_states(struct pipe_context *pipe,
891 unsigned num, void **sampler)
892 {
893 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
894
895 /* save current */
896 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
897 aaline->num_samplers = num;
898
899 /* pass-through */
900 aaline->driver_bind_sampler_states(pipe, num, sampler);
901 }
902
903
904 static void
905 aaline_set_sampler_views(struct pipe_context *pipe,
906 unsigned num,
907 struct pipe_sampler_view **views)
908 {
909 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
910 uint i;
911
912 /* save current */
913 for (i = 0; i < num; i++) {
914 pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
915 }
916 for ( ; i < PIPE_MAX_SAMPLERS; i++) {
917 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
918 }
919 aaline->num_sampler_views = num;
920
921 /* pass-through */
922 aaline->driver_set_sampler_views(pipe, num, views);
923 }
924
925
926 /**
927 * Called by drivers that want to install this AA line prim stage
928 * into the draw module's pipeline. This will not be used if the
929 * hardware has native support for AA lines.
930 */
931 boolean
932 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
933 {
934 struct aaline_stage *aaline;
935
936 pipe->draw = (void *) draw;
937
938 /*
939 * Create / install AA line drawing / prim stage
940 */
941 aaline = draw_aaline_stage( draw );
942 if (!aaline)
943 goto fail;
944
945 /* create special texture, sampler state */
946 if (!aaline_create_texture(aaline))
947 goto fail;
948
949 if (!aaline_create_sampler(aaline))
950 goto fail;
951
952 /* save original driver functions */
953 aaline->driver_create_fs_state = pipe->create_fs_state;
954 aaline->driver_bind_fs_state = pipe->bind_fs_state;
955 aaline->driver_delete_fs_state = pipe->delete_fs_state;
956
957 aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
958 aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
959
960 /* override the driver's functions */
961 pipe->create_fs_state = aaline_create_fs_state;
962 pipe->bind_fs_state = aaline_bind_fs_state;
963 pipe->delete_fs_state = aaline_delete_fs_state;
964
965 pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
966 pipe->set_fragment_sampler_views = aaline_set_sampler_views;
967
968 /* Install once everything is known to be OK:
969 */
970 draw->pipeline.aaline = &aaline->stage;
971
972 return TRUE;
973
974 fail:
975 if (aaline)
976 aaline->stage.destroy( &aaline->stage );
977
978 return FALSE;
979 }