s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aapoint.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA point stage: AA points are converted to quads and rendered with a
30 * special fragment shader. Another approach would be to use a texture
31 * map image of a point, but experiments indicate the quality isn't nearly
32 * as good as this approach.
33 *
34 * Note: this looks a lot like draw_aaline.c but there's actually little
35 * if any code that can be shared.
36 *
37 * Authors: Brian Paul
38 */
39
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "util/u_math.h"
49 #include "util/u_memory.h"
50
51 #include "draw_context.h"
52 #include "draw_vs.h"
53 #include "draw_pipe.h"
54
55
56 /** Approx number of new tokens for instructions in aa_transform_inst() */
57 #define NUM_NEW_TOKENS 200
58
59
60 /*
61 * Enabling NORMALIZE might give _slightly_ better results.
62 * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
63 * d=x*x+y*y. Since we're working with a unit circle, the later seems
64 * close enough and saves some costly instructions.
65 */
66 #define NORMALIZE 0
67
68
69 /**
70 * Subclass of pipe_shader_state to carry extra fragment shader info.
71 */
72 struct aapoint_fragment_shader
73 {
74 struct pipe_shader_state state;
75 void *driver_fs; /**< the regular shader */
76 void *aapoint_fs; /**< the aa point-augmented shader */
77 int generic_attrib; /**< The generic input attrib/texcoord we'll use */
78 };
79
80
81 /**
82 * Subclass of draw_stage
83 */
84 struct aapoint_stage
85 {
86 struct draw_stage stage;
87
88 /** half of pipe_rasterizer_state::point_size */
89 float radius;
90
91 /** vertex attrib slot containing point size */
92 int psize_slot;
93
94 /** this is the vertex attrib slot for the new texcoords */
95 uint tex_slot;
96
97 /** vertex attrib slot containing position */
98 uint pos_slot;
99
100 /** Currently bound fragment shader */
101 struct aapoint_fragment_shader *fs;
102
103 /*
104 * Driver interface/override functions
105 */
106 void * (*driver_create_fs_state)(struct pipe_context *,
107 const struct pipe_shader_state *);
108 void (*driver_bind_fs_state)(struct pipe_context *, void *);
109 void (*driver_delete_fs_state)(struct pipe_context *, void *);
110 };
111
112
113
114 /**
115 * Subclass of tgsi_transform_context, used for transforming the
116 * user's fragment shader to add the special AA instructions.
117 */
118 struct aa_transform_context {
119 struct tgsi_transform_context base;
120 uint tempsUsed; /**< bitmask */
121 int colorOutput; /**< which output is the primary color */
122 int maxInput, maxGeneric; /**< max input index found */
123 int tmp0, colorTemp; /**< temp registers */
124 boolean firstInstruction;
125 };
126
127
128 /**
129 * TGSI declaration transform callback.
130 * Look for two free temp regs and available input reg for new texcoords.
131 */
132 static void
133 aa_transform_decl(struct tgsi_transform_context *ctx,
134 struct tgsi_full_declaration *decl)
135 {
136 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
137
138 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
139 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
140 decl->Semantic.Index == 0) {
141 aactx->colorOutput = decl->Range.First;
142 }
143 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
144 if ((int) decl->Range.Last > aactx->maxInput)
145 aactx->maxInput = decl->Range.Last;
146 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
147 (int) decl->Semantic.Index > aactx->maxGeneric) {
148 aactx->maxGeneric = decl->Semantic.Index;
149 }
150 }
151 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
152 uint i;
153 for (i = decl->Range.First;
154 i <= decl->Range.Last; i++) {
155 aactx->tempsUsed |= (1 << i);
156 }
157 }
158
159 ctx->emit_declaration(ctx, decl);
160 }
161
162
163 /**
164 * TGSI instruction transform callback.
165 * Replace writes to result.color w/ a temp reg.
166 * Upon END instruction, insert texture sampling code for antialiasing.
167 */
168 static void
169 aa_transform_inst(struct tgsi_transform_context *ctx,
170 struct tgsi_full_instruction *inst)
171 {
172 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
173 struct tgsi_full_instruction newInst;
174
175 if (aactx->firstInstruction) {
176 /* emit our new declarations before the first instruction */
177
178 struct tgsi_full_declaration decl;
179 const int texInput = aactx->maxInput + 1;
180 int tmp0;
181 uint i;
182
183 /* find two free temp regs */
184 for (i = 0; i < 32; i++) {
185 if ((aactx->tempsUsed & (1 << i)) == 0) {
186 /* found a free temp */
187 if (aactx->tmp0 < 0)
188 aactx->tmp0 = i;
189 else if (aactx->colorTemp < 0)
190 aactx->colorTemp = i;
191 else
192 break;
193 }
194 }
195
196 assert(aactx->colorTemp != aactx->tmp0);
197
198 tmp0 = aactx->tmp0;
199
200 /* declare new generic input/texcoord */
201 decl = tgsi_default_full_declaration();
202 decl.Declaration.File = TGSI_FILE_INPUT;
203 /* XXX this could be linear... */
204 decl.Declaration.Interpolate = 1;
205 decl.Declaration.Semantic = 1;
206 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
207 decl.Semantic.Index = aactx->maxGeneric + 1;
208 decl.Range.First =
209 decl.Range.Last = texInput;
210 decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
211 ctx->emit_declaration(ctx, &decl);
212
213 /* declare new temp regs */
214 decl = tgsi_default_full_declaration();
215 decl.Declaration.File = TGSI_FILE_TEMPORARY;
216 decl.Range.First =
217 decl.Range.Last = tmp0;
218 ctx->emit_declaration(ctx, &decl);
219
220 decl = tgsi_default_full_declaration();
221 decl.Declaration.File = TGSI_FILE_TEMPORARY;
222 decl.Range.First =
223 decl.Range.Last = aactx->colorTemp;
224 ctx->emit_declaration(ctx, &decl);
225
226 aactx->firstInstruction = FALSE;
227
228
229 /*
230 * Emit code to compute fragment coverage, kill if outside point radius
231 *
232 * Temp reg0 usage:
233 * t0.x = distance of fragment from center point
234 * t0.y = boolean, is t0.x > 1.0, also misc temp usage
235 * t0.z = temporary for computing 1/(1-k) value
236 * t0.w = final coverage value
237 */
238
239 /* MUL t0.xy, tex, tex; # compute x^2, y^2 */
240 newInst = tgsi_default_full_instruction();
241 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
242 newInst.Instruction.NumDstRegs = 1;
243 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
244 newInst.Dst[0].Register.Index = tmp0;
245 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XY;
246 newInst.Instruction.NumSrcRegs = 2;
247 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
248 newInst.Src[0].Register.Index = texInput;
249 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
250 newInst.Src[1].Register.Index = texInput;
251 ctx->emit_instruction(ctx, &newInst);
252
253 /* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
254 newInst = tgsi_default_full_instruction();
255 newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
256 newInst.Instruction.NumDstRegs = 1;
257 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
258 newInst.Dst[0].Register.Index = tmp0;
259 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
260 newInst.Instruction.NumSrcRegs = 2;
261 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
262 newInst.Src[0].Register.Index = tmp0;
263 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
264 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
265 newInst.Src[1].Register.Index = tmp0;
266 newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_Y;
267 ctx->emit_instruction(ctx, &newInst);
268
269 #if NORMALIZE /* OPTIONAL normalization of length */
270 /* RSQ t0.x, t0.x; */
271 newInst = tgsi_default_full_instruction();
272 newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
273 newInst.Instruction.NumDstRegs = 1;
274 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
275 newInst.Dst[0].Register.Index = tmp0;
276 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
277 newInst.Instruction.NumSrcRegs = 1;
278 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
279 newInst.Src[0].Register.Index = tmp0;
280 ctx->emit_instruction(ctx, &newInst);
281
282 /* RCP t0.x, t0.x; */
283 newInst = tgsi_default_full_instruction();
284 newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
285 newInst.Instruction.NumDstRegs = 1;
286 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
287 newInst.Dst[0].Register.Index = tmp0;
288 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
289 newInst.Instruction.NumSrcRegs = 1;
290 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
291 newInst.Src[0].Register.Index = tmp0;
292 ctx->emit_instruction(ctx, &newInst);
293 #endif
294
295 /* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
296 newInst = tgsi_default_full_instruction();
297 newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
298 newInst.Instruction.NumDstRegs = 1;
299 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Dst[0].Register.Index = tmp0;
301 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
302 newInst.Instruction.NumSrcRegs = 2;
303 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
304 newInst.Src[0].Register.Index = tmp0;
305 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
306 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
307 newInst.Src[1].Register.Index = texInput;
308 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
309 ctx->emit_instruction(ctx, &newInst);
310
311 /* KILL_IF -tmp0.yyyy; # if -tmp0.y < 0, KILL */
312 newInst = tgsi_default_full_instruction();
313 newInst.Instruction.Opcode = TGSI_OPCODE_KILL_IF;
314 newInst.Instruction.NumDstRegs = 0;
315 newInst.Instruction.NumSrcRegs = 1;
316 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
317 newInst.Src[0].Register.Index = tmp0;
318 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
319 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
320 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
321 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
322 newInst.Src[0].Register.Negate = 1;
323 ctx->emit_instruction(ctx, &newInst);
324
325
326 /* compute coverage factor = (1-d)/(1-k) */
327
328 /* SUB t0.z, tex.w, tex.z; # m = 1 - k */
329 newInst = tgsi_default_full_instruction();
330 newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
331 newInst.Instruction.NumDstRegs = 1;
332 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
333 newInst.Dst[0].Register.Index = tmp0;
334 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
335 newInst.Instruction.NumSrcRegs = 2;
336 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
337 newInst.Src[0].Register.Index = texInput;
338 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_W;
339 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
340 newInst.Src[1].Register.Index = texInput;
341 newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_Z;
342 ctx->emit_instruction(ctx, &newInst);
343
344 /* RCP t0.z, t0.z; # t0.z = 1 / m */
345 newInst = tgsi_default_full_instruction();
346 newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
347 newInst.Instruction.NumDstRegs = 1;
348 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
349 newInst.Dst[0].Register.Index = tmp0;
350 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
351 newInst.Instruction.NumSrcRegs = 1;
352 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
353 newInst.Src[0].Register.Index = tmp0;
354 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
355 ctx->emit_instruction(ctx, &newInst);
356
357 /* SUB t0.y, 1, t0.x; # d = 1 - d */
358 newInst = tgsi_default_full_instruction();
359 newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
360 newInst.Instruction.NumDstRegs = 1;
361 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
362 newInst.Dst[0].Register.Index = tmp0;
363 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
364 newInst.Instruction.NumSrcRegs = 2;
365 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
366 newInst.Src[0].Register.Index = texInput;
367 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_W;
368 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
369 newInst.Src[1].Register.Index = tmp0;
370 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_X;
371 ctx->emit_instruction(ctx, &newInst);
372
373 /* MUL t0.w, t0.y, t0.z; # coverage = d * m */
374 newInst = tgsi_default_full_instruction();
375 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
376 newInst.Instruction.NumDstRegs = 1;
377 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
378 newInst.Dst[0].Register.Index = tmp0;
379 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
380 newInst.Instruction.NumSrcRegs = 2;
381 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
382 newInst.Src[0].Register.Index = tmp0;
383 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
384 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
385 newInst.Src[1].Register.Index = tmp0;
386 newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_Z;
387 ctx->emit_instruction(ctx, &newInst);
388
389 /* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
390 newInst = tgsi_default_full_instruction();
391 newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
392 newInst.Instruction.NumDstRegs = 1;
393 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
394 newInst.Dst[0].Register.Index = tmp0;
395 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
396 newInst.Instruction.NumSrcRegs = 2;
397 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
398 newInst.Src[0].Register.Index = tmp0;
399 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
400 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
401 newInst.Src[1].Register.Index = texInput;
402 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_Z;
403 ctx->emit_instruction(ctx, &newInst);
404
405 /* CMP t0.w, -t0.y, tex.w, t0.w;
406 * # if -t0.y < 0 then
407 * t0.w = 1
408 * else
409 * t0.w = t0.w
410 */
411 newInst = tgsi_default_full_instruction();
412 newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
413 newInst.Instruction.NumDstRegs = 1;
414 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
415 newInst.Dst[0].Register.Index = tmp0;
416 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
417 newInst.Instruction.NumSrcRegs = 3;
418 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
419 newInst.Src[0].Register.Index = tmp0;
420 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
421 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
422 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
423 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
424 newInst.Src[0].Register.Negate = 1;
425 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
426 newInst.Src[1].Register.Index = texInput;
427 newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_W;
428 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
429 newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_W;
430 newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_W;
431 newInst.Src[2].Register.File = TGSI_FILE_TEMPORARY;
432 newInst.Src[2].Register.Index = tmp0;
433 newInst.Src[2].Register.SwizzleX = TGSI_SWIZZLE_W;
434 newInst.Src[2].Register.SwizzleY = TGSI_SWIZZLE_W;
435 newInst.Src[2].Register.SwizzleZ = TGSI_SWIZZLE_W;
436 newInst.Src[2].Register.SwizzleW = TGSI_SWIZZLE_W;
437 ctx->emit_instruction(ctx, &newInst);
438
439 }
440
441 if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
442 /* add alpha modulation code at tail of program */
443
444 /* MOV result.color.xyz, colorTemp; */
445 newInst = tgsi_default_full_instruction();
446 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
447 newInst.Instruction.NumDstRegs = 1;
448 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
449 newInst.Dst[0].Register.Index = aactx->colorOutput;
450 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
451 newInst.Instruction.NumSrcRegs = 1;
452 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
453 newInst.Src[0].Register.Index = aactx->colorTemp;
454 ctx->emit_instruction(ctx, &newInst);
455
456 /* MUL result.color.w, colorTemp, tmp0.w; */
457 newInst = tgsi_default_full_instruction();
458 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
459 newInst.Instruction.NumDstRegs = 1;
460 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
461 newInst.Dst[0].Register.Index = aactx->colorOutput;
462 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
463 newInst.Instruction.NumSrcRegs = 2;
464 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
465 newInst.Src[0].Register.Index = aactx->colorTemp;
466 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
467 newInst.Src[1].Register.Index = aactx->tmp0;
468 ctx->emit_instruction(ctx, &newInst);
469 }
470 else {
471 /* Not an END instruction.
472 * Look for writes to result.color and replace with colorTemp reg.
473 */
474 uint i;
475
476 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
477 struct tgsi_full_dst_register *dst = &inst->Dst[i];
478 if (dst->Register.File == TGSI_FILE_OUTPUT &&
479 dst->Register.Index == aactx->colorOutput) {
480 dst->Register.File = TGSI_FILE_TEMPORARY;
481 dst->Register.Index = aactx->colorTemp;
482 }
483 }
484 }
485
486 ctx->emit_instruction(ctx, inst);
487 }
488
489
490 /**
491 * Generate the frag shader we'll use for drawing AA points.
492 * This will be the user's shader plus some texture/modulate instructions.
493 */
494 static boolean
495 generate_aapoint_fs(struct aapoint_stage *aapoint)
496 {
497 const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
498 struct pipe_shader_state aapoint_fs;
499 struct aa_transform_context transform;
500 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
501 struct pipe_context *pipe = aapoint->stage.draw->pipe;
502
503 aapoint_fs = *orig_fs; /* copy to init */
504 aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
505 if (aapoint_fs.tokens == NULL)
506 return FALSE;
507
508 memset(&transform, 0, sizeof(transform));
509 transform.colorOutput = -1;
510 transform.maxInput = -1;
511 transform.maxGeneric = -1;
512 transform.colorTemp = -1;
513 transform.tmp0 = -1;
514 transform.firstInstruction = TRUE;
515 transform.base.transform_instruction = aa_transform_inst;
516 transform.base.transform_declaration = aa_transform_decl;
517
518 tgsi_transform_shader(orig_fs->tokens,
519 (struct tgsi_token *) aapoint_fs.tokens,
520 newLen, &transform.base);
521
522 #if 0 /* DEBUG */
523 debug_printf("draw_aapoint, orig shader:\n");
524 tgsi_dump(orig_fs->tokens, 0);
525 debug_printf("draw_aapoint, new shader:\n");
526 tgsi_dump(aapoint_fs.tokens, 0);
527 #endif
528
529 aapoint->fs->aapoint_fs
530 = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
531 if (aapoint->fs->aapoint_fs == NULL)
532 goto fail;
533
534 aapoint->fs->generic_attrib = transform.maxGeneric + 1;
535 FREE((void *)aapoint_fs.tokens);
536 return TRUE;
537
538 fail:
539 FREE((void *)aapoint_fs.tokens);
540 return FALSE;
541 }
542
543
544 /**
545 * When we're about to draw our first AA point in a batch, this function is
546 * called to tell the driver to bind our modified fragment shader.
547 */
548 static boolean
549 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
550 {
551 struct draw_context *draw = aapoint->stage.draw;
552 struct pipe_context *pipe = draw->pipe;
553
554 if (!aapoint->fs->aapoint_fs &&
555 !generate_aapoint_fs(aapoint))
556 return FALSE;
557
558 draw->suspend_flushing = TRUE;
559 aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
560 draw->suspend_flushing = FALSE;
561
562 return TRUE;
563 }
564
565
566
567 static INLINE struct aapoint_stage *
568 aapoint_stage( struct draw_stage *stage )
569 {
570 return (struct aapoint_stage *) stage;
571 }
572
573
574
575
576 /**
577 * Draw an AA point by drawing a quad.
578 */
579 static void
580 aapoint_point(struct draw_stage *stage, struct prim_header *header)
581 {
582 const struct aapoint_stage *aapoint = aapoint_stage(stage);
583 struct prim_header tri;
584 struct vertex_header *v[4];
585 const uint tex_slot = aapoint->tex_slot;
586 const uint pos_slot = aapoint->pos_slot;
587 float radius, *pos, *tex;
588 uint i;
589 float k;
590
591 if (aapoint->psize_slot >= 0) {
592 radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
593 }
594 else {
595 radius = aapoint->radius;
596 }
597
598 /*
599 * Note: the texcoords (generic attrib, really) we use are special:
600 * The S and T components simply vary from -1 to +1.
601 * The R component is k, below.
602 * The Q component is 1.0 and will used as a handy constant in the
603 * fragment shader.
604 */
605
606 /*
607 * k is the threshold distance from the point's center at which
608 * we begin alpha attenuation (the coverage value).
609 * Operating within a unit circle, we'll compute the fragment's
610 * distance 'd' from the center point using the texcoords.
611 * IF d > 1.0 THEN
612 * KILL fragment
613 * ELSE IF d > k THEN
614 * compute coverage in [0,1] proportional to d in [k, 1].
615 * ELSE
616 * coverage = 1.0; // full coverage
617 * ENDIF
618 *
619 * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
620 * avoid using IF/ELSE/ENDIF TGSI opcodes.
621 */
622
623 #if !NORMALIZE
624 k = 1.0f / radius;
625 k = 1.0f - 2.0f * k + k * k;
626 #else
627 k = 1.0f - 1.0f / radius;
628 #endif
629
630 /* allocate/dup new verts */
631 for (i = 0; i < 4; i++) {
632 v[i] = dup_vert(stage, header->v[0], i);
633 }
634
635 /* new verts */
636 pos = v[0]->data[pos_slot];
637 pos[0] -= radius;
638 pos[1] -= radius;
639
640 pos = v[1]->data[pos_slot];
641 pos[0] += radius;
642 pos[1] -= radius;
643
644 pos = v[2]->data[pos_slot];
645 pos[0] += radius;
646 pos[1] += radius;
647
648 pos = v[3]->data[pos_slot];
649 pos[0] -= radius;
650 pos[1] += radius;
651
652 /* new texcoords */
653 tex = v[0]->data[tex_slot];
654 ASSIGN_4V(tex, -1, -1, k, 1);
655
656 tex = v[1]->data[tex_slot];
657 ASSIGN_4V(tex, 1, -1, k, 1);
658
659 tex = v[2]->data[tex_slot];
660 ASSIGN_4V(tex, 1, 1, k, 1);
661
662 tex = v[3]->data[tex_slot];
663 ASSIGN_4V(tex, -1, 1, k, 1);
664
665 /* emit 2 tris for the quad strip */
666 tri.v[0] = v[0];
667 tri.v[1] = v[1];
668 tri.v[2] = v[2];
669 stage->next->tri( stage->next, &tri );
670
671 tri.v[0] = v[0];
672 tri.v[1] = v[2];
673 tri.v[2] = v[3];
674 stage->next->tri( stage->next, &tri );
675 }
676
677
678 static void
679 aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
680 {
681 auto struct aapoint_stage *aapoint = aapoint_stage(stage);
682 struct draw_context *draw = stage->draw;
683 struct pipe_context *pipe = draw->pipe;
684 const struct pipe_rasterizer_state *rast = draw->rasterizer;
685 void *r;
686
687 assert(draw->rasterizer->point_smooth);
688
689 if (draw->rasterizer->point_size <= 2.0)
690 aapoint->radius = 1.0;
691 else
692 aapoint->radius = 0.5f * draw->rasterizer->point_size;
693
694 /*
695 * Bind (generate) our fragprog.
696 */
697 bind_aapoint_fragment_shader(aapoint);
698
699 draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
700
701 draw->suspend_flushing = TRUE;
702
703 /* Disable triangle culling, stippling, unfilled mode etc. */
704 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
705 pipe->bind_rasterizer_state(pipe, r);
706
707 draw->suspend_flushing = FALSE;
708
709 /* now really draw first point */
710 stage->point = aapoint_point;
711 stage->point(stage, header);
712 }
713
714
715 static void
716 aapoint_flush(struct draw_stage *stage, unsigned flags)
717 {
718 struct draw_context *draw = stage->draw;
719 struct aapoint_stage *aapoint = aapoint_stage(stage);
720 struct pipe_context *pipe = draw->pipe;
721
722 stage->point = aapoint_first_point;
723 stage->next->flush( stage->next, flags );
724
725 /* restore original frag shader */
726 draw->suspend_flushing = TRUE;
727 aapoint->driver_bind_fs_state(pipe, aapoint->fs ? aapoint->fs->driver_fs : NULL);
728
729 /* restore original rasterizer state */
730 if (draw->rast_handle) {
731 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
732 }
733
734 draw->suspend_flushing = FALSE;
735
736 draw_remove_extra_vertex_attribs(draw);
737 }
738
739
740 static void
741 aapoint_reset_stipple_counter(struct draw_stage *stage)
742 {
743 stage->next->reset_stipple_counter( stage->next );
744 }
745
746
747 static void
748 aapoint_destroy(struct draw_stage *stage)
749 {
750 struct aapoint_stage* aapoint = aapoint_stage(stage);
751 struct pipe_context *pipe = stage->draw->pipe;
752
753 draw_free_temp_verts( stage );
754
755 /* restore the old entry points */
756 pipe->create_fs_state = aapoint->driver_create_fs_state;
757 pipe->bind_fs_state = aapoint->driver_bind_fs_state;
758 pipe->delete_fs_state = aapoint->driver_delete_fs_state;
759
760 FREE( stage );
761 }
762
763 void
764 draw_aapoint_prepare_outputs(struct draw_context *draw,
765 struct draw_stage *stage)
766 {
767 struct aapoint_stage *aapoint = aapoint_stage(stage);
768 const struct pipe_rasterizer_state *rast = draw->rasterizer;
769
770 /* update vertex attrib info */
771 aapoint->pos_slot = draw_current_shader_position_output(draw);
772
773 if (!rast->point_smooth)
774 return;
775
776 /* allocate the extra post-transformed vertex attribute */
777 aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
778 TGSI_SEMANTIC_GENERIC,
779 aapoint->fs->generic_attrib);
780 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
781
782 /* find psize slot in post-transform vertex */
783 aapoint->psize_slot = -1;
784 if (draw->rasterizer->point_size_per_vertex) {
785 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
786 uint i;
787 /* find PSIZ vertex output */
788 for (i = 0; i < info->num_outputs; i++) {
789 if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
790 aapoint->psize_slot = i;
791 break;
792 }
793 }
794 }
795 }
796
797 static struct aapoint_stage *
798 draw_aapoint_stage(struct draw_context *draw)
799 {
800 struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
801 if (aapoint == NULL)
802 goto fail;
803
804 aapoint->stage.draw = draw;
805 aapoint->stage.name = "aapoint";
806 aapoint->stage.next = NULL;
807 aapoint->stage.point = aapoint_first_point;
808 aapoint->stage.line = draw_pipe_passthrough_line;
809 aapoint->stage.tri = draw_pipe_passthrough_tri;
810 aapoint->stage.flush = aapoint_flush;
811 aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
812 aapoint->stage.destroy = aapoint_destroy;
813
814 if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
815 goto fail;
816
817 return aapoint;
818
819 fail:
820 if (aapoint)
821 aapoint->stage.destroy(&aapoint->stage);
822
823 return NULL;
824
825 }
826
827
828 static struct aapoint_stage *
829 aapoint_stage_from_pipe(struct pipe_context *pipe)
830 {
831 struct draw_context *draw = (struct draw_context *) pipe->draw;
832 return aapoint_stage(draw->pipeline.aapoint);
833 }
834
835
836 /**
837 * This function overrides the driver's create_fs_state() function and
838 * will typically be called by the state tracker.
839 */
840 static void *
841 aapoint_create_fs_state(struct pipe_context *pipe,
842 const struct pipe_shader_state *fs)
843 {
844 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
845 struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
846 if (aafs == NULL)
847 return NULL;
848
849 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
850
851 /* pass-through */
852 aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
853
854 return aafs;
855 }
856
857
858 static void
859 aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
860 {
861 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
862 struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
863 /* save current */
864 aapoint->fs = aafs;
865 /* pass-through */
866 aapoint->driver_bind_fs_state(pipe,
867 (aafs ? aafs->driver_fs : NULL));
868 }
869
870
871 static void
872 aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
873 {
874 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
875 struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
876
877 /* pass-through */
878 aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
879
880 if (aafs->aapoint_fs)
881 aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
882
883 FREE((void*)aafs->state.tokens);
884
885 FREE(aafs);
886 }
887
888
889 /**
890 * Called by drivers that want to install this AA point prim stage
891 * into the draw module's pipeline. This will not be used if the
892 * hardware has native support for AA points.
893 */
894 boolean
895 draw_install_aapoint_stage(struct draw_context *draw,
896 struct pipe_context *pipe)
897 {
898 struct aapoint_stage *aapoint;
899
900 pipe->draw = (void *) draw;
901
902 /*
903 * Create / install AA point drawing / prim stage
904 */
905 aapoint = draw_aapoint_stage( draw );
906 if (aapoint == NULL)
907 return FALSE;
908
909 /* save original driver functions */
910 aapoint->driver_create_fs_state = pipe->create_fs_state;
911 aapoint->driver_bind_fs_state = pipe->bind_fs_state;
912 aapoint->driver_delete_fs_state = pipe->delete_fs_state;
913
914 /* override the driver's functions */
915 pipe->create_fs_state = aapoint_create_fs_state;
916 pipe->bind_fs_state = aapoint_bind_fs_state;
917 pipe->delete_fs_state = aapoint_delete_fs_state;
918
919 draw->pipeline.aapoint = &aapoint->stage;
920
921 return TRUE;
922 }