Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_offset.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \brief polygon offset state
30 *
31 * \author Keith Whitwell <keith@tungstengraphics.com>
32 * \author Brian Paul
33 */
34
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "draw_pipe.h"
38
39
40
41 struct offset_stage {
42 struct draw_stage stage;
43
44 float scale;
45 float units;
46 };
47
48
49
50 static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
51 {
52 return (struct offset_stage *) stage;
53 }
54
55
56
57
58
59 /**
60 * Offset tri Z. Some hardware can handle this, but not usually when
61 * doing unfilled rendering.
62 */
63 static void do_offset_tri( struct draw_stage *stage,
64 struct prim_header *header )
65 {
66 const unsigned pos = draw_current_shader_position_output(stage->draw);
67 struct offset_stage *offset = offset_stage(stage);
68 float inv_det = 1.0f / header->det;
69
70 /* Window coords:
71 */
72 float *v0 = header->v[0]->data[pos];
73 float *v1 = header->v[1]->data[pos];
74 float *v2 = header->v[2]->data[pos];
75
76 /* edge vectors e = v0 - v2, f = v1 - v2 */
77 float ex = v0[0] - v2[0];
78 float ey = v0[1] - v2[1];
79 float ez = v0[2] - v2[2];
80 float fx = v1[0] - v2[0];
81 float fy = v1[1] - v2[1];
82 float fz = v1[2] - v2[2];
83
84 /* (a,b) = cross(e,f).xy */
85 float a = ey*fz - ez*fy;
86 float b = ez*fx - ex*fz;
87
88 float dzdx = fabsf(a * inv_det);
89 float dzdy = fabsf(b * inv_det);
90
91 float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
92
93 /*
94 * Note: we're applying the offset and clamping per-vertex.
95 * Ideally, the offset is applied per-fragment prior to fragment shading.
96 */
97 v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
98 v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
99 v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
100
101 stage->next->tri( stage->next, header );
102 }
103
104
105 static void offset_tri( struct draw_stage *stage,
106 struct prim_header *header )
107 {
108 struct prim_header tmp;
109
110 tmp.det = header->det;
111 tmp.flags = header->flags;
112 tmp.pad = header->pad;
113 tmp.v[0] = dup_vert(stage, header->v[0], 0);
114 tmp.v[1] = dup_vert(stage, header->v[1], 1);
115 tmp.v[2] = dup_vert(stage, header->v[2], 2);
116
117 do_offset_tri( stage, &tmp );
118 }
119
120
121 static void offset_first_tri( struct draw_stage *stage,
122 struct prim_header *header )
123 {
124 struct offset_stage *offset = offset_stage(stage);
125
126 offset->units = (float) (stage->draw->rasterizer->offset_units * stage->draw->mrd);
127 offset->scale = stage->draw->rasterizer->offset_scale;
128
129 stage->tri = offset_tri;
130 stage->tri( stage, header );
131 }
132
133
134
135
136 static void offset_flush( struct draw_stage *stage,
137 unsigned flags )
138 {
139 stage->tri = offset_first_tri;
140 stage->next->flush( stage->next, flags );
141 }
142
143
144 static void offset_reset_stipple_counter( struct draw_stage *stage )
145 {
146 stage->next->reset_stipple_counter( stage->next );
147 }
148
149
150 static void offset_destroy( struct draw_stage *stage )
151 {
152 draw_free_temp_verts( stage );
153 FREE( stage );
154 }
155
156
157 /**
158 * Create polygon offset drawing stage.
159 */
160 struct draw_stage *draw_offset_stage( struct draw_context *draw )
161 {
162 struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
163 if (offset == NULL)
164 goto fail;
165
166 draw_alloc_temp_verts( &offset->stage, 3 );
167
168 offset->stage.draw = draw;
169 offset->stage.name = "offset";
170 offset->stage.next = NULL;
171 offset->stage.point = draw_pipe_passthrough_point;
172 offset->stage.line = draw_pipe_passthrough_line;
173 offset->stage.tri = offset_first_tri;
174 offset->stage.flush = offset_flush;
175 offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
176 offset->stage.destroy = offset_destroy;
177
178 return &offset->stage;
179
180 fail:
181 if (offset)
182 offset->stage.destroy( &offset->stage );
183
184 return NULL;
185 }