Merge branch '7.8' into master
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_shader_tokens.h"
40 #include "util/u_inlines.h"
41
42 #include "util/u_format.h"
43 #include "util/u_math.h"
44 #include "util/u_memory.h"
45 #include "util/u_sampler.h"
46
47 #include "tgsi/tgsi_transform.h"
48 #include "tgsi/tgsi_dump.h"
49
50 #include "draw_context.h"
51 #include "draw_pipe.h"
52
53
54 /** Approx number of new tokens for instructions in pstip_transform_inst() */
55 #define NUM_NEW_TOKENS 50
56
57
58 /**
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
60 */
61 struct pstip_fragment_shader
62 {
63 struct pipe_shader_state state;
64 void *driver_fs;
65 void *pstip_fs;
66 uint sampler_unit;
67 };
68
69
70 /**
71 * Subclass of draw_stage
72 */
73 struct pstip_stage
74 {
75 struct draw_stage stage;
76
77 void *sampler_cso;
78 struct pipe_texture *texture;
79 struct pipe_sampler_view *sampler_view;
80 uint num_samplers;
81 uint num_sampler_views;
82
83 /*
84 * Currently bound state
85 */
86 struct pstip_fragment_shader *fs;
87 struct {
88 void *samplers[PIPE_MAX_SAMPLERS];
89 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
90 const struct pipe_poly_stipple *stipple;
91 } state;
92
93 /*
94 * Driver interface/override functions
95 */
96 void * (*driver_create_fs_state)(struct pipe_context *,
97 const struct pipe_shader_state *);
98 void (*driver_bind_fs_state)(struct pipe_context *, void *);
99 void (*driver_delete_fs_state)(struct pipe_context *, void *);
100
101 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
102
103 void (*driver_set_sampler_views)(struct pipe_context *,
104 unsigned,
105 struct pipe_sampler_view **);
106
107 void (*driver_set_polygon_stipple)(struct pipe_context *,
108 const struct pipe_poly_stipple *);
109
110 struct pipe_context *pipe;
111 };
112
113
114
115 /**
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
118 */
119 struct pstip_transform_context {
120 struct tgsi_transform_context base;
121 uint tempsUsed; /**< bitmask */
122 int wincoordInput;
123 int maxInput;
124 uint samplersUsed; /**< bitfield of samplers used */
125 int freeSampler; /** an available sampler for the pstipple */
126 int texTemp; /**< temp registers */
127 int numImmed;
128 boolean firstInstruction;
129 };
130
131
132 /**
133 * TGSI declaration transform callback.
134 * Look for a free sampler, a free input attrib, and two free temp regs.
135 */
136 static void
137 pstip_transform_decl(struct tgsi_transform_context *ctx,
138 struct tgsi_full_declaration *decl)
139 {
140 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
141
142 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
143 uint i;
144 for (i = decl->Range.First;
145 i <= decl->Range.Last; i++) {
146 pctx->samplersUsed |= 1 << i;
147 }
148 }
149 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
150 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
151 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
152 pctx->wincoordInput = (int) decl->Range.First;
153 }
154 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
155 uint i;
156 for (i = decl->Range.First;
157 i <= decl->Range.Last; i++) {
158 pctx->tempsUsed |= (1 << i);
159 }
160 }
161
162 ctx->emit_declaration(ctx, decl);
163 }
164
165
166 static void
167 pstip_transform_immed(struct tgsi_transform_context *ctx,
168 struct tgsi_full_immediate *immed)
169 {
170 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
171 pctx->numImmed++;
172 }
173
174
175 /**
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
177 */
178 static int
179 free_bit(uint bitfield)
180 {
181 return ffs(~bitfield) - 1;
182 }
183
184
185 /**
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
189 */
190 static void
191 pstip_transform_inst(struct tgsi_transform_context *ctx,
192 struct tgsi_full_instruction *inst)
193 {
194 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
195
196 if (pctx->firstInstruction) {
197 /* emit our new declarations before the first instruction */
198
199 struct tgsi_full_declaration decl;
200 struct tgsi_full_instruction newInst;
201 uint i;
202 int wincoordInput;
203
204 /* find free sampler */
205 pctx->freeSampler = free_bit(pctx->samplersUsed);
206 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
207 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
208
209 if (pctx->wincoordInput < 0)
210 wincoordInput = pctx->maxInput + 1;
211 else
212 wincoordInput = pctx->wincoordInput;
213
214 /* find one free temp reg */
215 for (i = 0; i < 32; i++) {
216 if ((pctx->tempsUsed & (1 << i)) == 0) {
217 /* found a free temp */
218 if (pctx->texTemp < 0)
219 pctx->texTemp = i;
220 else
221 break;
222 }
223 }
224 assert(pctx->texTemp >= 0);
225
226 if (pctx->wincoordInput < 0) {
227 /* declare new position input reg */
228 decl = tgsi_default_full_declaration();
229 decl.Declaration.File = TGSI_FILE_INPUT;
230 decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
231 decl.Declaration.Semantic = 1;
232 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
233 decl.Semantic.Index = 0;
234 decl.Range.First =
235 decl.Range.Last = wincoordInput;
236 ctx->emit_declaration(ctx, &decl);
237 }
238
239 /* declare new sampler */
240 decl = tgsi_default_full_declaration();
241 decl.Declaration.File = TGSI_FILE_SAMPLER;
242 decl.Range.First =
243 decl.Range.Last = pctx->freeSampler;
244 ctx->emit_declaration(ctx, &decl);
245
246 /* declare new temp regs */
247 decl = tgsi_default_full_declaration();
248 decl.Declaration.File = TGSI_FILE_TEMPORARY;
249 decl.Range.First =
250 decl.Range.Last = pctx->texTemp;
251 ctx->emit_declaration(ctx, &decl);
252
253 /* emit immediate = {1/32, 1/32, 1, 1}
254 * The index/position of this immediate will be pctx->numImmed
255 */
256 {
257 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
258 struct tgsi_full_immediate immed;
259 uint size = 4;
260 immed = tgsi_default_full_immediate();
261 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
262 immed.u[0].Float = value[0];
263 immed.u[1].Float = value[1];
264 immed.u[2].Float = value[2];
265 immed.u[3].Float = value[3];
266 ctx->emit_immediate(ctx, &immed);
267 }
268
269 pctx->firstInstruction = FALSE;
270
271
272 /*
273 * Insert new MUL/TEX/KILP instructions at start of program
274 * Take gl_FragCoord, divide by 32 (stipple size), sample the
275 * texture and kill fragment if needed.
276 *
277 * We'd like to use non-normalized texcoords to index into a RECT
278 * texture, but we can only use GL_REPEAT wrap mode with normalized
279 * texcoords. Darn.
280 */
281
282 /* MUL texTemp, INPUT[wincoord], 1/32; */
283 newInst = tgsi_default_full_instruction();
284 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
285 newInst.Instruction.NumDstRegs = 1;
286 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
287 newInst.Dst[0].Register.Index = pctx->texTemp;
288 newInst.Instruction.NumSrcRegs = 2;
289 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
290 newInst.Src[0].Register.Index = wincoordInput;
291 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
292 newInst.Src[1].Register.Index = pctx->numImmed;
293 ctx->emit_instruction(ctx, &newInst);
294
295 /* TEX texTemp, texTemp, sampler; */
296 newInst = tgsi_default_full_instruction();
297 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
298 newInst.Instruction.NumDstRegs = 1;
299 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
300 newInst.Dst[0].Register.Index = pctx->texTemp;
301 newInst.Instruction.NumSrcRegs = 2;
302 newInst.Instruction.Texture = TRUE;
303 newInst.Texture.Texture = TGSI_TEXTURE_2D;
304 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
305 newInst.Src[0].Register.Index = pctx->texTemp;
306 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
307 newInst.Src[1].Register.Index = pctx->freeSampler;
308 ctx->emit_instruction(ctx, &newInst);
309
310 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
311 newInst = tgsi_default_full_instruction();
312 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
313 newInst.Instruction.NumDstRegs = 0;
314 newInst.Instruction.NumSrcRegs = 1;
315 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
316 newInst.Src[0].Register.Index = pctx->texTemp;
317 newInst.Src[0].Register.Negate = 1;
318 ctx->emit_instruction(ctx, &newInst);
319 }
320
321 /* emit this instruction */
322 ctx->emit_instruction(ctx, inst);
323 }
324
325
326 /**
327 * Generate the frag shader we'll use for doing polygon stipple.
328 * This will be the user's shader prefixed with a TEX and KIL instruction.
329 */
330 static boolean
331 generate_pstip_fs(struct pstip_stage *pstip)
332 {
333 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
334 /*struct draw_context *draw = pstip->stage.draw;*/
335 struct pipe_shader_state pstip_fs;
336 struct pstip_transform_context transform;
337 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
338
339 pstip_fs = *orig_fs; /* copy to init */
340 pstip_fs.tokens = tgsi_alloc_tokens(newLen);
341 if (pstip_fs.tokens == NULL)
342 return FALSE;
343
344 memset(&transform, 0, sizeof(transform));
345 transform.wincoordInput = -1;
346 transform.maxInput = -1;
347 transform.texTemp = -1;
348 transform.firstInstruction = TRUE;
349 transform.base.transform_instruction = pstip_transform_inst;
350 transform.base.transform_declaration = pstip_transform_decl;
351 transform.base.transform_immediate = pstip_transform_immed;
352
353 tgsi_transform_shader(orig_fs->tokens,
354 (struct tgsi_token *) pstip_fs.tokens,
355 newLen, &transform.base);
356
357 #if 0 /* DEBUG */
358 tgsi_dump(orig_fs->tokens, 0);
359 tgsi_dump(pstip_fs.tokens, 0);
360 #endif
361
362 pstip->fs->sampler_unit = transform.freeSampler;
363 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
364
365 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
366
367 FREE((void *)pstip_fs.tokens);
368 return TRUE;
369 }
370
371
372 /**
373 * Load texture image with current stipple pattern.
374 */
375 static void
376 pstip_update_texture(struct pstip_stage *pstip)
377 {
378 static const uint bit31 = 1 << 31;
379 struct pipe_context *pipe = pstip->pipe;
380 struct pipe_transfer *transfer;
381 const uint *stipple = pstip->state.stipple->stipple;
382 uint i, j;
383 ubyte *data;
384
385 /* XXX: want to avoid flushing just because we use stipple:
386 *
387 * Flush should no longer be necessary if driver is properly
388 * interleaving drawing and transfers on a given context:
389 */
390 pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
391
392 transfer = pipe->get_tex_transfer(pipe, pstip->texture, 0, 0, 0,
393 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
394 data = pipe->transfer_map(pipe, transfer);
395
396 /*
397 * Load alpha texture.
398 * Note: 0 means keep the fragment, 255 means kill it.
399 * We'll negate the texel value and use KILP which kills if value
400 * is negative.
401 */
402 for (i = 0; i < 32; i++) {
403 for (j = 0; j < 32; j++) {
404 if (stipple[i] & (bit31 >> j)) {
405 /* fragment "on" */
406 data[i * transfer->stride + j] = 0;
407 }
408 else {
409 /* fragment "off" */
410 data[i * transfer->stride + j] = 255;
411 }
412 }
413 }
414
415 /* unmap */
416 pipe->transfer_unmap(pipe, transfer);
417 pipe->tex_transfer_destroy(pipe, transfer);
418 }
419
420
421 /**
422 * Create the texture map we'll use for stippling.
423 */
424 static boolean
425 pstip_create_texture(struct pstip_stage *pstip)
426 {
427 struct pipe_context *pipe = pstip->pipe;
428 struct pipe_screen *screen = pipe->screen;
429 struct pipe_texture texTemp;
430 struct pipe_sampler_view viewTempl;
431
432 memset(&texTemp, 0, sizeof(texTemp));
433 texTemp.target = PIPE_TEXTURE_2D;
434 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
435 texTemp.last_level = 0;
436 texTemp.width0 = 32;
437 texTemp.height0 = 32;
438 texTemp.depth0 = 1;
439
440 pstip->texture = screen->texture_create(screen, &texTemp);
441 if (pstip->texture == NULL)
442 return FALSE;
443
444 u_sampler_view_default_template(&viewTempl,
445 pstip->texture,
446 pstip->texture->format);
447 pstip->sampler_view = pipe->create_sampler_view(pipe,
448 pstip->texture,
449 &viewTempl);
450 if (!pstip->sampler_view) {
451 return FALSE;
452 }
453
454 return TRUE;
455 }
456
457
458 /**
459 * Create the sampler CSO that'll be used for stippling.
460 */
461 static boolean
462 pstip_create_sampler(struct pstip_stage *pstip)
463 {
464 struct pipe_sampler_state sampler;
465 struct pipe_context *pipe = pstip->pipe;
466
467 memset(&sampler, 0, sizeof(sampler));
468 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
469 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
470 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
471 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
472 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
473 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
474 sampler.normalized_coords = 1;
475 sampler.min_lod = 0.0f;
476 sampler.max_lod = 0.0f;
477
478 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
479 if (pstip->sampler_cso == NULL)
480 return FALSE;
481
482 return TRUE;
483 }
484
485
486 /**
487 * When we're about to draw our first stipple polygon in a batch, this function
488 * is called to tell the driver to bind our modified fragment shader.
489 */
490 static boolean
491 bind_pstip_fragment_shader(struct pstip_stage *pstip)
492 {
493 struct draw_context *draw = pstip->stage.draw;
494 if (!pstip->fs->pstip_fs &&
495 !generate_pstip_fs(pstip))
496 return FALSE;
497
498 draw->suspend_flushing = TRUE;
499 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
500 draw->suspend_flushing = FALSE;
501 return TRUE;
502 }
503
504
505 static INLINE struct pstip_stage *
506 pstip_stage( struct draw_stage *stage )
507 {
508 return (struct pstip_stage *) stage;
509 }
510
511
512 static void
513 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
514 {
515 struct pstip_stage *pstip = pstip_stage(stage);
516 struct pipe_context *pipe = pstip->pipe;
517 struct draw_context *draw = stage->draw;
518 uint num_samplers;
519
520 assert(stage->draw->rasterizer->poly_stipple_enable);
521
522 /* bind our fragprog */
523 if (!bind_pstip_fragment_shader(pstip)) {
524 stage->tri = draw_pipe_passthrough_tri;
525 stage->tri(stage, header);
526 return;
527 }
528
529
530 /* how many samplers? */
531 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
532 num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
533 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
534
535 /* plug in our sampler, texture */
536 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
537 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
538 pstip->sampler_view);
539
540 assert(num_samplers <= PIPE_MAX_SAMPLERS);
541
542 draw->suspend_flushing = TRUE;
543 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
544 pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
545 draw->suspend_flushing = FALSE;
546
547 /* now really draw first triangle */
548 stage->tri = draw_pipe_passthrough_tri;
549 stage->tri(stage, header);
550 }
551
552
553 static void
554 pstip_flush(struct draw_stage *stage, unsigned flags)
555 {
556 struct draw_context *draw = stage->draw;
557 struct pstip_stage *pstip = pstip_stage(stage);
558 struct pipe_context *pipe = pstip->pipe;
559
560 stage->tri = pstip_first_tri;
561 stage->next->flush( stage->next, flags );
562
563 /* restore original frag shader, texture, sampler state */
564 draw->suspend_flushing = TRUE;
565 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
566 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
567 pstip->state.samplers);
568 pstip->driver_set_sampler_views(pipe,
569 pstip->num_sampler_views,
570 pstip->state.sampler_views);
571 draw->suspend_flushing = FALSE;
572 }
573
574
575 static void
576 pstip_reset_stipple_counter(struct draw_stage *stage)
577 {
578 stage->next->reset_stipple_counter( stage->next );
579 }
580
581
582 static void
583 pstip_destroy(struct draw_stage *stage)
584 {
585 struct pstip_stage *pstip = pstip_stage(stage);
586 uint i;
587
588 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
589 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
590 }
591
592 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
593
594 pipe_texture_reference(&pstip->texture, NULL);
595
596 if (pstip->sampler_view) {
597 pipe_sampler_view_reference(&pstip->sampler_view, NULL);
598 }
599
600 draw_free_temp_verts( stage );
601 FREE( stage );
602 }
603
604
605 static struct pstip_stage *
606 draw_pstip_stage(struct draw_context *draw)
607 {
608 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
609
610 draw_alloc_temp_verts( &pstip->stage, 8 );
611
612 pstip->stage.draw = draw;
613 pstip->stage.name = "pstip";
614 pstip->stage.next = NULL;
615 pstip->stage.point = draw_pipe_passthrough_point;
616 pstip->stage.line = draw_pipe_passthrough_line;
617 pstip->stage.tri = pstip_first_tri;
618 pstip->stage.flush = pstip_flush;
619 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
620 pstip->stage.destroy = pstip_destroy;
621
622 return pstip;
623 }
624
625
626 static struct pstip_stage *
627 pstip_stage_from_pipe(struct pipe_context *pipe)
628 {
629 struct draw_context *draw = (struct draw_context *) pipe->draw;
630 return pstip_stage(draw->pipeline.pstipple);
631 }
632
633
634 /**
635 * This function overrides the driver's create_fs_state() function and
636 * will typically be called by the state tracker.
637 */
638 static void *
639 pstip_create_fs_state(struct pipe_context *pipe,
640 const struct pipe_shader_state *fs)
641 {
642 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
643 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
644
645 if (aafs) {
646 aafs->state = *fs;
647
648 /* pass-through */
649 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
650 }
651
652 return aafs;
653 }
654
655
656 static void
657 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
658 {
659 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
660 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
661 /* save current */
662 pstip->fs = aafs;
663 /* pass-through */
664 pstip->driver_bind_fs_state(pstip->pipe,
665 (aafs ? aafs->driver_fs : NULL));
666 }
667
668
669 static void
670 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
671 {
672 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
673 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
674 /* pass-through */
675 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
676
677 if (aafs->pstip_fs)
678 pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
679
680 FREE(aafs);
681 }
682
683
684 static void
685 pstip_bind_sampler_states(struct pipe_context *pipe,
686 unsigned num, void **sampler)
687 {
688 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
689 uint i;
690
691 /* save current */
692 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
693 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
694 pstip->state.samplers[i] = NULL;
695 }
696
697 pstip->num_samplers = num;
698 /* pass-through */
699 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
700 }
701
702
703 static void
704 pstip_set_sampler_views(struct pipe_context *pipe,
705 unsigned num,
706 struct pipe_sampler_view **views)
707 {
708 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
709 uint i;
710
711 /* save current */
712 for (i = 0; i < num; i++) {
713 pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
714 }
715 for (; i < PIPE_MAX_SAMPLERS; i++) {
716 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
717 }
718
719 pstip->num_sampler_views = num;
720
721 /* pass-through */
722 pstip->driver_set_sampler_views(pstip->pipe, num, views);
723 }
724
725
726 static void
727 pstip_set_polygon_stipple(struct pipe_context *pipe,
728 const struct pipe_poly_stipple *stipple)
729 {
730 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
731
732 /* save current */
733 pstip->state.stipple = stipple;
734
735 /* pass-through */
736 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
737
738 pstip_update_texture(pstip);
739 }
740
741
742 /**
743 * Called by drivers that want to install this polygon stipple stage
744 * into the draw module's pipeline. This will not be used if the
745 * hardware has native support for polygon stipple.
746 */
747 boolean
748 draw_install_pstipple_stage(struct draw_context *draw,
749 struct pipe_context *pipe)
750 {
751 struct pstip_stage *pstip;
752
753 pipe->draw = (void *) draw;
754
755 /*
756 * Create / install pgon stipple drawing / prim stage
757 */
758 pstip = draw_pstip_stage( draw );
759 if (pstip == NULL)
760 goto fail;
761
762 draw->pipeline.pstipple = &pstip->stage;
763
764 pstip->pipe = pipe;
765
766 /* create special texture, sampler state */
767 if (!pstip_create_texture(pstip))
768 goto fail;
769
770 if (!pstip_create_sampler(pstip))
771 goto fail;
772
773 /* save original driver functions */
774 pstip->driver_create_fs_state = pipe->create_fs_state;
775 pstip->driver_bind_fs_state = pipe->bind_fs_state;
776 pstip->driver_delete_fs_state = pipe->delete_fs_state;
777
778 pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
779 pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
780 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
781
782 /* override the driver's functions */
783 pipe->create_fs_state = pstip_create_fs_state;
784 pipe->bind_fs_state = pstip_bind_fs_state;
785 pipe->delete_fs_state = pstip_delete_fs_state;
786
787 pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
788 pipe->set_fragment_sampler_views = pstip_set_sampler_views;
789 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
790
791 return TRUE;
792
793 fail:
794 if (pstip)
795 pstip->stage.destroy( &pstip->stage );
796
797 return FALSE;
798 }