1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
31 * fragment window coordinate register and does a fragment kill for the
32 * stipple-failing fragments.
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
43 #include "util/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_sampler.h"
48 #include "tgsi/tgsi_transform.h"
49 #include "tgsi/tgsi_dump.h"
51 #include "draw_context.h"
52 #include "draw_pipe.h"
55 /** Approx number of new tokens for instructions in pstip_transform_inst() */
56 #define NUM_NEW_TOKENS 50
60 * Subclass of pipe_shader_state to carry extra fragment shader info.
62 struct pstip_fragment_shader
64 struct pipe_shader_state state
;
72 * Subclass of draw_stage
76 struct draw_stage stage
;
79 struct pipe_resource
*texture
;
80 struct pipe_sampler_view
*sampler_view
;
82 uint num_sampler_views
;
85 * Currently bound state
87 struct pstip_fragment_shader
*fs
;
89 void *samplers
[PIPE_MAX_SAMPLERS
];
90 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SHADER_SAMPLER_VIEWS
];
91 const struct pipe_poly_stipple
*stipple
;
95 * Driver interface/override functions
97 void * (*driver_create_fs_state
)(struct pipe_context
*,
98 const struct pipe_shader_state
*);
99 void (*driver_bind_fs_state
)(struct pipe_context
*, void *);
100 void (*driver_delete_fs_state
)(struct pipe_context
*, void *);
102 void (*driver_bind_sampler_states
)(struct pipe_context
*, unsigned,
103 unsigned, unsigned, void **);
105 void (*driver_set_sampler_views
)(struct pipe_context
*,
107 struct pipe_sampler_view
**);
109 void (*driver_set_polygon_stipple
)(struct pipe_context
*,
110 const struct pipe_poly_stipple
*);
112 struct pipe_context
*pipe
;
118 * Subclass of tgsi_transform_context, used for transforming the
119 * user's fragment shader to add the extra texture sample and fragment kill
122 struct pstip_transform_context
{
123 struct tgsi_transform_context base
;
124 uint tempsUsed
; /**< bitmask */
127 uint samplersUsed
; /**< bitfield of samplers used */
128 int freeSampler
; /** an available sampler for the pstipple */
129 int texTemp
; /**< temp registers */
131 boolean firstInstruction
;
136 * TGSI declaration transform callback.
137 * Look for a free sampler, a free input attrib, and two free temp regs.
140 pstip_transform_decl(struct tgsi_transform_context
*ctx
,
141 struct tgsi_full_declaration
*decl
)
143 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
145 if (decl
->Declaration
.File
== TGSI_FILE_SAMPLER
) {
147 for (i
= decl
->Range
.First
;
148 i
<= decl
->Range
.Last
; i
++) {
149 pctx
->samplersUsed
|= 1 << i
;
152 else if (decl
->Declaration
.File
== TGSI_FILE_INPUT
) {
153 pctx
->maxInput
= MAX2(pctx
->maxInput
, (int) decl
->Range
.Last
);
154 if (decl
->Semantic
.Name
== TGSI_SEMANTIC_POSITION
)
155 pctx
->wincoordInput
= (int) decl
->Range
.First
;
157 else if (decl
->Declaration
.File
== TGSI_FILE_TEMPORARY
) {
159 for (i
= decl
->Range
.First
;
160 i
<= decl
->Range
.Last
; i
++) {
161 pctx
->tempsUsed
|= (1 << i
);
165 ctx
->emit_declaration(ctx
, decl
);
170 * TGSI immediate declaration transform callback.
171 * We're just counting the number of immediates here.
174 pstip_transform_immed(struct tgsi_transform_context
*ctx
,
175 struct tgsi_full_immediate
*immed
)
177 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
178 ctx
->emit_immediate(ctx
, immed
); /* emit to output shader */
184 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
187 free_bit(uint bitfield
)
189 return ffs(~bitfield
) - 1;
194 * TGSI instruction transform callback.
195 * Replace writes to result.color w/ a temp reg.
196 * Upon END instruction, insert texture sampling code for antialiasing.
199 pstip_transform_inst(struct tgsi_transform_context
*ctx
,
200 struct tgsi_full_instruction
*inst
)
202 struct pstip_transform_context
*pctx
= (struct pstip_transform_context
*) ctx
;
204 if (pctx
->firstInstruction
) {
205 /* emit our new declarations before the first instruction */
207 struct tgsi_full_declaration decl
;
208 struct tgsi_full_instruction newInst
;
212 /* find free sampler */
213 pctx
->freeSampler
= free_bit(pctx
->samplersUsed
);
214 if (pctx
->freeSampler
>= PIPE_MAX_SAMPLERS
)
215 pctx
->freeSampler
= PIPE_MAX_SAMPLERS
- 1;
217 if (pctx
->wincoordInput
< 0)
218 wincoordInput
= pctx
->maxInput
+ 1;
220 wincoordInput
= pctx
->wincoordInput
;
222 /* find one free temp reg */
223 for (i
= 0; i
< 32; i
++) {
224 if ((pctx
->tempsUsed
& (1 << i
)) == 0) {
225 /* found a free temp */
226 if (pctx
->texTemp
< 0)
232 assert(pctx
->texTemp
>= 0);
234 if (pctx
->wincoordInput
< 0) {
235 /* declare new position input reg */
236 decl
= tgsi_default_full_declaration();
237 decl
.Declaration
.File
= TGSI_FILE_INPUT
;
238 decl
.Declaration
.Interpolate
= 1;
239 decl
.Declaration
.Semantic
= 1;
240 decl
.Semantic
.Name
= TGSI_SEMANTIC_POSITION
;
241 decl
.Semantic
.Index
= 0;
243 decl
.Range
.Last
= wincoordInput
;
244 decl
.Interp
.Interpolate
= TGSI_INTERPOLATE_LINEAR
; /* XXX? */
245 ctx
->emit_declaration(ctx
, &decl
);
248 /* declare new sampler */
249 decl
= tgsi_default_full_declaration();
250 decl
.Declaration
.File
= TGSI_FILE_SAMPLER
;
252 decl
.Range
.Last
= pctx
->freeSampler
;
253 ctx
->emit_declaration(ctx
, &decl
);
255 /* declare new temp regs */
256 decl
= tgsi_default_full_declaration();
257 decl
.Declaration
.File
= TGSI_FILE_TEMPORARY
;
259 decl
.Range
.Last
= pctx
->texTemp
;
260 ctx
->emit_declaration(ctx
, &decl
);
262 /* emit immediate = {1/32, 1/32, 1, 1}
263 * The index/position of this immediate will be pctx->numImmed
266 static const float value
[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
267 struct tgsi_full_immediate immed
;
269 immed
= tgsi_default_full_immediate();
270 immed
.Immediate
.NrTokens
= 1 + size
; /* one for the token itself */
271 immed
.u
[0].Float
= value
[0];
272 immed
.u
[1].Float
= value
[1];
273 immed
.u
[2].Float
= value
[2];
274 immed
.u
[3].Float
= value
[3];
275 ctx
->emit_immediate(ctx
, &immed
);
278 pctx
->firstInstruction
= FALSE
;
282 * Insert new MUL/TEX/KILL_IF instructions at start of program
283 * Take gl_FragCoord, divide by 32 (stipple size), sample the
284 * texture and kill fragment if needed.
286 * We'd like to use non-normalized texcoords to index into a RECT
287 * texture, but we can only use GL_REPEAT wrap mode with normalized
291 /* MUL texTemp, INPUT[wincoord], 1/32; */
292 newInst
= tgsi_default_full_instruction();
293 newInst
.Instruction
.Opcode
= TGSI_OPCODE_MUL
;
294 newInst
.Instruction
.NumDstRegs
= 1;
295 newInst
.Dst
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
296 newInst
.Dst
[0].Register
.Index
= pctx
->texTemp
;
297 newInst
.Instruction
.NumSrcRegs
= 2;
298 newInst
.Src
[0].Register
.File
= TGSI_FILE_INPUT
;
299 newInst
.Src
[0].Register
.Index
= wincoordInput
;
300 newInst
.Src
[1].Register
.File
= TGSI_FILE_IMMEDIATE
;
301 newInst
.Src
[1].Register
.Index
= pctx
->numImmed
;
302 ctx
->emit_instruction(ctx
, &newInst
);
304 /* TEX texTemp, texTemp, sampler; */
305 newInst
= tgsi_default_full_instruction();
306 newInst
.Instruction
.Opcode
= TGSI_OPCODE_TEX
;
307 newInst
.Instruction
.NumDstRegs
= 1;
308 newInst
.Dst
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
309 newInst
.Dst
[0].Register
.Index
= pctx
->texTemp
;
310 newInst
.Instruction
.NumSrcRegs
= 2;
311 newInst
.Instruction
.Texture
= TRUE
;
312 newInst
.Texture
.Texture
= TGSI_TEXTURE_2D
;
313 newInst
.Src
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
314 newInst
.Src
[0].Register
.Index
= pctx
->texTemp
;
315 newInst
.Src
[1].Register
.File
= TGSI_FILE_SAMPLER
;
316 newInst
.Src
[1].Register
.Index
= pctx
->freeSampler
;
317 ctx
->emit_instruction(ctx
, &newInst
);
319 /* KILL_IF -texTemp; # if -texTemp < 0, KILL fragment */
320 newInst
= tgsi_default_full_instruction();
321 newInst
.Instruction
.Opcode
= TGSI_OPCODE_KILL_IF
;
322 newInst
.Instruction
.NumDstRegs
= 0;
323 newInst
.Instruction
.NumSrcRegs
= 1;
324 newInst
.Src
[0].Register
.File
= TGSI_FILE_TEMPORARY
;
325 newInst
.Src
[0].Register
.Index
= pctx
->texTemp
;
326 newInst
.Src
[0].Register
.Negate
= 1;
327 ctx
->emit_instruction(ctx
, &newInst
);
330 /* emit this instruction */
331 ctx
->emit_instruction(ctx
, inst
);
336 * Generate the frag shader we'll use for doing polygon stipple.
337 * This will be the user's shader prefixed with a TEX and KIL instruction.
340 generate_pstip_fs(struct pstip_stage
*pstip
)
342 const struct pipe_shader_state
*orig_fs
= &pstip
->fs
->state
;
343 /*struct draw_context *draw = pstip->stage.draw;*/
344 struct pipe_shader_state pstip_fs
;
345 struct pstip_transform_context transform
;
346 const uint newLen
= tgsi_num_tokens(orig_fs
->tokens
) + NUM_NEW_TOKENS
;
348 pstip_fs
= *orig_fs
; /* copy to init */
349 pstip_fs
.tokens
= tgsi_alloc_tokens(newLen
);
350 if (pstip_fs
.tokens
== NULL
)
353 memset(&transform
, 0, sizeof(transform
));
354 transform
.wincoordInput
= -1;
355 transform
.maxInput
= -1;
356 transform
.texTemp
= -1;
357 transform
.firstInstruction
= TRUE
;
358 transform
.base
.transform_instruction
= pstip_transform_inst
;
359 transform
.base
.transform_declaration
= pstip_transform_decl
;
360 transform
.base
.transform_immediate
= pstip_transform_immed
;
362 tgsi_transform_shader(orig_fs
->tokens
,
363 (struct tgsi_token
*) pstip_fs
.tokens
,
364 newLen
, &transform
.base
);
367 tgsi_dump(orig_fs
->tokens
, 0);
368 tgsi_dump(pstip_fs
.tokens
, 0);
373 pstip
->fs
->sampler_unit
= transform
.freeSampler
;
374 assert(pstip
->fs
->sampler_unit
< PIPE_MAX_SAMPLERS
);
376 pstip
->fs
->pstip_fs
= pstip
->driver_create_fs_state(pstip
->pipe
, &pstip_fs
);
378 FREE((void *)pstip_fs
.tokens
);
380 if (!pstip
->fs
->pstip_fs
)
388 * Load texture image with current stipple pattern.
391 pstip_update_texture(struct pstip_stage
*pstip
)
393 static const uint bit31
= 1 << 31;
394 struct pipe_context
*pipe
= pstip
->pipe
;
395 struct pipe_transfer
*transfer
;
396 const uint
*stipple
= pstip
->state
.stipple
->stipple
;
400 data
= pipe_transfer_map(pipe
, pstip
->texture
, 0, 0,
401 PIPE_TRANSFER_WRITE
, 0, 0, 32, 32, &transfer
);
404 * Load alpha texture.
405 * Note: 0 means keep the fragment, 255 means kill it.
406 * We'll negate the texel value and use KILL_IF which kills if value
409 for (i
= 0; i
< 32; i
++) {
410 for (j
= 0; j
< 32; j
++) {
411 if (stipple
[i
] & (bit31
>> j
)) {
413 data
[i
* transfer
->stride
+ j
] = 0;
417 data
[i
* transfer
->stride
+ j
] = 255;
423 pipe_transfer_unmap(pipe
, transfer
);
428 * Create the texture map we'll use for stippling.
431 pstip_create_texture(struct pstip_stage
*pstip
)
433 struct pipe_context
*pipe
= pstip
->pipe
;
434 struct pipe_screen
*screen
= pipe
->screen
;
435 struct pipe_resource texTemp
;
436 struct pipe_sampler_view viewTempl
;
438 memset(&texTemp
, 0, sizeof(texTemp
));
439 texTemp
.target
= PIPE_TEXTURE_2D
;
440 texTemp
.format
= PIPE_FORMAT_A8_UNORM
; /* XXX verify supported by driver! */
441 texTemp
.last_level
= 0;
443 texTemp
.height0
= 32;
445 texTemp
.array_size
= 1;
446 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
448 pstip
->texture
= screen
->resource_create(screen
, &texTemp
);
449 if (pstip
->texture
== NULL
)
452 u_sampler_view_default_template(&viewTempl
,
454 pstip
->texture
->format
);
455 pstip
->sampler_view
= pipe
->create_sampler_view(pipe
,
458 if (!pstip
->sampler_view
) {
467 * Create the sampler CSO that'll be used for stippling.
470 pstip_create_sampler(struct pstip_stage
*pstip
)
472 struct pipe_sampler_state sampler
;
473 struct pipe_context
*pipe
= pstip
->pipe
;
475 memset(&sampler
, 0, sizeof(sampler
));
476 sampler
.wrap_s
= PIPE_TEX_WRAP_REPEAT
;
477 sampler
.wrap_t
= PIPE_TEX_WRAP_REPEAT
;
478 sampler
.wrap_r
= PIPE_TEX_WRAP_REPEAT
;
479 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
480 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
481 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
482 sampler
.normalized_coords
= 1;
483 sampler
.min_lod
= 0.0f
;
484 sampler
.max_lod
= 0.0f
;
486 pstip
->sampler_cso
= pipe
->create_sampler_state(pipe
, &sampler
);
487 if (pstip
->sampler_cso
== NULL
)
495 * When we're about to draw our first stipple polygon in a batch, this function
496 * is called to tell the driver to bind our modified fragment shader.
499 bind_pstip_fragment_shader(struct pstip_stage
*pstip
)
501 struct draw_context
*draw
= pstip
->stage
.draw
;
502 if (!pstip
->fs
->pstip_fs
&&
503 !generate_pstip_fs(pstip
))
506 draw
->suspend_flushing
= TRUE
;
507 pstip
->driver_bind_fs_state(pstip
->pipe
, pstip
->fs
->pstip_fs
);
508 draw
->suspend_flushing
= FALSE
;
513 static INLINE
struct pstip_stage
*
514 pstip_stage( struct draw_stage
*stage
)
516 return (struct pstip_stage
*) stage
;
521 pstip_first_tri(struct draw_stage
*stage
, struct prim_header
*header
)
523 struct pstip_stage
*pstip
= pstip_stage(stage
);
524 struct pipe_context
*pipe
= pstip
->pipe
;
525 struct draw_context
*draw
= stage
->draw
;
528 assert(stage
->draw
->rasterizer
->poly_stipple_enable
);
530 /* bind our fragprog */
531 if (!bind_pstip_fragment_shader(pstip
)) {
532 stage
->tri
= draw_pipe_passthrough_tri
;
533 stage
->tri(stage
, header
);
538 /* how many samplers? */
539 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
540 num_samplers
= MAX2(pstip
->num_sampler_views
, pstip
->num_samplers
);
541 num_samplers
= MAX2(num_samplers
, pstip
->fs
->sampler_unit
+ 1);
543 /* plug in our sampler, texture */
544 pstip
->state
.samplers
[pstip
->fs
->sampler_unit
] = pstip
->sampler_cso
;
545 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[pstip
->fs
->sampler_unit
],
546 pstip
->sampler_view
);
548 assert(num_samplers
<= PIPE_MAX_SAMPLERS
);
550 draw
->suspend_flushing
= TRUE
;
552 pstip
->driver_bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0,
553 num_samplers
, pstip
->state
.samplers
);
555 pstip
->driver_set_sampler_views(pipe
, num_samplers
, pstip
->state
.sampler_views
);
556 draw
->suspend_flushing
= FALSE
;
558 /* now really draw first triangle */
559 stage
->tri
= draw_pipe_passthrough_tri
;
560 stage
->tri(stage
, header
);
565 pstip_flush(struct draw_stage
*stage
, unsigned flags
)
567 struct draw_context
*draw
= stage
->draw
;
568 struct pstip_stage
*pstip
= pstip_stage(stage
);
569 struct pipe_context
*pipe
= pstip
->pipe
;
571 stage
->tri
= pstip_first_tri
;
572 stage
->next
->flush( stage
->next
, flags
);
574 /* restore original frag shader, texture, sampler state */
575 draw
->suspend_flushing
= TRUE
;
576 pstip
->driver_bind_fs_state(pipe
, pstip
->fs
? pstip
->fs
->driver_fs
: NULL
);
578 pstip
->driver_bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0,
580 pstip
->state
.samplers
);
582 pstip
->driver_set_sampler_views(pipe
,
583 pstip
->num_sampler_views
,
584 pstip
->state
.sampler_views
);
585 draw
->suspend_flushing
= FALSE
;
590 pstip_reset_stipple_counter(struct draw_stage
*stage
)
592 stage
->next
->reset_stipple_counter( stage
->next
);
597 pstip_destroy(struct draw_stage
*stage
)
599 struct pstip_stage
*pstip
= pstip_stage(stage
);
602 for (i
= 0; i
< PIPE_MAX_SHADER_SAMPLER_VIEWS
; i
++) {
603 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], NULL
);
606 pstip
->pipe
->delete_sampler_state(pstip
->pipe
, pstip
->sampler_cso
);
608 pipe_resource_reference(&pstip
->texture
, NULL
);
610 if (pstip
->sampler_view
) {
611 pipe_sampler_view_reference(&pstip
->sampler_view
, NULL
);
614 draw_free_temp_verts( stage
);
619 /** Create a new polygon stipple drawing stage object */
620 static struct pstip_stage
*
621 draw_pstip_stage(struct draw_context
*draw
, struct pipe_context
*pipe
)
623 struct pstip_stage
*pstip
= CALLOC_STRUCT(pstip_stage
);
629 pstip
->stage
.draw
= draw
;
630 pstip
->stage
.name
= "pstip";
631 pstip
->stage
.next
= NULL
;
632 pstip
->stage
.point
= draw_pipe_passthrough_point
;
633 pstip
->stage
.line
= draw_pipe_passthrough_line
;
634 pstip
->stage
.tri
= pstip_first_tri
;
635 pstip
->stage
.flush
= pstip_flush
;
636 pstip
->stage
.reset_stipple_counter
= pstip_reset_stipple_counter
;
637 pstip
->stage
.destroy
= pstip_destroy
;
639 if (!draw_alloc_temp_verts( &pstip
->stage
, 8 ))
646 pstip
->stage
.destroy( &pstip
->stage
);
652 static struct pstip_stage
*
653 pstip_stage_from_pipe(struct pipe_context
*pipe
)
655 struct draw_context
*draw
= (struct draw_context
*) pipe
->draw
;
656 return pstip_stage(draw
->pipeline
.pstipple
);
661 * This function overrides the driver's create_fs_state() function and
662 * will typically be called by the state tracker.
665 pstip_create_fs_state(struct pipe_context
*pipe
,
666 const struct pipe_shader_state
*fs
)
668 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
669 struct pstip_fragment_shader
*pstipfs
= CALLOC_STRUCT(pstip_fragment_shader
);
672 pstipfs
->state
= *fs
;
675 pstipfs
->driver_fs
= pstip
->driver_create_fs_state(pstip
->pipe
, fs
);
683 pstip_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
685 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
686 struct pstip_fragment_shader
*pstipfs
= (struct pstip_fragment_shader
*) fs
;
690 pstip
->driver_bind_fs_state(pstip
->pipe
,
691 (pstipfs
? pstipfs
->driver_fs
: NULL
));
696 pstip_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
698 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
699 struct pstip_fragment_shader
*pstipfs
= (struct pstip_fragment_shader
*) fs
;
701 pstip
->driver_delete_fs_state(pstip
->pipe
, pstipfs
->driver_fs
);
703 if (pstipfs
->pstip_fs
)
704 pstip
->driver_delete_fs_state(pstip
->pipe
, pstipfs
->pstip_fs
);
711 pstip_bind_sampler_states(struct pipe_context
*pipe
, unsigned shader
,
712 unsigned start
, unsigned num
, void **sampler
)
714 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
719 if (shader
== PIPE_SHADER_FRAGMENT
) {
721 memcpy(pstip
->state
.samplers
, sampler
, num
* sizeof(void *));
722 for (i
= num
; i
< PIPE_MAX_SAMPLERS
; i
++) {
723 pstip
->state
.samplers
[i
] = NULL
;
725 pstip
->num_samplers
= num
;
729 pstip
->driver_bind_sampler_states(pstip
->pipe
, shader
, start
, num
, sampler
);
734 pstip_set_sampler_views(struct pipe_context
*pipe
,
736 struct pipe_sampler_view
**views
)
738 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
742 for (i
= 0; i
< num
; i
++) {
743 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], views
[i
]);
745 for (; i
< PIPE_MAX_SHADER_SAMPLER_VIEWS
; i
++) {
746 pipe_sampler_view_reference(&pstip
->state
.sampler_views
[i
], NULL
);
749 pstip
->num_sampler_views
= num
;
752 pstip
->driver_set_sampler_views(pstip
->pipe
, num
, views
);
757 pstip_set_polygon_stipple(struct pipe_context
*pipe
,
758 const struct pipe_poly_stipple
*stipple
)
760 struct pstip_stage
*pstip
= pstip_stage_from_pipe(pipe
);
763 pstip
->state
.stipple
= stipple
;
766 pstip
->driver_set_polygon_stipple(pstip
->pipe
, stipple
);
768 pstip_update_texture(pstip
);
773 * Called by drivers that want to install this polygon stipple stage
774 * into the draw module's pipeline. This will not be used if the
775 * hardware has native support for polygon stipple.
778 draw_install_pstipple_stage(struct draw_context
*draw
,
779 struct pipe_context
*pipe
)
781 struct pstip_stage
*pstip
;
783 pipe
->draw
= (void *) draw
;
786 * Create / install pgon stipple drawing / prim stage
788 pstip
= draw_pstip_stage( draw
, pipe
);
792 draw
->pipeline
.pstipple
= &pstip
->stage
;
794 /* create special texture, sampler state */
795 if (!pstip_create_texture(pstip
))
798 if (!pstip_create_sampler(pstip
))
801 /* save original driver functions */
802 pstip
->driver_create_fs_state
= pipe
->create_fs_state
;
803 pstip
->driver_bind_fs_state
= pipe
->bind_fs_state
;
804 pstip
->driver_delete_fs_state
= pipe
->delete_fs_state
;
806 pstip
->driver_bind_sampler_states
= pipe
->bind_sampler_states
;
807 pstip
->driver_set_sampler_views
= pipe
->set_fragment_sampler_views
;
808 pstip
->driver_set_polygon_stipple
= pipe
->set_polygon_stipple
;
810 /* override the driver's functions */
811 pipe
->create_fs_state
= pstip_create_fs_state
;
812 pipe
->bind_fs_state
= pstip_bind_fs_state
;
813 pipe
->delete_fs_state
= pstip_delete_fs_state
;
815 pipe
->bind_sampler_states
= pstip_bind_sampler_states
;
816 pipe
->set_fragment_sampler_views
= pstip_set_sampler_views
;
817 pipe
->set_polygon_stipple
= pstip_set_polygon_stipple
;
823 pstip
->stage
.destroy( &pstip
->stage
);