Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #include "util/u_debug.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40
41 #include "draw_vbuf.h"
42 #include "draw_private.h"
43 #include "draw_vertex.h"
44 #include "draw_pipe.h"
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
47
48
49 /**
50 * Vertex buffer emit stage.
51 */
52 struct vbuf_stage {
53 struct draw_stage stage; /**< This must be first (base class) */
54
55 struct vbuf_render *render;
56
57 const struct vertex_info *vinfo;
58
59 /** Vertex size in bytes */
60 unsigned vertex_size;
61
62 struct translate *translate;
63
64 /* FIXME: we have no guarantee that 'unsigned' is 32bit */
65
66 /** Vertices in hardware format */
67 unsigned *vertices;
68 unsigned *vertex_ptr;
69 unsigned max_vertices;
70 unsigned nr_vertices;
71
72 /** Indices */
73 ushort *indices;
74 unsigned max_indices;
75 unsigned nr_indices;
76
77 /* Cache point size somewhere it's address won't change:
78 */
79 float point_size;
80
81 struct translate_cache *cache;
82 };
83
84
85 /**
86 * Basically a cast wrapper.
87 */
88 static INLINE struct vbuf_stage *
89 vbuf_stage( struct draw_stage *stage )
90 {
91 assert(stage);
92 return (struct vbuf_stage *)stage;
93 }
94
95
96 static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
97 static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
98
99
100 static INLINE boolean
101 overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
102 {
103 unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
104 return (used + bytes) > bufsz;
105 }
106
107
108 static INLINE void
109 check_space( struct vbuf_stage *vbuf, unsigned nr )
110 {
111 if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
112 vbuf->nr_indices + nr > vbuf->max_indices)
113 {
114 vbuf_flush_vertices( vbuf );
115 vbuf_alloc_vertices( vbuf );
116 }
117 }
118
119
120
121
122 /**
123 * Extract the needed fields from post-transformed vertex and emit
124 * a hardware(driver) vertex.
125 * Recall that the vertices are constructed by the 'draw' module and
126 * have a couple of slots at the beginning (1-dword header, 4-dword
127 * clip pos) that we ignore here. We only use the vertex->data[] fields.
128 */
129 static INLINE ushort
130 emit_vertex( struct vbuf_stage *vbuf,
131 struct vertex_header *vertex )
132 {
133 if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
134 /* Hmm - vertices are emitted one at a time - better make sure
135 * set_buffer is efficient. Consider a special one-shot mode for
136 * translate.
137 */
138 /* Note: we really do want data[0] here, not data[pos]:
139 */
140 vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
141 vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
142
143 if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
144
145 vbuf->vertex_ptr += vbuf->vertex_size/4;
146 vertex->vertex_id = vbuf->nr_vertices++;
147 }
148
149 return (ushort)vertex->vertex_id;
150 }
151
152
153 static void
154 vbuf_tri( struct draw_stage *stage,
155 struct prim_header *prim )
156 {
157 struct vbuf_stage *vbuf = vbuf_stage( stage );
158 unsigned i;
159
160 check_space( vbuf, 3 );
161
162 if (vbuf->stage.draw->rasterizer->flatshade_first) {
163 /* Put provoking vertex in position expected by the driver.
164 * Emit last provoking vertex in first pos.
165 * Swap verts 0 & 1 to preserve polygon winding.
166 */
167 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[2] );
168 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
169 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[1] );
170 }
171 else {
172 for (i = 0; i < 3; i++) {
173 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
174 }
175 }
176 }
177
178
179 static void
180 vbuf_line( struct draw_stage *stage,
181 struct prim_header *prim )
182 {
183 struct vbuf_stage *vbuf = vbuf_stage( stage );
184 unsigned i;
185
186 check_space( vbuf, 2 );
187
188 for (i = 0; i < 2; i++) {
189 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
190 }
191 }
192
193
194 static void
195 vbuf_point( struct draw_stage *stage,
196 struct prim_header *prim )
197 {
198 struct vbuf_stage *vbuf = vbuf_stage( stage );
199
200 check_space( vbuf, 1 );
201
202 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
203 }
204
205
206
207
208 /**
209 * Set the prim type for subsequent vertices.
210 * This may result in a new vertex size. The existing vbuffer (if any)
211 * will be flushed if needed and a new one allocated.
212 */
213 static void
214 vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
215 {
216 struct translate_key hw_key;
217 unsigned dst_offset;
218 unsigned i;
219
220 vbuf->render->set_primitive(vbuf->render, prim);
221
222 /* Must do this after set_primitive() above:
223 *
224 * XXX: need some state managment to track when this needs to be
225 * recalculated. The driver should tell us whether there was a
226 * state change.
227 */
228 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
229 vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
230
231 /* Translate from pipeline vertices to hw vertices.
232 */
233 dst_offset = 0;
234
235 for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
236 unsigned emit_sz = 0;
237 unsigned src_buffer = 0;
238 enum pipe_format output_format;
239 unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
240
241 output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
242 emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
243
244 /* doesn't handle EMIT_OMIT */
245 assert(emit_sz != 0);
246
247 if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
248 src_buffer = 1;
249 src_offset = 0;
250 }
251
252 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
253 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
254 hw_key.element[i].input_buffer = src_buffer;
255 hw_key.element[i].input_offset = src_offset;
256 hw_key.element[i].instance_divisor = 0;
257 hw_key.element[i].output_format = output_format;
258 hw_key.element[i].output_offset = dst_offset;
259
260 dst_offset += emit_sz;
261 }
262
263 hw_key.nr_elements = vbuf->vinfo->num_attribs;
264 hw_key.output_stride = vbuf->vinfo->size * 4;
265
266 /* Don't bother with caching at this stage:
267 */
268 if (!vbuf->translate ||
269 translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
270 {
271 translate_key_sanitize(&hw_key);
272 vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
273
274 vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
275 }
276
277 vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
278
279 /* Allocate new buffer?
280 */
281 assert(vbuf->vertices == NULL);
282 vbuf_alloc_vertices(vbuf);
283 }
284
285
286 static void
287 vbuf_first_tri( struct draw_stage *stage,
288 struct prim_header *prim )
289 {
290 struct vbuf_stage *vbuf = vbuf_stage( stage );
291
292 vbuf_flush_vertices( vbuf );
293 vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
294 stage->tri = vbuf_tri;
295 stage->tri( stage, prim );
296 }
297
298
299 static void
300 vbuf_first_line( struct draw_stage *stage,
301 struct prim_header *prim )
302 {
303 struct vbuf_stage *vbuf = vbuf_stage( stage );
304
305 vbuf_flush_vertices( vbuf );
306 vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
307 stage->line = vbuf_line;
308 stage->line( stage, prim );
309 }
310
311
312 static void
313 vbuf_first_point( struct draw_stage *stage,
314 struct prim_header *prim )
315 {
316 struct vbuf_stage *vbuf = vbuf_stage( stage );
317
318 vbuf_flush_vertices(vbuf);
319 vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
320 stage->point = vbuf_point;
321 stage->point( stage, prim );
322 }
323
324
325
326 /**
327 * Flush existing vertex buffer and allocate a new one.
328 */
329 static void
330 vbuf_flush_vertices( struct vbuf_stage *vbuf )
331 {
332 if(vbuf->vertices) {
333
334 vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
335
336 if (vbuf->nr_indices)
337 {
338 vbuf->render->draw(vbuf->render,
339 vbuf->indices,
340 vbuf->nr_indices );
341
342 vbuf->nr_indices = 0;
343 }
344
345 /* Reset temporary vertices ids */
346 if(vbuf->nr_vertices)
347 draw_reset_vertex_ids( vbuf->stage.draw );
348
349 /* Free the vertex buffer */
350 vbuf->render->release_vertices( vbuf->render );
351
352 vbuf->max_vertices = vbuf->nr_vertices = 0;
353 vbuf->vertex_ptr = vbuf->vertices = NULL;
354 }
355 }
356
357
358 static void
359 vbuf_alloc_vertices( struct vbuf_stage *vbuf )
360 {
361 assert(!vbuf->nr_indices);
362 assert(!vbuf->vertices);
363
364 /* Allocate a new vertex buffer */
365 vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
366
367 /* even number */
368 vbuf->max_vertices = vbuf->max_vertices & ~1;
369
370 if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
371 vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
372
373 /* Must always succeed -- driver gives us a
374 * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
375 * and it will flush itself if necessary to do so. If this does
376 * fail, we are basically without usable hardware.
377 */
378 vbuf->render->allocate_vertices(vbuf->render,
379 (ushort) vbuf->vertex_size,
380 (ushort) vbuf->max_vertices);
381
382 vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
383
384 vbuf->vertex_ptr = vbuf->vertices;
385 }
386
387
388
389 static void
390 vbuf_flush( struct draw_stage *stage, unsigned flags )
391 {
392 struct vbuf_stage *vbuf = vbuf_stage( stage );
393
394 vbuf_flush_vertices( vbuf );
395
396 stage->point = vbuf_first_point;
397 stage->line = vbuf_first_line;
398 stage->tri = vbuf_first_tri;
399 }
400
401
402 static void
403 vbuf_reset_stipple_counter( struct draw_stage *stage )
404 {
405 /* XXX: Need to do something here for hardware with linestipple.
406 */
407 (void) stage;
408 }
409
410
411 static void vbuf_destroy( struct draw_stage *stage )
412 {
413 struct vbuf_stage *vbuf = vbuf_stage( stage );
414
415 if(vbuf->indices)
416 align_free( vbuf->indices );
417
418 if (vbuf->render)
419 vbuf->render->destroy( vbuf->render );
420
421 if (vbuf->cache)
422 translate_cache_destroy(vbuf->cache);
423
424 FREE( stage );
425 }
426
427
428 /**
429 * Create a new primitive vbuf/render stage.
430 */
431 struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
432 struct vbuf_render *render )
433 {
434 struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
435 if (vbuf == NULL)
436 goto fail;
437
438 vbuf->stage.draw = draw;
439 vbuf->stage.name = "vbuf";
440 vbuf->stage.point = vbuf_first_point;
441 vbuf->stage.line = vbuf_first_line;
442 vbuf->stage.tri = vbuf_first_tri;
443 vbuf->stage.flush = vbuf_flush;
444 vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
445 vbuf->stage.destroy = vbuf_destroy;
446
447 vbuf->render = render;
448 vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
449
450 vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
451 sizeof(vbuf->indices[0]),
452 16 );
453 if (!vbuf->indices)
454 goto fail;
455
456 vbuf->cache = translate_cache_create();
457 if (!vbuf->cache)
458 goto fail;
459
460
461 vbuf->vertices = NULL;
462 vbuf->vertex_ptr = vbuf->vertices;
463
464 return &vbuf->stage;
465
466 fail:
467 if (vbuf)
468 vbuf_destroy(&vbuf->stage);
469
470 return NULL;
471 }