Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 struct draw_llvm;
52 #endif
53
54
55 struct pipe_context;
56 struct draw_vertex_shader;
57 struct draw_context;
58 struct draw_stage;
59 struct vbuf_render;
60 struct tgsi_exec_machine;
61 struct tgsi_sampler;
62
63
64 /**
65 * Basic vertex info.
66 * Carry some useful information around with the vertices in the prim pipe.
67 */
68 struct vertex_header {
69 unsigned clipmask:12;
70 unsigned edgeflag:1;
71 unsigned pad:3;
72 unsigned vertex_id:16;
73
74 float clip[4];
75
76 /* This will probably become float (*data)[4] soon:
77 */
78 float data[][4];
79 };
80
81 /* NOTE: It should match vertex_id size above */
82 #define UNDEFINED_VERTEX_ID 0xffff
83
84
85 /* maximum number of shader variants we can cache */
86 #define DRAW_MAX_SHADER_VARIANTS 1024
87
88 /**
89 * Private context for the drawing module.
90 */
91 struct draw_context
92 {
93 struct pipe_context *pipe;
94
95 /** Drawing/primitive pipeline stages */
96 struct {
97 struct draw_stage *first; /**< one of the following */
98
99 struct draw_stage *validate;
100
101 /* stages (in logical order) */
102 struct draw_stage *flatshade;
103 struct draw_stage *clip;
104 struct draw_stage *cull;
105 struct draw_stage *twoside;
106 struct draw_stage *offset;
107 struct draw_stage *unfilled;
108 struct draw_stage *stipple;
109 struct draw_stage *aapoint;
110 struct draw_stage *aaline;
111 struct draw_stage *pstipple;
112 struct draw_stage *wide_line;
113 struct draw_stage *wide_point;
114 struct draw_stage *rasterize;
115
116 float wide_point_threshold; /**< convert pnts to tris if larger than this */
117 float wide_line_threshold; /**< convert lines to tris if wider than this */
118 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
119 boolean line_stipple; /**< do line stipple? */
120 boolean point_sprite; /**< convert points to quads for sprites? */
121
122 /* Temporary storage while the pipeline is being run:
123 */
124 char *verts;
125 unsigned vertex_stride;
126 unsigned vertex_count;
127 } pipeline;
128
129
130 struct vbuf_render *render;
131
132 /* Support prototype passthrough path:
133 */
134 struct {
135 struct {
136 struct draw_pt_middle_end *fetch_emit;
137 struct draw_pt_middle_end *fetch_shade_emit;
138 struct draw_pt_middle_end *general;
139 struct draw_pt_middle_end *llvm;
140 } middle;
141
142 struct {
143 struct draw_pt_front_end *vsplit;
144 } front;
145
146 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
147 unsigned nr_vertex_buffers;
148
149 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
150 unsigned nr_vertex_elements;
151
152 struct pipe_index_buffer index_buffer;
153
154 /* user-space vertex data, buffers */
155 struct {
156 /** vertex element/index buffer (ex: glDrawElements) */
157 const void *elts;
158 /** bytes per index (0, 1, 2 or 4) */
159 unsigned eltSize;
160 int eltBias;
161 unsigned min_index;
162 unsigned max_index;
163
164 /** vertex arrays */
165 const void *vbuffer[PIPE_MAX_ATTRIBS];
166
167 /** constant buffers (for vertex/geometry shader) */
168 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
169 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
170 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
171 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
172 } user;
173
174 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
175 boolean no_fse; /* disable FSE even when it is correct */
176 } pt;
177
178 struct {
179 boolean bypass_clip_xy;
180 boolean bypass_clip_z;
181 } driver;
182
183 boolean flushing; /**< debugging/sanity */
184 boolean suspend_flushing; /**< internally set */
185
186 /* Flags set if API requires clipping in these planes and the
187 * driver doesn't indicate that it can do it for us.
188 */
189 boolean clip_xy;
190 boolean clip_z;
191 boolean clip_user;
192
193 boolean force_passthrough; /**< never clip or shade */
194
195 boolean dump_vs;
196
197 double mrd; /**< minimum resolvable depth value, for polygon offset */
198
199 /** Current rasterizer state given to us by the driver */
200 const struct pipe_rasterizer_state *rasterizer;
201 /** Driver CSO handle for the current rasterizer state */
202 void *rast_handle;
203
204 /** Rasterizer CSOs without culling/stipple/etc */
205 void *rasterizer_no_cull[2][2];
206
207 struct pipe_viewport_state viewport;
208 boolean identity_viewport;
209
210 /** Vertex shader state */
211 struct {
212 struct draw_vertex_shader *vertex_shader;
213 uint num_vs_outputs; /**< convenience, from vertex_shader */
214 uint position_output;
215 uint edgeflag_output;
216
217 /** TGSI program interpreter runtime state */
218 struct tgsi_exec_machine *machine;
219
220 uint num_samplers;
221 struct tgsi_sampler **samplers;
222
223 /* Here's another one:
224 */
225 struct aos_machine *aos_machine;
226
227
228 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
229
230 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
231 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
232
233
234 struct translate *fetch;
235 struct translate_cache *fetch_cache;
236 struct translate *emit;
237 struct translate_cache *emit_cache;
238 } vs;
239
240 /** Geometry shader state */
241 struct {
242 struct draw_geometry_shader *geometry_shader;
243 uint num_gs_outputs; /**< convenience, from geometry_shader */
244 uint position_output;
245
246 /** TGSI program interpreter runtime state */
247 struct tgsi_exec_machine *machine;
248
249 uint num_samplers;
250 struct tgsi_sampler **samplers;
251 } gs;
252
253 /** Stream output (vertex feedback) state */
254 struct {
255 struct pipe_stream_output_state state;
256 void *buffers[PIPE_MAX_SO_BUFFERS];
257 uint num_buffers;
258 } so;
259
260 /* Clip derived state:
261 */
262 float plane[12][4];
263 unsigned nr_planes;
264 boolean depth_clamp;
265
266 /* If a prim stage introduces new vertex attributes, they'll be stored here
267 */
268 struct {
269 uint semantic_name;
270 uint semantic_index;
271 int slot;
272 } extra_shader_outputs;
273
274 unsigned reduced_prim;
275
276 unsigned instance_id;
277
278 #ifdef HAVE_LLVM
279 struct draw_llvm *llvm;
280 LLVMExecutionEngineRef engine;
281 #endif
282
283 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
284 unsigned num_sampler_views;
285 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
286 unsigned num_samplers;
287
288 void *driver_private;
289 };
290
291
292 struct draw_fetch_info {
293 boolean linear;
294 unsigned start;
295 const unsigned *elts;
296 unsigned count;
297 };
298
299 struct draw_vertex_info {
300 struct vertex_header *verts;
301 unsigned vertex_size;
302 unsigned stride;
303 unsigned count;
304 };
305
306 /* these flags are set if the primitive is a segment of a larger one */
307 #define DRAW_SPLIT_BEFORE 0x1
308 #define DRAW_SPLIT_AFTER 0x2
309
310 struct draw_prim_info {
311 boolean linear;
312 unsigned start;
313
314 const ushort *elts;
315 unsigned count;
316
317 unsigned prim;
318 unsigned flags;
319 unsigned *primitive_lengths;
320 unsigned primitive_count;
321 };
322
323
324 /*******************************************************************************
325 * Draw common initialization code
326 */
327 boolean draw_init(struct draw_context *draw);
328
329 /*******************************************************************************
330 * Vertex shader code:
331 */
332 boolean draw_vs_init( struct draw_context *draw );
333 void draw_vs_destroy( struct draw_context *draw );
334
335 void draw_vs_set_viewport( struct draw_context *,
336 const struct pipe_viewport_state * );
337
338 void
339 draw_vs_set_constants(struct draw_context *,
340 unsigned slot,
341 const void *constants,
342 unsigned size);
343
344
345
346 /*******************************************************************************
347 * Geometry shading code:
348 */
349 boolean draw_gs_init( struct draw_context *draw );
350
351 void
352 draw_gs_set_constants(struct draw_context *,
353 unsigned slot,
354 const void *constants,
355 unsigned size);
356
357 void draw_gs_destroy( struct draw_context *draw );
358
359 /*******************************************************************************
360 * Common shading code:
361 */
362 uint draw_current_shader_outputs(const struct draw_context *draw);
363 uint draw_current_shader_position_output(const struct draw_context *draw);
364
365 /*******************************************************************************
366 * Vertex processing (was passthrough) code:
367 */
368 boolean draw_pt_init( struct draw_context *draw );
369 void draw_pt_destroy( struct draw_context *draw );
370 void draw_pt_reset_vertex_ids( struct draw_context *draw );
371
372
373 /*******************************************************************************
374 * Primitive processing (pipeline) code:
375 */
376
377 boolean draw_pipeline_init( struct draw_context *draw );
378 void draw_pipeline_destroy( struct draw_context *draw );
379
380
381
382
383
384 /*
385 * These flags are used by the pipeline when unfilled and/or line stipple modes
386 * are operational.
387 */
388 #define DRAW_PIPE_EDGE_FLAG_0 0x1
389 #define DRAW_PIPE_EDGE_FLAG_1 0x2
390 #define DRAW_PIPE_EDGE_FLAG_2 0x4
391 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
392 #define DRAW_PIPE_RESET_STIPPLE 0x8
393
394 void draw_pipeline_run( struct draw_context *draw,
395 const struct draw_vertex_info *vert,
396 const struct draw_prim_info *prim);
397
398 void draw_pipeline_run_linear( struct draw_context *draw,
399 const struct draw_vertex_info *vert,
400 const struct draw_prim_info *prim);
401
402
403
404
405 void draw_pipeline_flush( struct draw_context *draw,
406 unsigned flags );
407
408
409
410 /*******************************************************************************
411 * Flushing
412 */
413
414 #define DRAW_FLUSH_STATE_CHANGE 0x8
415 #define DRAW_FLUSH_BACKEND 0x10
416
417
418 void draw_do_flush( struct draw_context *draw, unsigned flags );
419
420
421
422 void *
423 draw_get_rasterizer_no_cull( struct draw_context *draw,
424 boolean scissor,
425 boolean flatshade );
426
427
428 #endif /* DRAW_PRIVATE_H */