Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36
37 struct pt_emit {
38 struct draw_context *draw;
39
40 struct translate *translate;
41
42 struct translate_cache *cache;
43 unsigned prim;
44
45 const struct vertex_info *vinfo;
46 };
47
48 void draw_pt_emit_prepare( struct pt_emit *emit,
49 unsigned prim,
50 unsigned *max_vertices )
51 {
52 struct draw_context *draw = emit->draw;
53 const struct vertex_info *vinfo;
54 unsigned dst_offset;
55 struct translate_key hw_key;
56 unsigned i;
57 boolean ok;
58
59 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
60 */
61 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
62
63
64 /* XXX: may need to defensively reset this later on as clipping can
65 * clobber this state in the render backend.
66 */
67 emit->prim = prim;
68
69 ok = draw->render->set_primitive(draw->render, emit->prim);
70 if (!ok) {
71 assert(0);
72 return;
73 }
74
75 /* Must do this after set_primitive() above:
76 */
77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
78
79
80 /* Translate from pipeline vertices to hw vertices.
81 */
82 dst_offset = 0;
83 for (i = 0; i < vinfo->num_attribs; i++) {
84 unsigned emit_sz = 0;
85 unsigned src_buffer = 0;
86 unsigned output_format;
87 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
88
89 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
90 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
91
92 /* doesn't handle EMIT_OMIT */
93 assert(emit_sz != 0);
94
95 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
96 src_buffer = 1;
97 src_offset = 0;
98 }
99
100 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
101 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
102 hw_key.element[i].input_buffer = src_buffer;
103 hw_key.element[i].input_offset = src_offset;
104 hw_key.element[i].instance_divisor = 0;
105 hw_key.element[i].output_format = output_format;
106 hw_key.element[i].output_offset = dst_offset;
107
108 dst_offset += emit_sz;
109 }
110
111 hw_key.nr_elements = vinfo->num_attribs;
112 hw_key.output_stride = vinfo->size * 4;
113
114 if (!emit->translate ||
115 translate_key_compare(&emit->translate->key, &hw_key) != 0)
116 {
117 translate_key_sanitize(&hw_key);
118 emit->translate = translate_cache_find(emit->cache, &hw_key);
119 }
120
121 *max_vertices = (draw->render->max_vertex_buffer_bytes /
122 (vinfo->size * 4));
123
124 /* even number */
125 *max_vertices = *max_vertices & ~1;
126 }
127
128
129 void draw_pt_emit( struct pt_emit *emit,
130 const float (*vertex_data)[4],
131 unsigned vertex_count,
132 unsigned stride,
133 const ushort *elts,
134 unsigned count )
135 {
136 struct draw_context *draw = emit->draw;
137 struct translate *translate = emit->translate;
138 struct vbuf_render *render = draw->render;
139 void *hw_verts;
140
141 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
142 */
143 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
144
145 if (vertex_count == 0)
146 return;
147
148 if (vertex_count >= UNDEFINED_VERTEX_ID) {
149 assert(0);
150 return;
151 }
152
153 /* XXX: and work out some way to coordinate the render primitive
154 * between vbuf.c and here...
155 */
156 if (!draw->render->set_primitive(draw->render, emit->prim)) {
157 assert(0);
158 return;
159 }
160
161 render->allocate_vertices(render,
162 (ushort)translate->key.output_stride,
163 (ushort)vertex_count);
164
165 hw_verts = render->map_vertices( render );
166 if (!hw_verts) {
167 assert(0);
168 return;
169 }
170
171 translate->set_buffer(translate,
172 0,
173 vertex_data,
174 stride );
175
176 translate->set_buffer(translate,
177 1,
178 &draw->rasterizer->point_size,
179 0);
180
181 translate->run( translate,
182 0,
183 vertex_count,
184 draw->instance_id,
185 hw_verts );
186
187 render->unmap_vertices( render,
188 0,
189 vertex_count - 1 );
190
191 render->draw(render,
192 elts,
193 count);
194
195 render->release_vertices(render);
196 }
197
198
199 void draw_pt_emit_linear(struct pt_emit *emit,
200 const float (*vertex_data)[4],
201 unsigned stride,
202 unsigned count)
203 {
204 struct draw_context *draw = emit->draw;
205 struct translate *translate = emit->translate;
206 struct vbuf_render *render = draw->render;
207 void *hw_verts;
208
209 #if 0
210 debug_printf("Linear emit\n");
211 #endif
212 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
213 */
214 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
215
216 if (count >= UNDEFINED_VERTEX_ID)
217 goto fail;
218
219 /* XXX: and work out some way to coordinate the render primitive
220 * between vbuf.c and here...
221 */
222 if (!draw->render->set_primitive(draw->render, emit->prim))
223 goto fail;
224
225 if (!render->allocate_vertices(render,
226 (ushort)translate->key.output_stride,
227 (ushort)count))
228 goto fail;
229
230 hw_verts = render->map_vertices( render );
231 if (!hw_verts)
232 goto fail;
233
234 translate->set_buffer(translate, 0,
235 vertex_data, stride);
236
237 translate->set_buffer(translate, 1,
238 &draw->rasterizer->point_size,
239 0);
240
241 translate->run(translate,
242 0,
243 count,
244 draw->instance_id,
245 hw_verts);
246
247 if (0) {
248 unsigned i;
249 for (i = 0; i < count; i++) {
250 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
251 draw_dump_emitted_vertex( emit->vinfo,
252 (const uint8_t *)hw_verts +
253 translate->key.output_stride * i );
254 }
255 }
256
257 render->unmap_vertices( render, 0, count - 1 );
258
259 render->draw_arrays(render, 0, count);
260
261 render->release_vertices(render);
262
263 return;
264
265 fail:
266 assert(0);
267 return;
268 }
269
270 struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
271 {
272 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
273 if (!emit)
274 return NULL;
275
276 emit->draw = draw;
277 emit->cache = translate_cache_create();
278 if (!emit->cache) {
279 FREE(emit);
280 return NULL;
281 }
282
283 return emit;
284 }
285
286 void draw_pt_emit_destroy( struct pt_emit *emit )
287 {
288 if (emit->cache)
289 translate_cache_destroy(emit->cache);
290
291 FREE(emit);
292 }