fc64048be1b77ed29c7c8b9c0042ea33dd26d429
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 #include "util/u_prim.h"
37
38 struct pt_emit {
39 struct draw_context *draw;
40
41 struct translate *translate;
42
43 struct translate_cache *cache;
44 unsigned prim;
45
46 const struct vertex_info *vinfo;
47 };
48
49
50 void
51 draw_pt_emit_prepare(struct pt_emit *emit,
52 unsigned prim,
53 unsigned *max_vertices)
54 {
55 struct draw_context *draw = emit->draw;
56 const struct vertex_info *vinfo;
57 unsigned dst_offset;
58 struct translate_key hw_key;
59 unsigned i;
60
61 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
62 */
63 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
64
65 /* XXX: may need to defensively reset this later on as clipping can
66 * clobber this state in the render backend.
67 */
68 emit->prim = prim;
69
70 draw->render->set_primitive(draw->render, emit->prim);
71
72 /* Must do this after set_primitive() above:
73 */
74 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
75
76 /* Translate from pipeline vertices to hw vertices.
77 */
78 dst_offset = 0;
79 for (i = 0; i < vinfo->num_attribs; i++) {
80 unsigned emit_sz = 0;
81 unsigned src_buffer = 0;
82 unsigned output_format;
83 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
84
85 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
86 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
87
88 /* doesn't handle EMIT_OMIT */
89 assert(emit_sz != 0);
90
91 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
92 src_buffer = 1;
93 src_offset = 0;
94 }
95
96 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
97 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
98 hw_key.element[i].input_buffer = src_buffer;
99 hw_key.element[i].input_offset = src_offset;
100 hw_key.element[i].instance_divisor = 0;
101 hw_key.element[i].output_format = output_format;
102 hw_key.element[i].output_offset = dst_offset;
103
104 dst_offset += emit_sz;
105 }
106
107 hw_key.nr_elements = vinfo->num_attribs;
108 hw_key.output_stride = vinfo->size * 4;
109
110 if (!emit->translate ||
111 translate_key_compare(&emit->translate->key, &hw_key) != 0) {
112 translate_key_sanitize(&hw_key);
113 emit->translate = translate_cache_find(emit->cache, &hw_key);
114 }
115
116 *max_vertices = (draw->render->max_vertex_buffer_bytes /
117 (vinfo->size * 4));
118 }
119
120
121 void
122 draw_pt_emit(struct pt_emit *emit,
123 const struct draw_vertex_info *vert_info,
124 const struct draw_prim_info *prim_info)
125 {
126 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
127 unsigned vertex_count = vert_info->count;
128 unsigned stride = vert_info->stride;
129 const ushort *elts = prim_info->elts;
130 struct draw_context *draw = emit->draw;
131 struct translate *translate = emit->translate;
132 struct vbuf_render *render = draw->render;
133 unsigned start, i;
134 void *hw_verts;
135
136 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
137 */
138 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
139
140 if (vertex_count == 0)
141 return;
142
143 /* XXX: and work out some way to coordinate the render primitive
144 * between vbuf.c and here...
145 */
146 draw->render->set_primitive(draw->render, emit->prim);
147
148 render->allocate_vertices(render,
149 (ushort)translate->key.output_stride,
150 (ushort)vertex_count);
151
152 hw_verts = render->map_vertices( render );
153 if (!hw_verts) {
154 debug_warn_once("map of vertex buffer failed (out of memory?)");
155 return;
156 }
157
158 translate->set_buffer(translate,
159 0,
160 vertex_data,
161 stride,
162 ~0);
163
164 translate->set_buffer(translate,
165 1,
166 &draw->rasterizer->point_size,
167 0,
168 ~0);
169
170 /* fetch/translate vertex attribs to fill hw_verts[] */
171 translate->run(translate,
172 0,
173 vertex_count,
174 draw->start_instance,
175 draw->instance_id,
176 hw_verts );
177
178 render->unmap_vertices(render, 0, vertex_count - 1);
179
180 for (start = i = 0;
181 i < prim_info->primitive_count;
182 start += prim_info->primitive_lengths[i], i++)
183 {
184 render->draw_elements(render,
185 elts + start,
186 prim_info->primitive_lengths[i]);
187 }
188
189 render->release_vertices(render);
190 }
191
192
193 void
194 draw_pt_emit_linear(struct pt_emit *emit,
195 const struct draw_vertex_info *vert_info,
196 const struct draw_prim_info *prim_info)
197 {
198 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
199 unsigned stride = vert_info->stride;
200 unsigned count = vert_info->count;
201 struct draw_context *draw = emit->draw;
202 struct translate *translate = emit->translate;
203 struct vbuf_render *render = draw->render;
204 void *hw_verts;
205 unsigned start, i;
206
207 #if 0
208 debug_printf("Linear emit\n");
209 #endif
210 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
211 */
212 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
213
214 /* XXX: and work out some way to coordinate the render primitive
215 * between vbuf.c and here...
216 */
217 draw->render->set_primitive(draw->render, emit->prim);
218
219 if (!render->allocate_vertices(render,
220 (ushort)translate->key.output_stride,
221 (ushort)count))
222 goto fail;
223
224 hw_verts = render->map_vertices( render );
225 if (!hw_verts)
226 goto fail;
227
228 translate->set_buffer(translate, 0,
229 vertex_data, stride, count - 1);
230
231 translate->set_buffer(translate, 1,
232 &draw->rasterizer->point_size,
233 0, ~0);
234
235 translate->run(translate,
236 0,
237 count,
238 draw->start_instance,
239 draw->instance_id,
240 hw_verts);
241
242 if (0) {
243 unsigned i;
244 for (i = 0; i < count; i++) {
245 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
246 draw_dump_emitted_vertex( emit->vinfo,
247 (const uint8_t *)hw_verts +
248 translate->key.output_stride * i );
249 }
250 }
251
252 render->unmap_vertices( render, 0, count - 1 );
253
254 for (start = i = 0;
255 i < prim_info->primitive_count;
256 start += prim_info->primitive_lengths[i], i++)
257 {
258 render->draw_arrays(render,
259 start,
260 prim_info->primitive_lengths[i]);
261 }
262
263 render->release_vertices(render);
264
265 return;
266
267 fail:
268 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
269 return;
270 }
271
272
273 struct pt_emit *
274 draw_pt_emit_create(struct draw_context *draw)
275 {
276 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
277 if (!emit)
278 return NULL;
279
280 emit->draw = draw;
281 emit->cache = translate_cache_create();
282 if (!emit->cache) {
283 FREE(emit);
284 return NULL;
285 }
286
287 return emit;
288 }
289
290
291 void
292 draw_pt_emit_destroy(struct pt_emit *emit)
293 {
294 if (emit->cache)
295 translate_cache_destroy(emit->cache);
296
297 FREE(emit);
298 }